-APS-Numbat 0 Posted January 26, 2006 Do you have any working links to these addons? BKM_Balkan Pack Star Wars SCI-FI Tatooine Buliding Pack fml_Objects pi_tex Texture Pack Found all the rest ok. If you don't have the links could you zip them up in a packege Share this post Link to post Share on other sites
Placebo 29 Posted January 26, 2006 Numbat @ Jan. 26 2006,03:12)]Do you have any working links to these addons?BKM_Balkan Pack Star Wars SCI-FI Tatooine Buliding Pack fml_Objects pi_tex Texture Pack Found all the rest ok. If you don't have the links could you zip them up in a packege Did you really look that hard? I found 3 of the 4 on Ofp.info very easily. fml_Objects Tatooine Buliding Pack BKM_Balkan Pack Edit: and doing a forum search for pi_tex leads to the knowledge that it's from the Phoenix Island addon which can then also be found on Ofp.info AEF_Phoenix_Island.rar, so basically you didn't look very hard at all? Anyways your post shouldn't have been made in this thread, you should reply in LukeMax's thread. Share this post Link to post Share on other sites
-APS-Numbat 0 Posted January 26, 2006 I did a search using Google, OFP Info and OFPEC, the result i got was a heap of dead links for the tatooine buildings, "Phrase "BKM_Balkan" was found in 0 files." this is the result when I searched OFP Info for the others. Sorry I didn't realise that Lukemax started a new thread for his island. Thought his post was simply a continuation of the Stargate mod. EDIT: Ps. Thankyou for supplying the links you found. Share this post Link to post Share on other sites
colonel well 0 Posted January 27, 2006 and SGC cheyenne moutan complex ? someone make this addon ? Share this post Link to post Share on other sites
walmis 0 Posted January 27, 2006 http://bxbx.atrey.vdsoft.org/ those guys are doing it (I think) Share this post Link to post Share on other sites
colonel well 0 Posted January 27, 2006 https://www.cheyennemountain.af.mil/ Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 27, 2006 Indeed the real Cheyenne Mountain Complex is host to NORAD, AFSPC, and other United States commands, but the Stargate Command (SGC) from the series is located in a fictional Area 52 under the main complex. The Stargate Mod creators are working on it. Area 52 Screenshots Share this post Link to post Share on other sites
Acacyn 0 Posted January 27, 2006 in the series Stargate SG-1 the SGC is located in the Cheyenne Mountain Complex. I have never heard from a Area 52 in SG-1. Â Share this post Link to post Share on other sites
walmis 0 Posted January 27, 2006 Quote[/b] ]THE STARGATE OMNIPEDIA AREA 52 The Pentagon's designation for the Stargate Program during its early years. KEY EPISODE(S) - Politics - Senator Kinsey, then chairman of the Appropriations Committee, demanded to know more information about Area 52. Share this post Link to post Share on other sites
walmis 0 Posted January 28, 2006 Here's a latest GDO wip update Download (Right click and save as) Check it out Share this post Link to post Share on other sites
-OGN-DarkPhantom 0 Posted January 29, 2006 Here's a latest GDO wip updateDownload (Right click and save as) Check it out Looking good Walmis When are we going to see a Download addon ? Share this post Link to post Share on other sites
boo-dro 0 Posted January 30, 2006 Hi, I'm new to modding Opflash (sort of) and I cant get this to work. As in, I don't know how. Im supposed to put it in the addons folder right? then what? What's it category in the mission editor? Share this post Link to post Share on other sites
walmis 0 Posted January 30, 2006 empty > stargate mod Share this post Link to post Share on other sites
boo-dro 0 Posted January 30, 2006 ha! THANNKS. ive just been using it for like 3 hours, its amazing. you all rock! Share this post Link to post Share on other sites
Dingmatt 0 Posted January 31, 2006 This just a news update from DSFProductions, were delaying the release of the 1.2 version of our gate due to some major recoding... i promise it will be worth it, expect its release in about 9-10 days. Share this post Link to post Share on other sites
walmis 0 Posted January 31, 2006 Since 1.2 gate wont be released in a few weeks, i decided to work on my 2'nd version GDO. Surprise Share this post Link to post Share on other sites
boo-dro 0 Posted January 31, 2006 I'm not sure if this is a common problem or not, but my soliders/Jaffa...are "afraid" of the stargate...many times, they approach the gate...then they sort of look at it...and run the other way. For example, in the included mission 6, the leader runs up to the gate after telling me and 3 to go there, then they both turn and start running away! Also, many times, my squad and I, when I'm in command, I go through the gate, my squad follows, then they pause...and then they all run backwards into the gate, killing themselves.. Any Ideas? Share this post Link to post Share on other sites
colonel well 0 Posted February 1, 2006 Since 1.2 gate wont be released in a few weeks, i decided to work on my 2'nd version GDO.Surprise Share this post Link to post Share on other sites
Icer_Jag 0 Posted February 1, 2006 I like this mod. Really... it's kickass. Finally I get to kill Goa'uld myself, instead of just watching... oh, these truly -are- the days!! Share this post Link to post Share on other sites
boo-dro 0 Posted February 1, 2006 I read in the readme's nice broken english that if your destination gate is far enough away from the origin gate, the remaining members of your team are basically "scripted" through...that causes alot of my team to go through too quickly, so they get confused, turn around after coming through, and splat, they're dead. if I go through the gate with a team of 9 other units...I come out the other side with 4...very frustrating... Share this post Link to post Share on other sites