NeoNiels 0 Posted October 5, 2005 Thanx. I was a little thrown off because the phrase "get in" and "get out" was in the line. I thought it referred to the tank crew climbing out of the tank screaming for there mama's and dying because they were on fire. I'll love the exploding bodies tho. I'll ignore it then. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 5, 2005 yea its not really that big of a deal anyway, its at the top of the screen and not in your way, not blocking gameplay activity, and it goes away after a few seconds. i mean i suppose if i put my mind to it i could probably solve that issue... but its alot of work takes alot of time and i just dont want to *beep* do it. im not a perfectionist. im a goodenoughist. and with a small error like that its good enough it works and thats all that matters. gameply is unaffected and the game doesnt really matter hopefuly 7.3 is bugless now so i can go bug the news posters at ofp.info for a few weeks to post the patch Share this post Link to post Share on other sites
NeoNiels 0 Posted October 5, 2005 You're right. Now all it needs is a modern version of the Shilka. I'm afraid i don't know how to make addons but for people who do here's a pic of it. http://upload.wikimedia.org/wikiped....h03.jpg Share this post Link to post Share on other sites
black dragon 0 Posted October 9, 2005 Guys i have a problem when i start Y2k3, i got this error: http://img341.imageshack.us/img341....MG] What can i do to solve the problem?? Share this post Link to post Share on other sites
echo1 0 Posted October 9, 2005 If I remember correctly that used to be caused by the original version of LSR's US Weapons Pack v.2, you need to get a patch off OFP.info Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 10, 2005 thats correct thats an external addon not used in Y2K3, in this case its LSR's units Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 11, 2005 Listen up folks! in addition to 7.3 ive updated the skypack to use the new laptop/notebook by gachopin so feel free to re-download it and update another part if your GUI. (skypack & more is not required to run Y2K3 but a nice addition to change even more) Share this post Link to post Share on other sites
NeoNiels 0 Posted October 17, 2005 I have a question. Does the new tanks by ORCS cause more lag? Because a mission i made with lots of russian tanks in it just went unplayable after i installed the 7.3 patch. I also have the dxdll program running. If it's the tanks than I'm afraid i'll have to turn them back to the SIG ones. Share this post Link to post Share on other sites
uberkayser 0 Posted October 17, 2005 Im getting the same with 7.3...any more than 3 or 4 bits of soviet armour and fps drops to where it unplayable,dont matter whether DXDLL is on or not.I think my system underpowered for 7.3...Athlon2500+xp,1gb DDR RAM,GeForce 6600GT. Share this post Link to post Share on other sites
lj_takeasy 0 Posted October 17, 2005 try del "[_this select 0] exec {\ICP_t90\scripts\number.sqs}" and "[_this select 0] exec {\ICP_t72s\scripts\number.sqs}" in t72 and t80's init line Share this post Link to post Share on other sites
Jackal326 1181 Posted October 17, 2005 Suffice it to say, I'm rather hesitant to install Y2K3 after this: Share this post Link to post Share on other sites
DBR_ONIX 0 Posted October 17, 2005 "At Risk"..? What the feck does that mean Norton tends to over react a lot, it's 99% safe to install it, and the 1% is probobaly-safe-but-don't-blame-me - Ben Share this post Link to post Share on other sites
Katzelowski 0 Posted October 17, 2005 Ok Rule 1) Norton Sucks. Rule 2) Get this. Winner of a hell lot of awards . Definately the best software out there. It's a combination of the Kasperspy Anti Virus Engine + Bit Defender. Ok, I do not want to advertise but believe me this ist the best ! Share this post Link to post Share on other sites
GaNNel 0 Posted October 18, 2005 Best mod so far... Everything works fine bodies explode really funny, but I can't see tracers Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 18, 2005 try del "[_this select 0] exec {\ICP_t90\scripts\number.sqs}" and "[_this select 0] exec {\ICP_t72s\scripts\number.sqs}" in t72 and t80's init line that has nothing to do with it. all unnessacary scripts are not used in the russian tanks. however the models are higher res along with the textures higher res then the sig ones so yes they are a big laggier then the old ones. luckily i left the line for sig tanks in the eidtable config so just unblock it // and block the orcs one to revert back if this is a problem for you. 1.8 Ghz AMD athlong, 512 ram, geforce fx 5200 are my specs and its not "that bad" however some would say im insane cuz i think 14fps is fantastic. its the best frame rate ive ever had, and thats counting stock, out of the box, ofp. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 18, 2005 i phear i found the reason for the lag. 2048x2048 textures?! im gonna attempt to fix this problem and release a seperate file for this Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 18, 2005 Loving those tanks, though! (That said, I've got 2Gb RAM and a 3.4GHz processor, and a 6800GTO overclocked to Ultra). Share this post Link to post Share on other sites
bonko the sane 2 Posted October 18, 2005 i phear i found the reason for the lag. 2048x2048 textures?! Â im gonna attempt to fix this problem and release a seperate file for this wouldnt setting the textures to 512X512 in OFP preferences solve this? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 18, 2005 i phear i found the reason for the lag. 2048x2048 textures?! Â im gonna attempt to fix this problem and release a seperate file for this wouldnt setting the textures to 512X512 in OFP preferences solve this? should it? yes does it? no Share this post Link to post Share on other sites
GaNNel 0 Posted October 18, 2005 Hey, I just discovered something sorry if this is too obvius but I'n noob to OFP... ONLY the models that come with the game explode... But no other type of models like a new SEAL team or something ... And about the tracers I still can't see them, I've tried all the tanks and weapons... do I have to config something? Share this post Link to post Share on other sites
echo1 0 Posted October 18, 2005 Hey, I just discovered something sorry if this is too obvius but I'n noob to OFP... ONLY the models that come with the game explode... But no other type of models like a new SEAL team or something ...And about the tracers I still can't see them, I've tried all the tanks and weapons... do I have to config something? the bodies have to be scripted, unless the default 'man' class is scripted in which case I have no idea. As for the tracers only the units that come with the mod would have 'em. I use FFUR and as far as I can recall all the bodies explode though I have this function turned off. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 18, 2005 the exploding bodies needs to be in the eventhandlers of the unit... most 3rd party addons/units have their own eventhandlers thus canceling out the Y2K3 one's. also the tracers are from bn_880 and he configed them to be performance handeling.. so if your FPS is low (say you have 256 megs of ram) then your not gonna see them since they would drag you down even more Share this post Link to post Share on other sites
Daniel 0 Posted October 18, 2005 Just tried the patch out, awesome work! Is there any way you get the crater effect to affect any APC or Tank class unit besides the original replacements? Anyway, great job! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 19, 2005 unfortunitly no, just like the exploding bodies thing.. it is incorperated via eventhandler. and if the other addon has its own eventhandlers then it will not carry the "Default" ones down Share this post Link to post Share on other sites
GuardianAngel 0 Posted October 19, 2005 Um, I think I've found a bug, Pappy. T72s and T80s engine start up sounds repeat, like roaring engine right through the island. Try playing "guardian" or "Hind Attack" you can hear the tanks from 1000miles away. Share this post Link to post Share on other sites