cornhelium 0 Posted February 14, 2005 Hi, If you've been following the MAAM thread, you'll know that BAS have given us permission to convert MAAMv1.3 to JAM3. The advantages of this are: *Full backwards compatibility with all existing addons and missions that use JAM * The extra features of MAAMv1.3 We have a small Closed Beta Testing team assembled, and have room for about 8 more members. The priority is to get experienced addon/mission makers on to the team, especially those that have used/will use JAM mags for their addons. Please PM me if you want to join the Closed Beta team. Thanks Everybody, please feel free to post your suggestions for JAM3 here. The Beta the team are using has the exact same features as MAAM1.3, so you can base your suggestions on that. BAS have given us a great opportunity here to get JAM just the way we want it, so now's the time to speak up. All you great addonmakers - FDF, CSLA, ORCS, Hyk, PUKF, Laser, King Homer, SJB, etc. etc., let's hear your input JAM is here to stay, for OFP2 as well as OFP1... Top of the agenda for Beta testing: =========================== * Check the config for any errors and optimal ECP compatibility * Debate the relative strengths of AT rounds. * Any new magazines to be added ? Anybody who needs a new JAM mag for their weapon, please post here. Only new magazines will be considered at this stage, not new weapons. Thanks in advance for your input ...And thank you again to BAS - you rock! Â Â Â Â Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 14, 2005 Cool, I loved MAAM and JAM, this will be awsome. Share this post Link to post Share on other sites
Mr_Tea 0 Posted February 15, 2005 I hope MAAM (= JAM3) will get the new standart in all addons and missions. Keep it ^. Share this post Link to post Share on other sites
@cero 0 Posted February 15, 2005 Great, I was wayting for that. There is a cuple of issues in my mind, could the MM1 and the 6G30 be inclouded in the weapons available with JAM in the mission editor? Its a bit unrealistic to have a Russian or American heavy grenadier with a M79 Another thing is the hand gun sounds, I find them far too weak for what they represent, a bit more volume and bite on them like the ones from the latest Y2K3, I think that they are great. Another thing is the power and acurancy on JAM_W762Sniper_20mag,on JAM_E762_5mag and on JAM_E762_10mag, the sniper rifles, its that being revised as well? Sorry if some of this sugestions/questions are a bit irrelevant, or if they sound too much too familiar, or whatever, or if they been resolved in the latest MAAM file, I actually haven't tested the lates MAAM because I heard that there was a stron possibility of the MAAM team getting permission to work in a JAM 3, so working in missions or addons using MAAM would be a waste of time with the release of JAM3 by the same team... LOL I'll better shut up now. Regards. @CERO. Share this post Link to post Share on other sites
Messiah 2 Posted February 15, 2005 The main thing we at P:UKF would like to see in JAM3 is more diversity with magazines, in terms of whether the weapon is mounted or not... as you can imagine, a Light Role GPMG will not handle the same as in a Sustained Fire Role... unfortunatly JAM doesnt account for this.... Share this post Link to post Share on other sites
Tomislav 0 Posted February 15, 2005 this gonna become interesting Share this post Link to post Share on other sites
king homer 1 Posted February 15, 2005 Are you only talking about weapons? I mean has tbis anything to do with tanks? Or do you only mean AT launchers with AT weapons. Also my point about Jam2 is horrible... I don't like the tracers, the ballistics etc... Share this post Link to post Share on other sites
miss_cleo 0 Posted February 15, 2005 what models are going to be replaced in this version.. I like INQs weapons pack, but i would rather see the ORCS russian weapons pack used as the base models for this addon, along with either earls or lasers us weapons pack for the west side. Perhaps CSLA or Vilas will allow you to use their Vz.58 models? Share this post Link to post Share on other sites
jotte 0 Posted February 15, 2005 I'd prefer if there were no model replacments at all. The reason is that the newer models are performancezappers in coops when there are a multitude of enemys running around. To quote a good friend:" I rather use those CPU cycles to AI/mission enhancing scripts then on that kind of eyecandy". And since most weapon packs use JAM or have compatibility files for it this would be a unnessesary enlargment of the fileseize. Not being up to speed on MAAM I just have to ask, did you add the more blocking smoke to it? Share this post Link to post Share on other sites
reedkiller 0 Posted February 15, 2005 MAAM JAM HAM SPAM ? MAAM 1.3 is JAM3 wich is backwards compatiable with JAM2: a improvement on BIS OFP 1.96. JAM2 was modifyed to create MAAM 1.3 wich is now also JAM3 This aint easy to follow! Share this post Link to post Share on other sites
theavonlady 2 Posted February 15, 2005 I see we're going to have our hands full. 1. Forget about MAAM. From now on, we only need to talk about JAM3. MAAM was an alpha version of JAM3. MAAM is now gone. We're at JAM3 beta at this stage. 2. Cornhelium, I assume the smoke blocking effect I incorporated very early on is still in place? 3. REMINDER FOR THE 200TH TIME: JAM is N-O-T a weapon model mod. JAM does not replace any weapon model except for the West AT launcher (Cornhelium, correct me if I'm wrong). JAM is an ammo and magazines mod that sets univeral attributes for similar ammo used by multiple guns of various shapes, sizes and addon makers. So we will not be incorporating INQ's or anyone else's actual weapon models in JAM. What we will do is have an ammo and magazine defintion that can potentially be used with any addon weapons of the same ammo and mag type. 4. Cornhelium, need you to fill in on the rest of the technical questions here. Keep those cards and letters coming, folks! Share this post Link to post Share on other sites
jotte 0 Posted February 15, 2005 Toda Ma'am ... ehhh.. I mean Thank you Avon ;) Share this post Link to post Share on other sites
bucket man 2 Posted February 15, 2005 Any chance to add some more AT launchers? Like RPG-16, RPG-26 and maby do something about the BIS "AT4"? Share this post Link to post Share on other sites
theavonlady 2 Posted February 15, 2005 Any chance to add some more AT launchers? Like RPG-16, RPG-26 and maby do something about the BIS "AT4"? I saw this discussed many times in the past. Yes, there's a strong need to coordinate different types of AT rounds relative to each other. I don't think this will get into the first release of JAM3 but I would like to see this taken as a high priority item. Again, JAM will not define the external weapon model. It will define the attributes of different RPG and AT rounds. Share this post Link to post Share on other sites
cornhelium 0 Posted February 15, 2005 Quote[/b] ]I mean has tbis anything to do with tanks? Or do you only mean AT launchers with AT weapons. Just AT launchers and weapons. Quote[/b] ]Also my point about Jam2 is horrible... I don't like the tracers, the ballistics etc... ...please, give us some config examples of the tracers and ballistics you want. We've got a great opportunity here, but I'm an absolute beginner at config editing. Quote[/b] ]The main thing we at P:UKF would like to see in JAM3 is more diversity with magazines, in terms of whether the weapon is mounted or not... as you can imagine, a Light Role GPMG will not handle the same as in a Sustained Fire Role... Interesting point. Could you whip up a magazine config entry for, say, a mounted M240, in both HD and non-HD flavours please? By comparing that to the existing entry, I could include similar "mounted" mags for all MGs. Quote[/b] ]could the MM1 and the 6G30 be inclouded in the weapons available with JAM in the mission editor? Hmm, the models are already in the BIS_Weaponpack, so why not. I would need some advice on config values to give them. What rounds do they fire IRL? The same round as the M203/GP30? Quote[/b] ]Another thing is the hand gun sounds, I find them far too weak for what they represent I have put some love into the pistol sounds. You could always d/l MAAM1.3 to see what I'm talking about. I could use a  couple more good sounds for the Tokarev and Makarov, though.  Quote[/b] ]Cornhelium, I assume the smoke blocking effect I incorporated very early on is still in place? Ah, uh...no m'aam. Missed that   I'll get that in the next beta build Quote[/b] ]what models are going to be replaced in this version.. No more models will be replaced. The JAM AKs, PKM and FAL were replaced in MAAM1.3 with INQ, DKM and Ak74m's models. These make a big improvement to the legacy Tonal missions, and do not have a big impact on performance as far as I can see (no .jpg textures are used).  If people really want, they can be ripped out and we'll revert to BIS models for all weapons. I'll start a poll... Cheers for now, CH Share this post Link to post Share on other sites
MrZig 0 Posted February 15, 2005 I really like the new models you have for the guns. Perhaps they can be part of AMORE for total customization too? Share this post Link to post Share on other sites
sputnik monroe 102 Posted February 15, 2005 Have you guys considered any of the models or sounds from ORCS Russian Federation Weapons Pack and Lasers United States Weapons Pack? They have exellent sounds, optics, and models. Share this post Link to post Share on other sites
cornhelium 0 Posted February 15, 2005 Hi Sputnik, Have you tried MAAM1.3? Most of the sounds have been improved, and you can easily swap individual sounds. Why not use MAAM to compile a set of sounds, then release your own MAAM soundpack? It's easy, and you can easily pack the sounds into a JAM_Sounds.pbo so that JAM will use them Cheers, CH Ps. Everybody, could you vote in the "JAM3 - Upgraded weapons for OPFOR?" poll please, >NOT< in the " - BIS models for OPFOR"? Sorry - I was unclear in the first poll. Will try harder next time  Share this post Link to post Share on other sites
@cero 0 Posted February 15, 2005 Quote[/b] ]could the MM1 and the 6G30 be inclouded in the weapons available with JAM in the mission editor? Hmm, the models are already in the BIS_Weaponpack, so why not. I would need some advice on config values to give them. What rounds do they fire IRL? The same round as the M203/GP30? I belive they fire the same rounds, but I would expect West grenades to have some kind of difference to East grenades, but that would be a pointless efford. A nice thing to do would be the introduction of new explossive amunition for different weapons that can or are allready JAM compatible. About what is been mentioned, models included in JAM? I think that it should be a no no. I Have different mod folders, and not a single one of them shows the stock BIS weapons anymore, no the weapons no the sounds, so when I use JAM I normally see InQuisitors models instead of BIS models. I think that most of players nowdays if not all, use some kind of replacement weapons with some configuration. Regards. @CERO. Share this post Link to post Share on other sites
miles teg 1 Posted February 15, 2005 Cornhelium, I would recommend NOT replacing the FN-FAL with the DKM FN-FAL. The reason? Its missing the carrying handle that you will see on almost all FN-FAL variants...that is unless that was fixed, but to my knowledge that was never fixed by DKM. Aside from that the FN-FAL textures are good. If the carrying handle is missing, perhaps you can rip the one off of the BIS model and stick it on the DKM model. That would make the weapon model realists happy. Otherwise it just feels wierd firing it without seeing that carrying handle. Aside from that... tracers... that would be problematic as people will complain heavily no matter what tracer setting you use if you incorporate any of the new tracer addons into JAM3. Personally I think its better to just allow people to stick to the tracer addon of their choice. (I like both, but I'm partial to Wolfbane's tracers as I can adjust the size to match different calibers of weapons) As for AT weapons I hope that you will include a few more. That would be good. COMBAT's Javelin and Dragon ATGM's as well as the RPG-16 and other RPG's. Now if you could find a coder, a RPO (fuel air explosive RPG) would rock. Another idea is to have a RPG-7VR (Tandem Warhead variant) aka-The Abrams Killer. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
C4P741N 0 Posted February 15, 2005 I don't see why only these select few weapon models have been changed. It seems so... half arsed. I'm tinkering with replacing all weapon models/textures within data3d.pbo and data.pbo so as to never see a blocky BIS gun or silhouette optic again. In terms of JAM3 weapon models it should be all or nothing. Just my $0.02 Cap. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 15, 2005 As for your tracers, it would be awsome if you included realistic tracer scripts, such as the one on my apache: (Click here forBigger Version) I would be happy to donate this script to MAAM, all you would have to do is edit it a little to fit the needs of small arms weapons. Share this post Link to post Share on other sites
bohnicz 0 Posted February 15, 2005 About the FAL: How about using one out of Kabal's FAL-Pack? The Model and Textures are looking good (yes, it IS a CS-Weap ), and it's the best looking FAL up to now... http://ofp.gamezone.cz/index.php?showthis=5284 <-- Look here ^^ Share this post Link to post Share on other sites
chops 111 Posted February 16, 2005 Will the AA weapons (stinger and strela) be included in JAM 3. I think the standard BIS weapons could do with an update. Thanks Share this post Link to post Share on other sites
king homer 1 Posted February 16, 2005 As for your tracers, it would be awsome if you included realistic tracer scripts, such as the one on my apache:(Click here forBigger Version) http://img158.exs.cx/img158/412/challengemehehidontthinkso2dl.th.jpg I would be happy to donate this script to MAAM, all you would have to do is edit it a little to fit the needs of small arms weapons. Looks like the same tracer included in our Abrams.... Share this post Link to post Share on other sites