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DKM Jaguar

Decisive Killing Machines

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Yeah, should be able to carry more people or more vehicles.

I'm not trying to offend anyone here, so don't think I'm getting pissed off or whatever, but most of the questions on the last page or so have been answered in the previous pages smile_o.gif

The footmunch roundels are hidden selections themselves, so adding more would be simple, and the UN one was also on the list until I saw the same picture as Messiah has there.

I could have sworn they painted them totally white, but I guess not.

By the way: I was forced to watch Black Hawk Down recently and I noticed in one of the parts in the US base they have Herculese in the background with a brown cammo on a desert yellow base.. knowing that film it's probably fictional, but if it isn't, some 1991/93 skins couldn't hurt seeing as now there are a few addons from this era.

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Hi ...

For those, who are interessted in the MOAB (Daisy Cutter) ... here's a link BLU-82B

And why not a gunship version AC-130H

and/or the tanker KC-130 ....

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The footmunch roundels are hidden selections themselves, so adding more would be simple, and the UN one was also on the list until I saw the same picture as Messiah has there.

Jag - If you like, I can add UN (and maybe KFOR/IFOR/etc) to

the current roundel pack, or help you produce a supplementary

UN pack...

Quote[/b] ]I could have sworn they painted them totally white, but I guess not.

I'm guessing white-washing a few Warriors is a bit easier than

re-painting a Herc wink_o.gif

ADATS looks good, BTW. Perfect targets for the MiG-27 tounge_o.gif

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Yeah footmunch, that'd be perfect.. Thanks. smile_o.gif

Are the various things like US airforce and Royal Air Force text down the sides also applyable in the same way as the roundel or will they need to be part of the actual textures?

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Yeah footmunch, that'd be perfect.. Thanks. smile_o.gif

Are the various things like US airforce and Royal Air Force text down the sides also applyable in the same way as the roundel or will they need to be part of the actual textures?

Not in the current system, sadly.

We could come up with a new system where bits of the 'roundel'

texture correspond to the insignia and the 'air-force' name, but

they would not be compatible with the current roundels.

(ie It's probably best to have the USAF 'star' and the USAF

'lettering' on the same texture, rather than try to co-ordinate

separate roundel and 'name' texture files.)

PM me if you want to chat about a 'Herc-specific' solution to this...

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Im getting you some info on that for the dutch ones! smile_o.gif (they have names! wink_o.gif )

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Looking really good Jaguar.

I came with an idea for something like that a long time ago, and I wonder if it would be possible to do so now.

I was thinking about some new scripting and animations to go with this Hercules.

If you where going to jump from a plane in a para, you normally would wallk to wherever the jump exit is, I think that the most comon way to jump from a Hercules is from the ramp, but I could be wrong.

Now, if you have a squad that is having a lift in a Hercules, they will be seating around, wherever and however they have to seat, I think that would be normally on the benches on ider side of the cargo bay.

Now its time to jump, a warning comes on so the personal that is about to jump gets ready, probably an audio warning and a red light, I don't know.

This people chek their kit to make sure they are safe, then they form a cue towars the exit, two members of the crew attach their parachute opening to a rope made of wire that is attached to the inside wall of the cargo compartiment, so when they jump from the plane their parachutes will open.

Once the green light go on followed by a audio warning, the first soldier on the line jump off after the responsible crew member tells him to jump at the same time he taps the jumpers back just in case he haven't heard him because of the Hercules noise.

Now, what could be scripted in here is rader interesting.

First thing would be that the units would have some nice static animations, for seating around, I don't know if that would be realistic, but it would look cool to have some nice new cargo animations.

Then the worse part comes, the scripted, the part that makes the units move from cargo "Seating" to cargo "Ready to jump". This looks simple, but the problem with that is that you would have to create two types of cargo proxies, one for the "Seating", and one for the "Ready to jump", and the proxies for "Ready to jump" will have to be unavailable to acces while the units are boarding the plane, so no one would get a cargo possition and end up on a "Ready to jump" animated cargo proxy when they just got in the plane.The same would have to be done the other way round, to avoid a unit going from cargo "Seating" to cargo "Seating" instead of "Ready to jump"

The question there and then would be, can cargo proxies be made accesable and unaccesable bya scripting? maybe by adding some kind of invissible unit or something, that swap seats with a unit in the cargo bay decide to get ready to jump or change his mind and go back to the "Seating down" cargo proxy.

Another thing about cargo proxies is the implementation of vehicle and ovjects as cargo.

If this is scripted, my recomendation would be to make two sets of scripting, one inside the pbo that by default won't be activated or will be activated to whatever vehicles addons you can or want to add to the compatibility list, and another one that can be modiffied by the mission maker and added to the mission pbo that will allow him/her to add any other vehicle addon to the compatibility list of the cargo script/s, so there won't be a problem if somebody comes with a brand new vehicle addon that can be transported bya hercules in real life, and a mission maker wants to make a mission with your C130 and that vehicle addon, so all he/she have to do is add the vehicle to the script or even if it can be added bya init line, that would be even better.

The other thing about this plane is that most of the air vehicles in OFP use a pilot and a gunner, but in real life the Hercules use more crew, to assist with the deploiment of parachuted units or cargo normally.

Could it be possible to name certain cargo proxies on a particular way, so they can be resserved for this crew units? This way the editor would do something like "This moveincargo CrewSeat Plane" where "CrewSeat" would be a specific cargo proxie for the crew, and "Plane" would be the named C130.

If them crew cargo possitions can be made, some new animations to go with it would be very nice as well.

I don't know much about Hercules, by I like them and I think it should have been shiped with the original Cold War Crisis, and I can get some info for you if you like, cos one of the fellas that work with me used to be in the RAF in the first Gulf war, mostly as crew from a C130. He told me a cuple of tales from them days, bunch of nutters, lol.

If this is just a lot of crazy and irrelevant ideas, or sound like too much, just desregard this post, but I'm sure that if anybody can follow this post ( I know that is a bit of typing in here and that my English could be better) they may get some inspiration and decide to do some ressearch into it, and who knows, maybe we can get that in your C130.

Thanks for reading, and regards.

@CERO.

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you can't have reserved proxies as crewseat etc... you can, however just put them in the correct order so the first two cargo positions would be filled by crewmen etc...

as for the roundel thing Jaguar... what i'd suggest is a script system instead of a 'setobjecttexture' system for the editor to use...

[myc130] exec "\jag_c130\USAF.sqs"

would add both the rounded/star as well as the USAF text on the underside of the wings etc... it would then go onto a random number script, to produce random tail call signs etc... quite a simple bit of scripting... you can then create a few of the more common ones for the guys here to use and then add an open source script for them to use themselves... on the other hand, they can always setobjectexture by themselves etc...

the white UN C130... there was one picture of a white one, BUT i didnt see any UN ensignia (wrong angle) etc to comfirm what it was... possible they do paint them white as i do seem to recall seeing one at some stage... its up to you... like footie said, its easier to white wash a warrior than a C130...

the desert one is correct... there were many a picture of desert camo C130's on google from varying nations - UK and US included... if i recall correctly from a documentry on channel 4 about BHD... the US army/air force etc lent the film the choppers and aircraft needed... hence all the crash scenes you see are computer graphics/scale models  tounge_o.gif

regarding cargo positions and seatin arrangements - it depends entirely on the number of personel, cargo etc... with a cargo of landies, the guys sit on the benches in the 3 foot gap they have between the landies and the hull and try and be comfortable... if the herc is empty and has a full detail of squadies... they lie where they can, if they can... sardines in a tin would be a good analogy smile_o.gif

looking great mate - grab me on msn or in our forums if you need any help... but looking at it so far, you're doing great  smile_o.gif

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For UN C-130s, a good resource is Airliners.net

Go to search photo database and put in United Nations and Lockheed C-130. There are alot of great photos of white UN C130s

457816.jpg

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Quote[/b] ]The question there and then would be, can cargo proxies be made accesable and unaccesable bya scripting? maybe by adding some kind of invissible unit or something, that swap seats with a unit in the cargo bay decide to get ready to jump or change his mind and go back to the "Seating down" cargo proxy.

Dont want to take this to far off topic, so I'll make it quick smile_o.gif I am working on scripts to do exactly that, but for more than just para drops:

CSJ's carabou Para Drop And an earlier test anim of a different sort WWII Beach landing Anim. But yes, I think it is possible.

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For UN C-130s, a good resource is Airliners.net

Go to search photo database and put in United Nations and Lockheed C-130. There are alot of great photos of white UN C130s

http://photos.airliners.net/small/6/1/8/457816.jpg

Thanks a lot, I will be doing an extra UN pack now, as there are 3 versions on that site:

All white

White with grey underside

All white with black nose

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teaser links dont work anymore!

and do you want meh .psd file?

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links should be working.. they show up for me.. crazy_o.gif

I got your PSD, thanks. smile_o.gif

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crazy_o.gifcrazy_o.gifcrazy_o.gifcrazy_o.gifcrazy_o.gifcrazy_o.gifcrazy_o.gif

WOOW WOOW the H30 looks good! the tail looks a bit strange though? differnt shape or am I just Stoned again! biggrin_o.gif

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It's probably the textures, they've been stretched so the shading and stuff I did for the wing mounts are also far longer, which is why they look as close to the tail as before.

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what is roundel? thanks.

roundel are the ciculars of colour most military aircraft display on their wings and tail... they generally consist of the colours of their flag:

RAF_Roundel.png

thats the RAF roundel... blue red and white as per the union jack

roundel.gif

and that being the french one - same colours (as per the french flag) but in a different order smile_o.gif

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