Placebo 29 Posted October 26, 2004 Sxep remove image tags when quoting please Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 26, 2004 hehe, very cool mall!how big is it? Â Â Well, not big as i wanted in order to work and don't produce lag, but i maybe add a dummy tower so it looks bigger Here some more screenshots: 1 - Outside view with the sign of Hamburger Culture *pics here* mhm, looks nice... and big anough for me.... Share this post Link to post Share on other sites
MiG 0 Posted October 27, 2004 add a warning sign next to that door "In Case Of Emergency... Run!!" Â Nice tip Share this post Link to post Share on other sites
MiG 0 Posted November 7, 2004 any news? Â You'll have news very soon, still today or tomorrow I've been out this days cause i had computer crash in aloweens day Share this post Link to post Share on other sites
MiG 0 Posted November 7, 2004 Some more screenshots of the Farmland mall. This mall is integrated in the fml_isleobj.pbo that will be released with farmland island. outside view - I've add a dummy tower so the mall looks bigger interior view of the main square night interior view -hope it looks scary enough :P Share this post Link to post Share on other sites
MiG 0 Posted November 8, 2004 Horror Pack 1 (vampires) version 2.0 is available. Download from ofp central Share this post Link to post Share on other sites
JGreyNemo 0 Posted November 8, 2004 Mig you have my complete awe with your innovation and prolificness of addons. Nice work. Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 8, 2004 damn i want that mall! and ur island! Share this post Link to post Share on other sites
berghoff 11 Posted November 8, 2004 Thanks belgerot and this stuff sure gives me lots of work, but i like ding this Let's show some more screenshots before school starts and then "the real unpleasant work" I'm working on a horror sky pack that will come up with the Farmland Demo. The idea is to create a general horror environment and that can be noticed in the island we're making. One of this days i'll explain this better. I've worked for now three skyes 1 - Clear day http://ofportugal.no.sapo.pt/sky3.jpg 2 - Cloudy day http://ofportugal.no.sapo.pt/sky2.jpg 3 - stormy day http://ofportugal.no.sapo.pt/sky1.jpg And now a sample of Horror environment using 3 http://ofportugal.no.sapo.pt/sky4.jpg Note: The priests are integrated in the second pack and the bats that are flying around the church in the last screenshots will be released as standalone addon very soon How is it going with this pack? I'm looking forward to this one. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted November 9, 2004 Mig you have my complete awe with your innovation and prolificness of addons. Â Nice work. I am kind of hoping that General Barron integrates these vampires into his vampire pack (with Mig's permission of course) I believe that OFP has the best engine for creating horror missions out there - large cities, loads of units... what more do you need? Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 9, 2004 Mig you have my complete awe with your innovation and prolificness of addons. Â Nice work. I am kind of hoping that General Barron integrates these vampires into his vampire pack (with Mig's permission of course) I believe that OFP has the best engine for creating horror missions out there - large cities, loads of units... what more do you need? well, i think the x-ray engine(STALKER) would be great too..., but thats not released yet.... Â too bad that ofp is kinda shitty in close combat.... Â but its the best engine for now.... Share this post Link to post Share on other sites
MiG 0 Posted November 10, 2004 How is it going with this pack? I'm looking forward to this one. Â This pack will be released soon with the Farmland mod folder probably using similar solution to Keg's extractor Share this post Link to post Share on other sites
belgerot 33 Posted November 10, 2004 Very good news Share this post Link to post Share on other sites
MiG 0 Posted November 10, 2004 I am kind of hoping that General Barron integrates these vampires into his vampire pack (with Mig's permission of course)I believe that OFP has the best engine for creating horror missions out there - large cities, loads of units... what more do you need? General Barron is free to use whatever he want from Horror pack. Share this post Link to post Share on other sites
MiG 0 Posted November 14, 2004 any news? Â Sure, i'm working on the horror pack 2 - i and Scott have decided to remove the zombies from Horror Pack cause those related units can be added to zombies.pbo, no need of duplicating stuff creating two zombie packs So the HP2 will contain horror related objects created by our team and several units and vehicles. We will include on it the farmland police and the security guards. NBC units will be released as stand alone addon due to some requests we have received. This addons and the fml_isleobj pack will be released in December - it will be our christmas present to ofp community Farmland Island is 90% done and will be released in the beggining of 2005 I'm writing right now the storyboard for the Farmland campain and that means that very soon we will start recruiting mission makers. Enougth news for now? Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 15, 2004 any news?  Sure, i'm working on the horror pack 2 - i and Scott have decided to remove the zombies from Horror Pack cause those related units can be added to zombies.pbo, no need of duplicating stuff creating two zombie packs   So the HP2 will contain horror related objects created by our team and several units and vehicles. We will include on it the farmland police and the security guards. NBC units will be released as stand alone addon due to some requests we have received. This addons and the fml_isleobj pack will be released in  December - it will be our christmas present to ofp community Farmland Island is 90% done and will be released in the beggining of 2005 I'm writing right now the storyboard for the Farmland campain and that means that very soon we will start recruiting mission makers. Enougth news for now? mhm, good Share this post Link to post Share on other sites
MiG 0 Posted November 21, 2004 NBC soldiers will be released in a couple of hours . Stay tuned Share this post Link to post Share on other sites
belgerot 33 Posted November 21, 2004 Looks very nice from the screens, I will download this right away once I come back home later tonight. Good job MiG! Share this post Link to post Share on other sites
Zombie_Mod 0 Posted November 21, 2004 Dear all, Mig has released the NBC units! You can download them from: http://www.unifiedzombiemod.wz.cz/fml_nbcunits10.rar this URL is temporary until Mig gets a better host. Regards, Share this post Link to post Share on other sites
Munk 0 Posted November 22, 2004 Mirror from OFPCentral Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 22, 2004 mhm, i like the flashlights.... Share this post Link to post Share on other sites
MiG 0 Posted November 23, 2004 The NBC soldiers v.1.20 will come up next weekend cause of a bug in on of the distance lods. Quote[/b] ]mhm, i like the flashlights.... You'll need them to fight the zombies Share this post Link to post Share on other sites
MiG 0 Posted November 27, 2004 NBC units 1.20 will be released this weekend so post here your suggestions or point any other bugs. Share this post Link to post Share on other sites