bigus_dikus 0 Posted June 12, 2005 Damn! Every time I try playing this mod now, I get kicked to the desktop with a message suggesting I'm "Out of videomemory"! And I have the "-Nomap -Nosplash" on as well! HEEEEEEEEEEEELLLLLP!!!" Â Â Â Â I ran into this same problem a while back. It has to do with the number of addons you have in your addons folders! if you dont want to lose stuff , make a folder and save them but dump as many unnessesary addons that you can then start up the game.(hope this helps) bigus Share this post Link to post Share on other sites
tsalagikola 0 Posted June 12, 2005 this is the easy way just unrar and place the icon on your desktop the shortcut is already made for you CWMOD icon with short cut Share this post Link to post Share on other sites
Inferior Being 0 Posted June 12, 2005 Wow... Cool! Any way to stick that one on the "Downloads" page? Share this post Link to post Share on other sites
tsalagikola 0 Posted June 12, 2005 Its on the # 2 CWMOD website and i will keep it there, its on the download page. I hope it will make it easyer for everyone. If i know if there is anything else that will help i will post it and put it there. And the picture that is on the download page is my wife's gggrandfather with the 19th Wisconsin and ssssssssssssssshhhhhhhhhhh she's a yankee. Share this post Link to post Share on other sites
gavinthecat 0 Posted June 13, 2005 Well anyway im continuing away developing the weapons, this is a weapon pack were quite kindly sharing with cwmod, (as it contains many new models, redone models and new AI weapon coding, ala AI distances etc) and of course new optics, but i would like some help with this to be sure i get it correct. The muskets of course have an aimer consisting of a rectangle, a horizontal bar, (with a groove) that lines up with the nodgie on the end of the barrel, but I am presuming that the horizontal bar on the rectangle was adjustable (that slid up and down on the rectangle) is that true? and where would it normally be positioned to aim approximately 'straight ahead' as I am not sure whether it would be set in the middle of the rectangle. Hopefully that made sense lol, and bigus dikus (cya) dont worry baby ;) im still here. Anyway here is a some amusing pics of fighting up close, and of the optic (which is far from finished, and still needs its 'aiming' set right. (close range death aieeee) http://img92.echo.cx/my.php?image=battle014cb.jpg (note scarves on right, and new faces) http://img92.echo.cx/my.php?image=battle026nk.jpg (unlucky zouave but can u guess the regiment?) http://img92.echo.cx/my.php?image=battle036be.jpg And in other news, the BIS islands are being converted into thematic maps for the 1850s - 70s, The first island, Everon, is being converted into what will be a fictional southern owned island, beset with mud and rain, in what will be a hostile and somewhat creepy environment, featuring redone artwork (screens will follow soon) and a fortification century fortification (think sumter) gold mine, and docks (with some ship objects in the harbour hopefully) The island will be part of a story driven campaign being done my a mission dude from ww2ec, and i44 (together in peace to help) that takes a chap from thee old west, thru the civil war, ending his illustrious career at the start of the 'mexican civil war' Naturally while the units and weapons will be authentic, the islands, while accurate with objects, will be fictional, and the story (when it is drawn up) will refer to historical incidents (and not be counter historical) but will have obvious fictional elements, anyway a long post lol, thanx for reading. Share this post Link to post Share on other sites
bigus_dikus 0 Posted June 13, 2005 Hey Tsal... how bout 1 squad, your able to buy stuff (like other squads for instance) and when you die the missions over? this would make for an interesting mission. Still have around 6 objectives to take though as this would make it a more difficult. bigus Share this post Link to post Share on other sites
tsalagikola 0 Posted June 13, 2005 the way i have it set up you start alone and you have to buy the squads so you can have 0 men or up to 3 squads and if i can figure it out i will make it when you die that will end the mission too. Thanks Share this post Link to post Share on other sites
benpark 0 Posted June 13, 2005 Got it sorted-the mod selector program had installed itself as "Operation Flashpoint" in my Codemasters folder-thus nothing loading. Ran it, and it's amazing. Great to be down on the ground level. Back to set up a few more battles, and I'll be back to sort through the forums a bit more. Thanks for the mod and the help! Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 13, 2005 Sorry, just delete this post cause the script isn't working. Share this post Link to post Share on other sites
Inferior Being 0 Posted June 13, 2005 *Ahem!* Remember me, Prof...? Script goes there: tangatrond@yahoo.no Anyway, I've been waiting for a chance to do a little pay-back for all the answers to my OMGWTFN00B questions, and scripts/islands sent by EMAIL. I'm pretty much the only one around who hasn't contributed in some way to this mod. Pickett; I've been doing a little bit of dubbing/voice acting in my life, and you asked for voice-actors, so... can I be of any help? I'm 17, though. Not 18. And I live in Norway, but apperently a couple of modders for a PC-game called Dawn of War got around such problems somehow, so... Well, if you should be interrested... Share this post Link to post Share on other sites
POPKA 0 Posted June 13, 2005 Well anyway im continuing away developing the weapons, this is a weapon pack were quite kindly sharing with cwmod, (as it contains many new models, redone models and new AI weapon coding, ala AI distances etc) and of course new optics, but i would like some help with this to be sure i get it correct. The muskets of course have an aimer consisting of a rectangle, a horizontal bar, (with a groove) that lines up with the nodgie on the end of the barrel, but I am presuming that the horizontal bar on the rectangle was adjustable (that slid up and down on the rectangle) is that true? and where would it normally be positioned to aim approximately 'straight ahead' as I am not sure whether it would be set in the middle of the rectangle. Hopefully that made sense lol, and bigus dikus (cya) dont worry baby ;) im still here. Anyway here is a some amusing pics of fighting up close, and of the optic (which is far from finished, and still needs its 'aiming' set right. (close range death aieeee) http://img92.echo.cx/my.php?image=battle014cb.jpg (note scarves on right, and new faces) http://img92.echo.cx/my.php?image=battle026nk.jpg (unlucky zouave but can u guess the regiment?) http://img92.echo.cx/my.php?image=battle036be.jpg And in other news, the BIS islands are being converted into thematic maps for the 1850s - 70s, The first island, Everon, is being converted into what will be a fictional southern owned island, beset with mud and rain, in what will be a hostile and somewhat creepy environment, featuring redone artwork (screens will follow soon) and a fortification century fortification (think sumter) gold mine, and docks (with some ship objects in the harbour hopefully) The island will be part of a story driven campaign being done my a mission dude from ww2ec, and i44 (together in peace to help) that takes a chap from thee old west, thru the civil war, ending his illustrious career at the start of the 'mexican civil war' Naturally while the units and weapons will be authentic, the islands, while accurate with objects, will be fictional, and the story (when it is drawn up) will refer to historical incidents (and not be counter historical) but will have obvious fictional elements, anyway a long post lol, thanx for reading. Wow gavin i just noticed that post on the previous page, those look realy, realy, good. I cant wait Share this post Link to post Share on other sites
Inferior Being 0 Posted June 13, 2005 By the way, what is ths "#2 CWMOD Page"? I never knew that it existed! What's the adress? Share this post Link to post Share on other sites
quag 0 Posted June 13, 2005 Click on the WWW under Tasalagikola's Posts that should get you there. Share this post Link to post Share on other sites
tsalagikola 0 Posted June 14, 2005 Update on the Chattanooga missions right now it has a 14 player MP mission control 3 squads-CSA SP mission control 3 squads with respawn-CSA SP mission control 3 squads with no respawn and tomorrow i will make USA SP mission control 3 squads with respawn-USA SP mission control 3 squads with no respawn all you have to capture and hold 6 flags and i might make a whole set with 10 flags capture and hold. so it will have enough missions with it[ i think that might be enough] is there any thing i may be missing? Share this post Link to post Share on other sites
breaker44 0 Posted June 14, 2005 How can I get my CWMOD anims to work in just CW mod, and leave my regular anims alone? -Breaker Out Share this post Link to post Share on other sites
bigus_dikus 0 Posted June 14, 2005 I've seen alot of new posts lately, so I'm gunna post my updated mission pack. 8 multiplayer 1 single player (sorry working on some more!) 1 map (bull run). hope you enjoy bigus My Webpage Share this post Link to post Share on other sites
POPKA 0 Posted June 14, 2005 what units arebeing worked on by the cwmod at present?  i amlooking orward to your next release and everytime i see one of those rapidshare.de links i want to shoot someone. Use dajoob.com  no one likes havingto wait for downloads Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 14, 2005 Quote[/b] ]How can I get my CWMOD anims to work in just CW mod, and leave my regular anims alone?-Breaker Out Put everything in your cwmod folder... Share this post Link to post Share on other sites
Triglav 0 Posted June 14, 2005 what units arebeing worked on by the cwmod at present? i amlooking orward to your next release Severals specific units / regiments. Things that Pickett willbe able to use in Gettysburg Campaign Day 2. Share this post Link to post Share on other sites
gavinthecat 0 Posted June 15, 2005 Yup tho it should be a priority of cwmod to fix up the optics on the weapons too, since their currently so hideous, (for many) and their a pain in the arse to make too as its difficult to guage the angle they would be held (as you would see it as an optic - when you are texturing it. So we should discuss the optics as in the best way to make new ones, and how they would appear, especially if we mean to share them (unless ur making them seperately) Cos if cwmod isnt interested in suggesting any input to these optics (that im slavering over) then well... ill cry like a lost kitten, and ill cry liket his "mewww mewwwww" Share this post Link to post Share on other sites
Sepe 1 Posted June 15, 2005 Yepster, the optics need some working. At least the Spencer Carbine has it's... Ahh, what is it english? Well, the thing in ironsights that is in the front, that you align with the rear sights. Well, anyway, that thing in the Spencer has an annoying split in the end which makes aiming hard. Luckily the Enfield has crystal-clear sights and is very accurate! One cool thing would also be coloured sights like with the Liberation mod for example. Of course I could try to find time to learn how to make custom optics myself too... Share this post Link to post Share on other sites
Triglav 0 Posted June 15, 2005 Hehe. We definitely wouldn't want anyone crying like a kitten I will assemble some historic input on the sights, combined with the distribution of sights in CWMOD, so we can come up with some more accurate ones. Expect an update on this matter soon. Share this post Link to post Share on other sites
gavinthecat 0 Posted June 15, 2005 Cool well im happy to make the textures for the new optics and to share and share alike, but i just dont want to make them only for them to be all wrong, cos that would be like a tad infuriating, and yep the optics im meaning dynamite are what they call '3d optics' which are in fact, just um, nice colour ones (tho don't count on em being as pretty as liberation, cos there optics took weeks and weeks of work alone) Also it would be cool if there was an alternative pistol animation that was a little less formal (the one made is fabulous of course) but maybe firing nearer the hip, for ee ol' gunslingers (and most probably confederate officers hehe) Also with the reload animation while its cool (i think its maybe a tiny bit over the top that the chap would take out each bullet seperately, im sure for sake of speed he would take em out and slot each em) Anyway heres a pic of another civilian (cowboy) pretty mean character (theres loads, more pics will be forthcoming soon) http://img238.echo.cx/my.php?image=cowboy11ba.jpg Share this post Link to post Share on other sites
pickett 0 Posted June 15, 2005 Gavin, good idea about reworking the optics, the one on the spencer really does suck, if i may say so. (made it myself) So how do we go about this ? Best thing in my opinion is to draw up pictures about what they ought to look like and then go from there. About the aiming position, well, i don't know. Have you ever tried shooting a handgun from the hip ? Next to impossible to hit anything, looks fancy, but thats it. No idea where that legend comes from, most likely someone in Hollywood dreamed it up. Dynamite_cow, the reload animation on the revolver is slow, and wrong in a way too, since most models had cylinders that were preloaded and only exchanged during a fight. Reloading one of them took several minutes. Again, what is the opinion here, leave it as it is, Â like a more modern weapon would be reloaded, or reduce the motion to one movement, pretending loading another cylinder ? Godspeed, Pickett Share this post Link to post Share on other sites
gavinthecat 0 Posted June 15, 2005 Well, Picket in regards to the animation for pistols, i think more of a compromise between arm completely extended and the hip would be a good additional animation especially for normal units using pistols, like confederate raiders, and other armed civilians, (as the current anim while great) is so very formal that u would expect to see it more akin to an 18th century aristocrat duelling with a flintlock hehe Yeah, drawings of the optics would be completely ideal, that is all id need so i could be sure i was doing it right. Here is another cowboy http://img269.echo.cx/my.php?image=untitled16bs.jpg (note half his legs missing lol, it has since been fixed, (the coat hides the missing legs) done to save polys and clipping Oh and heres the pistols close up, never really shown them close, but here they are, including their new friend (the er... new deringer) http://img275.echo.cx/my.php?image=pistols7bj.jpg Share this post Link to post Share on other sites