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Bushranger BETA release

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kickass hueys Csj, man ur a pro

awesome textures, excellent scripts (really like the medivac version)

best hueys for a game.....thumbs up man. gud job

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Updated Huey Pack Available Now

download from HawkNam

This pack will replace the old Guns and lifts pack but does not effect any missions made with the old models.

*Medevacs will be updated very soon. Also Seawolf update

I have made alot of changes with this pack including

textures, scripting, 3d body work, sounds and more

most may not be so noticeable but I am sure all changes have made improvements on the old model.

The most noticeable difference is the inclusion of the door mount M134.  Big thanks to Vlados for the use of his M134 model. (Nice gun)

mini1.jpg

Thanks also to Hawkins and Warrior Xâ„¢ for spending time testing.

Changeable Insignia - check readme and AHC sqds.txt plus I have included a basic demo to show sqs setup. (simple)

List of included Sqds, Tactical colours and other -check demo as I said to see how it all works

Quote[/b] ]UNIT           - LIFT      and      GUNS                              

92nd AHC - Stallions and Sidekicks      

114th AHC - Knights and Cobras

118th AHC - Thunderbirds and Bandits

121st AHC - Tigers and Vikings

135th AHC - Emu and Taipans

174th AHC - Dolphins and Sharks

175th AHC - Outlaws and Mavericks

176th AHC - Minuteman/Muskets

187th AHC - Crusaders and BlackHawks

191st AHC - Boomerangs and Bounty Hunters

240th AHC - Greyhounds and Maddogs

282nd AHC -Blackcat and AlleyCats

336th AHC - Warriors and T-Birds

other insignia

Blackhorse

Cav

Sabre (White and Yellow)

Jolly Roger (skull and cross bones) skullB.paa

 (skull)   skull.paa

Tactical

triangle red centre                        - tria.paa

triangle yellow centre                  - triaY.paa

triangle red pentagon centre      - mavtac.paa

triangle green triangle centre     - wartac.paa

pentagon red stripe                      - penta8.paa

pentagon red/white/blue stripe  - ghtac.paa

diamond red centre                      - diaR.paa

circle red centre                            - bhtac.paa

white/red/white stripes                -wrw.paa

Coloured Bands

blue - blutac.pac

orange - oratac.pac

red -redtac.pac

white -whitac.pac

yellow -yeltac.pac

Example sqs

; setup for B and C model sqs

_this = _this

; set noseart

_this setObjectTexture [47,"\csjuh1\sig\texture.paa"]

; set tactical art

_this setObjectTexture [48,"\csjuh1\sig\texture.paa"]

; set pilot and copilot door art

_this setObjectTexture [49,"\csjuh1\sig\texture.paa"]

; set main rear fuselage art

_this setObjectTexture [50,"\csjuh1\sig\texture.paa"]

; set rocket pod art

_this setObjectTexture [51,"\csjuh1\sig\texture.paa"]

; set rocket pod art M3

_this setObjectTexture [52,"\csjuh1\sig\texture.paa"]

Example sqs

; setup for D and H models  sqs

_this = _this

; set noseart

_this setObjectTexture [46,"\csjuh1\sig\texture.paa"]

; set tactical art

_this setObjectTexture [47,"\csjuh1\sig\texture.paa"]

; set pilot and copilot door art

_this setObjectTexture [48,"\csjuh1\sig\texture.paa"]

; set main rear fuselage art

_this setObjectTexture [49,"\csjuh1\sig\texture.paa"]

; set rocket pod art

_this setObjectTexture [50,"\csjuh1\sig\texture.paa"]

Omit sections that DO NOT APPLY to your particular chopper's markings.

Most lift choppers would only have noseart, tactical marking and maybe door art.

will post some pics later or users could post theirs

also any user missions - I would be keen to see them.

thanx

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Cool thing, but i get some really annoying graphic bugs with most of your B- and C-models... looks really weird... and no, i don't have the old pbos in my addons folder...

edit:

Also the Bushrangers do...

Your new choppers (UH-1C mini) and the navy ones don't produce that errors...

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I get a CTD when I use certain helis, like the UH-1C Super....I've removed the .pbo's that were mentioned in the readme.... crazy_o.gif

BTW, what is the name of the .pbo containing the Navy helis? huh.gif

The only other CSJ helicopter .pbo I have in my folder is the csjmedevac.pbo. Will I delete this one?

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I think I have the problem

sometimes O2 doubles up on textures for some reason.

it has done this with the mentioned models

so leave it with me for a whiel and I will go thru them all again.

Sorry for inconvenience

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Birds are fixed - just waiting on hosting sites to post the fix.

Turned out that the new mini's pushed the limits a bit so I had to do some doctoring.

Works fine on my pc which tops 22 fps and thats on the map page so it should work on most pc's.

ofpInfo has fixed pbo here.

inline.jpg

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i cant start the test , script is missing in the choppers it self

"script\CSJUH1\csj11.sqs not found"

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You are trying to use the "Uh1-C M22", its all there.

If you have the old csjHueyD.pbo in your addons this will throw up a number of errs.

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Well, i finally figured out some minor bugs:

- the dustoff UH-1s are missing some of their interior textures;

- the M6 armament system on the B- and C-Gunships (hardmounted double M60s) has minigun sounds...

Another thing:

Does someone have a source for different nose arts and unit patches?

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Quote[/b] ]- the dustoff UH-1s are missing some of their interior textures;

they will do now coz they are a different package altogether but use the UH1 pack for their textures.

So until I update them... (which will be soon).

Quote[/b] ]- the M6 armament system on the B- and C-Gunships (hardmounted double M60s) has minigun sounds...

Yes they do.

re noseart and patches these links may help find what you want

http://www.vhfcn.org/unitlinks.html

http://www.blu.org/vhcma/unit2.html

http://members.aol.com/minutman27/rscheck_noseart.htm

http://www.geocities.com/pentagon/quarters/1517/links1.html

http://www.armyaircrews.com/huey.html

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they will do now coz they are a different package altogether but use the UH1 pack for their textures.

So until I update them... (which will be soon).

Good to hear that... wink_o.gif

Quote[/b] ]
Quote[/b] ]- the M6 armament system on the B- and C-Gunships (hardmounted double M60s) has minigun sounds...

Yes they do.

Well, i thought, the guns are firing a bit to slow for a minigun sound...

And thanks for the links, now i finally can do some fine unit patches... wink_o.gif

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Your work is very much appreciated! These are excellent Hueys.

The only tiny issue I still notice are the flashing textures when viewed from above with the rotors turning (the windscreen and the nose art flash/blink).

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MedEvac Update is available at HawkNam

thanks to Hawkins for mirror.

medevacs2.jpg

pic by Hawkins  featuring his edited 'Nam units and A Shau valley.

Some of the Dustoffs units in Vietnam donned a med symbol  on the belly of their birds, so I have added this which can be implemented simular way as the UH1 insignia.

I have enclosed sqs files in the old demo mission.

These activated by placing the usual exec line in the chopper's init.

this exec "MedSig.sqs" for D & H or "MedSigC.sqs" for B & C models

medsig.jpg

------

@John_McClane

The fix Cpt. FrostBite suggested worked to a point and I am grateful for his input.

Unfortunately on some of the models and with nose art it has not solved the flicker when viewing from above. I don't know why - if I did it would have been fixed.

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@John_McClane

The fix Cpt. FrostBite suggested worked to a point and I am grateful for his input.

Unfortunately on some of the models and with nose art it has not solved the flicker when viewing from above. I don't know why - if I did it would have been fixed.

Remember that this is because you're viewing a Paa texture (the noseart or one of the other textures) through a Paa texture (the rotor blur).

The rotorblade-blur texture needs to be the top face after the entire model has been finished and all textures placed. After it's all in place you select the blur texture and make it the top face (Faces -> move top). This should also work for the nose art.

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Closed at Author's request, new thread imminent smile_o.gif

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