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UKF Warrior (MCV80) v1.0 Released

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Great warrior guys,nice to see a mod who does its homework before making these things notworthy.gif btw great weopan sights :Dall we need now is your desert inf. yay.gif

Cheers m8 , glad to know its being used and enjoyed .

The Raven sight graticle is taken from the real thing , with only slight modification to distances . Because the sight is zoomable , the aiming marks only corispond when at full magnification .

One of the main things we just couldnt simulate is the lack of a gyro stabiliser , this means that the Ofp version can fire on the move ... but for those realism buffs ... allways come to a full halt before firing the main weapons , the Milan is actually aimed and fired by the commander in RL while turned out .

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The pitch tweak has been confirmed to fix all sound issues, it will be in the next release.

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Yay! I did something useful!  rofl.gif  tounge2.gif

But yes, glad I could help...

Cat

(*Goes back to his cave*)

EDIT:

Quote[/b] ]The strange thing is that you're the first person (forgive me if I missed a post) that has mentioned a pitch issue, everyone else seems to be having volume issues... I'll pass an ammended UKF_weapons.pbo to one of our forum regulars who has the volume issue and see it if fixes things for him.

- Well that could be because they just misinterpreted what the real issue was, so instead of saying it was a pitch problem, they would say it was a volume (which when in "slo-mo", it does sound much lower in volume too). Glad you got it all worked out smile_o.gif

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Bittorrent should be used more for new big releases. Yees

A TV/tech thingy I downloaded a day or so ago used bittorrent, and downloaded at 250kbs solidly. So it works well.

Anyway, tried the warrior yesterday, their great biggrin_o.gif

Hmm, is there going to be a PUKF campign to go with all this stuff? Or just addons and community missions/campigns? (In that case I suggest you make a place to upload them to your site, as FDF did succesfully)

Good luck whatever you do smile_o.gif

- Ben

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Bittorrent should be used more for new big releases. Yees

A TV/tech thingy I downloaded a day or so ago used bittorrent, and downloaded at 250kbs solidly. So it works well.

Anyway, tried the warrior yesterday, their great biggrin_o.gif

Hmm, is there going to be a PUKF campign to go with all this stuff? Or just addons and community missions/campigns? (In that case I suggest you make a place to upload them to your site, as FDF did succesfully)

Good luck whatever you do smile_o.gif

- Ben

Best person to ask is rho - Tankie

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I have a question for you PUKF guys:

I was wondering if it's possible to disable the damage inflicted on the soldiers in the rear of the warrior when the vehicle is 80%-100% strength. I ask this as the vehicle takes one or two direct hits and it's ok but when the soldiers debus they are unable to walk as there obviously below 40% strength. I know OFP has limitations but the whole point of these armoured taxis is to protect the soldiers inside. I wouldn't mind so much if the warrior was badly damaged but it's not. I never tested this out with Combats or even the BIS bradley as i've not been this engrosed in an addon for ages. If i havn't said it already i'll give you two massive thumbs up for this IFV   thumbs-up.gif   notworthy.gif

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it could be possible, would only require us to add a little bit of scripting to the warrior... we'll discuss it and see what happendd

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Mr Reality....

Reason for that .

Splash damage in the fire geo LOD .

If i removed the cargo proxies from the fire geo LOD then they would not recieve any damage at all , and would most probably survive the vehicles destruction .

As it is the protection for the cargo can only extend to non explosive rounds .. bullets or AP , because of the handling of explosions within Ofp .

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Aye it is only Aluminum armour. Even with the CHB uparmour you are at least gunna be very dazed from a direct hit on the side..

Pray you dont get hit from the back door.

Its a "battle taxi" after all not a TANK  smile_o.gif

I might add however the Americans view the Warrior (with uparmour) with envious eyes. It has prooved to save soldiers lives in places such as Baghdad.

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Aye it is only Aluminum armour. Even with the CHB uparmour you are at least gunna be very dazed from a direct hit on the side..

Pray you dont get hit from the back door.

Its a "battle taxi" after all not a TANK  smile_o.gif

I might add however the Americans view the Warrior (with uparmour) with envious eyes. It has prooved to save soldiers lives in places such as Baghdad.

And the Bradley is a widowmaker? icon_rolleyes.gif

Admiration, yes, but not envy. Everyone I know is very happy with the Bradley. I was happy with the Bradley when I played around with one.

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I was more refering to the CHB up armour.. not the vehicles themselves.

The british as far as I know have the finnest quality CHB armour (logical seeing as we invented the stuff). smile_o.gif

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As we now have "Chobham" Mk II known as "Dorchester". And the US have "Chobham" that we sold them.

Yes we do.

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I don't know if this has been mentioned, but I can't get the force designation to work. When I try it with a normal Warrior, it just kinda creates a white milan outline. Unless you released a sneaky update when I wasn't looking. I'm going now so apologies if that was mentioned.

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I don't know if this has been mentioned, but I can't get the force designation to work. When I try it with a normal Warrior, it just kinda creates a white milan outline. Unless you released a sneaky update when I wasn't looking. I'm going now so apologies if that was mentioned.

Any chance of a sub 100k screenshot - You can hot link on our fourms if you'd prefer... Project UKF Forums

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OK sorry to post this if it's been sorted, but I remember Mr.Burns (?) saying the weapon sounds were muffled/very low, well I only just installed the addon and I am experiencing the same thing.

This is an excellent addon and this is such a frustrating problem to have banghead.gif

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OK sorry to post this if it's been sorted, but I remember Mr.Burns (?) saying the weapon sounds were muffled/very low, well I only just installed the addon and I am experiencing the same thing.

This is an excellent addon and this is such a frustrating problem to have banghead.gif

This has been fixed and will be included in the next release.

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A few of things guys.

I can't get the X FOR markings to work. I only tried it on the desert vehicle. And how come I've seen little Jock markings in screenshots? HOw do I get them?

Secondly. I blew up the Warrior whilst it's gun was pointing at 90 degrees. It was destroyed but the dammage model showed the gunner sitting bolt upright in kind of a turned out position. He looked none the worse for wear.

Last. When driving turned out the driver has half his body invisible because of a black cover over his driving position. Not really a problem but you guys wanted it spot on.

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Last. When driving turned out the driver has half his body invisible because of a black cover over his driving position. Not really a problem but you guys wanted it spot on.

This was covered before (I had the same trouble) you need to turn up your Object LOD settings in FlashpointPreferences, I don't think the driver's pit hollows out on anything 'below' (remember, the smaller the number, the higher the setting) 0.010, I also found that there are some other visual bugs on lower LOD settings, like being able to see through the hull in places.

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