seba1976 98 Posted August 8, 2005 Hi, I got your chopper from the get go, so I was really looking forward for a new release. Anyway, IMHO best thing still is the LOAL mode (pretty good for target with no LOS, made this helo a unique platform). The only really bad thing was some sort of inestability while on hover, but I think it's gone now. As a contructive criticism, the textures still needs some work man, but that's eye candy anyway, and as a side note, I liked the "FLIR" optics the way it was before, more greenish, so that's my only request aside with the texture rework. Thanks to both of you. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 9, 2005 Alright,I'll add the greenish effect to the FLIR optics in the next release. Yes,at the time I was just a starting texture artist when I made the outside textures,not quite sure if I'm going to change them all that much as I spend most of me time in the cockpit,I'm guessing everyone else would as well but I'll see,can't make any garuntees though. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 10, 2005 Sorry fer the double post but this is kinda important. Okay so I reviewed the stuff and I see the largest parts people had to talk about were the textures,being too "new" weell I looked around at some pics,and made a new engine side texture,problem is I think I went a bit overboard with the weathering. But I'll leave you guys to decide that,like or not? http://img327.imageshack.us/my.php?image=betaengine2em.jpg http://img339.imageshack.us/my.php?image=enginebeta29zv.jpg Look used enough? ..oh yeh,bump. edit: *hours later* Oh come on people,how am I supposed to know what you want unless you tell me Share this post Link to post Share on other sites
Katar 0 Posted August 10, 2005 Hi,I got your chopper from the get go, so I was really looking forward for a new release. Anyway, IMHO best thing still is the LOAL mode (pretty good for target with no LOS, made this helo a unique platform). The only really bad thing was some sort of inestability while on hover, but I think it's gone now. As a contructive criticism, the textures still needs some work man, but that's eye candy anyway, and as a side note, I liked the "FLIR" optics the way it was before, more greenish, so that's my only request aside with the texture rework. Thanks to both of you. LOAL is the bomb. I always used it in Enemy Engaged whenever possible. I think the textures looks very professional level. Sim quality work. Share this post Link to post Share on other sites
Katar 0 Posted August 10, 2005 Sorry fer the double post but this is kinda important.Okay so I reviewed the stuff and I see the largest parts people had to talk about were the textures,being too "new" weell I looked around at some pics,and made a new engine side texture,problem is I think I went a bit overboard with the weathering. But I'll leave you guys to decide that,like or not? http://img327.imageshack.us/my.php?image=betaengine2em.jpg http://img339.imageshack.us/my.php?image=enginebeta29zv.jpg Look used enough? ..oh yeh,bump. edit: *hours later* Oh come on people,how am I supposed to know what you want unless you tell me  Looking good to me Share this post Link to post Share on other sites
seba1976 98 Posted August 11, 2005 I'm sorry but I don't have a clue about how the engine renders textures and what properties can you give it to them (if at all possible), but after a lot of comparing your textures with BIS ones, the main "problem" does not seems to be what is actually drawn on the texture, but the way light reacts to it. Original Apache from BIS seems more like a metal surface, while yours seems -even with a more detailed texture- like... paper. Is there a way to add that shiny effect to your helo surfaces? I'm afraid that's all I can do to help with this. It looks good anyway. Share this post Link to post Share on other sites
Katar 0 Posted August 11, 2005 Franze and Nodunit's texture is a hell of a lot more realistic than the BIS one. Share this post Link to post Share on other sites
franze 196 Posted August 11, 2005 Have you seen the OD paint they use on these birds? They aren't exactly glossy, you know. They'll take some bright light in, but when it comes to shining areas, these things don't shine like a polished aluminum aircraft. Example: Photo, AH-64A Share this post Link to post Share on other sites
Katar 0 Posted August 11, 2005 And they are designed NOT to be shiny. Helps keep it camuolflaged. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 11, 2005 Yes which is another reason I said to hell with makin the dirty textures for now,were jumpin on the WAH-64's and giving people what they want and have been waitin for dangit. Share this post Link to post Share on other sites
meyamoti 0 Posted August 11, 2005 im just wondering are you guys going to make these dutch and british apaches just a different color with a symol on a spot or will it have actual differences? Share this post Link to post Share on other sites
franze 196 Posted August 11, 2005 Most of the differences will be minor, such as different sensors scattered across the aircraft, some armament differences, small MFD page differences. For example, the WAH-64 will have Starstreaks rather than Stingers, etc. EDIT: Speaking of which, maybe someone in the know can PM me some of the various armament differences on the WAH-64 and whatnot. I know they use a different rocket pod and AAMs, but haven't got a clue of the Hellfire types they use or what the standard rocket type is. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 11, 2005 No the WAH-64 will have the exact same model look it has in real life,with the sensors on the fron of the efabs as well as more on the sides and on the back,this will not just be another colorization playoff. Share this post Link to post Share on other sites
rekster 0 Posted August 11, 2005 First I want to say that I love this addon. The attention to detail is amazing. Finally an Apache were the pilot can move the chain gun around. I have noticed that the Apache Longbow can be a little laggy at times. Since the ability to turn of various scripts has been added to this addon, does anyone have any recomendation as to which ones being turned off, help the most with the lag? Also in the next update, I would suggest having the options manual fire, get out / eject, and autopilot put at the top of the menu. Those are the most used, and would be nice not to have to scroll down the list just when one is trying to eject / get out. Sometimes by the time you get to the eject / get out option it is to late. Als the the tweaking you did to the MI-24 was very nice. Any plans to do something similiar to the Cobra? Keep up the good work, and I look forward to future updates. Share this post Link to post Share on other sites
seba1976 98 Posted August 12, 2005 If you was so sure that the textures are OK, and there are a couple of guys who likes them too, then leave it like that and be happy with it. Still one of my favorite addons anyway, I can live with the way it looks. Share this post Link to post Share on other sites
franze 196 Posted August 12, 2005 Quote[/b] ]does anyone have any recomendation as to which ones being turned off, help the most with the lag? What I recommend is to use these variables in your mission: fz_ah64rtrwash = 0 - to turn the rotor wash off, it tends to cause the most lag. fz_ah64cmfx = 0 - turns off the countermeasure flare effects, which can be unnecessary at times. Generally though, turning off the rotor wash makes the most marked improvement. You can also use these: fz_ah64crash = 0 - turns off the crash scripting so you don't get a wrecked script, etc anymore - preloading the wrecks usually corrects any issue with this but it might help you out. fz_ah64arming = 0 - turns off the dynamic arming, although you might want to retain that, but it's another script you can turn off. Hope this helps. Quote[/b] ]Also in the next update, I would suggest having the options manual fire, get out / eject, and autopilot put at the top of the menu. Those are the most used, and would be nice not to have to scroll down the list just when one is trying to eject / get out. Sometimes by the time you get to the eject / get out option it is to late. I'm afraid we can't really do that as the nature of UserActions means they're being "initialized" after the basic OFP game functions. Of course if there is a way to do it that I'm unaware of, sound off. Quote[/b] ]Als the the tweaking you did to the MI-24 was very nice. Any plans to do something similiar to the Cobra? Let's just say that we have other plans for the snakes at this time. Share this post Link to post Share on other sites
1in1class 0 Posted August 12, 2005 i get super lag when useing this awsome choper the scripts on it are wow awsome But is there any way to fix that lag instade of not useing the scripts because those scripts should not make it this laggy now making the choper playable is whats it other addons with vary good scripts a lot of scripts in them dont lag like this Share this post Link to post Share on other sites
tug2000 0 Posted August 12, 2005 @1st : That makes absolutely no sense. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 12, 2005 Yes please repeat that clearly,I don't quite understand why people are getting lag,I used this thing with Y2K3+dxdll+llaumax sky+the sancanimations and didnt get any lag,Franze also has a old graphics card and doesnt get much of anything either,well we'll see what we can do but we need to know your computer specs. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 12, 2005 Most of the differences will be minor, such as different sensors scattered across the aircraft, some armament differences, small MFD page differences. For example, the WAH-64 will have Starstreaks rather than Stingers, etc.EDIT: Speaking of which, maybe someone in the know can PM me some of the various armament differences on the WAH-64 and whatnot. I know they use a different rocket pod and AAMs, but haven't got a clue of the Hellfire types they use or what the standard rocket type is. The Rockets are CRV7s that come in 3 variants: General Purpose Flechette (GPF), Multi-Purpose Sub Munitions (MPSM) and High Explosive Incendiary Semi-Armour Piercing (HEISAP), The Hellfires are AGM 144L/K Hellfire II RF and SAL types. The MoD's page on the WAH-64D Apache AH.Mk.1's loadouts: http://www.army.mod.uk/aht/specifications/weapon_systems.htm Share this post Link to post Share on other sites
Katar 0 Posted August 12, 2005 Yes please repeat that clearly,I don't quite understand why people are getting lag,I used this thing with Y2K3+dxdll+llaumax sky+the sancanimations and didnt get any lag,Franze also has a old graphics card and doesnt get much of anything either,well we'll see what we can do but we need to know your computer specs. I have a GeForce 2. It does not lag here. Share this post Link to post Share on other sites
krycek 349 Posted August 12, 2005 A bit late but great work Nodunit and Franze,finally a good replacement for the Bis Apache. Personally I'm fine with the current textures on this bird,but sadly I have the lag problem too.Even on missions with small numbers of units the bird lags,it's not unplayable so there isn't a big problem and I will also try to disable some of the scripts to see if there is any improvement. Share this post Link to post Share on other sites
1in1class 0 Posted August 12, 2005 Yes please repeat that clearly,I don't quite understand why people are getting lag,I used this thing with Y2K3+dxdll+llaumax sky+the sancanimations and didnt get any lag,Franze also has a old graphics card and doesnt get much of anything either,well we'll see what we can do but we need to know your computer specs. im getting super lagg here iv got 6800 G force so i dont know why im getting this lag othere people are haveing this. Im useing y2k3 mod on this dxdll it realy laggs a lot. Its not the comp its the choper its self something in this addon make it laggy dont know what it is but u said ur looking in to it Share this post Link to post Share on other sites