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POPKA

House Divided.

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ofppic9.jpg

Alright lets pump in some more information,

Course meanwhile we've been excited like schoolgirls at the prospect of cavalry, in all their myriad of applied forms. We are currently talking with mods about our own idea of applying them, and seeking their chaarming consultation on the issue.

As we have no doubt that making a fully animated single unit of horse + man is the best solution for AI enemy cavalry, it is a huge comittment in terms of work!

Meanwhile infantry have been forgotten a little. We have a large variety, approximately 150 infantry units of various kinds, so its not a case of more, but better.

We have a new infantry model in development that should be lovely, hehe, but is in development to replace the current one (do not fear though, the first phase release will use our current units, as you'd have just toooo long to wait hehe.0

ANIMATIONS -

Wilco, who is currently retired, gave us permission to use his anims, he did too for cwmod, and so you will be familiar with them, the reload and fire anims.

We are trying to update these animations a little, as the chap that drops the ball in the musket, and sticks the stove down, doesnt quite sync with the guns sizes etc.

So we intend to replace the reload anim, to fit better with the guns, but also to try and make it fancier.

Here's what he will do,

1) TAKE CARTRIDGE OUT OF POUCH

2) BITE IT

3) POUR IN END OF GUN

4) TAKE RAM, AND RAM IT

5) TAKE CAP and pUTS IN HAMMER,

6) THEN COCKS

Okay, sounds impressive i know, bear in mind it might not be as glorious in execution, but this anim will last the full reload time.

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Yep, i thought why not post more pics of the latest units and fixed and revised units in development, ironically cos we were once in the cwomd, most of the units are the same as their 1.1, (but were the new versions to be released in that mods v2.0) however now they will be house divided 1.0

So, the pic above showed for example confederate zoauves (okay forgive typo) and so does this among others, (a sharpshooter and captain.)

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Oh! And Zalmoxis, a mod member has been working on a mysterious vehicle linked to our campaign, that i think will give ya a big surprise, pics of that wip coming soon!

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Yes he is. If you look closely, then you will notice that they are all a bit different in terms of height wink_o.gif

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Okay dokey, now the mod comes with a super fancy groovy campaign, with wonderful voice acting and ridifculous shoot outs.

At least its supposed to, the idea for these missions is that it tells the story of a mercenary who is hired by a corrupt island governor to fight in a confederate militia that has taken and held an island (our island 'Bitter island'wink_o.gif that plays host to a variety of towns and villages, a large gold mine, docks and civil war era fort.

In any case, after fighting gangs with this militia, the island is invaded by the union, and total nastiness ensures.

But how do the Union get on the island? Well through a cool vehicle getting made.

Zalmoxis is making a 3d Steam RiverBoat with a wee mounted custom cannon. Yey, i know a whole steam river paddleboat er thing!

The island will be the first genuine representation of a 19th century setting with a large amount of custom models. Much is already done, but if you have something you would like to contribute to the island, a building, shack or something then rock on and contact me.

Pics of the steamboat are coming by monday hehe

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Gavin, surely there is a plenty of MP missions including coop, TDM, A&D, and of course RPG?

No really man, a RPG would rock so much, you could go to a gold mine and get money, then take it to the bank so I could rob the bank, get the money, shoot the sheriff and then find my way to the saloon.

Wow, I asking for MP missions? Where the hell is this world going?

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Well its not so much an RPG but it feels kinda like it, what w'ere doing is a weird system where u collect gold objects during the campaign, and depending on the number u derive by the end hehe, it will effect what ur career is afterwards (u know like the old Sid Meir Pirates Game hehe)

So yep the missions are basically combat orientated, exploration with some stealth (but with alternative combat routes) but basically all the missions will be with the intended purpose of trying to make your character in the game more succesful i.e. richer, rather than to try and be some glory god patriot. (no offence to them, but our game will be a bit darker, bit more horrible hehe.)

Regards also to you jamie for posting about our mod in your news section, In any case more screens coming soon, i'll put more of the union chaps up since its easy to get carried away with the rebs hehe

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Dada! From Zalmoxis a very valued member, comes a vehicle for our civil war mod, and hey presto here you have it, a steamboat!

We will make a version with an adapted turret, in navy colours too lol! There will be some custom cargo animated positions for this, should be uber cool, will show more pics ingame when zalmoxis finishes coding it.

steam.jpg

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Ah a little late, some of you may have seen these before, but it seems many of you guys haven't, in any case these are the latest versions.

There are too many unit types and variants to fill up in these screens, so we have put up a sample, i'll continue to post more pics of the mod as we go along, so we'll get through all units eventually.

Alright, first of all, here are some UNION infantry, there are several basic types, (1 with no equipment, straps) 1 with equipment straps & pouches) and 1 with everything, backpacks etc.) There all cleaner in comparison to the Confederates, who do not all possess shoes or boots either. I will do some dirty Union troops (though they'll all have shoes) Also in the UNION pic, is a standard bearer, a cavalry sergeant and a Colonel. (there are loads of cavalry and other types)

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Alright, now some confederates, there are 22 variety of basic confederate soldiers, with different matching clothes, shoes etc, that should be more than enough for the basic rebel infantryman, from butterscotch to grey, its all here. Note there are many specific rebel and union regiments too, but these are the basics, with em is a Sergeant Major, checking em' over (in front of a town opera house.)

ofppic12.jpg

Also someone emailed me asking if these units would have BLOOD TEXTURES, wow note the caps, yep as far as im currently aware, all units have blood textures. Some of them are quite hideous. So here's a pic of some Berdan Sharpshooters standing triumphantly with a local sheriff over some poor reb sad_o.gif

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EDIT//

Ah what the hell, heres 1 more pic, some more UNION cavalry, note their carbines, and two UNION zoauves (again forgive any typos) of the 14th Brooklyn, and 5th NYC, (yep the 5th NYC guys do have wee golden tassles u just don't see em in this pic cos their hiding behind their hats)

Its very possible some of you wont know what the heck zoauves are, basically to cut a long story short - just check wikipedia ooorr, basically the us army at this time were most influenced by france, and in france a bunch of guys that dressed like their colonial (north african soldiers) like moroccans etc, were considered pretty crazy and wild, (i.e. brave) so of course, in the USA, regiments wanting to be like this, had themselves fancy zoauve flamboyant uniforms, and were known to be basically a bit braver, (or were supposed to be.)

If any of you disagree with my complex historical analysis, i assure you i don't care, so lets not get this topic hijacked by a historical debate (again check the net and read about em'wink_o.gif but they'll be cool units to have smile_o.gif

ofppic14.jpg

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Wellllll...

I am wanting to know, how much and what do you want from the first phase release of this mod, to you, the chiiildren, the people that we love who care about our mod hehe

Give us an idea or any suggestions you have for what we should include in the first phase release, (bearing in mind, more it is the longer it takes to make - produce etc)

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Whatever is finished...release it.

Dont do the invasion 44 and sit on a pile of finished units that people could be using.

I'd like to start blasting confederates as soon as possible. pistols.gif

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Give us an idea or any suggestions you have for what we should include in the first phase release, (bearing in mind, more it is the longer it takes to make - produce etc)

Are you already working on the nice female soldier??? biggrin_o.gifbiggrin_o.gifbiggrin_o.gif

BTW: Your pics are looking very good!!!

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Some nice progress here, although that steamboat needs a sever retexturing (planking all the way accross is a no-no). If I remember you were going to make an island held by the rebs, were you not, Gavin? If so then you REALLY need a Confederate Ironclad (Virginia, Texas etc). And maybe some barges for ferrying troops :P. I look forward to this mod and Xmas!

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What should the planking be like Harley and i'll get zalmoxis to adjust it lol

Its kinda funny tho, shows what nerds we are when it comes to, getting the planking right on our er steamboat...

(we'll juts never tell any girls about this)

but seriously hehe what should zalmoxis do (cos its an easy template to change anyway)

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Quote[/b] ]Dont do the invasion 44 and sit on a pile of finished units that people could be using.

dont say what you dont know

Wildo

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lol well wildo's got a point u know, but don't worry canadian our mod will make its first phase release relatively soon.

So anyway, I was saying before how kids were cacking poopsies in excitement over horses and saddled pig units etc, when really we have yet to actually fix infantry.

Our mod and cwmod both use the same inherited mix of Wilcos animations for example, but while wilco's venerable sympathy mission (that he did im sure) was okay i think its time to try and improve on them a bit.

Particularly with soldier animations, for example the reload, we have the old animation where a guy is ramming a rod into the middle of the musket, while theres no cartridge spitting or locking or fanpartakating and to make matters worse the code made the animation last for like 6 seconds, meaning for ages ud wait till ur gun was ready to fire...

WELL - NO MORE lol,

Here is a sneak peak at the new 'version 1' 14 second reload animation, that includes our chap,

Grabbing his pittle

Biting his pittle

Pouring it in the ol' musketo

Ramming his ol' rodico

Then locking his licking

and primed and ready.

Where as this 50 frame animation uses mostly original frames, we used 1 or 2 of wilco's old to save time etc

So take a look, and bear in mind, we can change these animations too.

http://www.newagefilm.co.uk/OFP/1.wmv

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@canadian terror, i know whats going on in Inv44 seeing as im a team member, so neh tounge2.gif

@Gavin, ill talk to you on msn about some of it, but looks like all that nagging at me about the OFPAnim things paid off in this biggrin_o.gificon_rolleyes.gif

Wildo

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Quote[/b] ]@canadian terror, i know whats going on in Inv44 seeing as im a team member, so neh

icon_rolleyes.gif weeeeeeeee

And you wonder why people give you guys a hard time.

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