Ironsight 1 Posted March 8, 2005 Midship released his typedemo island on OFP.info, this is a great island and is a breakthrough in OFP (it even includes trenches). Try it out and I am sure you will be just as astonished as me Quote[/b] ]Midship has sent us his typedemo island, it features reduced cell sizes to increase details and enhance the terrain variety. Check the readme before installing it!Overview : The island shows the properties of a terrain resolution at 1,5m cell size (instead of 50m). This is useful for CQB theatres where detailed terrain is demanded. For comparison, the demo uses intentionally the most basic OFP objects and textures. The island extends over 10000 squaremeters at 4096 cells. Download link Share this post Link to post Share on other sites
Waterman 0 Posted March 8, 2005 As an island maker, I would love to know how he got such a small cell size... Share this post Link to post Share on other sites
klavan 0 Posted March 8, 2005 Very beautiful, but I consider it as a "demonstrator", as it seem too small even for the smaller training scenario. In addiction, if I think to a larger island with the same detailed resolution I can't avoid to imagine it as a lag-inferno.... Anyway, very nice island. Share this post Link to post Share on other sites
mattxr 9 Posted March 8, 2005 lol i put a man on the island view distance right down lots of fog and i still froze my computer i have a good com as well ah well nvm Share this post Link to post Share on other sites
berghoff 11 Posted March 8, 2005 Quote[/b] ]Settings : As lag increases with reduced cell size, the parametersfor fog and the view-slantrange are to be set as follows: setviewdistance 141.4 fog (weather) 12/16 fog (forecast) 12/16 Viewdistance 141.4 hmmm that's extremely low. I shall give it a try. Share this post Link to post Share on other sites
mr burns 132 Posted March 8, 2005 my comp freezes too, wonder how some people can actually play on that island   edit:<span id='ME'><center>Mr Burns bangs head on keyboard</center></span> .. gotta read readme´s more often  Share this post Link to post Share on other sites
klavan 0 Posted March 8, 2005 The first time I ran it, my PC freeze and I was forced to restart it. In the second attempt I had put a trigger with setviewdistance at 200, setfog at 0.5 and setovercast at 0.5 and all ran well. With this conditions I've no experienced heavy lag and all the isle was visible to me. But my dubts still remains.... Share this post Link to post Share on other sites
mr burns 132 Posted March 8, 2005 i´ve tried with viewdistance 500 and some fog, slightly less than full setting, and it ran really well. the trenches are impressive, but the islands size is just too small..i dont wanna imagine the lag on a malden sized island with so many objects and the special terrain setting. the hc1_spearhead island (1st version) is a good compromise between object count and island size imho, it´s got a unique feel to it due to the extensive use of objects in towns but doesn´t lag at all. Share this post Link to post Share on other sites
DracoPaladore 0 Posted March 8, 2005 how do I setfog and setovercast? in a trigger act I type: setfog 0.5 and then it gives me an unknown operator. Share this post Link to post Share on other sites
klavan 0 Posted March 8, 2005 how do I setfog and setovercast?in a trigger act I type: setfog 0.5 and then it gives me an unknown operator. You must add the transition time before: e.g.: 200 setfog 0.5 Where 200 is the amount of time in seconds before the transition is complete. The same for setovercast. Share this post Link to post Share on other sites
-HUNTER- 1 Posted March 8, 2005 does the Tonal mist logic help/> Share this post Link to post Share on other sites
hardrock 1 Posted March 8, 2005 Cool map, a bit small though. What's the maximum cell size BTW? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 8, 2005 He defined the cell size in the config I think Share this post Link to post Share on other sites
Blackblood 0 Posted March 8, 2005 Setviewdistance can never be lower than 500 or has something happened lately that allows such an action? Share this post Link to post Share on other sites
Nemesis6 0 Posted March 8, 2005 When I load the map in the editor, I have to wait a long time before it starts, and when it starts, it hangs... EDIT: I saw Burns' reply. I Second that... Share this post Link to post Share on other sites
Blink Dog 0 Posted March 8, 2005 I have been hoping that someone would do something like this. Although this particular island is not usefull for gaming purposes it would be good to see cell sizes in 25m, 12.5m and 6.25M. It would be interesting to see a few years from now if we can still make up to date computers lag With his cell resolution however you can make some nice trenches using elevation. Share this post Link to post Share on other sites
Nemesis6 0 Posted March 8, 2005 If you want a real challenge - 1 - Place yourself somewhere on the range. 2 - Spawn one enemy 3 - copy and paste this "this setDir random 360; this setPos [getpos this select 0 - random 3 + random 3,getpos this select 1 - random 3 + random 3,0]" in the before mentioned unit's init field(without the "quotation marks"). 4 - copy this unit and place the copies all over the map This will Make a lot of enemies that are looking in different directions, and are never in the exact same place Share this post Link to post Share on other sites
klavan 0 Posted March 8, 2005 Setviewdistance can never be lower than 500 or has something happened lately that allows such an action? Â These are the first words I had never read about... Are you saying that there should be a minimun limit for setviewdistance? I don't know if something happened "behind the scene" during my attempt.... Share this post Link to post Share on other sites
FireflyPL 0 Posted March 9, 2005 Yup, i got the same problem. I can't lower viewdistance below 500m. Share this post Link to post Share on other sites
Stelze2k6 0 Posted March 9, 2005 I tried it with no setview distance... I didn't crash but it took 4-6 seconds to render one frame. And I think I have the same problem with minimum viewrange at 500. Oh and when I walk over the water I feel biiiig Share this post Link to post Share on other sites
chevladimir 0 Posted March 9, 2005 very good, but what computer can use this map when it's 'll bigest and with a some viewdistance? I have a AMD athlon 2Ghz, 1024MO DDR ram, and a Readon 9200. Share this post Link to post Share on other sites
bonko the sane 2 Posted March 9, 2005 congrats to the author! what a nice island this is, with fog and corrected viewdistance is plays quite well in fact. btw:you can set viewdistance below 500m in user.cfg Share this post Link to post Share on other sites
void_false 1 Posted March 9, 2005 Just set fog to maximum and you will see only your nose. Share this post Link to post Share on other sites
Waterman 0 Posted March 9, 2005 He defined the cell size in the config I think I wouldn't have thought so other wise how can you create the trenches etc in the editor which only allows default ofp cell size. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted March 9, 2005 with lots of trying ?! UnPbo the file and check out the wrp file with WRP Tool, then you want to know how he had done that. Share this post Link to post Share on other sites