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mattxr

Stargate Mod Released

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Do you have any working links to these addons?

BKM_Balkan Pack

Star Wars SCI-FI Tatooine Buliding Pack

fml_Objects

pi_tex Texture Pack

Found all the rest ok. If you don't have the links could you zip them up in a packege

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Numbat @ Jan. 26 2006,03:12)]Do you have any working links to these addons?

BKM_Balkan Pack

Star Wars SCI-FI Tatooine Buliding Pack

fml_Objects

pi_tex Texture Pack

Found all the rest ok. If you don't have the links could you zip them up in a packege

Did you really look that hard? I found 3 of the 4 on Ofp.info very easily.

fml_Objects

Tatooine Buliding Pack

BKM_Balkan Pack

Edit: and doing a forum search for pi_tex leads to the knowledge that it's from the Phoenix Island addon which can then also be found on Ofp.info AEF_Phoenix_Island.rar, so basically you didn't look very hard at all? Anyways your post shouldn't have been made in this thread, you should reply in LukeMax's thread.

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I did a search using Google, OFP Info and OFPEC, the result i got was a heap of dead links for the tatooine buildings, "Phrase "BKM_Balkan" was found in 0 files." this is the result when I searched OFP Info for the others.

Sorry I didn't realise that Lukemax started a new thread for his island. Thought his post was simply a continuation of the Stargate mod.

EDIT: Ps. Thankyou for supplying the links you found.

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Indeed the real Cheyenne Mountain Complex is host to NORAD, AFSPC, and other United States commands, but the Stargate Command (SGC) from the series is located in a fictional Area 52 under the main complex. The Stargate Mod creators are working on it.

Area 52 Screenshots

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in the series Stargate SG-1 the SGC is located in the Cheyenne Mountain Complex. I have never heard from a Area 52 in SG-1.  wink_o.gif

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Quote[/b] ]THE STARGATE OMNIPEDIA

AREA 52

The Pentagon's designation for the Stargate Program during its early years.

KEY EPISODE(S) -

Politics - Senator Kinsey, then chairman of the Appropriations Committee, demanded to know more information about Area 52.

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Hi, I'm new to modding Opflash (sort of) and I cant get this to work. As in, I don't know how. Im supposed to put it in the addons folder right? then what? What's it category in the mission editor?

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ha! THANNKS. ive just been using it for like 3 hours, its amazing. you all rock!

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This just a news update from DSFProductions, were delaying the release of the 1.2 version of our gate due to some major recoding... i promise it will be worth it, expect its release in about 9-10 days.

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I'm not sure if this is a common problem or not, but my soliders/Jaffa...are "afraid" of the stargate...many times, they approach the gate...then they sort of look at it...and run the other way. For example, in the included mission 6, the leader runs up to the gate after telling me and 3 to go there, then they both turn and start running away!

Also, many times, my squad and I, when I'm in command, I go through the gate, my squad follows, then they pause...and then they all run backwards into the gate, killing themselves..

Any Ideas?

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I like this mod. Really... it's kickass. Finally I get to kill Goa'uld myself, instead of just watching... oh, these truly -are- the days!!

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I read in the readme's nice broken english that if your destination gate is far enough away from the origin gate, the remaining members of your team are basically "scripted" through...that causes alot of my team to go through too quickly, so they get confused, turn around after coming through, and splat, they're dead. if I go through the gate with a team of 9 other units...I come out the other side with 4...very frustrating...

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