agent556 5 Posted February 28, 2005 What im interested in is how much damage would an RPG-16D AT do against an M1A2 SEP IRL? @mayhem, i recall KH saying that they will not balance the M1A2 vs a T80 and such. Share this post Link to post Share on other sites
BlackScorpion 0 Posted February 28, 2005 *sniff* I got beaten up by T-54's and T-55's (RHS)... OK, they were 20 of them and I was alone... Though I can't (me commanding, AI gunner) seem to hit much with the DU round. Atleast not then. Only about 2km of distance, moving, stopped sometimes... (Again) Very nice job. Hope to see it soon. Share this post Link to post Share on other sites
king homer 1 Posted February 28, 2005 *sniff*I got beaten up by T-54's and T-55's (RHS)... OK, they were 20 of them and I was alone... Though I can't (me commanding, AI gunner) seem to hit much with the DU round. Atleast not then. Only about 2km of distance, moving, stopped sometimes... (Again) Very nice job. Hope to see it soon. As already mentioned, the problems with the Sabot rounds is caused by a wrong script. With the new version you can hit targets at a distance of 1200m while moving and targets at about more than 2250m while standing. Share this post Link to post Share on other sites
Mayh3M 0 Posted March 1, 2005 Can I talk in private about balance with somebody who is in charge in M1A2 project? Please contact me in ICQ or e-mail... Share this post Link to post Share on other sites
miles teg 1 Posted March 1, 2005 What im interested in is how much damage would an RPG-16D AT do against an M1A2 SEP IRL?@mayhem, Â i recall KH saying that they will not balance the M1A2 vs a T80 and such. The only people who know that information are the people who design the M1A2 tank along with probably a few experts in the Pentagon who manage tank development programs. All that is known is that an RPG-7VR penetrated an M1 tank in Iraq, but I'm not sure if that was an M1A1 or A2. It is probable that the latest RPG-16 variants with tandem warhead rockets might penetrate the side armor. The roof armor of all M1 tanks is also rather vulnerable as well even to regular RPG-7's. As far as M1A2SEP vs T-80, again nobody really knows. I'm not even sure the Department of Defense knows unless they were able to get ahold of Russian SABOT ammunition to test fire through a captured T-72 tank against an M1A2SEP. M1A1 tanks were hit on their frontal armor by Iraqi T-72 tanks but that was not a good test because the Iraqi 125mm ammunition was really really poor quality. Also there is much debate about whether the latest M1A2 120mm ammunition will penetrate the latest Russian T-72/80/90 tanks protected by Kontakt-5 reactive armor. These matters are unknown. In OFP, the best thing is to simply try and create some kind of rough balance between T-80's and M1A2's as far as armor and SABOT round lethality goes. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
agent556 5 Posted March 1, 2005 and for everything else, theres STAFF Share this post Link to post Share on other sites
-HUNTER- 1 Posted March 1, 2005 where would I be able to change the ammount of rounds? Could that be implemented, or else Ill just change the config... So what rounds are for which sort of target??? Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted March 1, 2005 small video from the staff effect STAFF-Vid comments are welcome. Share this post Link to post Share on other sites
LTCWarpig 0 Posted March 1, 2005 are you planing on making a map display in the commanders or loader area to show where you are on the map Share this post Link to post Share on other sites
Raptor 10 Posted March 1, 2005 T_D @ Mar. 01 2005,20:22)]small video from the staff effectSTAFF-Vid comments are welcome. Great Video T_D!!!! i can't wait for this Tank!!! Share this post Link to post Share on other sites
Acecombat 0 Posted March 1, 2005 Hmm i get taken to a page with error in german , cant d/ld the vid Anyone who got it plz host it somewhere.I wanna see. Share this post Link to post Share on other sites
Acecombat 0 Posted March 1, 2005 Thanks , that works. Nice little video , one question were those fire/blowing effects ECP's or something else? Share this post Link to post Share on other sites
dabitup 0 Posted March 2, 2005 cool vid. question though, I put a BMP on the Desert Island map. How far does it have to be in order to activate the STAFF script? I put the BMP 1,006 meters away. STAFF doesn't work. However, at 1,600 meters it works. What's the minimum distance? Share this post Link to post Share on other sites
xnodunitx 0 Posted March 2, 2005 Will this new pack get "3D launchers" on the sides? The 2D ones are gettin old and the 3D would look soo much better,by 3D I mean they look like the real thing,not the smooshed against the turret thing. Share this post Link to post Share on other sites
king homer 1 Posted March 2, 2005 Will this new pack get "3D launchers" on the sides? The 2D ones are gettin old and the 3D would look soo much better,by 3D I mean they look like the real thing,not the smooshed against the turret thing. I'll ask Inquisitor! cool vid. question though, I put a BMP on the Desert Island map. How far does it have to be in order to activate the STAFF script? I put the BMP 1,006 meters away. STAFF doesn't work. However, at 1,600 meters it works. What's the minimum distance? Well, in the video you can see the newest version of the script in close range, it'll work now properly from 300m up to 2250m, else the distance between the shell and its target is to small either to large! Remember, the current M1A2 SEP you're using, is out of date :P Share this post Link to post Share on other sites
BlackScorpion 0 Posted March 2, 2005 Shouldn't the STAFF ammo be able to target enemies from longer range? Fas.org STAFF info Share this post Link to post Share on other sites
black dragon 0 Posted March 2, 2005 Homer very nice work. Share this post Link to post Share on other sites
king homer 1 Posted March 2, 2005 Shouldn't the STAFF ammo be able to target enemies from longer range?Fas.org STAFF info Yeah for sure... but remember, do you wanna shoot over half of the island? Engine limitations!!!! Share this post Link to post Share on other sites
xnodunitx 0 Posted March 2, 2005 Aside from the limitation there is the "view" I mean if ya can't see it even if the view is set to the highest point (lag city there buddy) so nah,a short distance is best. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 3, 2005 Aside from the limitation there is the "view" I mean if ya can't see it  even if the view is set to the highest point (lag city there buddy) so nah,a short distance is best. that aside it would suck if u were east vs AI west. you would spawn and be all "alright! lets roll and get some... *BOOM* ok wtf?! who killed me? i dont fu... *BOOM* where is he!?... 20 minutes later and a helo ride "NO EFFING WAY HE COULD SEE ME!" Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted March 3, 2005 i could easily increase the range to for example 5000m but i think there would be a short delay cause of the script. so 2250m is a good compromise. Share this post Link to post Share on other sites
black dragon 0 Posted March 3, 2005 T_D @ Mar. 03 2005,15:07)]i could easily increase the range to for example 5000m but i think there would be a short delay cause of the script. so 2250m is a good compromise. T_D a nice compromise Share this post Link to post Share on other sites
-HUNTER- 1 Posted March 3, 2005 but those ranges are insane... What about something that just goes BANG where you point it...? Share this post Link to post Share on other sites
LTCWarpig 0 Posted March 5, 2005 not sure if you guys could work this in some how but. the real M1A1 has a auto range button for the gunner he lazes the taget and the gun auto figures the balistics to get to the taget even on moving tagets. It tells you what line to use to hit the target. I think you retical needs to change I would get you a pic of the actual reticla but its classified. Share this post Link to post Share on other sites