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Triglav

US Civil War Mod ver.1.0 Beta Released

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Here is nice map for this great Mod .

CE CTI Civil War Gettysburg IE0.9

(CTI = Capture the Island , CE = Campaign Everon)

Features:

Mission works in single and multiplayer mode.

7 vs 7 players or AI Squad Leaders.

To win battle side need to control all (6) sectors.(flag at center of every sector).  

Control of a sector is determined by who has more soldiers in sector.

For every sector under sides control  $1 will be added to player account every 5 seconds.

Within sectors controlled by side player may deploy objects and defenses(Field guns,weapons crates,ammo wagons...)  

Near Base Camp purchase soldiers is possible - action menu. 

Weapons at weapons crates .(2 at base)

Ammo for all weapons only in Ammo wagons. (2 at base)

Maximum 4 squads for every player(Multisquad scripts).

Respawn at base camp.

CW music in game.

Starting props (noon,dusk,night,fog).

AI Leaders recruit full size squads(limit set at start).

Battle for south part of Gettysburg battlefield far from city(less laggy)...  

mission link http://cr-ofp.dyndns.org/filerep....urg.pbo

Enjoy this early version fo map and please let me know about any bugs or suggestion.

Thanks

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Hooray then! wow_o.gif

We're famous in Finland! biggrin_o.gifbiggrin_o.gif

Now I definitely have to visit and get all that free beer ;)

and soon you'll rule the world biggrin_o.gif

PS I don't have free beer for you but I still have 3 cases of _tax_ free beer wink_o.gif

btw the USS Monitor looks pretty interesting

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and soon you'll rule the world biggrin_o.gif

You know that was actually always my grand scheme.

I just didn't think I'd be getting there with a game mod tounge_o.gif

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This may have already been asked, but is there a chance that the developers of CWMod will release a general bayonet script to the public? Muskets with bayonets are nice, but we REALLY need some bayonets for our M-1 Garands, M-16s, Mosin-Nagants, and AK-47s! Or is it more than a simple script that would be executed on other units?

We do not plan to make a separate release, sorry.

The script was originally developed by the UKMod dudes, as stated in the readme.(Thanks again)

Do with it as you please, just don't forget the proper credits.

The UKF Mod's forums do not work, so I can't go there for help. And I'm looking around the RESOURCE file, stumped. I have no idea how to get it to work on other units. Any help from the scripters?

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Ignacy sounds good, hopefully I'll get chance to try it at the weekend smile_o.gif

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Firstly, I'd just like to say that this is just incredible.

There IS, however one thing I'd like to humbly request...

of course we have the issue of units with redicolously many polygons, but I assume that this is already well known.

So what I'm here to bitch about is the whole "Melee" thing. This is like the only OPF Mod I've seen with actual, working melee that even the AI know how to use, as far as I know, anyway... rock.gif

Wich is of course a wonderful thing. But is there any way you could change the "Stabbing" move? When soldiers are massing together in these big clumps, it's sometimes a bit hard to see who's actually stabbing and who's just twitching randomly... tounge_o.gif

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By the way, is it just me or are the confederates really better in bayonet combat? Like, you place nine rebels with bayonets and nine yankees with bayonets, most of the time the rebels win. Or maybe it's meant to be so?

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Yeah, I've noticed that too, but since I'm into the Bluecoats, it hasn't really bothered me. rock.gif

EDIT: Anyone know where I can find "Sid Meier's Gettysburg"?

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No idea, but good luck finding it. I haven't seen it in stores for ages, so the best bet would propably be eBay or something.

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Heheh...

Interesting thought, but no...all sides use the same bayonet script, so noone is "better" by default.

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By the way, is it just me or are the confederates really better in bayonet combat? Like, you place nine rebels with bayonets and nine yankees with bayonets, most of the time the rebels win. Or maybe it's meant to be so?

Well, they DID try to make the mod as realistic as possible... wink_o.gif

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...And as to my Melee question...?  rock.gif

Oh sorry.

Twitching and a bunch of them bundled together and all...

Works even better with those civillian ladies I made.

It's got something to do with all that gangbang stuff the net made me download.

(ooops...did I just write that?)

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Anyone not drunk who'd like to reply? Any way to change the standard "Bayonet Stab" animation for you pro guys...? Perhaps a thrust directed a little towards the chest or stomach, or just generally upwards in stead of straight down to the groin? wow_o.gif

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Firstly, I'd just like to say that this is just incredible.

There IS, however one thing I'd like to humbly request...

of course we have the issue of units with redicolously many polygons, but I assume that this is already well known.

So what I'm here to bitch about is the whole "Melee" thing. This is like the only OPF Mod I've seen with actual, working melee that even the AI know how to use, as far as I know, anyway... rock.gif

Wich is of course a wonderful thing. But is there any way you could change the "Stabbing" move? When soldiers are massing together in these big clumps, it's sometimes a bit hard to see who's actually stabbing and who's just twitching randomly...  tounge_o.gif

Hm, well, i'm sure that the entire melee animation could be reworked. Unfortunatly all team members are working on performance issiues right now, so this will get a very low priority. If it is considered at all.

But you are more then welcome to give it a shot yourself.

As to the "redicolously" number of polygons, we have pretty much the same number as the famous BIS men, so what's wrong with that ? The current lag degree is a completely different story, and that is taken care of as we speak.

Godspeed,

Pickett

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Yeah, the melee animation is just a formality. It doesn't ruin the game in any way, so I understand. I never said it was a big issue, it's just that as far as I've seen, it hasn't been mensioned yet, so I figured I'd, well, ...mension it.

And do I really have to be an animator myself to be qualified to suggest stuff?! I've no idea how to animate/mod stuff, and frankly, I have no interest in learning it either. All I did was to point out a slight annoyance in the melee animation. I've no idea whether changing this is an easy thing or not, and I absolutely respect the talents of the modders. OK?! mad_o.gif

Oh, and I will from now on always spell the word "Ridicilous" or whatever correctly. Christ...!

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here is a multiplayer mission pack.

things i've screwed up.............and hopefully fixed.

fixed radio chatter i hope........

cant remember what else i fixed..............

officers can now move there respawn or rally point.(wagon)

they Cannot place the respawn point near a victory flag.(100-200 meters ;depends on mission)

they cannot place the respawn point near an enemy unit.(50 meters)

the respawn point can be overrun.(move within 50m of an enemy respawn wagon to overrun it).

In the Capture and hold missions only the Confederates can move their respawn point.

2 new missions are included. so the pack is 6 missions in all.

My Webpage

edit:if you downloaded before the 14th you got my test prelude mission (the scoring is wrong.....sorry bout that)

here is the correct pbo.

My Webpage

bigus

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Thank you bigus smile_o.gif

...and all other mission makers.

You're taking a load off our shoulders by doing all this and we appreciate it!

@ Inferior Being

We fool around a lot here ... don't let us scare you away crazy_o.gif

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I... I feel so... so hated, so... dirty! So, so dirty!

*Starts talking to himself extremely quickly*

"They may think I'm weird, but I'm NOT weird! They're the weird ones, not me! I'm the only one who's normal!! But I'll show them! Show them, I say! Show them good! Just they wait... they'll see who's weird...!" crazy_o.gif

*Calms down*

Well, all psychotic breakdowns aside, anyone finished some CW single-player missions, here?

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Yepster, I had one released ages ago, but the download is not availabe anymore. And needless to say, I don't have it anymore (well, the pbo)

But at least one people downloaded it, so you may PM people for a copy.

And of course there is a plenty of other SP missions scattered around the thread too.

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here is a new version of the CWenfield and CWmusket PBO's

the older version that got rid of the multiple addactions

still had a habit of deleting certain other addactions like

line, or move inf , etc. These versions seem a little more stable.

Updated: (march 20) other missions are to start with order:fix bayonet not order:remove bayonets.

my missions will start with order:remove bayonets since I order a fix bayonet command at the start of the missions.

this update has worked very well so far....

again please read the readme file!

its not critical to have these files.

My Webpage

UPDATE:(march 20) missionpack update. AI leader can now move the rally point.

Fixed a MP bug in the prelude mission.

In c&h missions only the rebs can move their rally point.

My Webpage

bigus

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Hmm.. the link dont work.. sad_o.gif

Anyway..Is anyone fixing this multiplayer bug where the client experience alot of lagg?..

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Hmm.. the link dont work.. sad_o.gif

Anyway..Is anyone fixing this multiplayer bug where the client experience alot of lagg?..

hmm link worked ok for me. I think you have to click on free then wait for a minute or so then the download can begin.

if your playing the mission pack , we have'nt seen any lag on

our machines but having said that..... the slowest machine we have is a 1.8 with a 128 meg card and cable.

I'm fairly new at this scripting thing as well and one thing I

did was have every unit check for ammo (thnx again miniroll)

so this might slow things down a bit but I wanted every unit

to have ammo.

I'm checking things out right now without the ammo script

but am only getting 5 fps difference out of combat and basically the same frame rate in combat.

bigus

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My Webpage

here's a new map [bull run]

I have'nt quite finished the towns yet and not sure if the map is totally accurate (it's my first attempt at map making).

I was hopeing someone would be able to fill out the fence work and maybe the villages. My villages are pretty pathetic.... and so is my version of the stone bridge I might add....:)  but it's still playable as it stands now.

bigus

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