philcommando 0 Posted February 10, 2005 Swimming is possible, but i am not sure if it is still considered a limitation. I know the COC has a diver, Pappy has a liferaft concept, but mine is directly onto the soldier thru the addaction command. Pic:- How its done:- 1. An invisible boat addon is created(1m X 1m box with driver) with speed and view config to suit soldier 2. A script is created so that it appears on the command menu of the soldier. When he needs to swim, the boat is created instantly and he is movein as driver, thus he survives on the water. 3. When he gets on land, he gets out of the 'boat' and continues his journey. The boat is then 'deletevehicle' away. Thing is, is there any other better way to implement this feature *globally into every soldier, and * detect water and land level (real height)and *is any animator willing to create a breaststroke driver action? ( although not really necessary as the body is underwater, just like in real) Share this post Link to post Share on other sites
philcommando 0 Posted February 10, 2005 Script i used:- Quote[/b] ]_vehicle = _this select 0 #Swim _vehicle removeaction swim _vehicle setdammage 0 platform = "PCswim" createvehicle getPos ( _this select 0) _vehicle moveindriver platform exit Share this post Link to post Share on other sites
Tomislav 0 Posted February 10, 2005 does it come with or without animations? Share this post Link to post Share on other sites
philcommando 0 Posted February 10, 2005 No animations. The proxy driver is using the pbr driver - standing. Once ingame u will realize that animations may be useless as the water is not see thru and the level raises and fall, overwelhming the swimmer if animations is used. Thing is, are we satisfied with what we currently have or this addon is not necessary anymore? Share this post Link to post Share on other sites
Tomislav 0 Posted February 10, 2005 if you get the guy in a lying position and let him move arms and legs, it would look like swimming, that's what i meant Share this post Link to post Share on other sites
wildo 0 Posted February 10, 2005 PC i could maybe help with doing a breast stroke animation contact me on msn/email = williamlockwood@hotmail.co.uk Wildo Share this post Link to post Share on other sites
chalky 0 Posted February 10, 2005 maybe this is stupid, i'm not too knowledgeable with these things, but could you use the setpos command to put the guy half in the water and then use the swimming anim so you can see him swim Share this post Link to post Share on other sites
Reginald 0 Posted February 10, 2005 What if transparant water gets released? We've already seen it in screenshots. Reggy Share this post Link to post Share on other sites
AustralianSpecialForces 0 Posted February 10, 2005 If someone could put an Animation together of some kind of swimming, I have a script where it makes you lay down and well crawl across the water as if swimming, about half in. Share this post Link to post Share on other sites
philcommando 0 Posted February 11, 2005 Thats great, australian, perhaps u may wanna make contact with wildo, as he had kindly volunteered to make anims? As for the illusive water land absolute height thingy that has been haunting us since ofp1 came out, its no longer a hindrance. Here's how:- Quote[/b] ]_vehicle = _this select 0 #loop ?(getpos man1 select 2) - (getpos _vehicle select 2)<=-0.5: [man1] exec "\PCswim\swim1.sqs" ~0.23 goto "loop" #exit exit Sheesh!...only 1 damn line Basically, what i did was 1.to put a pbr ingame, and init it with the script :- [this] exec "onland.sqs" 2. what the script does is that it acts as a height detector - for it lies on the 0 level. 3. So, when the ai soldier named man1 runs into the shoreline and slightly beyond or starts on water, the script detects he is at below 0 height - 0.5 - and exec the swim1 script. Â Â Â Â now to see how to make the ai auto delete. gotta becareful here, cos if auto script delete, he may never enter anyother vehicle above 0 level! Â chalky, no worries, no one is stupid, just have not come across the situation before. U cant jst simply setpos vehicles including men for gravity will react and fall. If u have a solid surface, your setpos thingy will land on the surface, and overwater,it will just sink as water is not solid. Only objects that are without engine or has canfloat in their config can be setpos over water. Thanks anyway Share this post Link to post Share on other sites
Geocider 0 Posted February 11, 2005 Yum! Looks/sounds promising! Share this post Link to post Share on other sites
AustralianSpecialForces 0 Posted February 11, 2005 lol, if you read my Signature my names Rommel.... Anyway can I change my login name to that? Moderators any help?! Share this post Link to post Share on other sites
Tomislav 0 Posted February 11, 2005 dou you mean the german Rommel? the "Wüstenfuchs"? Share this post Link to post Share on other sites
chalky 0 Posted February 11, 2005 I actually meant a looped setpos which would repeatedly set the units pos to 0. but I tried it and came across to many problems (the unit swinging around and ending up upside down being one) Share this post Link to post Share on other sites
miles teg 1 Posted February 11, 2005 Wow. This sounds great Philcommando! If you could make a demo of it using the CoC diver model (which they released to the public to modify) after you get the animations, that would truly be fantastic. One of the biggest problems with the CoC diver (which overall is pretty good) is that the AI DON'T FOLLOW WAYPOINTS when in the water. So this prevents mission makers from making missions where a squad of Navy SEALs deploy from a Zodiac boat and swim to the shore or where they parachute into a coastal area into the water and swim to shore. Instead you can only make James Bond type one-man missions with the diver which is very limiting. So if you can get the AI to swim with this system, it will be a big breakthru I think. Also check out the CoC swimming animations...I think they have something on their diver. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
philcommando 0 Posted February 12, 2005 Thanks miles. As for the coc diver, i have not downloaded it yet, for i was looking into an across the board solution to swimming. From what i have read from the posts, much thanks to matthis for comming out with it - it took 9 months into developement for that addon. However it was done at a time when many aspects of ofp was unknown. Now i only took 9hours to get a semblance of across the board swimming for Ai troops. I was only lucky to have stumble upon this solution while seeking some solution to an improved horse performance and not in the league of serious researchers like matthis. As for this swimming addon, it is now possible for the ai to get into water and start swimming as a team, and when they reach the shore, with a waypoint, it automatically getout vehicle, or with a single 'disembark' command, when the reach the shore, they getout of the vehicle and move to wherever u want them to do so. Reason perhaps cos i use the invisible boat addon instead of a car addon, for the boat will never go onland and any commands to do so will make the driver get out of the boat to move on land. As for animations, personally i think it wont be necessary as the soldier has his head above water only, but i would love to see what rommel and wildo can amaze us with Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 12, 2005 Phil, why not use the tank commander anim for it, so it looks like hes treading water or something. CoC didn't have an anim, they used the prone one, but it didn't matter since they were underwater, anyways, phil, you better make the script so you can execute it on any soldier, unlike CoC's divers. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 13, 2005 Would be GREAT philcommando ......... but would be even greater if you can get it so action items for nearby vehicles come up while you are "swimming". ie "Get In Back" etc That way downed pilots or abandoned ship crew can be picked up. Share this post Link to post Share on other sites
philcommando 0 Posted February 13, 2005 Across the board means this swim feature should be usable to all units. Bis standard feature:- ---------------------- 1. Ai and groups will never want to touch the water, sometimes stop dead 10 meters infront of sea even with waypoints and triggers. 2. Ai touch water and is a goner. 3. Ai vehicle does not react well or follow commands on water. Now --------- Tested and it is working, Ai soldiers and groups can go into the sea now and swim to an objective together, or getout from ships/heli into the sea and swim to shore - get on shore and move to their targets on land. Think normandy landings Ai can getonboard ships, but if only there are roadways inbuilt into addons. One way to overcome this is to create another invisible addon - a platform whereby ai group can getonboard, and from there, getin to BIS type crafts. In anycase, most of the research results are here and i believe any one can do it and do it better than me 10 times over, so there's no need for me to release this addon - its just a basic 02 model and some scripts probably a newbie would do better. Have fun. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 14, 2005 its just a basic 02 model and some scripts probably a newbie would do better. Very modest philcommando ......... but if I look around ....... I think you were here first ! (with this variation anyway) If your not taking it further, I'd be interested in playing with it ........ and I am a O2 newbie ! lol (it fits well with my potential WaterWar project) Share this post Link to post Share on other sites
philcommando 0 Posted February 14, 2005 lol!...there's no price for being first, and if there is a first, its gotta be coc team. i didnt even publish it, but my purpose is to prove not only to myself but to fans that swimming is very possible, after a fashion...doesnt seem to have any limits in ofp. Would be great if u can take it further. Let me tidy it up a bit and i will send my notes over, if u require. All the best Share this post Link to post Share on other sites
Tomislav 0 Posted February 14, 2005 you mean that you'll not release what you have done so far for the swimming anim? Share this post Link to post Share on other sites
philcommando 0 Posted February 14, 2005 err...there's no anim, just a standing driver pos. by reading the posts, i better not release it if i want to stay alive!!!..they are clamouring for a full swim animation - beyond me as i aint no animator. Best let rommel and gnat come up with something more to the liking of folks here while i am busy swimming away my style in my missions:p Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 14, 2005 Like I said, I would be satisfied with a tank commander anim with his arms up on the surface of the water. Share this post Link to post Share on other sites
Thunderbird 0 Posted February 14, 2005 Great work philcommando , but what may I do exactly to introduce your script in my config ? Share this post Link to post Share on other sites