Rommel 2 Posted April 13, 2005 @ April 14 2005,00:34)]I implemented it into my old ECP , shooted the game and it worked flawlessly thanx man this rocks big time. How did you do it? I am running an ECP right now and I want them both together! PM me what I have to do to implement please. Share this post Link to post Share on other sites
KeyCat 131 Posted April 13, 2005 @Buliwyf Thats wierd!? Seems to work fine here even if I only done some initial MP tests so far... Is it a Win32 or a Linux server? /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
buliwyf 4 Posted April 13, 2005 Its a LINUX Server... with latest OFP Version v1.96... Share this post Link to post Share on other sites
Rommel 2 Posted April 13, 2005 Bug: When rolling and shooting for no reason, if you are about to run of bullets (havent run out) you can hit "R" or reload button and you instantly reload another mag, no animation for it or sound. Just another mag of bullets. You will run of bullets but there is no reloading, just instant ammo. Otherwise Great Work, Share this post Link to post Share on other sites
Nemesis6 0 Posted April 13, 2005 Anyone? These "WalkLeft" and "WalkRight" keys, can't find it... is it the strafe keys, or...? FYI, I'm not using the default controls. EDIT: I think I figured it out... EDIT: Apparently I didn't! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 13, 2005 Another restriction in OFP bites the dust. Are we good or are we all good? Â Great Addon mate. Â lmao anyone ever notice how when someone makes a wonderful revolutionary addon its "we did it!" but when someone cant do it or cant figure it out its "you cant do it" why do we take credit as a whole for revolutionary mods and blame a single person when it cant be done Share this post Link to post Share on other sites
Rommel 2 Posted April 14, 2005 Anyone? These "WalkLeft" and "WalkRight" keys, can't find it... is it the strafe keys, or...? FYI, I'm not using the default controls.EDIT: I think I figured it out... EDIT: Apparently I didn't! Hold Down "Shift" and push Strafe Left or Right. Unless Shift isnt the key you push "W" with to sprint. ("E" is easier but in this case you use Shift with Strafe Left/Right) ANYONE KNOW HOW TO IMPLEMENT THIS INTO ECP!? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 14, 2005 ANYONE KNOW HOW TO IMPLEMENT THIS INTO ECP!? Â copy and paste the cfg moves from the text file in the rar replace the cfgmoves section of the config put the pbo file in your addons folder bin the config using cpp2bin go play Share this post Link to post Share on other sites
Lupus-WD- 0 Posted April 14, 2005 Another restriction in OFP bites the dust. Are we good or are we all good? Great Addon mate. lmao anyone ever notice how when someone makes a wonderful revolutionary addon its "we did it!" but when someone cant do it or cant figure it out its "you cant do it" why do we take credit as a whole for revolutionary mods and blame a single person when it cant be done all the more that it's not a restriction thats been beaten, it had been said before that it was possible, and how (the guys from ECP, i dont take credits for that ;) ) but it had yet to be done and released Not meant to lessen locke's work... this was MISSING a lot, and this is really a very good job. @Rommel and others to make it work with ECP simply replace the class cfgmovemc section in the config with the one provided in the archive, put the pbo in @ecp\addons (or any other addons\ you'd use) and that's it. @Rommel and off topic, i really dont like your nick, this is quite disturbing to me, and although it's off topic and could start a flamewar which i dont wish, i would have felt bad if i would not frankly say it. EDIT: get ECP config.cpp from OFPEC, ecp developer's version with sources. Binarize it before you use it . Share this post Link to post Share on other sites
Rommel 2 Posted April 14, 2005 But the config.bin is already a .bin!? How do I un-bin it? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 14, 2005 But the config.bin is already a .bin!? How do I un-bin it? Â umm ECP has numerous editable configs available Share this post Link to post Share on other sites
-HA-kgb-cccp 0 Posted April 14, 2005 Mirror These look really impressive I've dl myself a version Share this post Link to post Share on other sites
Blanco 0 Posted April 14, 2005 I tried to implement this into the FlashFXUR config (low CPU), I replaced the CfgMovesMC class as Pappy Boyington said. Then I've downloaded cpp2bin1.2 and I tried to make a bin, but I got an error : error on property destroyfriendly - CfgExperience I 'm a total noob in this Then I unpack the flashFXUR config bin, change nothing,make a bin and I got exact the same error??? Â Share this post Link to post Share on other sites
Rommel 2 Posted April 14, 2005 But the config.bin is already a .bin!? How do I un-bin it? umm ECP has numerous editable configs available Its already a custom ECP..... Thats why I need to open it, cause you cant get any editable version of it anywhere. Share this post Link to post Share on other sites
Rommel 2 Posted April 14, 2005 Then I unpack the flashFXUR config bin, change nothing,make a bin and I got exact the same error??? What do you use to unpack a bin?!?!?! Please someone help me..... Share this post Link to post Share on other sites
Blanco 0 Posted April 14, 2005 bin2cpp from Amalfi http://www.ofpec.com/editors/resource_view.php?id=665 Is that the right program? and to pack : cpp2bin also from Amalfi http://www.ofpec.com/editors/resource_view.php?id=333 Someone had the same problem (read the comments) Btw, the animreplacements are awesome Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 14, 2005 I tried to implement this into the FlashFXUR config (low CPU), I replaced the CfgMovesMC class as Pappy Boyington said. Then I've downloaded cpp2bin1.2 and I tried to make a bin, but I got an error : error on property destroyfriendly - CfgExperience I 'm a total noob in this Then I unpack the flashFXUR config bin, change nothing,make a bin and I got exact the same error??? Â ive said this 98473 times so ill say it again NEVER UNPACK A BIN FILE EVER EVER EVER EVER EVER EVER the only thing you will get by unpacking a .bin file is errors, lost data, and one huge hemmroatic pain in the ass. if you are using a total conversion mod, which is either EECP, Y2K3, or FFUR and afaik every one of us has released an editable config of our mod, unless thunderbird hasnt been doing that? but i know i always included an editable config file if not ask the creator of the mod u use to send u an editable config Share this post Link to post Share on other sites
triumph 0 Posted April 14, 2005 A great addition to OFP - I wondered why no one did it before. A couple of questions: 1. Is it possible to actually get the screen image rolling along with you like America's Army has? 2. How does peeking affect your visibility? Trying this out in "Steal the Car" it seemed like the AI see you instantly as if your whole body was exposed. Great job nonetheless. Triumph Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 14, 2005 A great addition to OFP - I wondered why no one did it before. A couple of questions:1. Is it possible to actually get the screen image rolling along with you like America's Army has? 2. How does peeking affect your visibility? Trying this out in "Steal the Car" it seemed like the AI see you instantly as if your whole body was exposed. Great job nonetheless. Triumph no its not possible to edit the veiw and i made the same test, with that and a custom test on desert island, and for me it seemed like the AI saw me less, at first i thought it was a bug the AI doesnt see you at all, but i peek out just long enough for them to pull out thier gun and look at me so i concluded they seem me just fine oh and by the way for those of you missing your old "sprint strafe left and right" moves use the foreward and left strafeing move, it does the same thing and its been my experiance u run faster that way too. Share this post Link to post Share on other sites
Gedis 0 Posted April 14, 2005 m... i can't get these animations to work!!! did readme's instructions, copied pbo file to the ofp/res/addons, created shortcut of exe file and started the mod, but somehow it doesn't seem to work... ( help me Share this post Link to post Share on other sites
honchoblack 2 Posted April 14, 2005 Locke@Germany - i would like to add the 'Project WarChamber' rolling anim to my anim.pbo for personal pleasure could you point out the names of the anims, so i can add them to my personal anim.pbo? i use sanctuary patrol anims 1.5 along with his lean/left/right and his ducked walk, but would really love to have the 'Project WarChamber' rolling animation in there too Share this post Link to post Share on other sites
Taconic 0 Posted April 14, 2005 This looks promising. I'll definitely be giving it a try. Share this post Link to post Share on other sites
Jarf 0 Posted April 14, 2005 These are amazing. Top notch stuff. Share this post Link to post Share on other sites
Rommel 2 Posted April 14, 2005 I tried to implement this into the FlashFXUR config (low CPU), I replaced the CfgMovesMC class as Pappy Boyington said. Then I've downloaded cpp2bin1.2 and I tried to make a bin, but I got an error : error on property destroyfriendly - CfgExperience I 'm a total noob in this Then I unpack the flashFXUR config bin, change nothing,make a bin and I got exact the same error??? ive said this 98473 times so ill say it again NEVER UNPACK A BIN FILE EVER EVER EVER EVER EVER EVER the only thing you will get by unpacking a .bin file is errors, lost data, and one huge hemmroatic pain in the ass. if you are using a total conversion mod, which is either EECP, Y2K3, or FFUR and afaik every one of us has released an editable config of our mod, unless thunderbird hasnt been doing that? but i know i always included an editable config file if not ask the creator of the mod u use to send u an editable config Do you mean unpack or view? Cause I have a perfect program that doesnt screw up configs. ( I got it today ) . Works perfect. Search for BinView on OFP.gamezone.cz for more info and d/l links. Gotta say it again: GREAT ADDON! For the guys putting it in there ECP: I wouldnt use these Animations with ECP etc when in multiplayer unless your the server, I have crashed 2 Servers today the second I used it. (or unless the server is running the same version) Share this post Link to post Share on other sites
Locke@Germany 0 Posted April 14, 2005 Some Pics from the upcoming update beta V0.52: Just some minor adjustments and it will be ready for release . Share this post Link to post Share on other sites