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Ignacy

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About Ignacy

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  1. Icon markers text fonts are to big . Is it bug in 1.07 ? Can it be changed in any arma defaut settings ? Would be great to have extra editor feature to chage size of text that is displayed on map and gps near icons , or at least it would be changed with icon size . (beta1.5+ marker fonts are fine)
  2. Ignacy

    Best add-ons list

    Total Yugo War Total Yugo War upgrade1 Total Yugo War Final SCREENSHOTS addons/missions/islands all in one - download link
  3. Ignacy

    Yugo total mod ready

    Total Yugo War addons pack is complete ,only changes will be in future missions packs (diffrent variants of crCTI). There is new project on the way.
  4. Ignacy

    Yugo total mod ready

    You are right karantan about the name that Yugo is more addons collection that Mod and rother Total War that Total Yugo War ,but it have units,vehicles,weapons and elements from yugoslavian war and mutch more ,imagine that that war evelope to world warIII then Rusian Federation and United States get involved ,there is no note about Yugo Mod that it cant be fictionary global conflict . And about that it suck ,please play try it and then post what you think . Here is link to latest Total Yugo War Final  Enjoy
  5. Ignacy

    Yugo total mod ready

    Total Yugo War new progress check CR-OFP Site or latest posts on Hotshots clan forum (Total Yugo War)
  6. Here is nice map for this great Mod . CE CTI Civil War Gettysburg IE0.9 (CTI = Capture the Island , CE = Campaign Everon) Features: Mission works in single and multiplayer mode. 7 vs 7 players or AI Squad Leaders. To win battle side need to control all (6) sectors.(flag at center of every sector).  Control of a sector is determined by who has more soldiers in sector. For every sector under sides control  $1 will be added to player account every 5 seconds. Within sectors controlled by side player may deploy objects and defenses(Field guns,weapons crates,ammo wagons...)  Near Base Camp purchase soldiers is possible - action menu. Weapons at weapons crates .(2 at base) Ammo for all weapons only in Ammo wagons. (2 at base) Maximum 4 squads for every player(Multisquad scripts). Respawn at base camp. CW music in game. Starting props (noon,dusk,night,fog). AI Leaders recruit full size squads(limit set at start). Battle for south part of Gettysburg battlefield far from city(less laggy)...  mission link http://cr-ofp.dyndns.org/filerep....urg.pbo Enjoy this early version fo map and please let me know about any bugs or suggestion. Thanks
  7. Ignacy

    MFCTI 1.16A IFE Mod

    MF CTI(Conquer The Island) IFE Mod To know more about MFCTI maps visit site : Â http://mfcti.sourceforge.net/ MFCTI 1.16A IFE Mod Changelog Version 0.4 - Vulcan and Shilka noisy weapons replaced by A10 30mm cannon. - Added new AA defense vehicle to both sides AA-11 missiles mobile launcher (modified vulcan and shilka). - Added Cessna plane with 25mm HE Cannon (cost 8000) to both sides. - Vulcan/Shilka 30mm cost 2000. - Vulcan/Shilka with AA missles cost 7000. - New upgrades prices (1000,500,2000,4000,8500,10000,10000). - Choppers CH47D, Mi-17 cargo and boats are cargo carriers and can load/unload 1 vehicle on board (include MHQ's).Only creator of cargo chopper or boat have option to load and unload. Crew of loaded vehicle board automaticly carrier.Unloaded vehicle is created at the front of cargo carrier. - Always nearest vehicle in range 15m to cargo carrier will be loaded on board. - Commander can use Control Center options from far. - Commander can use MHQ only to build Control Center. - Base buldings and defences can be build only in range 200m from Control Center. - When MHQ is destroyed and Control Center not damaged Commander can still build (but can't create workers). - 1st and only bulding that can be deployed by MHQ is Control Center (cost 40000). - Both sides start with 70000 (80000).Factorys and depots cost 3 times more that in standard MFCTI116. - Cleaning destroyed vehicles delay reduced from 480 to 200. Wrecks will be removed faster. - Attack choppers prices up to 18000,20000,22000 ... - Aircrafts rockets and AT missles upgrade cost 10000. - Players defaut loadout changed to M16/AK74(5mag) ,2 LAW/RPG and 1 hand grenade. - Defences: MG and HE stations repalaced with towers. - Unarmed solders as west and east cti workers . - View distance set to 1000. - Maximum vehicles limit set to 30 . - Civilian manned vehicles removed . - More empty civilian vehicles on map . Mission for 14 players link : Â http://cr-ofp.dyndns.org/filerep....den.zip Mission for 18 players link : Â http://cr-ofp.dyndns.org/filerep....den.zip New IFE version in development .Post any crazy ideas how to improve and make CTI more interesting .Thanks
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