Gameer 0 Posted September 20, 2004 Did anyone else recieve an e-mail with a link to an online survey to vote on what you want best in OFP2? I think you've got to be a Code M subscriber, but if you are it's quite a good little survey you can do in no time at all. Sadly it does show that there's been little development in OFP2 so far as it asks what kind of theatre of combat (WW1,WW2,Vietnam) we'd most like. Never-the-less, fill it in if you get it! Here are the questions (the ones before 5 where just standard survey questions) 5) Which area of the world would you like to see a future Operation Flashpoint title set? (0, least – 4 the most) Real events A fictitious story based on real politics and events A completely original story A story based on the plot of a book or a film 6) When would you most like to see a future Operation Flashpoint game set (0, least – 4 the most) World War 1 World War 2 Vietnam Cold War Present day Near Future American Civil War 7) What are the most important elements of an Operation Flashpoint game (0, least – 4 the most) GAMEPLAY REALISM: Accurate weapon physics, 1 shot kills, representation of real war ENVIRONMENTAL REALISM: Realistic terrain, large maps, realistic geography ENVIRONMENTAL CHANGES: Day and Night Cycle, moving star map MODDING: Potential for modding MISSION EDITOR: Potential and flexibility for creating user missions VARIETY OF WEAPONARY: Wide range of historically realistic weapons IN-DEPTH STORY LINE: Rich story with lots of cutscenes taking you though the game PLAYABLE CHARACTER VARIETY: Missions experienced as 4 distinct characters – Soldier, special ops soldier, tanker, pilot SANDBOX GAMEPLAY: A open environment where the player can go anywhere and do anything, and is no restricted in the way they approach or execute a mission VARIETY OF VEHICLES: Wide range of historically realistic vehicles MULTIPLAYER MODES: Broad range of multiplayer modes including, death match, capture the flag, king of the hill and co-op campaign SIZE OF ENVIRONMENTS: Large 100 sq kilometres go anywhere environments MISSION DESIGN: High quality, varied missions DIFFICULTY: A high level of difficulty through realism SQUAD CONTROL: Being able to command a squad and control them in a variety of ways CO-OP AI: Being able to rely on your squad members to react to your commands intelligently and effectively ENEMY AI: Enemies react realistically to situations but not always in the same way GRAPHICS: Quality of the graphics THEME: A relevant believable theme such as the cold war LONG AND MEDIUM RANGE COMBAT: Environments allow for large environment battles 8) Which of the following would you find most exciting in a new Operation Flashpoint Game (0, least – 4 the most) DEFORMABLE ENVIROMENT: Objects, building and landscape VEHICLE DAMAGE: Vehicles appear damaged and perform less effectively WEATHER: Unit’s are effected by weather effects, visibility, movement etc RAG DOLL PHYISICS: Bodies and other objects react fully realistically to impacts ONLINE RANKING SYSTEM FOR MUTIPLAYER: Individuals and squad ranking systems across multiplayer game modes CHARACTER SKILL PROGRESSION: Improve your characters stats in shooting, stamina, health and vehicle control. CHARACTER EXPERSSION: Facial expression and reaction to in-game events (war face) Share this post Link to post Share on other sites
hellfish6 7 Posted September 20, 2004 I got it, but thought it was kind of stupid. Share this post Link to post Share on other sites
1shottokill 0 Posted September 20, 2004 I hope they don't seriously consider using the american civil war or ww1/2 as the setting for the next flashpoint. i want present day all the way! Quote[/b] ]GAMEPLAY REALISM: Accurate weapon physics, 1 shot kills, representation of real war    ENVIRONMENTAL REALISM: Realistic terrain, large maps, realistic geography    ENVIRONMENTAL CHANGES: Day and Night Cycle, moving star map    MODDING: Potential for modding    MISSION EDITOR: Potential and flexibility for creating user missions    VARIETY OF WEAPONARY: Wide range of historically realistic weapons    IN-DEPTH STORY LINE: Rich story with lots of cutscenes taking you though the game    PLAYABLE CHARACTER VARIETY: Missions experienced as 4 distinct characters – Soldier, special ops soldier, tanker, pilot    SANDBOX GAMEPLAY: A open environment where the player can go anywhere and do anything, and is no restricted in the way they approach or execute a mission    VARIETY OF VEHICLES: Wide range of historically realistic vehicles    MULTIPLAYER MODES: Broad range of multiplayer modes including, death match, capture the flag, king of the hill and co-op campaign    SIZE OF ENVIRONMENTS: Large 100 sq kilometres go anywhere environments    MISSION DESIGN: High quality, varied missions    DIFFICULTY: A high level of difficulty through realism    SQUAD CONTROL: Being able to command a squad and control them in a variety of ways    CO-OP AI: Being able to rely on your squad members to react to your commands intelligently and effectively    ENEMY AI: Enemies react realistically to situations but not always in the same way    GRAPHICS: Quality of the graphics    THEME: A relevant believable theme such as the cold war    LONG AND MEDIUM RANGE COMBAT: Environments allow for large environment battles  I want all of these things in ofp2 Share this post Link to post Share on other sites
hellfish6 7 Posted September 20, 2004 I agree - I wanted all of them (except Ragdoll physics - I gave that a 2 or 3 as I really don't see much an an improvement in any form when I play games with it) and I sincerely hope that WW1/2 and ACW stuff is left to modders. Share this post Link to post Share on other sites
berghoff 11 Posted September 20, 2004 I hope they don't seriously consider using the american civil war or ww1/2 as the setting for the next flashpoint. i want present day all the way! Quote[/b] ]GAMEPLAY REALISM: Accurate weapon physics, 1 shot kills, representation of real war ENVIRONMENTAL REALISM: Realistic terrain, large maps, realistic geography ENVIRONMENTAL CHANGES: Day and Night Cycle, moving star map MODDING: Potential for modding MISSION EDITOR: Potential and flexibility for creating user missions VARIETY OF WEAPONARY: Wide range of historically realistic weapons IN-DEPTH STORY LINE: Rich story with lots of cutscenes taking you though the game PLAYABLE CHARACTER VARIETY: Missions experienced as 4 distinct characters – Soldier, special ops soldier, tanker, pilot SANDBOX GAMEPLAY: A open environment where the player can go anywhere and do anything, and is no restricted in the way they approach or execute a mission VARIETY OF VEHICLES: Wide range of historically realistic vehicles MULTIPLAYER MODES: Broad range of multiplayer modes including, death match, capture the flag, king of the hill and co-op campaign SIZE OF ENVIRONMENTS: Large 100 sq kilometres go anywhere environments MISSION DESIGN: High quality, varied missions DIFFICULTY: A high level of difficulty through realism SQUAD CONTROL: Being able to command a squad and control them in a variety of ways CO-OP AI: Being able to rely on your squad members to react to your commands intelligently and effectively ENEMY AI: Enemies react realistically to situations but not always in the same way GRAPHICS: Quality of the graphics THEME: A relevant believable theme such as the cold war LONG AND MEDIUM RANGE COMBAT: Environments allow for large environment battles I want all of these things in ofp2 I agree to that LOL . Only ragdoll should be limited, bodies not flying 5m away... And a Waiting Room + Ingame join support should cover it Share this post Link to post Share on other sites
1shottokill 0 Posted September 20, 2004 i suppose that ragdolls don't really improve gameplay but it would look cool through a sniper scope when you get someone in the head and they fly backward instead of just dropping down. Share this post Link to post Share on other sites
hellfish6 7 Posted September 20, 2004 Well... the thing with ragdolls is that bodies tend to slide like they're covered in oil. In Red Orchestra 3.0, the bodies if shot on even a slight incline or anthill will slide. I dunno... it just seems kind of cartoony to me. Besides, I like having preset death anims - they can be useful for scripting. Share this post Link to post Share on other sites
berghoff 11 Posted September 20, 2004 i suppose that ragdolls don't really improve gameplay but it would look cool through a sniper scope when you get someone in the head and they fly backward instead of just dropping down. Well I think in real life ppl just drop down when getting shot by bullets, but ragdoll could be good for nearby bomb explosions and stuff like that, now the animation just plays when you fly thru the air O_o. And better Urban AI fighting style. =) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 20, 2004 Yea I got the email too. I found some of the options quite disconcerting like the American Civil War one, it scared me that that idea even came into someone's head as a basis for the entire game of OFP2. It's definitely something for the modders to do, not BIS/CM. As for WW2 and Vietnam, surely those have been done to death now? I agree with you on the issue of ragdolls, I too ranked that particularly low compared to the other potential features, most of which looked to enhance gameplay somewhat, although I wasn't sure about the skill progression thing either, that somehow just doesn't appeal to me. Hopefully more CM subscribers who recieve this email will be prodominant PC gamers so that the data returned will suggest that the PC version is more important than the console ports. Share this post Link to post Share on other sites
SpecOp9 0 Posted September 20, 2004 I got the Email, but my god that Codemasters web page loads much too slow. I'm guessing I should update either my Flash version of web browser. I was'nt able to see the survey, but I'll check it out when I can. Share this post Link to post Share on other sites
korax 4 Posted September 20, 2004 Woooo I got the survey too, I voted 5 for (nearly) everything there, but gave a big fat 0 to the dumb ones like character skill progression and not so much to ragdoll About time some news shows up about ofp2... atleast the game isnt forgotten Share this post Link to post Share on other sites
hellfish6 7 Posted September 21, 2004 I voted 3 or 4 for skill progression. I like the way H&D2 handled it. Of course, this would make a lot more sense for a long campaign or a special forces type of game - like if you were in the 5th Special Forces Group in the War on Terror, and you'd be deployed to A-stan, Iraq and Djibouti within 2-3 years. Obviously the skills of you and your team would increase over that time. But if it's a campaign life OFP CWC/Res, where all the action takes place with the player as multiple characters over a relatively short timeframe, then yeah, skill progression probably won't be of much use. But I think there's a lot to this - maybe for online play or if there are centralized rankings then stuff like this can come in handy. But that's my thinking and I know it's flawed. Share this post Link to post Share on other sites
korax 4 Posted September 21, 2004 Skill's should be strictly for the AI. Whether they can shoot or not, how brave they are, how they fare under pressure.. Things like those. But the players skills should be strictly reliant on well...the players skills I hate having the computer telling me how well I can or cannot shoot. I really would like to see more use to ranking however, especially in multiplayer. Share this post Link to post Share on other sites
edc 0 Posted September 21, 2004 I could maybe see having a skills setting for the player that could effect their speed(running) and maybe the steadiness of their hands(shooting), but other than that I don't think a skills setting should play much of a role for the player. And I think having it increase over a campaing makes it kind of arcadish. Like the beat this mission and you'll get to use a new gun! sort of stuff. Share this post Link to post Share on other sites
funnyguy1 0 Posted September 21, 2004 Anyone could pm me this survey? I haven`t got the codemasters account, but I want to know a bit more about the survey... I must create the account to receive It? Share this post Link to post Share on other sites
Munk 0 Posted September 21, 2004 I got the Email, but my god that Codemasters web page loads much too slow. Â I'm guessing I should update either my Flash version of web browser.I was'nt able to see the survey, but I'll check it out when I can. Same here + I cant remember my log in details Share this post Link to post Share on other sites
berghoff 11 Posted September 21, 2004 I hope this game will have a Modern/near future as theme, WW I/II , Vietnam or earlier is not much fun with all those games already out. Share this post Link to post Share on other sites
Gameer 0 Posted September 21, 2004 I got the Email, but my god that Codemasters web page loads much too slow. Â I'm guessing I should update either my Flash version of web browser.I was'nt able to see the survey, but I'll check it out when I can. Same here + I cant remember my log in details If you ask them to send you the password then use your e-mail address it'll work. But yeah, some of the questions are a bit daft. Share this post Link to post Share on other sites
Goeth 0 Posted September 21, 2004 Let´s just pray that codemasters don´t influence too much how OFP 2 will be. Edit. Let´s hope that codies don´t intervene at all when it comes to designing and developing the game. Share this post Link to post Share on other sites
Acecombat 0 Posted September 21, 2004 I think i did and i accidently deleted it Anychance of a resend? Share this post Link to post Share on other sites
Evishion 0 Posted September 21, 2004 I think Ragdoll system is a MUST !! do u find a "todays" game with no ragdoll? think in 2006.. then i bet 99% of all games uses ragdoll system.. would be "weird" then if OFP, with awesome gfz. nice psysic (or how it spells) does NOT have ragdoll... i think that will be studpid.. i havent got that mail yet.. but if i get il vote max on ragdoll! Share this post Link to post Share on other sites
Gameer 0 Posted September 21, 2004 Of course it'll have ragdoll, but I only gave it 2 because it's been done and I don't just want OFP2 to be just another product on the shelf with a man holding a gun on the front. There are far better options to use your 4s and 5s on Acecombat, try e-mailing codem@codemasters.com or look on the codemasters website for another address. Share this post Link to post Share on other sites
gandalf the white 0 Posted September 21, 2004 Well... the thing with ragdolls is that bodies tend to slide like they're covered in oil. In Red Orchestra 3.0, the bodies if shot on even a slight incline or anthill will slide. I dunno... it just seems kind of cartoony to me. Besides, I like having preset death anims - they can be useful for scripting. Ragdoll is something new , the next generation games ( HL2 , Doom III) have friction on the floor, meaning you cannot toss a body around the room by shooting in the hand (Farcry) Ragdoll.... me likes! Share this post Link to post Share on other sites