Evishion 0 Posted August 3, 2004 Hey I got a prob here. I just installed Omega 4.7 cuz I needed that to play Doom3.. but anyway, when I start OFp, it lags as it have NEVER done b4.. itt lags SHIT. + that the AA and AF is auto.. taken off..... Anyone know whats the prob is ? surely the driver, cuz the game never have been like that b4.. but I hope its fixable without changing drivers.. Any ideas anyone ? -Thx Share this post Link to post Share on other sites
InqWiper 0 Posted August 3, 2004 I have problems with very low FPS too, but only when I play FDF. When I look through a dragunov scope into one of those forests I have 3 FPS. Other people with less good computers dont have that problem even though they have the same graphics card. Share this post Link to post Share on other sites
Evishion 0 Posted August 3, 2004 I got only 15 fps at DESERT island!!! with no objects on it.. and as I sayd the AA and AF is auto removed this bug is shitty.. Share this post Link to post Share on other sites
Mister Frag 0 Posted August 3, 2004 Did you try Autodetect in the Preferences program? Does it pre-select the Direct3D with HW T&L rendering engine? How about DXDIAG, does that report any problems? Share this post Link to post Share on other sites
Mister Frag 0 Posted August 3, 2004 Just as a side note, Doom3's engine is OpenGL-based, not DirectX-based. So just because Doom3 runs just spiffy doesn't mean the new drivers aren't having problems with DirectX -- that's why I suggested running DXDIAG to make sure that there are no problems with it. Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted August 4, 2004 Hei I got 59 fps in Desert Island without objects. And i use Omega 2.5.58 driver. And its no laggi here. And I have AMD XP 2500 with 1024 MB Ram and ATI 9600TX 256 mb. Use ECP + dxdll in ofp with 1152x864 + Direct3D HW T&L. Work fine here and dicstanceview at 1941. Maybe you should try Omega 2.5.58 Share this post Link to post Share on other sites
killswitch 19 Posted August 4, 2004 Well, its an ATI card and you know ATI and OpenGL... However, try out the beta 4.9's: http://www.ati.com/support/infobase/4547.html I haven't tried them (yet) Share this post Link to post Share on other sites
berghoff 11 Posted August 4, 2004 Well, its an ATI card and you know ATI and OpenGL...However, try out the beta 4.9's: http://www.ati.com/support/infobase/4547.html I haven't tried them (yet) OFP doesn't use OpenGL? and btw, those drivers only improves performance in Doom3. Share this post Link to post Share on other sites
killswitch 19 Posted August 4, 2004 Well, its an ATI card and you know ATI and OpenGL...However, try out the beta 4.9's: http://www.ati.com/support/infobase/4547.html I haven't tried them (yet) OFP doesn't use OpenGL? and btw, those drivers only improves performance in Doom3. Indeed, you are right. I wasn't awake enough... darn, need to finish that first cup of coffee before replying. Reading comprehension increases if you open your eyes Ok, let's go back to getting OFP working again, shall we? What to do/try, even though you don't want to reinstall the drivers: <ul>[*]Use the OFP Preferences program auto-detect feature, as suggested above [*] Work over the ATI driver settings and make sure they're all at default values [*] Failing that, yep, here it comes: reinstall the drivers Share this post Link to post Share on other sites
Evishion 0 Posted August 4, 2004 Well, its an ATI card and you know ATI and OpenGL...However, try out the beta 4.9's: http://www.ati.com/support/infobase/4547.html I haven't tried them (yet) OFP doesn't use OpenGL? and btw, those drivers only improves performance in Doom3. Indeed, you are right. I wasn't awake enough... darn, need to finish that first cup of coffee before replying. Reading comprehension increases if you open your eyes  Ok, let's go back to getting OFP working again, shall we? What to do/try, even though you don't want to reinstall the drivers: <ul>[*]Use the OFP Preferences program auto-detect feature, as suggested above [*] Work over the ATI driver settings and make sure they're all at default values [*] Failing that, yep, here it comes: reinstall the drivers  Yay. Messing with the driver properties fixed the prob Thx alot guys! Share this post Link to post Share on other sites
Mister Frag 0 Posted August 4, 2004 <Snip>Yay. Messing with the driver properties fixed the prob  Thx alot guys!   Do you remember what you changed in the driver settings to correct the problem? If you do, please post the details for the rest of the OFP community. Share this post Link to post Share on other sites
InqWiper 0 Posted August 4, 2004 I got Ti 4400 and when Im running through a forest on Karjala I have 5 FPS. I have run FlashpointPreferences and used autodetect but it doesnt help. I installed new driver about 2 days ago and there has been no change since. I only have this problem with FDFmod. When I am running original OFP I have no FPS problems. Does anyone have a clue what can be wrong? Could it help to reinstall OFP/FDF? Edit. One time I had about 30 FPS and when I put the NVGs on the FPS went down to about 12. I was looking in the same direction and tried it several times. I havent had any problems with the FDF NVG before but I did that time. Share this post Link to post Share on other sites
Maximus-Sniper 0 Posted August 4, 2004 Hei InqWiper! Have you only try to use a standard OFP soldier? Or do you use one solder from FDFmod? If you try a standard Soldier from OFP with FDFmod started, and take a look at your fps. And then try the same map with one of the FDFmod soldier with FDFmod started, and then take a look at fps. For my looks like the problem are in FDFmod, iam not sure, just e theory Sorry my english Share this post Link to post Share on other sites
Mister Frag 0 Posted August 4, 2004 InqWiper, how much memory do you have? Are you using MOD folders? Is the LED on your hard disk going nuts when playing anything with the FDF mod? Your system might be constantly swapping to and from virtual memory. Share this post Link to post Share on other sites
Evishion 0 Posted August 4, 2004 I had to do something as I dident need to do with the other drivers.. had to turn AA off but not it works at least.. never had to do this b4.. Im running normal OFP not fdf Share this post Link to post Share on other sites
InqWiper 0 Posted August 5, 2004 I have 512 memory, I dont hear the harddisk going nuts while playing and I am using a modfolder for finmod. I can place an FDF soldier in the editor and run through a forest on Karjala and have 20 FPS. If I play multiplayer and run through that same forest I can have 5-6 FPS (feels more like 2). I really dont understand what the problem is because I can place a unit in the editor and the FPS will be OK but at the same place in MP it will be extremely low. Share this post Link to post Share on other sites
InqWiper 0 Posted August 6, 2004 I just noticed something funny that helps my problem but it doesnt solve it. If I am in a forest and have 8 FPS with 1600x1200x32 resolution I just set the resolution to 320x200x16 and now I have 35 FPS. Now I set the resolution back to 1600x1200x32 and I have 30 FPS. The problem is I have to do this several times during the same mission so it helps but doesnt solve the problem. Share this post Link to post Share on other sites
Kuja- 0 Posted August 6, 2004 It is because rendering/z-sorting the sprites that comprise the forest is very fill-rate intensive. As the proportion of your screen occupied by the sprites/forest increases, so does the amount of memory bandwidth required to render it. So while looking at a forest from a distance won't hurt because it is proportionally small (and perhaps most of the forest is not being rendered), zooming in on it up close will, because it takes up close to 100% of your screen. As you've seen yourself, turning AA/AF off or lowering the resolution (all of which reduce the strain on the video card's memory bandwidth) alleviate the problem to some extent. There is nothing you can do about it, other than the above, it's just a hardware limitation. Share this post Link to post Share on other sites
Placebo 29 Posted August 6, 2004 InqWiper may be worth your while doubling your RAM, 512mb seems like a lot but remember windows will want to use a fair chunk of that, so you are ending up with only maybe 2/3 at the most being spare for Opf, 1gb of the fastest DDR Ram affordable should make a noticable difference Share this post Link to post Share on other sites
InqWiper 0 Posted August 6, 2004 Kuja I think you missed that I first had 8 FPS and then 30 FPS at the same place with the same resolution. I stand in one place for a minute and I have constantly 8 FPS with the highest resolution. I set the resolution to the lowest and I now have 35 FPS still standing in the same spot facing the same direction. I now set the resolution back to max and I have constantly 30 FPS instead of previous 8 FPS. I might buy more RAM but the thing is that people with the same graphics card as me with the same amount of RAM but slower and with a slower CPU dont have the same problems that I have even though they run OFP with DXDLL which I dont. Share this post Link to post Share on other sites
Placebo 29 Posted August 6, 2004 The problem is still only when using the FDF mod? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 6, 2004 I recently updated my drivers for my Ti4600 to the NVidia 6.1.7.7s and I noticed that my FPS dropped significantly when I ran dxdll with water reflections. OFP (GOTY) used to run pretty choppy with more than a few units onscreen when I had all textures set over 1024*1024 anyway but the reflections didn't cause any more of a slowdown on top of that before. I dropped my landscape texture resolution down to 512*512, switched from 4xS AA to 2xQ AA and cut viewdistance to just under 1000m and it runs better than it ever has for me (over 50fps on most islands and 20-30 on more detailed islands like HC Meekong and Elmsalo) and dxdll postprocessing has litle or no impact now, but as soon as I switch on water reflections it drops to about 6 frames. I can live with this though considdering how well Flaspoint runs now no matter how many units are onscreen. Guess it's OFP showing its age with a slight incompatability with new hardware. Share this post Link to post Share on other sites
Mister Frag 0 Posted August 6, 2004 Guess it's OFP showing its age with a slight incompatability with new hardware. Nope, that has nothing to do with OFP. Kegetys' DXDLL is simply requiring the driver and GPU to do ALOT more work in calculating reflections. That and that alone is responsible for the drop in the framerate. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 6, 2004 But it worked much better with my old drivers. Share this post Link to post Share on other sites