ardvarkdb 104 Posted August 12, 2005 I was having this problem (the invisible chest) and I fixed it by deleting addons. I've narrowed it down to one of these addons (sorry, I know there are a lot here but once I deleted these the units worked fine) afganeveron.pbo BRG_n.pbo doe1.pbo fml_isleobj.pbo haus.pbo SAL_house.pbo TCP_TestDog.pbo ww2french.pbo afgano.pbo BRG_wI1.pbo fml_objects.pbo indukush.pbo LWPilot.pbo sandy_rocks.pbo TMYK_Bridges.pbo Btr70.pbo F3WX_O1.pbo fml_rsc.pbo HSc.pbo mfcti.1.pbo SNYSptPack.pbo TWM_Salang.pbo brt_I1.pbo chechen.pbo FML_Base.pbo mig_farmland.pbo streetlanmp.pbo TYMK_BM.pbo agian, I appologize this list is so long but I hope it helps people narrow down which addon might be causing problems Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 12, 2005 wel at least we are getting somewhere ill cross the list of those addons and ill get back on you Share this post Link to post Share on other sites
Bambi 0 Posted August 12, 2005 Thanks for the list guys Share this post Link to post Share on other sites
mr burns 131 Posted August 12, 2005 BRG_n.pboBRG_wI1.pbo agian, I appologize this list is so long but I hope it helps people narrow down which addon might be causing problems At least these 2 can be confirmed as working since i´m using them as standart along with WGL Island replacements in my fresh OFP install Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 13, 2005 BINGO !!!!! FOUND IT !!!! its the TCP_testdog.pbo addon althoug its to bad i rather was found of that dog now i have to put it asleep because these guys rock and the dog well its old pfff i have never been so busy finding a bug as with these guys normaly i wait for the update  Share this post Link to post Share on other sites
bushlurker 45 Posted August 13, 2005 Hi Guys! Found it! It's TCP_TesttDog.pbo - the only one on ardvarkdb's list which is a standard part of FFUR - I lifted it out of FFUR and ran my same test mission in the editor again - problem solved! Bushlurker Share this post Link to post Share on other sites
Bambi 0 Posted August 13, 2005 Lol and I was about to update that list ontop by removing those mentioned and what I had. Thanks alot you guys! I'll update the main post. Again, thanks! Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 13, 2005 just a little question as last  could you be so kind as to add a other advisor  they guy with the cap on backwards but without the earphones or the advisor with cap without earphones (please ?? we helped you figure out wich addon did'nt work so pay us with one of those guys extra :P ) Share this post Link to post Share on other sites
Bambi 0 Posted August 13, 2005 Yeah sure, I'll add it along with the update tomorrow Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 13, 2005 thanks men you are the man Share this post Link to post Share on other sites
bushlurker 45 Posted August 13, 2005 OK... Now that I've helped a bit by finding that rogue addon I reckon it's time to shoot down any rep I've gained by being a Clever Person and ask a coupla REALLY dumb questions The NVG's... when I choose to raise or lower these via the Action Menu, they're animated and they raise and lower! So Cool! Love it! However... if I just hit "N" on the keyboard I get NVG effect, but the goggles stay raised... any way of tying the animation to the keyboard as well as the action menu? Also... If I use the action menu to tell an AI teammate to lower his NVG's the order is there, but it's MY NVG's he raises and lowers! - he'll come running from 100s of yards away to do it too! OK - so I've read the readme (finally), and there's the INIT line code for lowering a whole squads NVG's - tried that - into a test mission and everybodys NVG's are lowered! Yay! Mine are too, 'cause my action menu only gives me the option to raise them, BUT it's pitch dark - no NVG effect... you have to raise and then lower your NVGs again before the effect kicks in and you can see. That's not quite right surely? Also, with standard NVGs, when it's dark enough to need them, the AI seem to wear them automatically depending on the time of day or something, this doesn't happen with the animated ones, and the AI'll wear them and operate seemingly normally in broad daylight with NVGs down or in pitch darkness with NVGs raised!! OK - I'm probably missing something bl***y obvious here, but I would have figured that a command to "lower goggles" (chopper dust) and then "raise goggles" for the entire squad would have been nice for a team leader trying to handle a mixed squad of AI and human players, or even just a bit of AI commonsense in thinking "it's 2am, I may only be a dumb AI but I think I'll wear my NVGs" would be nice... OK - Stoopid question over... you now all have my permission to giggle, point and rofl Share this post Link to post Share on other sites
monty67t 0 Posted August 13, 2005 Did anyone try my little demo mission? It was a quick one, but I still would like to hear your thoughts. Thanks, Monty Share this post Link to post Share on other sites
Bambi 0 Posted August 13, 2005 The goggles and the nightvision are basically just there for eyecandy and nothing more Share this post Link to post Share on other sites
bushlurker 45 Posted August 13, 2005 okaydokey Bambi - I'll just shut up about them then... still the best blackops I've seen... bar none... look forward to the update! I've got them into the ECP config and working fine - except for those eyecandy things whose name I suddenly can't seem to remember anymore.... hehehe Share this post Link to post Share on other sites
exigent 0 Posted August 13, 2005 How can i change em to be in the West side in the config? My question got left 2 pages behind, any help please? lol Share this post Link to post Share on other sites
Sgt.Storm 0 Posted August 13, 2005 Bambie once angain I have to say it these guys are so awesome I have them in my first mission of my project. Also when I am done with my Iraqish island I'll make a street, highway, bridge, something in your honor. These guys are the best addons to date. !!!!!!!!!!! Share this post Link to post Share on other sites
jankyballs 0 Posted August 13, 2005 These guys are the best addons to date. !!!!!!!!!!! ditto. Share this post Link to post Share on other sites
stanley 0 Posted August 13, 2005 Amazing addon, for sure. "Advisors" look like CIA guys =) Share this post Link to post Share on other sites
Billabong81 0 Posted August 13, 2005 Did anyone try my little demo mission? It was a quick one, but I still would like to hear your thoughts.Thanks, Monty I just played it by myself, but I loved it! Â I didn't use the provided jeep, as we all couldn't fit in . Â Ran to objective, killed a few guys with M14 ACOG SD. Â My best move by far was taking out BMP crew while turned out, as I then used that to escape (rather than a non-armored vehicle like a URAL). Â Planted 2 satchels on SCUD launcher, blew it up.. got in BMP with team and drove to extract. Â Worked a charm, good work . EDIT: And good work Bambi, as I said through the beta-testing . I like the new mission editor layout, much better ! Share this post Link to post Share on other sites
CanadianTerror 0 Posted August 13, 2005 Excellent job! Share this post Link to post Share on other sites
Guest major gandhi Posted August 13, 2005 wow just wow, these units are setting a new standard! really nice work! Share this post Link to post Share on other sites
black dragon 0 Posted August 13, 2005 Awesome addon Share this post Link to post Share on other sites
mr burns 131 Posted August 13, 2005 I've got them into the ECP config and working fine - except for those eyecandy things whose name I suddenly can't seem to remember anymore.... hehehe Goggles and NV can be made working real easy, PM me about it if you like Any news about the update regarding run-thru units ? Share this post Link to post Share on other sites
Rikki Tikki Tavi 0 Posted August 13, 2005 Fantastic addon Bambi, this is a great contribution to the game. Thanks for the work. Share this post Link to post Share on other sites