Heatseeker 0 Posted May 12, 2005 Hey Vit! Great helo!My only complain is that the hellfire missiles donnot lock on to anything. They are like FFARS, I can just point and shoot. Keep up the good work! Â It works for me, i took anything in sight from houses to shilkas and some t72's . Share this post Link to post Share on other sites
Ironsight 1 Posted May 12, 2005 Great helo's VIT I love to fly around with these only bad that there is still US Army written on those hellfires. Share this post Link to post Share on other sites
PureMassacre 0 Posted May 12, 2005 Don't worry, i'm working on the hellfire textures Share this post Link to post Share on other sites
Vit-Vit Labs 0 Posted May 12, 2005 Vit Labs team work very hard on fix all the bug and damage texture.. in the next update we hope thet everything will be fix... and if you have found bug ,we want thet is be write on our forum in Vit Labs site  bcz  there we can follow the bug list  p.s PureMassacre you done the hellfire texture? Share this post Link to post Share on other sites
PraetorianV 0 Posted May 12, 2005 Great work guys! I haven't found any other bugs than already mentioned and the hellfires work fine for me. Question about the upcoming AH-1Z will it include the laser designator? If so, is it possible to create a hellfire that will go to where it's pointed at? The first hellfires were laser guided and only the newer hellfire 2 is radar guided. Often they use a combination of both so ground units can paint targets while the choppers stay out of sight. Share this post Link to post Share on other sites
PureMassacre 0 Posted May 12, 2005 I've emailed you the new hellfire texture. Share this post Link to post Share on other sites
gatordev 219 Posted May 13, 2005 PraetorianV; The Cobra doesn't have an onboard radar, so it only uses the older "B" or newer "K" model Hellfires. There are also "A" models, as well, but I think they aren't certed for shipboard use. I'd have to check my Natops or TACMAN, but I think that's why you don't seem them much on the Naval side. While the "K" models are gucci and pack a lot of punch, there are still plenty of "B" models floating around. And to be honest, Hellfires, in general, are hard to come by right now, fleet-wide. Share this post Link to post Share on other sites
Vit-Vit Labs 0 Posted May 13, 2005 PureMassacre you send me the orginal texture file. PraetorianV we release the new ah-1z soon Share this post Link to post Share on other sites
Vit-Vit Labs 0 Posted May 13, 2005 i found photo of real hellfire sc ist like our you we dont need to replace the hellfire texture Share this post Link to post Share on other sites
fallchild 0 Posted May 13, 2005 Thats off an army apache though by the looks of it. Marine hellfires don't say US Army on them. Share this post Link to post Share on other sites
Reven 0 Posted May 13, 2005 Vit Labs, Would you be able to make a version F of the AH-1 for the US army? It would make a great addition to the FFUR mod and would be very useful. Thanks alot if you can do it. Share this post Link to post Share on other sites
PureMassacre 0 Posted May 13, 2005 Sorry, I emailed you the wrong .tga I've emailed you the new texture Share this post Link to post Share on other sites
PraetorianV 0 Posted May 13, 2005 Thanks gatordev for the info. I don't have much information on the use of hellfire in the navy and marines, thanks for the tip!. Vit: No need to rush on the AH1Z, I'm having fun with these choppers already! Is it possible to create non-high explosive 20mm rounds? I have no idea if there is such a thing, but I saw a clip from 24 that showed AH1W's blasting terrorists with their cannons but no explosions (Might just be for TV but it could be handy for CAS missions where friendly infantry would be in close with the enemy). If not it's great already just tangent thought. Great Work! Share this post Link to post Share on other sites
StealthTiger 0 Posted May 13, 2005 High speed data transfer mirrors from Stealth-Net: AH-1W (Beta v4) Enjoy! Share this post Link to post Share on other sites
PureMassacre 0 Posted June 3, 2005 Been busy with exams and real-life stuff lately, so I haven't had much time to update the AH-1W. Anyway progress so far on a new paint scheme. Its just the same grey scheme as before, but with a different "shark teeth" nose art, and the old engine textures (although hopefully I will get around to re-doing these, anyway they look better than the engine textures in the last release). Also I have done the USMC hellfire textures. Share this post Link to post Share on other sites
marine26thmeu 0 Posted June 3, 2005 Great textures you got there! I was curious if you plan to incorporate a rotor downwash effect as well, I'm running pappy's Y2K3 mod which uses the unified scripting for default helos. Or if you were going to use one of your own? Thanks Share this post Link to post Share on other sites
Vit-Vit Labs 0 Posted June 3, 2005 Great textures you got there! Â I was curious if you plan to incorporate a rotor downwash effect as well, I'm running pappy's Y2K3 mod which uses the unified scripting for default helos. Â Or if you were going to use one of your own? Â Thanks I dont knew .. maybe... I ask Pappy Boyington form his script.. PureMassacre send me the new texture Share this post Link to post Share on other sites
Silent N Deadly 0 Posted June 3, 2005 Awesome work that is just amazing. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 3, 2005 Great textures you got there!  I was curious if you plan to incorporate a rotor downwash effect as well, I'm running pappy's Y2K3 mod which uses the unified scripting for default helos.  Or if you were going to use one of your own?  Thanks I dont knew .. maybe... I ask Pappy Boyington form his script.. PureMassacre  send me the new texture actualy my script isnt mine.. its CSLA's it was on their Mi24.. and i liked it, and its effects so much that i unified it for all helos in Y2K3 (cept bas). so ask maa from csla. im sure he would be more then happy to allow you to. if he says yes then ask me ill get u just the script (so u dont have to find it yourself in the mod) Share this post Link to post Share on other sites
PureMassacre 0 Posted June 4, 2005 Updated: I'm about 60% done on the damage textures, I've decided not to use bullet holes, because although it is likely to draw ground fire, the damage is going to be to small and detailed to be noticed on the texture. I don't want to use AAA damage as it is more likely to be downed by a SAM or Air-to-Air. So I've just done general "battle damage", heavy exhaust staining on the tail, general dirt on the majority of the model, smoke damage around the engines, oil staining. It doesn't look like its been hit as such, but it does look like its been into battle Any comments? Share this post Link to post Share on other sites
fat_al 0 Posted June 4, 2005 Looking good. Are you going to fix the texture stretching on the bottom of the chopper? Share this post Link to post Share on other sites
PureMassacre 0 Posted June 4, 2005 Yeah, thats on the to-do list. Share this post Link to post Share on other sites
fat_al 0 Posted June 4, 2005 Yeah, thats on the to-do list. Great! Beta 4 is a blast to play with, I hope this exceeds that joy... Share this post Link to post Share on other sites
The-Architect 0 Posted June 4, 2005 I find the gun on it a little loud when I'm 1k away. Also I can hear the thing start from half of Everon away. Dunno why. It was the same on the original. Also it's a little slow compared to blackhawks and stuff. I usually have to stagger evacs so that the Cobra gets there first. Share this post Link to post Share on other sites