xela89 0 Posted January 30, 2005 Good scripting, maybe too much (there will be probably a lot of lag in mp games) too much action personally I prefer bis' model Share this post Link to post Share on other sites
xnodunitx 0 Posted January 30, 2005 Yeah....btw I noticed you used the textures of the TADS I took pictures of at the airshow that I posted in Kyle's forum,if nobody believes me then look closely at this pic http://img94.exs.cx/my.php?loc=img94ℑ=ah64d26ih.jpg and the apache in the game. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 30, 2005 so now he cant make textures based of pictures? instead of complaining that he used your picture cant you just smile and be proud to know that a picture you took with an 8 dollar camera is now used on a neat addon for your fav game? i havnt tested the addon, theres so many AH64 packs out now, i havnt decided which one i want yet Share this post Link to post Share on other sites
franze 196 Posted January 30, 2005 Yeah....btw I noticed you used the textures of the TADS I took pictures of at the airshow that I posted in Kyle's forum,if nobody believes me then look closely at this pic http://img94.exs.cx/my.php?loc=img94ℑ=ah64d26ih.jpg and the apache in the game. Terribly sorry about that... I forgot to mention where I got the texture for that. Yes, I did lift it from the picture you took. It was a very nice high detail close up and better than any custom job I could do for it. If you don't want me to use it anymore though, I'll remove it. Share this post Link to post Share on other sites
xnodunitx 0 Posted January 30, 2005 so now he cant make textures based of pictures? instead of complaining that he used your picture cant you just smile and be proud to know that a picture you took with an 8 dollar camera is now used on a neat addon for your fav game? i havnt tested the addon, theres so many AH64 packs out now, i havnt decided which one i want yet Never said I was complaining  don't worry bout removing it,was just pointing that out,use whatever helps,thats what I'm doin. $8? shit try like around 20 or more digital camera. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 30, 2005 sorry. the way your post sounded like you were upset he used it. digi cam? hmm i got one for $20... and one for $100 the $100 is the size of a zippo lighter Share this post Link to post Share on other sites
gandalf the white 0 Posted January 30, 2005 i'm intrested in the music you use for those movies? what song is it? Very nice chopper btw, I hope that it'l dwarf everything else. I suggest you make some "cleanup" changes, like only making the nav lights accecible when it's between 1800 and 0600, and only make the fire extinthingys available when the chopper is dammaged enough. That should clean up the action menu quite a bit Share this post Link to post Share on other sites
Speeeedy 0 Posted January 30, 2005 I was wondering if there was a way you could make the Hellfires act more releastic. Â (I think WGL does this but im not sure about that) In Flashpoint they will go directly to the target. Just like an normal TOW missles does. However Hellfires act a lot like Javelin's. They will first shoot up and then go down so they will hit the armored vehicles at there weakest point.......the top. And great work so far Share this post Link to post Share on other sites
franze 196 Posted January 30, 2005 There are two main modes for the Hellfire: LOAL and LOBL. Lock On Before Launch assumes a normal missile profile, as currently - LOAL is the mode that arcs. Kyle Sarnik's AH-64 has the LOAL mode as far as I'm aware, I simply never bothered to try it on mine. gandalf - will do. Still working on improved textures right now. Share this post Link to post Share on other sites
Wonder 0 Posted February 2, 2005 The model looks way better than BIS one! Share this post Link to post Share on other sites
Placebo 29 Posted February 4, 2005 Thread from A&M:D merged with the one from A&M:C Share this post Link to post Share on other sites
DKM Jaguar 0 Posted February 5, 2005 I played with this addon today, I noticed some bugs when trying to get out of the cockpit but other than that it seems to function fine. I did not try it in game with a large number of the aircraft but I certainly did not notice any real performance impact with the model, which looks very good. The textures would definetly need work I feel, to become a permanant fixture in most players' addon folders, but that is down to personal choice and of course no one can tell you to change anything. (You can tell them to do it themselves though) I don't really understand this "fire bottles" action.. Also some of the actions are not really what I would think of as critical to gameplay, such as the Nav lights (inspired by Apache vs Havoc?) , where it is part of the game's keys, but in ofp where it clutters the action menu it could be better off as part of the normal lighting (when you press L) but I do not know if this is possible, and again the number of actions is mainly down to player preference. You can't please everyone. All in all a very nice addon with lots of potential, I would be interested to see where it ends up. Share this post Link to post Share on other sites
CuteQA 0 Posted February 5, 2005 This is a really nice ah-64 addon i have ever seen in ofp so far. Althrough this beta still needs some work, but i cant wait to see it in action when it is completed! It would be nice if there will be a very own AH-64 pilot addon come with it. Share this post Link to post Share on other sites
Bobcatt666 0 Posted February 5, 2005 working on the pilots for all the AH64 release, ran int the RL snag, right now spending some time with em, finaly got the needed permissions for the needed model componants. Mostly stuck with config issues and I know better upgun them with sucheys rifles cause people are going to flame me if I leave them with BIS grade firearms. Share this post Link to post Share on other sites
franze 196 Posted February 6, 2005 I'm proud to announce that Public Release 1.0 of my AH-64D's is ready now! Changes: Arming bug (now arming menu is properly removed from chopper after it leaves a ammo truck) Fire geo lod fixed Poly count reduced to 7300 in main LOD Added shadow LOD Removed some MFD pages Added IHADSS display Added new rocket types: MPSM and Flechette Added randomized serial numbers on tail Added small space for user-defined unit crests on the sides Nav Lights can only be turned on at night Added green light strips for additional aids at night flying Chaingun now has a recoil animation and ejecting brass There are other changes described in the readme, but one of the biggest objects that I fixed was the critical hits - now if you take damage, you run a big risk of getting a system failure or system damage. I probably forgot a few new things, but thats all that comes off the top of my head right now. Some screenshots: AH-64D in sun Another AH-64D in sun IHADSS display AH-64D NR on runway AH-64D showing off Chaingun AH-64D's ready for mission AH-64D NR and AH-64D unmasking for attack AH-64D NR and AH-64D early morning Get the new AH-64Ds: RAR archive: here ZIP archive: here Enjoy! Share this post Link to post Share on other sites
theavonlady 2 Posted February 6, 2005 You should mention in your ReadMe that JAM is required. Share this post Link to post Share on other sites
franze 196 Posted February 6, 2005 I knew I'd forgotten something. Share this post Link to post Share on other sites
Thunderbird 0 Posted February 6, 2005 yeah , happy to know that I'll try it immediatly , I'll hope it'll be possible to replace the bis one by yours Share this post Link to post Share on other sites
Thunderbird 0 Posted February 6, 2005 I've this bug when I replace the bis apache by yours Share this post Link to post Share on other sites
Raptor 10 Posted February 6, 2005 Mirror by OFPcenter Raptor Share this post Link to post Share on other sites
the_shadow 0 Posted February 6, 2005 could anyone post the exact line to put in the init field if i want a 82nd airborn chopper? i tried the example from the readme but it didnt work... so i must have written it the wrong way or something. Share this post Link to post Share on other sites
franze 196 Posted February 6, 2005 the_shadow - For AH-64D NR: this setobjecttexture [84,"\fz_ah64d\units\82ndair.paa"] For AH-64D: this setobjecttexture [83,"\fz_ah64d\units\82ndair.paa"] thunderbird84 - I didn't really want to replace the BIS AH-64 in case some people tried the addon and didn't like it. Plus I'd run into problems with other addons doing the same thing. What you're seeing is probably because I used the UH-60 pilot animations for both the pilot and gunner in my AH-64 rather than the AH-64 animations already availible. It wouldn't be too hard to change though. Share this post Link to post Share on other sites
Bobcatt666 0 Posted February 7, 2005 wonder why your using a d model if it wasn't around in 85, the Cobra was still in main use till 87, the A model A46 was stiil being tested, few units really had the till about 87. Share this post Link to post Share on other sites
franze 196 Posted February 7, 2005 Who said OFP was totally stuck and restricted to 1985? Share this post Link to post Share on other sites
Thunderbird 0 Posted February 7, 2005 wonder why your using a d model if it wasn't around in 85, the Cobra was still in main use till 87, the A model A46 was stiil being tested, few units really had the till about 87. Ok , I'll just replace the BIS ah64 by helifreak one to keep 1985 context Share this post Link to post Share on other sites