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Triglav

US Civil War Mod ver.1.0 Beta Released

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nice one again.

@Kaos: i hope to see yours too someday

someday,cause i am still newbee in this matter.i expect that in about one or two months ill be able to show something better...

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Quote[/b] ]OMG...

Same question over and over...  

Try reading the readme file, or read the readme on the download page.

Well what can I say, other than If I spotted it in readme i woundnt have asked.  Im new back online and aint seen first version so the concept of this mod is all new to me as are the instructions to operate.

Anyway now that ive picked up the toys thrown from your cot and got the mod running, I must say its not bad at all.  Nice idea, a few sluggish anims but its got great potential and worth download for those who arent sure.  I like the gun holding upright stance and the walking in safe mode looks great.. It made me think that a Zulu Mod would work very well. saying that lag fest of '1000's of em'

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tnx..triglav,pickett and tsalagikola  biggrin_o.gif

And Combat-Agent and Wilco and everyone else that helped, including people from this forum!

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tnx..triglav,pickett and tsalagikola  biggrin_o.gif

And Combat-Agent and Wilco and everyone else that helped, including people from this forum!

sorry combat-agent and wilco..really sorry..tnx too...again sorry...and tnx a everyone else that helped

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Tested it and everything seems ok, the zouaves are excellent, the sounds too (buggle is fun) etc etc... tounge_o.gif Great idea to put resistance side civies with weapons, so we can make milicias and choosing their side.

Congratulations to Cwmod and to everyone that helped you.

Quote[/b] ]Again a "15 minute" mod.

Use your imagination building missions and you'll see this isn't boring, unless you don't like this historical period  rock.gif

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Hi!

First I wanna say great mod guys! smile_o.gif

Made a quick multiplayer map for me and my buddy. However, the one who joins the server experiences lots of lag... I mean lag like in out of sync.. sad_o.gif

And it doesn't matter whether you put a 100 units in there or 4... the guy who joins still sees all the soldiers spinning their legs on the ground, not moving. Also I there was some kind of error message when you load the G-burg island.

Have you guys experienced similar problems? Does anyone know what can be done about this? Please help. I love this mod, but it's unplayable in multiplayer sad_o.gif

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ill be honest, i didnt download this mod since it really isnt something i would be interested in, but i can say this much, ive seen the screenshots and i am truely amazed at just how top notch this looks smile_o.gif

i know they say dont judge a book by its cover, but judging a mod by the screenshots, i say your's is really great smile_o.gif

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great.. It made me think that a Zulu Mod would work very well. saying that lag fest of '1000's of em'

A zulu mod would be pretty awesome.

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Just tried some quick battle on Gettysburg island in the editor, and the less i can say is that i am really impressed by all the work put there.

It is very interesting and a refreshing change on OFP.

I had an error when loading Gettysburg about something (i think there was the word "crop", maybe crop field ?) from mig that couldn't be opened , but i had no problem playing with this mod, as there was no crash, no error, just gaming pleasure to play OFP in such historical context

Congratulations to everyone involved , really high quality work icon14.gif.

EDIT: foolish me, i just had the Mig pack in another mod folder biggrin_o.gif

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what about mp compability (right writing??) is it possible to play with them online without big bugs? wink_o.gif

would be cool to know. and: does someone already have nice missions for that mod? (mp or sp or both??)

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Its great so many are enjoying the mod already. Now to clear some things up:

Quote[/b] ]

Hi!

First I wanna say great mod guys!

Made a quick multiplayer map for me and my buddy. However, the one who joins the server experiences lots of lag... I mean lag like in out of sync..

And it doesn't matter whether you put a 100 units in there or 4... the guy who joins still sees all the soldiers spinning their legs on the ground, not moving. Also I there was some kind of error message when you load the G-burg island.

Have you guys experienced similar problems? Does anyone know what can be done about this? Please help. I love this mod, but it's unplayable in multiplayer  

Your connections? I know i got dial up, tried to play with a jeep MG on desert island with just me and my friend and it lagged. But if you have a good a connection, it may be a bug of some sort.  I will look into it. Version 1.1 was not tested on multiplayer by the team. And believe me, I think this mod should be multiplayer. Ill do a little testing if i can.

Quote[/b] ]Also I there was some kind of error message when you load the G-burg island.

Have you guys experienced similar problems? Does anyone know what can be done about this? Please help. I love this mod, but it's unplayable in multiplayer

Although this was not in the primary readme, a mistake on the teams part, it was included in the old readmes, which came with the mod i believe. I did or do not expect you to read those however. What the problem is, is that you need the project farmlands object pack for the proper use of Gettysburg isle.

It can be found here:

Ofp:CZ FML objects pack 1.2

Quote[/b] ]what about mp compability (right writing??) is it possible to play with them online without big bugs?  

would be cool to know. and: does someone already have nice missions for that mod? (mp or sp or both??)

Multiplayer has not been tested, yet. As far as I am aware, all the addons should be multiplayer compatible. There are scripts attached to units, but they worked in the last release, and havnt been changed since.

No missions or campaigns have been made yet by the CW Mod team. I will say this though, there is a campaign in progress. Its your duty as CWmod users to make some good missions for the mod. I myself, am trying to learn a bit more about the editor, but it is so hard to create a good mission, or atleast execute it good enough (especially with this mod). If you havnt been keeping up with this forum or you are new, i think theres 3 or 4 missions that have been released on here.

'Guess why i am at it, there are 2 known bugs with the bayonets. One is when you or even the ai stab someone, you will freeze and be not able to move. The second, if you get in a vehicle and get out, the fix bayonet command will duplicate, also on respawns too. This will be resolved when the good people at the UKF mod decide to release their new version of the bayonets. Which i shoud say, the UKF mod is responsible for the awesome bayonet system, many thanks goto them once more for them letting us use their system.

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This isn't a 15 minute mod for me...  I've been waiting for something like this for over 15 months, and I'll be playing it likely for over 15 more!

I mean, really!  Everyone's welcome to their opinion, but I can't get too pumped about yet another M-16 variant.  And I love playing WWII mods, but how many Tiger Is do we need?

THIS is truly unique!  Shoot once, smoke everywhere, reload, fire again...  Such a wide variety of  units, the cannon...  In the short time this mod has been releasing units, it now has a fine variety, a lot of bugs have been ironed out, and the team have been really responsive to the wishes of the Forum crowd.

I say you guys have done impressive work, bravo to you!  Much of it is groundbreaking!  I'm eager to see the upcoming Chatanooga map, too!  Cheers!  Cheers to all of you!

And that movie that playes at the GUI Screen, with the music... PRICELESS!!!

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Good stuff guys!

Its a nice change from normal OFP and gets better with each release.

thats all people can ask for. smile_o.gif

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Quote[/b] ]Your connections? I know i got dial up, tried to play with a jeep MG on desert island with just me and my friend and it lagged. But if you have a good a connection, it may be a bug of some sort. I will look into it. Version 1.1 was not tested on multiplayer by the team. And believe me, I think this mod should be multiplayer. Ill do a little testing if i can.

We both have quite fast connections. He has 2 Mbit up and down and I have 10 Mbit up and down, so that shouldn't be a problem. We tried playing a regular BIS mission and experienced no lag there. However, the day we tried it my bud had some problems with his connection. This, however, does not explain why he only experienced lag when he joined me and not when he was the host. When I joined him I got lag too. The mission works fine in single player for both.

Maybe we should download this farmland addon and see if that settles it.

I'm gonna do some tests now, like starting two games on the same computer and join myself. Also I'll install the farmland addon.

Oh yeah, there was some other error message when you put an Union Artillery NCO in the map. Not in the mission editor but in multiplayer. You got the message "missing addon: enfieldsoldier". Then when started the mission in MP those guys had only melee available for the Sharps 1858 Carbine and no ammo. Just an ammunition pouch. When you chose to reload the pouch nothing happened.

I'll get back to you if I find out more.

Cheers crazy_o.gif

OK, now I've tried it by starting two games and joining myself. This is a good way of testing MP missions btw if you don't have two computers. Anyway, the game that joined got real bad out of sync, so it's definately not a connection issue. I didn't even use a network, right?

Also, discovered another bug. When, in MP, I tried fixing a bayonette I got the error '(Magazines _Unit) Select _ID == |#| _BayonetName': Error Zero divisor.

The bayonette worked though. Just an anyoing message I think.

Well, hope you guys could look into the multiplayer aspect and do something about it. As said I love your mod and only want it to work.

Cheers smile_o.gif

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When, in MP, I tried fixing a bayonette I got the error '(Magazines _Unit) Select _ID == |#| _BayonetName': Error Zero divisor.

The bayonette worked though. Just an anyoing message I think.

I've noticed this too.

Not only in MP but also in single.

Have not yet discovered what causes it. Everything seems to work fine, just this message won't go away.

About the ammo issue for your arty guy. I checked his configs and all seems fine. Also it works fine in mission editor. Why it would suddenly work differently in MP I have no clue.

The whole MP thing you describe is a mystery to me. The mission that was made here for MP a while ago was played by several people online and none complained of bad sync. I tried several MP missions as SP ones, and all worked fine.

Generally I can't imagine what in our mod would cause this, as the addons themselves don't seem to have anything to do with MP sync. Maybe it's the custom anims, though it seems unlikely...

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Quote[/b] ]OK, now I've tried it by starting two games and joining myself. This is a good way of testing MP missions btw if you don't have two computers. Anyway, the game that joined got real bad out of sync, so it's definately not a connection issue. I didn't even use a network, right?

Ive done the same thing and there was no problems. Going to have a LAN as soon as I can to test.

Ill look into the arty guy issue.

Remember, like i said before, this mod was not tested on multiplayer.

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Just noticed one thing while watching the battle with the new (really nice) binoculars. I don't think I'll have to ask if one or more of the authors has played the game Sid Meier's Gettysburg...

Nothing wrong there, that game doesn't run on my new comp for some reason, so it's nice to hear the "Sir, reinforcements are coming up!" in Flashpoint.

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OK guys, can some one help me.....I've downloaded the new mod 3 times (from the site) and when I go to extract the files I keep getting a "archive is corrupt" message.

I have the beta-which works fine-but I'd really love to have the new version!

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...so it's nice to hear the "Sir, reinforcements are coming up!" in Flashpoint.

biggrin_o.gifbiggrin_o.gifbiggrin_o.gif

Nice to see another fan of that great game!

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OK guys, can some one help me.....I've downloaded the new mod 3 times (from the site) and when I go to extract the files I keep getting a "archive is corrupt" message.

I have the beta-which works fine-but I'd really love to have the new version!

Which compressing program and browser are you using? I use WinRar and have the corrupt message with some files when using Firefox. Usually Explorer doesn't corrupt it for me.

And Trig: That's the way I got interested in US Civil War, my cousin bought that game. Shame it doesn't work on my new computer sad_o.gif

*goes off to try installing again*

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What can I say, this mod is one of the most unique and groundbreaking mods there is.

Its amazing to put enemies charging on a hill from the opposite sides and watch as they fire their weapons and charge eachother with bayonets.

You seem to play down your work somehat. rock.gif

You REALLY REALLY shouldnt do that because this mod is actually somewhat comparable to BAS, not because of addons which are not bad but not quite the BAS quality. Its because of the unique setting, weapons and other stuff never seen in OFP before!

Great work everyone who partisipated in making and releasing this mod! wink_o.gif

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I was using "Powerzip" - I also use the "Firefox" browser.

I downloaded the Winrar trial-and -HOORAY-it extracted the same file Powerzip said was corrupt with no problem.

Guess I'll just have to shell out the $$ for Winrar!

Thanks for the tip biggrin_o.gif

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I was using "Powerzip" - I also use the "Firefox" browser.

I downloaded the Winrar trial-and -HOORAY-it extracted the same file Powerzip said was corrupt with no problem.

 Guess I'll just have to shell out the $$ for Winrar!

                             Thanks for the tip  biggrin_o.gif

Why would you do that when it's free? crazy_o.gif

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