hornet65 0 Posted October 5, 2005 i swear the next person to immitate yoda is gonna die Share this post Link to post Share on other sites
Acacyn 0 Posted October 5, 2005 immitate yoda nobody is going to REALLY COOL GUI!!!!!!!!!!!!!!! Share this post Link to post Share on other sites
PainDealer 0 Posted October 5, 2005 OMG a noob wouldn't even consider it as an OFP GUI!! Share this post Link to post Share on other sites
Lean Bear 0 Posted October 5, 2005 Quote[/b] ]It sounds like it'd be hard to control in OFP's engine, though. Nah - as the player you use a mouse-click or left-ctrl to use it. Share this post Link to post Share on other sites
sanzinsky 0 Posted October 5, 2005 nice one vipheart! somethinh else now: usually im not very demanding but eh, i want the site back up! now! Share this post Link to post Share on other sites
VipHeart 0 Posted October 8, 2005 While planning Tatooine i realised that it's pretty hard to find or create decent ground textures which have a real tatooine "flair".. Now here are some landscape shots.. Gimme some feedback wether it's good this way, they maybe need less saturation or wether the colors aren't correct.. Here we go: More Landscape Pics More Landscape Pics More Landscape Pics More Landscape Pics Share this post Link to post Share on other sites
belgerot 33 Posted October 8, 2005 Very impressive work, definately gives off an atmosphere I pictured Tatooine in. Share this post Link to post Share on other sites
cell7 0 Posted October 8, 2005 whoooooooo, whaaaaaaa It looks just great to me. Thumbs up Share this post Link to post Share on other sites
hornet65 0 Posted October 8, 2005 prety nice, tho if you play SWG you can just go to tatooine and run around for a few hours that will giv u an idea of what it looks like Share this post Link to post Share on other sites
stakex 0 Posted October 8, 2005 prety nice, tho if you play SWG you can just go to tatooine and run around for a few hours that will giv u an idea of what it looks like Yea but parts of SWG's tat looks nothing like it does in the movie. If your going to take that advice... go run around in the lower left side of tat. Anyway, thoes tat pictures look really good. Areas like that, mixed with a large area thats flat with rolling sand dunes (The Dune Sea) is pretty much all you need. And well, maybe a few mountinus areas... but thats alot to cram into an OFP map. Share this post Link to post Share on other sites
nikki191 0 Posted October 8, 2005 damn that looks good.. add a few rocky mountain areas and it could be arrakis... Share this post Link to post Share on other sites
Fork122 0 Posted October 8, 2005 Wow, awesome work, that looks great Share this post Link to post Share on other sites
jakerod 254 Posted October 8, 2005 I think the island looks amazing. Share this post Link to post Share on other sites
sanzinsky 0 Posted October 8, 2005 i think everybody thinks that including me great work! Share this post Link to post Share on other sites
jankyballs 0 Posted October 8, 2005 Dude Im gonna piss my pants thats awesome! Share this post Link to post Share on other sites
SpecOp9 0 Posted October 8, 2005 Welcome to the party Vip That stuff is looking fantastic Share this post Link to post Share on other sites
VipHeart 0 Posted October 12, 2005 Some more shots of streight from Tatooine.. please notice that i added material effects to almost (! every texture More shots! More shots! Share this post Link to post Share on other sites
fubar_diver 0 Posted October 12, 2005 i felt a sharp pain as my jaw hit the floor, great work man, done real good with the textures Share this post Link to post Share on other sites
cell7 0 Posted October 13, 2005 @Vip Heart Have you cheaked your MP? Great work. Regarding your second pick. Are the LAAT a finished model. Looks like we are working on the same addon. Can you MP me a list of your finished star wars related models? A Pic of the LAAT on Geonosis. The Island's progress is 30%. I am using Gnat's gunship experiment technique for the turrets. It is working well except for a few bugs. The main one is the proxy cargo within a proxy cargo is not visible. Does anyone know how to make the Gunner visible? Share this post Link to post Share on other sites
VipHeart 0 Posted October 13, 2005 No pm received yet yeah, seems we're doing a lot of renundancy.. we definitely need to organize that I'll pm you.. Btw: awesome job on the gunship and it's textures!!! Share this post Link to post Share on other sites
orson 0 Posted October 13, 2005 @cell ... try <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">forceHideGunner = false; might work .. plus it says "force" in the code line check out the commented CPP on BIS breathe site . Share this post Link to post Share on other sites
Acacyn 0 Posted October 13, 2005 Cool work!!!! @VipHeart: Hey, you wanted to send me some informations about your mod.....already forgot? The Geonosis Map looks very cool!!! Share this post Link to post Share on other sites