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RF8-GAZ98

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hello everyone, i'm Blacjack from www.vetsquad.com and  this is my first atempt on building an addon.

its a snow vehicle used by the russian army on the ww2.the file this is not the final version yet, so lets call it a betaversion.

u can download the file from here http://www.vetsquad.com/downloads/files/rf8.pbo

Merry Christmas all

features :  -120km/h

              -Machine gunner on the front seat

              -low armor

              -enough air time

              -working speedometer/rpm

              -propeller animated

             

bugs : -colision between rf8's can make u get killed easly

         -machine gun rotation axles not at the best position

         -no loading weapons action for now

         - healing is always possible for now

final version contents:-3 diferent versions of it: 1-normal, 2-ambulance  3-unarmed,close cabinet for officer's transportation

                              -working mp3 radio so that mission editors can play custom sounds while driving

                              -cargo on the back ski's (custom animation)

                              -total re-texturize work, with rust,stains,metal parts,etc    

                              -grenade laucher (like the real version)

                              -any good sugestion that shows up meanwhile...

                             

http://pwp.netcabo.pt/lumex/vs/screens/1.jpg

http://pwp.netcabo.pt/lumex/vs/screens/2.jpg

http://pwp.netcabo.pt/lumex/vs/screens/3.jpg

http://pwp.netcabo.pt/lumex/vs/screens/4.jpg

http://pwp.netcabo.pt/lumex/vs/screens/5.jpg

http://pwp.netcabo.pt/lumex/vs/screens/6.jpg

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Blackjack, please watch your file sizes - all of those images were well over 100kb, which is the maximum allowed.

Now, having said that, the addon looks brilliant - if this is your first addon, you have some real talent. wink_o.gif

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That looks amazing. I love it! Are you going to have animated front skis? That would be awesome. And it appears to be a bit unstable even on flat ground if you could fix that, it will be sweet. You could probaly just move the weight or the center of gravity down lower. But...please animate the front skis. It's wierd turning and the front skis not to move. Thanks.

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very nice addon, txs mate.

things i noticed that could be polished up: foot of gunner comes out of floor, lack of ironsight in MG (i say this because i mainly play without crosshair) but most importantly, please add a shadow lod.

excellent stuff, if this is your first addon ill be looking forward to future releases.

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major i'm very sory for that filesize issue but i honestly didnt saw that 100Kb limit, so i didnt even checked my screenies size. thanks very much for erasing the screens, and insert the correct link for them.

silent, the turning skis were one of the 1st things i tryed to do, but there's no way for that....at least that i know. if i make the front ski's turn ,they also rotate (like weels). i'm using a car class, so that's why...if its possible to animate them i really dont know. let me know if u found any way to make that.

bonko, thanks for testing it, and you'r totally right on those notes. that foot out of floor, happens once in each 10 times, so i reallly am confused on the cause of that. maybe i need to move/rotate a litle bit the Mg proxy...the shadow lod is a lod that i dont have idea of what it is. gota read some threads about it, then use it on my addon.

thank u all for the feedback. this really is my 1st addon, so it couldnt be working perfect on this beta stage. i just start digging for tutorials, and threads on many ofp websites,3 months ago, so that i can start understanding the ofp addon process. i tryed and tryed and tryed to make this work, but at a sudden stage i almost give up...then i had the precious help from a great guy, Joe Lemonade from SES, that actualy build the buggy and rkl26 for redhammer.

without his help this addon wouldnt be here today, so i wana public thank the addon maker, and the guy for all the patiente.

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Do you know what this vehicle would be used for? It seems to be very lightly armored and the crew isn't protected, so maybe its used for recon? The similar one by Joe Lemonade looks lot more armored, with the driver inside and the gunner has a shield in front of him.

Thanks none the less for the addon and Merry Christmas. xmas_o.gif

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hello vojtech. i'm portuguese, so i got no idea of what that inscription means. i just hope its not ofensive! i add the texture from another soviet model so...

i saw my pbo on flashpoint.ru and another russian website. curious on how u the east players react to that pbo. hope they liked it!

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@ Dec. 23 2004,13:45)]Nice, but what is "Lembitu"? Inscription on side.

I learned Russian in school of Petroshevichi. It's village in Velkopopovice.

Isn't the first letter a P? Well, doesn't really matter tounge_o.gif

Nice job! Lovely addon mate! biggrin_o.gif

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hello everyone. i'm searching for a way to make a built in radio on my rf8. can u remember if there's any addon with that built in? i found some scripts for car radios,but all them are built inside mission script...

what i would like is to see is something like this...

1-when u get inside the vehicle u have a turn radio on/off action

2-when u turn radio on it plays track1,track2,track3,track4 like a car radio. with small pause between tracks.

3-when u get out the music just stops and no radio actions...

sounds very simple but i spent this last days trying to do this without sucess.

i started reading codes from addons just few time ago, so i'm to noob to make this in less then couple of months by my own.. would apreciate a lot any sugestion/coment about this idea of having a radio builtin.

what i've been trying to do is making a class eventhandler

something like

getin="[_this select 0,_this select 1] exec ""\rf8\radioon.sqs"";

getoff="[_this select 0,_this select 1] exec ""\rf8\radiooff.sqs"";

then i would need i radioon.sqs and a radiooff.sqs.

maybe this is all wrong and no way to make it work.. if u have any coment leave it here... i dont want to spent more time trying this if its not possible to work.

i have more projects in mind, but i need to release a final version of rf8 1st.

thanks

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thanks silent for the link. i made it work really well on the rf8, with some changes. i just would like to know who i got ask permission &thank for the script the y2k3 hmmv got in. there's no author name or team on the script so i'll try to find out who made this for the proper credits.

the cool thing about this radio function is that i dont launch ogg files from the rf8.pbo or any secondary file ( that y2k3 jeep uses a ssv_enviroment.pbo(15Mb) that carrys the sound files); instead of that , now u just need to have a music folder on the mission pbo with maximum of 5 sound files there.

then call the ogg files rad1,rad2...rad5 and thats it. when u get in the rf8 u can play the songs u selected previously.

oh and the sound files MUST be mono, otherwise they dont play at all (no idea why, but sound quality still aceptable)

ok now i'll try the most dificult task i propose myself....

adapt the " ROTOR WASH SCRIPT by TJ, Seed (and ideas from Rastovich and Vektorboson) " to my propeller...

i think i will need some experts tips for this... i know that last year some guys from ses made this for sebastien nkl26...

but i cant get contact from them, so i'm alone here...

the main job will be rotate the effect 90ÅŸ, cause obviously this propeller is vertical ,not horizontal. besides that i got no idea of what else i need to change there...

any tip/idea is more then welcome. has u could see a simple link by silent made my radio work! biggrin_o.gif

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Well, I believe the radio script was done by Pappy. Looking in the Y2K3 thread, and PM him if you need.

The propeller thing, I don't think it really needs to be changed that much. Lots of dust rises behind it so I guess it doesn't really need a rotor wash script. The propeller already rises lots of dust behind it. I guess you could try twiking that a bit to get it how you would like.

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your right about the dust on propellers being enough on chopers. but you forgot that rf8 is car class vehicle (no propellers selections), and the propeller that u see rotating in the rf8 is animated by a propeller.sqs file that i had. so i got no dust at all being created, that's why i want one. but i'll wait a few more and try to mess that rotorwash a bit.

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Quote[/b] ] i know that last year some guys from ses made this for sebastien nkl26...

but i cant get contact from them, so i'm alone here...

Ooops sorry Blackjack i forgot about the script smile_o.gif

heres the one we used for Joe addon.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Snow Script for joes NKL-26 aerosan

_unit = _this

#start

;Detect Speed

~0.03

? getdammage _unit == 1:exit

? speed _unit > 1 : goto "speed1"

~1

goto "start"

_i = speed _unit + 15

#speed1

; colours

_left = [1, 1, 1, 0.5]

_left2 = [1, 1, 1, 0]

drop ["cl_basic", "", "Billboard", 1, 10, [0, -6, -1], [0, -_i, 0], 0, 1.275, 0.85, 0, [random 5, random 50],[_left,_left2],[0],0,random 0.5,"","",_unit]

? speed _unit > 20:drop ["cl_basic", "", "Billboard", 1, 5, [+0.8, +1.8, -1.6], [0, 0, 0], 0, 1.275, 0.85, 0, [0.5, 5],[_left,_left2],[0],0,0.1,"","",_unit]

? speed _unit > 20:drop ["cl_basic", "", "Billboard", 1, 5, [-0.8, +1.8, -1.6], [0, 0, 0], 0, 1.275, 0.85, 0, [0.5, 5],[_left,_left2],[0],0,0.1,"","",_unit]

goto "start"

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i'm preparing a bonus addon for the final version of the rf8. its a snowboard as u can see, and its cool for some extrafun in the snow islands. i want to end this addon the sooner possible, because i have some other ideas waiting to be worked.

meanwhile i still have that proxy problem in rf8 and in the snowboard. if u get in my vehicles,at a non flat surface, the proxys rotates, making the driver's+gunners deformed... if any one enough skilled is able to give a look to my unpbo files, i would be thankfull... cause i feel like in a dead end here. this past 2 weeks i've tryed to fix this without sucess(when i could be working on a new adon...), and besides this "SMALL" bug everything is rdy in rf8 and snowboard.

if u think u can help me here, pm me plz. thanks in advance

snowboard1.jpg

snowboard2.jpg

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looks really cool, as what is the snowboard configurd?

would be cool if it would be possible to carry that thing

are you thinking about making some nice animated skies?

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Looks nice, but you can't go uphill with it can you? Please disable that. Make it so you have to carry it once you get to bottom.

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its a motorcycle class, and made a snowboarder static anim. i cant animate the skies...

now about that uphiill issue, until now i couldnt find a way to stop him from going uphill... i just made the terraincoef = 6.0, which makes him almost not able to uphill...but he can if the hill is not to climb...and not to mention that he will go really fast on roads.. i cant find a way to avoid that either...

if u have any sugestion, or know an addon that makes that plz tell me. maybe some function inside the mission cfg?

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