tankieboy 0 Posted August 3, 2005 While in an APC rear heading into combat , do you sit gazing into the eyes of the AI across from you? If you name is Tim you do... Share this post Link to post Share on other sites
Rhodite 3 Posted August 3, 2005 man... when you know how weak points of abrams you can do easely, you can destroy it from 1 round, when fired into abrams ammo storage place at the end of it's turret, at least i did this with old sigma's T-72 pack tanks with apfds rounds maybe not one round, have to check it again, remind my abrams killing tactics... in the 1991 desert storm, iraq, T-72 managed to knock(not destroy) out M1A1 abrams with heat round(abrams became not functional)... have a vid... Was that the T72 hiding that struck the M1 in the rear disabling the powerpack?? Share this post Link to post Share on other sites
Gedis 0 Posted August 3, 2005 yes, it was hidding... Share this post Link to post Share on other sites
orson 0 Posted August 3, 2005 While in an APC rear heading into combat , do you sit gazing into the eyes of the AI across from you? If you name is Tim you do... ROFLMFAO !! Share this post Link to post Share on other sites
Przezdzieblo 0 Posted August 3, 2005 A short look at new addons. It could be see that authors made a lot of hard work and mostly made very good job. But there are, as always, few flaws. T90 hull - front hull lights swapped; IR light FG125 (used as aid for passive driver NV) should be on the left (looking from front), shielded light on the right - side skirts near engine exhaust should have different shape (skirts upper edge is sloped there) - engine exhaust is too narrow (in model it is similar in dimensions to oval exhaust of T90s with stronger engine) - no sign of skirt division - there is something wrong with front sides-wheels-additional armour plates proportion, just compare with drawings from Fofanov page http://armor.kiev.ua/fofanov/Tanks/MBT/t-90_line.gif - if you get in as driver and turn your head (internal look) right you will see "crazy" clock when driving turret - normal light near gunner night sight; there should be IR light - mentioned above light is too far from turret front; should be circa in level with gunner night optics - both right and left K5 ERA pannels between main gun and Shtora emiters are too big and have wrong shape http://armor.kiev.ua/fofanov/Tanks/IMAGES/t-90001.jpg (right one - when looking from front of vehicle - is too high and little too narrow; left one should be two times narrower and not as high as now) - Shtora emiters look strange a bit, too many "nets"; should be, erm, black (or even a little red) http://armor.kiev.ua/Tanks/Modern/T90/?img=T90_10.jpg http://armor.kiev.ua/fofanov/Tanks/MBT/t-90s2.jpg http://jedsite.info/tanks....001.jpg - Shtora emiters too small; also all instalation should looks more like rectangle than square - interesting, while both Shtora emiters are open, two laser detectors above main gun are closed; and there are no other two laser detectors (should be near hatches at turret roof, one could be seen on pic below) http://armor.kiev.ua/fofanov/Tanks/IMAGES/t-90001.jpg - wrong shape of gunner day sight shield (too "sharp", there is strange slope on back of it) - wrong shape and dimension (too small) of gunner night sight shield - very simplified turret hatches textures (f.e. commander hatch look like this from outside http://mukhin.vif2.ru/tankalbom/T-80/10.jpg and inside http://www.kotsch88.de/feuerleit/t-72/kdt-luke%20t-72.jpg ) - I am not sure but OVPT seems to be to narrow (just compare with those from T80BV) http://armor.kiev.ua/Tanks/Modern/T80/T80U_B.jpg - there are only 10 902B smoke grenade launchers - should be 12 varia - very, very long reloading when changing ammo type - 35 HEAT + 35 APFSDS + 8 ATGM = 78 rounds; and T90 have only 43 rounds (or 42 in T90s of the last series) - in my Polish OFP version 9M119 looks strange in menu action, some problem with both "M" letters - HEAT ammo seems to be overpowered against BIS and INQ M1s - antimissile protection is working - but it seems like there is no difference between LAW and TOW hit. Even very strong missile hit can do nothing against the tank... even from behind while number off ERA cells on T90 is limited. IMHO better if ERA protection was simulated by increasing tank HP (Armor) and "survivability" (armorstructural) than scripting - because now ERA works like APS Arena. T80U (cito) hull - front light swapped - just like in case of T90 - some very strange "structure" on both sides, above skirts what is it?? I could not see it on any pic or drawings http://armor.kiev.ua/Tanks/Modern/T80/T80U_B.jpg turret - again, gunner day sight has wrong shape - a little too small smoke grenade launchers - 78 rounds instead of 45... orson Just get in BIS M1A1, then in INQ M1A2 and see the difference... you got right, there is no need of working interior. But it is nice feature if model is detailed and good. King Homer Yes, HEATs are overpowered, but probably because of your addon armour system (AFAIR developed to force crews to bail out before tank blow). It was good enough BIS or RHS tanks, but not against ORCS T72Bs and that new T80s and T90s, with probably no mass and velocity difference between APFSDS and HEAT rounds, which make their 600-750 DIRDMG too much deadly against SEP. OTOH APFSDS round from the latest release seems to have good values; 3BM42M is superior than f.e. 3BM42, more lethal, accurate and barrel friendly. Gedis Do you think that Abramses have more weak spots than T72s, T90 and T80s? Important is balance between addons, some paramaters simulation that make one tank statisticaly easier prey for another than the other. KO SEP with two HEATs while T90s can survive multiple TOW hits is an absurd. So, next addon that looks good, have some nice features and scipts - and is a little useful when someone is looking for realistic tank battles. There are no Western counterparts for the newest Russian tank addons. Hope that RHS would release something more balanced. Share this post Link to post Share on other sites
stgn 39 Posted August 3, 2005 Respect that one very good review STGN Share this post Link to post Share on other sites
h - 169 Posted August 3, 2005 Don't know about scripts used in this, but here's an old Arena script that intercepts unguided missiles in addition to the guided missiles... It's not completely finished, but gives an idea on how it could be achieved... Share this post Link to post Share on other sites
Gedis 0 Posted August 3, 2005 cool! you are amazing! i'm/was and will be giving abrams a winning possition, not because my oppinion, because others, all think that T-80/90 are so deep shit, that... you defenetly should be a tester of pre-release addons abrams has quite easy hitting weak spots, when T-90 more hidden and less reachable, i think... i should recheck that... but leclerk is complete absurd, so many weak points, you can't even imagine... review is great!!! P.S. basic T-90 models don't have Arena-E, only Shtora, which works like this: enemy's tank gunner fires laser, shtora emediatly lauches smoke grenades with some other things in it, and then laser finder can't calculate accurate range of target, then T-90 changes his possition while smoke grenades are hidding it from laser... (thought it is still visible with thermal imaging, but no accurate fireing is not possible) but, there are versions with Arena-E. it comes with Shtora, two things on one tank, one is from laser range finder, another from ATGM Share this post Link to post Share on other sites
Przezdzieblo 0 Posted August 3, 2005 It is probably one of the best tested addon by community - see comments at flashpoint.ru forum Next version would be released soon, I guess. Share this post Link to post Share on other sites
Gedis 0 Posted August 3, 2005 where? can't find in the forum... even when i understand russian... em... i should register there, though i like russian vehicles... P.S. Przezdzieblo, i thought you didn't saw shtora full system bug, there should be 6 laser detectors... but dam! you saw it... Share this post Link to post Share on other sites
king homer 1 Posted August 3, 2005 It is probably one of the best tested addon by community - see comments at flashpoint.ru forum Next version would be released soon, I guess. Hopefully with the most small bugs and errors corrected *me can't wait* Share this post Link to post Share on other sites
oyman 0 Posted August 3, 2005 whenever i try to download it from flashpoint.ru, all i get is a readme Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 3, 2005 Same 'ere. Anyone got a mirror? Share this post Link to post Share on other sites
Raptor 10 Posted August 3, 2005 Mirrors?..here : Mirror: <span style='font-size:9pt;line-height:100%'>T90/80U (5,6 MB/rar-file/v.1.1)</span> from OFPcenter Thanks to King Homer, for giving me the file. Raptor Share this post Link to post Share on other sites
Vietnow 0 Posted August 3, 2005 thanks loads for that as I only got a readme file as well and I am completly addicted to all T-tanks. These ones do look amazing but are not without their bugs Share this post Link to post Share on other sites
Placebo 29 Posted August 5, 2005 New updated version released Share this post Link to post Share on other sites
pogingwapo 0 Posted August 5, 2005 Version 1.1 has been released at Flashpoint.ru! -------------------> D O W N L O A D <-------------------- Share this post Link to post Share on other sites
Gedis 0 Posted August 5, 2005 too late! it was released yesterday... em, where do you put snorkel? because my tank stucks in water... i see that you updated ammo names, reloading time, added fire extinguishers... why you removed lights? because i can't see small red lights from back... Share this post Link to post Share on other sites
Sepe 1 Posted August 5, 2005 For e.g , while in combat , do you sit in the commanders chair , viewing the interior through 1st person , or are you using commander 3rd person and optics ?While in an APC rear heading into combat , do you sit gazing into the eyes of the AI across from you or do you view the action and the surrounding world via 3rd person ? 1. The 1st person+optics, in real world you cannot look from a third person. And some servers don't even allow 3rd person. Plus the 3rd person commander's view rotates like hell, making the poor commander feel dizzy. 2. Sit and gaze the face, or if possible, try to look out from windows. In a M113 you could see something (=sky) from the gunner's pit. That's like when you feel the exitement when you sit in the higgins boat or a Huey and try to see what's around and hope "don't let it be me" Ahh, anyways, the tanks look great, going to go swimming with 'em now. Share this post Link to post Share on other sites
Raptor 10 Posted August 5, 2005 Ok. Mirror: T90/80U (4,6 MB/Rar-file/v.1.1) from OFPCenter Raptor btw. i updated the old Link Share this post Link to post Share on other sites
Martin_BM 0 Posted August 5, 2005 Great tanks but to overpowered by stupid script Share this post Link to post Share on other sites
king homer 1 Posted August 5, 2005 Still no challenge for my M1A2 :P Share this post Link to post Share on other sites
Przezdzieblo 0 Posted August 5, 2005 I wish if model were so accurate (in shape) as SeaDemons T72B... just compare T90 and T72B turrets and see the art of those second model. Still playing with it Share this post Link to post Share on other sites
Gedis 0 Posted August 5, 2005 King Homer, Do you realy think your SEPs are better? I tryed with 1xT-80U(with basic experience and ranking) against 4xSEPs (with maximum experience and ranking) whole abrams platoon was in smoke, as for me, being a tank commander, for this crazy and heroic action, i would be reworded by the medals... though i did same thing with T-90, more esyer than with T-80U Â so let the tank battle knowledge be with me! And i start to think that T tanks are over powered, compared with sigs T-72, i found it very difficult to destroy SEPs, but i did it, now, with these tanks i'm one against at least 4 and i do it very easly, strange, i didn't expected that... but i like hard training and work... so i hope rhs tanks will be correct in every part... Przezdzieblo, T-72B and T-90 turrets have to be different a bit, not because of T-90's ERA plates, but because of basic turret armor is also increased... P.S. how to cross out this last phrase about turrets? I checked, it's not truth... Share this post Link to post Share on other sites