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xpetit

Terminator AddOnssss

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I,

After a long time, I come back to give you AddOns around the Terminator's movies. Here, You could download the T800, the human resistance, the tank HunterKiller and a good mission (becarefull that take 17Mo) with the sound of the movie and you play a Terminator.

http://perso.wanadoo.fr/xavier.petit/index.html

T80076b.JPG

LaserGun4b.JPG

HunterKiller5b.JPG

You can modify all the AddOn like you want. It's for you and to have good time. And I'm sure that a lot of people are better than me and could update the files.

Now. I finish by the aircraft of the machines. And I hope released it in the beginning of September.

See You Soon

Xavier PETIT

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Nice work! I would like to see the little flying sentry robots that were in T3. Those are my favorite to shoot.

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FINNALLY ! The war against the human race has begun finnally on OPF tv !!!!

tnx a lot,

At St Walker, SW Imperial Mecha wink_o.gif

PS: i joke wink_o.gif tnx a lot for this pack, downloading....

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wow really cool :P have gona have some fun testing

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Nice work! keep it up, we need more fun sci-fi addons in OFP biggrin_o.gif

Now if some one would only make my damn war of worlds mod pistols.giftounge2.gif

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Is there something in the mission that is required for these addons to work properly.

I have some missing textures on the human laser gun. Very cool stuff!

I like the HK, though it seems a little too ineffective against infantry. huh.gif

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Baron's M 1-0-1 had a Plasma Rifle with Blue Lights. smile_o.gif But this is great ^^.

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Wow that sentry looks KICK ASS

Gonna have some a rampage tonight pistols.gifthumbs-up.gif

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I have corrected the matter of texture for the Lasergun of the human. Now, it should be perfect.

Have Good time.

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Tried it yesterday, hopefully ArmA will support glowing tracers coz that would be very nice. I like the skull crushing sound on the tank but the lasers move way to slow and can't hit the ground below which make these tank quite vulnerable. However the rest of the addons are nice. =) Now we need a truck with an MG.

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Hmm i agree the hunterkillier needs to be able to aim down further also the lasers they fire seem to be very short range, although it dose look very cool all the explosions going off in the air but they seem to get kiled very quikly. Also one more bug is when you fire a LAW any where above the torso of the hunterkillier the LAW passes right threw it.

And yes we need a truck with a laser MG on the back biggrin_o.gif

Another idea! how about some one gets some skull textures and scourched earth textures and make an island.and maybe retexture some of the resistance ruins to some dark greys and blacks with load of cracks and stuff over them (you know the castle ruins) then we can make some ruined urban citys and stuff tounge2.gif

Also we need one of thoughs hovering plane thingys the machines have.

Edit: One more thing i think the Resistance soldiers would have been a better choice then west soldiers for the human resistance

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Another idea! how about some one gets some skull textures and scourched earth textures and make an island.

Would be better if you create large piles of skulls instead of a ground texture. a 512x512 would look too blurry... confused_o.gif

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I'm happy to see lot of people enjoy with creations. Like I said, all are free and you can modify them like you want.

About the laser of the Hunterkiller, it's a matter that I had'nt succeed to solve it...I wanted a beam from the two harms or a different beam from each of them. So I keep a fastweaponfire for the aerial HK. But I'm sure that some body could do like for the AddOn of star war or with different weapons from the two harms.

About the side of humans, it's only because i have made the mission before with west side and I didn't want to modify it. But i will released later the same human for the resistance side because it's a good idea.

Have Good Time.

Xavier PETIT

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About the laser of the Hunterkiller, it's a matter that I had'nt succeed to solve it...I wanted a beam from the two harms or a different beam from each of them.

Yeah I think Two Version of the HK Tank would be Needed. One with a Driver and a Gunner and 4 Troop Transport Postions and then a 2nd one, Heavy Pacification Design, with a Driver, Left Gunner with 200 degree arc, right gunner with 200 Degree arc, and then a Rear Gunner a 300 Degree arc and each have 90 degrees of range, respectively the Rear Gunner has only a upward 90 degrees and the others have a downward arc.

And for the Aerials maybe two variants as well, the regular version, but the 2nd would have Dual Cannons like on the Tank and no boost for the engine liek the regular one has.

Weapon wise, maybe use teh G-36k model and add a ACOG scope with a nightvision like zoom in hud and have it use laser weaponary as well, like a retrofitted Tech Com weapon. Remember they got their laser weaponary for what Skynet created from destroyed Endos. And some Hecklor and Koch factories would still make custom models it's just they would be few and far between as Skynet was always looking for new factories for resources.

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Yeah I played for 3 hours today running around Everon all by myself with ammo crates here and there and dead Tech Com Forces that the Endos had "waded" through, and had HK Aerials and HK Tanks with the Drivers keeping the lights on all the time and yet the Gunners were shooting all over. Man it was tough, but I love those LAW rockets! The Aerials are SOBs though, shooting behind them while they fly away from ya. Luckily I had Ambulances and Vehicels spread out, man it took a while to do.

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Great idea.....Hast La Vista,Baby tounge2.gifpistols.gif

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Now lemme take some T800's and other Skynet toys and storm Guba! pistols.gif

LOO

Cool stuff mate! so rocks! inlove.gif

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fun stuff!

does anyone know how to rearm the tank like machines? or what the ammo classes are for those vehicles?

I'd like to rearm then cuz they like to shoot alot and I don't want them running out of ammo...

gonna mke a mission with these addons plus robotech and battlestar galactica for you all!

but prepare for the Savage Nation....2....

It's for you! ...for real

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Wha-wha-what? There are Robotech addons for Flashpoint?!?!?! yay.gif Link me please!

And as for rearming the tanks, nope. They weren't meant to be rearmed. They work but need some work too. I would prefer the number one priority should be getting both turrets to fire at the same spot for more accurate laser blasts, as well as a lower degree of firing, should be 90 degrees down from it's forward facing positions.

Also the damage system...one LAW or Carl Gustav should not be able to destroy the HK Tanks. However, one of each, as well as a stinger should be able to destroy the Aerial HK for sure.

I wish I knew how to do this but I don't know a lot about scripting/coding for Operation Flashpoint vehicles. I go the handweapons down pat though.

Also, does anyone know of any "technical" pickup (Dodge, Toyota, Ford or Chevy?) addons? Maybe we could put together through apiecemeal process some technicals for the Tech-Com Resistance fighters.

For example:

Pickup with Machine Gun (.50cal) like the Jeeps.

Pickup with Mk.19 40mm Grenade Launcher

Pickup with 105mm Recoiless Rifle (anyone seen an addon liek this?)

Maybe some Humvee Tows or Humvee M60E2s?

Gotta make them really fast and tough like the Soviet BRDM only just a skosh faster.

-Christopher

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