ShadowY 0 Posted March 8, 2006 Quote[/b] ]ShadowY: Instead of editing screenshots I edit.... ... so you dont want to tell us that your pics are unedited or? will you? IF you take a look at the pics you can figure out yourself wich ones are edited or not Top pics at page 175 are edited Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 8, 2006 Hey Parvus I'm loving your screen work. Could you please make an FFUR shot highlighting the ACU feature? Feel free to decline, of course! Great work! Share this post Link to post Share on other sites
Baskis 0 Posted March 8, 2006 Awesome pictures Parvus! Share this post Link to post Share on other sites
Shashman 0 Posted March 8, 2006 @Honchoblack: VBS1? Share this post Link to post Share on other sites
honchoblack 2 Posted March 8, 2006 Nope, all will be released for OFP, not VBS1 Share this post Link to post Share on other sites
hidden_spectre 2 Posted March 8, 2006 @Honchoblack: VBS1? no i dun think so.....i think its ofp....maybe : ..could be a revolution....i hope...hehe Update: i told ya........DMA is making history........top notch guys keep up the gud work Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 8, 2006 O M F G! Awesome shots honcho, can't wait to try it out, looks very usable. Share this post Link to post Share on other sites
black dragon 0 Posted March 8, 2006 Amazing screen parvus Hättest ruhig erzählen können was dein Projekt ist Share this post Link to post Share on other sites
honchoblack 2 Posted March 8, 2006 it still has limitations (aiming:30degrees sideways 180degrees up+down, pitch not taken into account yet), but in flat and medium hilly terrain it works flawless since unit (foward looking unit position) is placed in the vehicles center (rear position has more difficulties with steep terrain, because of mentioned pitch), if ARMAS will introduce a "getpitch" command or I should get the "GETBANKPITCH" script to work with these scripts, then it should also work for larger vehicles\helicopters (e.g. sniper position in CH47 or Blackhawk) All soldier functions accesable during the ride on vehicle (stances, lean, weapon selection+firing), great for rear guards carrying rpgs. Share this post Link to post Share on other sites
Messiah 2 Posted March 8, 2006 looks very promising Share this post Link to post Share on other sites
NSX 8 Posted March 8, 2006 @honchoblack Holy Jesus...Stop torture me with you pics,please.It's fantastic! Share this post Link to post Share on other sites
deanosbeano 0 Posted March 8, 2006 shashman wrote Quote[/b] ]@deanosbeano: Nice pearly whites, do they glow in the dark? if someone gonna tk me i can do a smile real answer dunno i gonna try now, i could use the white from usmc helmets or make arm&hammer toothpaste addon ? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 8, 2006 it still has limitations (aiming:30degrees sideways 180degrees up+down, pitch not taken into account yet), but in flat and medium hilly terrain it works flawless since unit (foward looking unit position) is placed in the vehicles center (rear position has more difficulties with steep terrain, because of mentioned pitch), if ARMAS will introduce a "getpitch" command or I should get the "GETBANKPITCH" script to work with these scripts, then it should also work for larger vehicles\helicopters (e.g. sniper position in CH47 or Blackhawk) All soldier functions accesable during the ride on vehicle (stances, lean, weapon selection+firing), great for rear guards carrying rpgs. Yes but unfortunately no walking (yet, till ArmA - hopefully), right? How does the AI react to being dragged around by the scripts, does it effect their behavior or perception? How well does it sustain the effect in MP? Does it effect or is it effected by lag/frame rate/accelerated time? It's certainly going to be limited, including in terms of application. I don't know too much about it's effectiveness in OFP, but if ArmA won't support this feature as hard-coded then this might be a good start for developing this ability in ArmA to a practical, effective state. Share this post Link to post Share on other sites
Parvus 0 Posted March 8, 2006 big thanks to Cameron, Baskis and B.D. Â Share this post Link to post Share on other sites
Daniel 0 Posted March 8, 2006 Fascinating pictures Honcho! Share this post Link to post Share on other sites
deanosbeano 0 Posted March 8, 2006 last time i tried that cargo thing was funny, it worked well until the vehicle move and you had at weapon, the guy spun round and his head dragged on the floor lol. that was with 2 logics. i am glad you getting somewhere with it honchoblack, nice work and photos Share this post Link to post Share on other sites
honchoblack 2 Posted March 8, 2006 Yes but unfortunately no walking (yet, till ArmA - hopefully), right? How does the AI react to being dragged around by the scripts, does it effect their behavior or perception? How well does it sustain the effect in MP? Does it effect or is it effected by lag/frame rate/accelerated time? It's certainly going to be limited, including in terms of application. I don't know too much about it's effectiveness in OFP, but if ArmA won't support this feature as hard-coded then this might be a good start for developing this ability in ArmA to a practical, effective state. No walking on vehicles, even though the AI tries to walk if not given a stop command, the AI also tries to go prone once enemies approach so it has to be told to stand up in some situations. But Ai behaviour is not affected much, they spot and engage within the normal distances, RPG gunners switch to the RPG and engage when vehicles are driving by. Also time acceleration doesnt break the script. MP support has not been tested yet, but should work also in my estimate. My guess is that ARMAS wont support this as a hardcoded feature, my main hopes are that a "getpitch" command might be hardcoded in the game. Edit:Thanks deanosbeano, those where also my beginnings as I started working the idea. And thanks to you all for interest and comments Share this post Link to post Share on other sites
NSX 8 Posted March 8, 2006 Nice soldiers,DLEM!Keep on working,mate. Share this post Link to post Share on other sites
Shashman 0 Posted March 8, 2006 I'm totally speechless Honcho I've just been watching the moving around on vehicles in action videos on the vbs1 site, start sulking and feeling jealous/depressed, I come here, and see that someone's working on it for OFP! Share this post Link to post Share on other sites
Marcus-Ergalla 0 Posted March 8, 2006 Nice work Ingram and Parvus, good to see that FFUR has now two pretty good skilled photographers Great work commerades I won't have time for screens anymore, so keep that great work up and show them all how beautiful our sweet babe (OFP) could be Share this post Link to post Share on other sites
Parvus 0 Posted March 8, 2006 whats up Marcus? RL conflicts? Share this post Link to post Share on other sites
redliner47 0 Posted March 9, 2006 Nice shots everyone. But.....gasp....are those black boots with the ACU! Share this post Link to post Share on other sites
Thunderbird 0 Posted March 9, 2006 Nice shots everyone. But.....gasp....are those black boots with the ACU! This has been fixed a couple of days ago. Btw, Very nice and steady art-style Parvus and Ingram! Keep it up. :-) Regards Thunderbird84 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 9, 2006 The rest of the world is going to kill me for this... Thanks for the pic of the ACU Parvus, but: has anyone noticed the 1 reading from right to left on the 1 ID patch? It's mirrored, back to front, whatever you want to call it! Share this post Link to post Share on other sites
Shashman 0 Posted March 9, 2006 Yup, I noticed that too *protects us with stick* and Bambi, I'm all for the new head model, but that SF guy's scalp is blue? Share this post Link to post Share on other sites