Jump to content
Sign in to follow this  
NKVD

Enemy In Sight - the next OFP "clone" ?

Recommended Posts

Dare I say it, but when you're a company with only one game, one addon and a console update in five years, there's definately no knowing whether the next game will be good wink_o.gif.

Not criticising BIS at all notworthy.gif, just poking at your logic smile_o.gif.

Share this post


Link to post
Share on other sites

Looks pretty good, ill have to play a demo first before id compare it to OFP. It looks like it might be going for a fast paced action FPS with just wide open enviroments and vehicles from real life. Rather then a simulation like OFP. The first person veiw and HUD sort of gave me that impression, but of course you cannot just judge a game on screen shots alone!

Although i love the explosions! (go copy them BIS! and do it better!wink_o.gifwhistle.gif

Share this post


Link to post
Share on other sites

They probably won't have any mission editor. It's pretty boring once you finish single player. OFP provides huge abouts of addons unlike other games.

Share this post


Link to post
Share on other sites

I dunno, I reckon it looks pretty damned good. More foliage than you can shake a stick at. But honestly guys, isn't it a little early to bash a game that we barely know anything about? I mean, I know we all love BIS, but c'mon now.

Oh, MRO, the ArmA pic you hotlinked is >100k. tounge2.gif

Share this post


Link to post
Share on other sites

Well, to be honest vegetation (grass, especially) and particle effects on those screenshots look way better than ARMA.

Share this post


Link to post
Share on other sites
Guest RKSL-Rock
Well, to be honest vegetation (grass, especially) and particle effects on those screenshots look way better than ARMA.

I'd agree with you there. But it would be interesting to see the actual game - Atari have a history of "tweaking" preview game shots.

...but if ArmA or Game2 look better than this it would be rather amazing.

Although the point about the editor and addons is very valid - i wouldnt have stuck around with OFP without the modding aspect.

Share this post


Link to post
Share on other sites

let me be stupid and brainwashed for once in a while. But I say screw the competitors, I dont want to know anything about them. I stay with the inventors of real military simulation and not the parasites. nener.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]Illusion Softworks and PTERODON have joined forces to create a brand new, action packed, First Person Shooter IP for the Next Generation Consoles and PC.

This is how they describe the game they are developing. It might be a totally different game but if it is EiS then it doesn't sound much like OFP. I guess it's more towards BF2.

Share this post


Link to post
Share on other sites

Either way, I am looking forward to high-quality war games based in European settings (UK,GER) and set in the present or early 80s onwards.  To me, (along with all of the other positives) that is one reason why I was drawn to OFP in the first place. (Semi-European setting)

Share this post


Link to post
Share on other sites

I think this pic is hard to believe wow_o.gif . Illusion must be working very hard in this game, all we saw this far is early WIP so we dont know what might come out of this game and engine, IS has a tradition of using the same engine for more than one game so good things might come in the future. Heck, they could even make Mafia2 or H&D3 with this new next gen engine yay.gif .

Share this post


Link to post
Share on other sites
Quote[/b] ]Illusion Softworks and PTERODON have joined forces to create a brand new, action packed, First Person Shooter IP for the Next Generation Consoles and PC.

This is how they describe the game they are developing. It might be a totally different game but if it is EiS then it doesn't sound much like OFP. I guess it's more towards BF2.

Or it could be just some random pr guy writing stuff and having no idea what the difference is between average FPSses.

Share this post


Link to post
Share on other sites

A bit off the topic, but I love how the makers of "Brothers in Arms: Road to hill 30" claimed their games was the only "1st person squad commanding WW2 shooter".  Have they heard of Hidden and Dangerous 1&2? VERY false advertising.

Share this post


Link to post
Share on other sites

Did they use those words? I won't deny they did - there are all sorts of whacky claims made in the entertainment industry. But I don't remember them actually saying that, although they did say it was the only WWII squad-based shooter to do X & Y.

Share this post


Link to post
Share on other sites

Ah, yes - "Brothers in Arms is the only first person tactical shooter set in WWII."

It seems that they are using the terms loosely while still remaining technically correct. Much like the way 'authentic' was thrown about and can be interpreted as true, so can 'first person tactical shooter'. It's just more lame marketing BS that most tend to ignore. wink_o.gif

Share this post


Link to post
Share on other sites

"Brothers in Arms is the only first person tactical shooter set in WWII."

"MOH is the only first person strategic shooter set in WWII."

"COD2 is the only realistic first person shooter set in WWII."

.... biggrin_o.gif

Why don't they just say:

"This game is fun .... not worth $30 though. Wait for the price to come down."

Share this post


Link to post
Share on other sites

Remember, folks. Rule number one in marketing speak is to use bold, sweeping statements that can't actually be backed up.

biggrin_o.gif

Share this post


Link to post
Share on other sites

It seems Illusion Softworks got assistance from Pterodon to help creating the game :P.

Share this post


Link to post
Share on other sites
Quote[/b] ]A part of the PTERODON team has been assigned to work on Enemy in Sight, a game title which has been under long-term development at Illusion Softworks in cooperation with Atari.

Based on a fictitious European war, Enemy in Sight is a tactical first person shooter set in the near future and featuring hugely realistic battle theatres.

Utilising over 50 modern vehicles and accurate weapons, players will have the opportunity of engaging enemies in a fully story driven objective-based single player campaign. The game also features a complete team-based multiplayer battlefield with fully destructible environments, all powered by real-time physics.

pterodon.com

Ha! They don't stand a chance against ArmA nener.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]A part of the PTERODON team has been assigned to work on Enemy in Sight, a game title which has been under long-term development at Illusion Softworks in cooperation with Atari.

Based on a fictitious European war, Enemy in Sight is a tactical first person shooter set in the near future and featuring hugely realistic battle theatres.

Utilising over 50 modern vehicles and accurate weapons, players will have the opportunity of engaging enemies in a fully story driven objective-based single player campaign. The game also features a complete team-based multiplayer battlefield with fully destructible environments, all powered by real-time physics.

pterodon.com

Ha! They don't stand a chance against ArmA nener.gif

I'm not too sure about that. You need to keep in mind that ArmA shares many things with OFP at the current stage. Arma has lots if bad things such us the OFP skeleton models with unattached hands, and hence quite simple animations. The Vehicle damage models seems to be very similar to OFP which isn't that impressive in 2006 etc...

Of course BIS could decide to change all those things to the ones used in Game2 but I doubt they will unless the game gets delayed even further.

If Pterodon/Illusion softworks can nail the OFP style gameplay I see this as at least an equal alternative to the 'current stage' ArmA.

Share this post


Link to post
Share on other sites

Maybe EiS will get mod-support after all, now that Pterodon is aboard.

Share this post


Link to post
Share on other sites

looks a litle bit like ofp at least the houses. but i'll just wait and see how things turn out. smile_o.gif

Share this post


Link to post
Share on other sites
Maybe EiS will get mod-support after all, now that Pterodon is aboard.

Yea that is what most of their games don't have mod-support, somtimes some map tools are released ...

Share this post


Link to post
Share on other sites

Modding with IS games was always an absolute bitch; Mafia eventually became quite moddable, but the only thing extracted out H&D2 was the ability to have some more MP maps.

If IS and Pterodon produce a moddable game as good as their previous efforts, they could have winner on their hands.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×