Acacyn 0 Posted October 13, 2005 As far as i know there is no addon where you can see a additional gunner. Its not possible yet Share this post Link to post Share on other sites
crave22 0 Posted October 13, 2005 It's really looking great. That gunship looks awesome. Until you find a way around the not seeing gunner, though, you may have to make the bubble opaque... Looks good. Share this post Link to post Share on other sites
orson 0 Posted October 13, 2005 How about this then ... add the whole clone trooper model to the gun pod proxy ? btw ALL the SW stuff looks mint so far Share this post Link to post Share on other sites
crave22 0 Posted October 13, 2005 That would work. A little weird when the ship is empty, but you could always make a version without the trooper for ships on the ground. Share this post Link to post Share on other sites
cell7 0 Posted October 13, 2005 Quote[/b] ]<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">forceHideGunner = false; might work .. plus it says "force" in the code line check out the commented CPP on BIS breathe site . Thanks all. Did'nt work. Check to see if you think this is in order. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class LAAT_Turret: Helicopter { scope =1; displayName="Gunship Turret"; picture = \C7_laat\icon; // turr_pic outGunnerMayFire=true; icon=""; forceHideGunner = false; hideProxyInCombat=1; destrType=DestructNo; hasDriver=0; hasGunner=1; hasCommander=0; castGunnerShadow=0; ejectDeadGunner=0; irScanRangeMin=0; irScanRangeMax=3000; Â // 1200 irTarget=0; maxSpeed=500; fuelCapacity=0; transportSoldier=1; model=\C7_laat\Gunshipturret; cost=150000; weapons[]={Gunship_Turret}; magazines[]={Gunship_Turret}; side=TWest; nameSound="GnShpBeam"; crew="SoldierWPilot"; armor=100; armorStructural=20.000000; soundEnviron[]={,1,1}; soundEngine[]={,1,1}; soundCrash[]={,1,1}; soundGear[]={,1,1}; transportAmmo=0; autocenter =0; accuracy=0.30; threat[] = {1,1,1}; sensitivity=2; Share this post Link to post Share on other sites
cell7 0 Posted October 13, 2005 How about this then ... add the whole clone trooper model to the gun pod proxy ? btw ALL the SW stuff looks mint so far I thought about doing that if all else fails. The model can be made as a hidden selection and will only appear when the turret is entered. Only flaw with that is, only a clone can get in the turret. Share this post Link to post Share on other sites
orson 0 Posted October 13, 2005 yep , it does limit it in that respect , but its a clone vehicle so i cant see anyone else being allowed to operate it , except jedi in extreme circumstances its about the only solution i can think of that will allow you to see the gunner ... there may be a config or scripting solution but thats not my area . Share this post Link to post Share on other sites
marine26thmeu 0 Posted October 14, 2005 That clone gunship looks awesome, Star Wards in OFRP will definitely give the Star Wars Battlefront game a run for it's money. Already the textures are a lot sharper than Battlefront, and seeing as how it came out after OPFR there's something to be said right there. They're of course different engines altogether, but regardless seeing as how the amount of time between that's pretty amazing. Keep up the good work, everything is looking great. Share this post Link to post Share on other sites
sanzinsky 0 Posted October 14, 2005 so specop isnt doing geonosis anymore? Share this post Link to post Share on other sites
Acacyn 0 Posted October 14, 2005 he wants to wait with everything until ArmA is released, so the only active members or affiliates of the GAW Mod are : Acacyn, Cell7, Ruppertle, Sanzinsky Share this post Link to post Share on other sites
VipHeart 0 Posted October 14, 2005 Count me with you aswell GalacticFlashpoint becomes part of Galacxy At War if you guys agree! I think that all of us would benifit from such an joint-venture Share this post Link to post Share on other sites
Acacyn 0 Posted October 15, 2005 Great to have you onboard so the official GALAXY AT WAR MOD TEAM (doesnt matter whether affiliate or member) is: ACACYN CELL7 ( JANKYBALLS ?? ) ( LEANBEAR ?? ) RUPPERTLE SANZINSKY VIPHEART Hopefully the progress of the Mod and of the Galactic Flashpoint "expansion" (i think we could call it so, or?) and of the GAW DEMO: Battle of Geonosis will be faster now. @ALL: Could you post a status report of your addons work? ---- <ul><span style='color:red'>Clones Pack (high-res)---------------------------------------- 63%</span> -- <span style='color:green'>Episode II-III</span> <span style='color:red'>->Weapons Pack (high-res)---------------------------------------- 25%</span> -- <span style='color:green'>Episode I-III</span> <span style='color:red'>Clone Support Objects (high-res)---------------------------------------- 35%</span> -- <span style='color:green'>Episode II-III</span> Buildings: AA-cannon bunker on Geonosis ---------------------------------------- 15% -- <span style='color:green'>Episode II (own creation)</span> Starships: V-19 Torrent Starfighter ---------------------------------------- 90% -- <span style='color:green'>Episode II</span> V-21 Raptor Starfighter ---------------------------------------- 16% -- <span style='color:green'>Episode II (own creation)</span> Geonosian Starfighter ---------------------------------------- 21% -- <span style='color:green'>Episode II-II</span> Alpha-3 Nebulus Starfighter ---------------------------------------- 88% -- <span style='color:green'>Episode III</span> T-2c Theta Class Shuttle ---------------------------------------- 38% -- <span style='color:green'>Episode III</span> Slave I ---------------------------------------- 9% -- <span style='color:green'>Episode II + V</span> Vehicles: HAVw-A6-Juggernaut ---------------------------------------- 59% -- <span style='color:green'>Episode III</span> Clone ISP Swamp Speeder ---------------------------------------- 6% -- <span style='color:green'>Episode III</span> Clone BARC Speeder ---------------------------------------- 12% -- <span style='color:green'>Episode III</span> IFT-X ---------------------------------------- 19% -- <span style='color:green'>SWBF - Ep II</span> Characters: Jedi-Master Yoda ---------------------------------------- 31% -- <span style='color:green'>Episode II-III</span> Naboo Pilot Female/Male ---------------------------------------- 4% -- <span style='color:green'>Episode II</span> Updates: <span style='color:orange'>TIE Pack Volume II---------------------------------------- 100%</span> -- <span style='color:green'>Episode IV-VI + Extended Universe</span> <span style='color:orange'>N-1 Naboo Starfighter ---------------------------------------- 100%</span> -- <span style='color:green'>Episode I</span> <span style='color:orange'>Lambda Class Shuttle ---------------------------------------- 90%</span> -- <span style='color:green'>Episode V-VI</span> <span style='color:orange'>ARC-170 Starfighter ---------------------------------------- 100%</span> -- <span style='color:green'>Episode III</span> Clone Wars - The Renegades ---------------------------------------- 3% -- <span style='color:green'>Clone Wars Mod (for ArmA???)</span> <span style='color:red'>red</span> - The project im working on while you are reading this <span style='color:orange'>orange</span> - Updates of already released addons <span style='color:green'>green</span> - The time appearance LAST UPDATE: 15th Octobre 2005 Share this post Link to post Share on other sites
Raptor 10 Posted October 15, 2005 Great news [tja Acacyn ] Share this post Link to post Share on other sites
Acacyn 0 Posted October 15, 2005 @Raptor: LOL  [jetzt muss ich wohl mein Kommentar zum letzten SW Artikel bei euch löschen, he he  ] Share this post Link to post Share on other sites
Daniel 0 Posted October 15, 2005 Great pics of the LAAT and the Tatooine buildings. Â Share this post Link to post Share on other sites
sanzinsky 0 Posted October 15, 2005 never heard of galactic flashpoint before  any pics i can see of their of your(dont know if its a one man project) work? anyway, i will try upload some pics of the Battleship's ring thats the only thing ive done since the last update  @acacyn: a little off topic but eh, do you guys of ofp.info know that there are a lot of new pictures on http://scifi.the-spectrum.org/lobby/ ? Share this post Link to post Share on other sites
Acacyn 0 Posted October 15, 2005 @Sanzinsky: Yes, there is an article about it. (a long time ago released) GALACTIC FLASHPOINT: just look some pages before this, there are a lot of pictures in this thread about the mod by vipheart Share this post Link to post Share on other sites
sanzinsky 0 Posted October 15, 2005 ooooooo i thought that was for GAW right from the beginning Share this post Link to post Share on other sites
VipHeart 0 Posted October 16, 2005 Okay, here's my Status.. Clone Troopers ------------------------ 90% (Epidsode 2) Clone Pilots ------------------------ 70% (Epidsode 2) Rebell Pilots ------------------------ 70% (Triology) Imperial Pilots ------------------------ 70% (Triology) Imperial Officers ------------------------ 70% (Triology) Tatooine ------------------------ 50% Tatooine is quite a lot of work.. I've already done more than 150 new models to fill this nice little desert planet.. Most of the buildings are inspired by an Highres Tatooine buildings pack avaible for 3dmax. I modelled almost all of them from the scratch as they would crash OFP with their polycount instantly Each of the models has at least 3 LOD's - yet most of them created with the DXmesh Tools included in Milkshape. I also improved some of the models from the original TatObj.pbo. Hopefully it'll be worth the work After that I'll focus on Naboo and Kashyyk - although this ones will become far smaller maps (thought about 128x128 or 256x256) and not such a monster like Tatooine Share this post Link to post Share on other sites
SpecOp9 0 Posted October 16, 2005 I'll get the website for you guys done hopefully soon. Share this post Link to post Share on other sites
VipHeart 0 Posted October 16, 2005 Some people have asked wether my clones are ripped Battlefront models well, actually they ARE NOT!!!! Battlefront is far less detailed and very blurry - while i created highres textures.. Here is a short sample of my textures combined into one.. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted October 16, 2005 Not bad textures. Good work I guess you are planing to use those black areas for some details, don't you? Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 16, 2005 Stop bringing out my inner nerd! Nice texture work. Share this post Link to post Share on other sites
Acacyn 0 Posted October 16, 2005 @SpecOp9: I have organized a GAW Forum on ofp.info because it takes too many time until your website is on. And we NEEEEEEEEEEEED a "headquarter"!!! Clone War Crisis by VipHeart is now a official campaign of the GAW Mod as like as the Battle Of Geonosis campaign. VipHeart -> Addonmaker , GUI Designer Sanzinsky -> Addonmaker Ruppertle -> Addonmaker Cell7 -> Addonmaker Acacyn -> Addonmaker ?_---------_?? Jankyballs -> Missionmaker ( but no news of him ) ?? SpecOp9 -> Addonmaker ( but no news of him too) ?? Wadi -> Addonmaker ( but no news of him too) ?? LeanBear -> Addonmaker , Lightsaber Combat Engine ( but no news of him too, -> very busy for a long time) ?? Â Â Â Share this post Link to post Share on other sites