csj 0 Posted August 10, 2005 Thanks mate I will check, sounds like I zipped the wrong pbo nope same pbo Quote[/b] ]Try slinging a grenade at the boat and see what happens then... Yeah that's right it bounces up and down and all around. Agreed it is a bit light with this point. Quote[/b] ]Next thing i noticed is when you blow up the model the engine sound is still heard. That is ofp boats afaIk but I am downloading other models to check this now. Quote[/b] ]Also the dammage this boat can take is better then a BMP. I tried several times and i needed two rpg's or law's to destroy it. Atm it should take 2 and a bit rounds from m16 2 -3 gennies or 1 law will sink it real quick. I thought ppl would say it was a bit light but I can decrease armor Quote[/b] ]Also when you get out of the boat it chucks you out on the right side behind the boat. Can not reproduce this.. the model has the standard 4 exit points around the boat. Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted August 10, 2005 Quote[/b] ]I thought ppl would say it was a bit light but I can decrease armor Well the fact is i like it better this way, now we can actually get into combat or get away and not worry that much that if someone shoots a rocket at the boat your history straight away. Quote[/b] ]Can not reproduce this.. the model has the standard 4 exit points around the boat. Maybe it was the spot i was testing it in. It was a swamp on Mekong island lol Share this post Link to post Share on other sites
csj 0 Posted August 10, 2005 The engine sound is common problem, this is why boats are so quiet in ofp. Originally I had the sound seperate and sqs with the prop but it did not sound so good. I will change the distance the sound carries, this may help a bit. I increased the mass to stop the bouncing effect. Share this post Link to post Share on other sites
Tannethal 0 Posted August 29, 2005 Hi there! That Tangos look promising! I'm impressed with the detail and the ability to have more than one gun position. I see some possibilities of riverine warfare missions surface with them. And to be honest any addition to the riverine force for OFP is welcome. That Airboat is nice too, could come in handy in habour patrol scenarios or quick insertions. Anyone tried it in the RSSZ (Part of the ILO ILO island release?) Col. Klinks NASTY PT was a handy craft and it was fun to intercept trawler off the coast with them. Anyone knows of a somewhat more real PBR for Vietnam. The Bis one has the guntub of the Mark One. A additional rear cal .50 would also be great. Not sure if an M60 and the M18 Grenade lauchner would be doable too? drifting off and dreaming..... S! and good luck with The Unsung. Share this post Link to post Share on other sites
csj 0 Posted September 13, 2005 still alive and kicking Pic of Monitor in the works this one with 40mm canon with 50 cal another model has the 105 Howie. Standard are 30cal, 81 mort, 20mm and Mk19. ATM also CCB, Zippo and ASPB have been keel layed Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 13, 2005 They do look pretty ! Keep up the great work. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted September 13, 2005 Wow, the perfect addon for Meekong Delta really. Can't wait ! Share this post Link to post Share on other sites
Carlen 0 Posted September 16, 2005 Looks great. Any word on its release? Share this post Link to post Share on other sites
csj 0 Posted September 16, 2005 May have a trial boat out soon to test the water but don't hold breath just yet. Working on getting the boats as user friendly as possible and I am not happy with some textures and a couple of other items. Â I would not want to be 'keelhauled' for rushing out useless piece of crap. Â Share this post Link to post Share on other sites
-)rStrangelove 0 Posted September 17, 2005 [Vader mode]I want that ship - not excuses...[/Vader mode] Ok seriously, i doubt anybody will keelhaul any addonmaker, mate. This thing looks amazing and will breath new life into nam gameplay (you can land and restock your chopper on water now, can't you ?). Also, there's ArmA around the corner, so it might be wise to give out an early beta now (for feedback) and then wait for ArmA release for the final version. only my opinion though Share this post Link to post Share on other sites
csj 0 Posted October 18, 2005 Beta release of ATC and ATC-H  Armoured Troop Carriers Tango Boats get from OfpBase Quote[/b] ]--------------------------------------------------------TANGO's  MRF boats by CSJ  for Dakota Davis "Cody" ATC-H   Armoured Troop Carrier with Heli pad ATC    Armoured Troop Carrier * first part of series if time permits.  Monitor, Zippo and ASPB have already been started. (beta release)  3:38 PM 18/10/2005 -------------------------------------------------------- First things first USE AT OWN RISK if you don't like this add-on then don't use it! This add-on is in no way connected to BIS or Codemaster. -------------------------------------------------------- Very BIG thanks to Don Blankenship (MRF) for advice on boats and specs. check out Don's award winning site   http://www.rivervet.com/ pages of great reading and photo's. -------------------------------------------------------- Very BIG thanks to UNN for scripts and functions. Gun stabilization and related scripts. I was happy with my gun fittings but his work has made it so much better. -------------------------------------------------------- Add-On Stats: Crew - Driver Guns - 40mm Mk19 rapid fire grenade launcher  Centre (top) Turret      - 20mm canons Port and Starboard Turrets behind coxwain      - 50 .cal machine guns Port and Starboard  lower deck      - 30 .cal machine guns Port and Starboard  lower deck Working Ramp on ATC and ATC-H for use in Mission Editor [ATC] animate ["csjramp", 1]  - to lower [ATC] animate ["csjramp", 0]  - to raise Illum (flares) can be fired from boats during game permitted hours. either single  using action menu or sqs  (this exec "\CSJATCH\ATCscripts\PopFlare.sqs") or in a chain of about 8 flares.  (this exec "\CSJATCH\ATCscripts\PopFlareRepeat.sqs") Heli Pad light (this exec "\CSJATCH\ATCscripts\HpadLight.sqs")  lightOn (this exec "\CSJATCH\ATCscripts\HpadLightOff.sqs")  lightOff Allstop  - this will bring boat to a complete stop. (this exec "\CSJATCH\ATCscripts\AllStop.sqs")  Added Scripts and functions by UNN these are better covered in demo missions. CSJ ATC StartCargo&Disembark.Intro CSJ ATC Gunner Positions.Intro these also cover flares ramp etc. -------------------------------------------------------- Brief History Most of the boats started life as landing craft, the same type used in WWII and Korea. Armor was added as well as flotation gear. The boats weighed well over 70 tons which was about 40 tons more than a standard LCM-6.  Firepower came from two 20mm cannons and one M-19 grenade launcher all of which were mounted in the aft section of the boat. There were two 50 cal and four 30 cal Machine guns in the forward section of the boat. -------------------------------------------------------- Installation Just put CSJatch.pbo and CSJatcW.pbo in addons folder and thats it. Find the Boat under "Armoured (CSJ BrownWaterNavy)" Must have SEBnam MRF soldiers for this release -------------------------------------------------------- -------------------------------------------------------- Tools Used O2 MakePBO by Amalfi  Paint Shop Pro 7 GIMP - great program Klink's Utilities Big Thanks to BIS, Codemaster Unn for his Scripts and time. Forum Help and anybody else that has answered forum questions. Model Testers -------------------------------------------------------- Known Bugs Can be odd visual effect in cargo hold with gunners If you find any bugs tell me  at compulsory_heroes@hotmail.com or let me know via forum threads. If you know of a possible solutions to bugs that's even better.  Share this post Link to post Share on other sites
gunfighter-6 0 Posted October 19, 2005 Excellent work! But i got two things: - i get a "missing sound error" at the start of OFP and - i would prefer Col. Klinks PTF-Crew.... Share this post Link to post Share on other sites
Hawkins 8 Posted October 19, 2005 Damn mate, this is awesome! Too bad I'm at work so it's waiting time... Will most definately get it once I get home. This will expand the possibilities in 'Nam missions greatly. Good work! EDIT: First of, very nice models mate! They look awesome. And the firepower.... Get some! Only noticed one bug. Once I start my OFP I get the following error: No entry 'config.bin/CfgAmmo/atc40mm.\CSJATCW\40mm.wav' Share this post Link to post Share on other sites
csj 0 Posted October 20, 2005 thanks gunfighter-6 and HawkinsDaFin took me awhile to figure it out but I found the problem. Consider fixed for updated release. Also Unn has added a few more cool functions to the list to make life easier for the mission editors. Share this post Link to post Share on other sites
Sepe 1 Posted October 20, 2005 Sounds like it's time for the marines to step in again... GET SOME! Share this post Link to post Share on other sites
csj 0 Posted November 19, 2005 This will be next in line for BWN group, Navy PACV. Also have Army ACV started but will complete later on. [HC] Para's MDSZ island All that is left to do on this model is the interior. I have pic of cockpit but nil elsewhere, would much appreciate it if someone could help with some pics or facts specially around cargo bay. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 19, 2005 Very very nice CSJ Share this post Link to post Share on other sites
gunfighter-6 0 Posted November 19, 2005 Yeah, Pac Vee's... i saw them in Eve of destruction for Battlefield Vietnam... i don't remember if there was an interior... but i think there wasn't any... google is also very unproductive, only 1 very bad black'n' white photo... Share this post Link to post Share on other sites
wheitmann 0 Posted November 19, 2005 Found on Google: Share this post Link to post Share on other sites
csj 0 Posted November 22, 2005 Yeah, that looks something like it. Just gotta tidy up the inside a bit and add some cargo positions, other then that everything is 99% done. As speedo reads - she does in the 60s on the dry and 70 plus in the wet. AI not too keen on cutting the grass - they will look for a water route first, with these craft I would say that would be logical. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted November 22, 2005 Wow. Just wow. nuff said. Share this post Link to post Share on other sites
ConfuciusOFP 0 Posted November 23, 2005 Love all ur work CSJ, awesome stuff. All ya needa do now is the Huey Cobra to finish off the 'nam collection that monitor looks a beast to me, are ya gonna do one with zippo's n 50's on the front? that'd be the king of the delta. Share this post Link to post Share on other sites
csj 0 Posted November 24, 2005 Thanks for commments ConfuciusOFP Yes a Zippo is in the works I will post pics when ready. Working on non script and AI friendly flammers for the Zippo which I am 90% there. I assume there are a few good models already out there in OFP land, maybe one day but not on todo list atm. Share this post Link to post Share on other sites
ConfuciusOFP 0 Posted November 25, 2005 Thats awesome then man, lookin forward to it, lookin forward to roastin a few VC aswell, just wonderin, what erm... model monitor are ya makin? are ya gonna make one with the 40mil main gun, or one with the 105 tank turret... or both? Share this post Link to post Share on other sites