bmgarcangel 0 Posted June 29, 2004 hey mates the highway aia running into things problem. LOL it only works on the north side of the highway....if u let them drive there it works, but the south lane of the highway...notta! ~Bmg Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted June 29, 2004 Hello, I'll also give my comment on this map...but notice I only took a flight around with a chopper to see the mainchanges. I think the ideas of the highway, "bigger" busstations, facilities, storageareas etc. are great but in my opinion it simply doesn't fit to Nogova...the used addons have such huge dimensions, that normal housing areas look like "lego city" for example. It's also difficult to explain that large industrial areas on such a small island with a real small popultion. If you put all that stuff on an island specially designed for that "dimensions" it would surely look great! Only the airfield is really a bad mistake because it's really to large and not build up very well (arrangment of buildings) even if it has two landingstripes now. But that is just my point of view! Btw, I noticed some bugs... 1. A "road-end" ("konec") was placed in the wrong direction in one of the industrial areas...sorry, didn't remember the coordinate. 2. Some of the groundtextures around the new bridge(s) aren't fitting exactly to the ones surrounding them. Greetz Plage Share this post Link to post Share on other sites
lennin 0 Posted June 30, 2004 Just a few suggests: 1. Replace some of the warehouses with the factory in 3WX/ 2. Flip the parking lot and the bus depot at the airport (easier said than done) 3. Get some stuff from Wizzywig, namely the stoplight (slipped my mind last posting) And please add the mapfact airport (like as a customs area before entering the Bus\taxi area). Share this post Link to post Share on other sites
Ironsight 1 Posted June 30, 2004 Only the airfield is really a bad mistake because it's really to large and not build up very well (arrangment of buildings) even if it has two landingstripes now.But that is just my point of view! Btw, I noticed some bugs... 1. A "road-end" ("konec") was placed in the wrong direction in one of the industrial areas...sorry, didn't remember the coordinate. 2. Some of the groundtextures around the new bridge(s) aren't fitting exactly to the ones surrounding them. Greetz Plage The airport was kinda finished in a rush, expect a new airport in the next version About the roads: don't know where it is, I corrected most of it can you give me the map coordinates? About the textures: the textures needed weren't available, I am still looking for a solution Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 30, 2004 Hello,I'll also give my comment on this map...but notice I only took a flight around with a chopper to see the mainchanges. I think the ideas of the highway, "bigger" busstations, facilities, storageareas etc. are great but in my opinion it simply doesn't fit to Nogova...the used addons have such huge dimensions, that normal housing areas look like "lego city" for example. It's also difficult to explain that large industrial areas on such a small island with a real small popultion. If you put all that stuff on an island specially designed for that "dimensions" it would surely look great! Only the airfield is really a bad mistake because it's really to large and not build up very well (arrangment of buildings) even if it has two landingstripes now. But that is just my point of view! Btw, I noticed some bugs... 1. A "road-end" ("konec") was placed in the wrong direction in one of the industrial areas...sorry, didn't remember the coordinate. 2. Some of the groundtextures around the new bridge(s) aren't fitting exactly to the ones surrounding them. Greetz Plage keep in mind the import/export busness those large factorys could be exporting wheat and grain to other islands/countries. everon has no factories. mabe they import all thier goods from nogova Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 30, 2004 LOL One more thing ironsight. Â The highways and the ai direction shit...that needs to be worked out mate seriously or this island will be really useless with AI driving around.....at least its easier for me to get from point W to point E on the island by driving the A1 Highway ~Bmg Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 30, 2004 LOLOne more thing ironsight. Â The highways and the ai direction shit...that needs to be worked out mate seriously or this island will be really useless with AI driving around.....at least its easier for me to get from point W to point E on the island by driving the A1 Highway ~Bmg dude calm down that was stated to be his first priority for next release.... 300 other people have informed him of this bug. . . im pretty sure he knows its there and plans on fixing it. . .no need to beat the point into him Share this post Link to post Share on other sites
Munk 0 Posted June 30, 2004 no need to beat the point into him I got my baseball bat out for nothing I'd like to point out theres room for a pub in Vidlakov, to keep the local fishermen happy Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 30, 2004 LOL What about a larger dock lol to subsitute the huge oil tankers to take oil around lol! Share this post Link to post Share on other sites
Unnamed_ 0 Posted June 30, 2004 About those other improvments I was looking into runway layouts: I'm thinking of making the rest of the lights (runway and taxiway) along the same lines as the VASI's your already using. I can even script the VASI's to work when players are landing. Share this post Link to post Share on other sites
Ironsight 1 Posted July 1, 2004 LOLOne more thing ironsight.  The highways and the ai direction shit...that needs to be worked out mate seriously or this island will be really useless with AI driving around.....at least its easier for me to get from point W to point E on the island by driving the A1 Highway ~Bmg Dude, look in the readme you will find your answer there. Looks like noone read it  Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted July 1, 2004 LOLWhat about a larger dock lol to subsitute the huge oil tankers to take oil around lol! Just for laughs... FULL STEAM AHEAD!!! Erm... no steam?? Oh, yeah, right, this ain't a Sierra product, thank god... it's Philcommando's nice big ship, cruising at the comfortably realistic speed of 116 km/h... Haye-o Silver, awaayyyyyy!!! Share this post Link to post Share on other sites
Munk 0 Posted July 1, 2004 BUZZARD @ July 01 2004,14:49)]LOLWhat about a larger dock lol to subsitute the huge oil tankers to take oil around lol! Just for laughs... FULL STEAM AHEAD!!! Erm... no steam?? Oh, yeah, right, this ain't a Sierra product, thank god... it's Philcommando's nice big ship, cruising at the comfortably realistic speed of 116 km/h... [mg]http://img39.exs.cx/img39/6245/GCS0089.jpg[/img] Haye-o Silver, awaayyyyyy!!! Â Â Â Â Â Looks like somebodys due for a time out Share this post Link to post Share on other sites
the_shadow 0 Posted July 1, 2004 hm, what about making the mine north of mokropsy a bit bigger (they might have found something valubal, like Silver, diamonds, gold, iron, Bauxit (aluminum) or something...) but then i guess Mokropsy would have grown to a small mining town.... Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 1, 2004 LOLOne more thing ironsight.  The highways and the ai direction shit...that needs to be worked out mate seriously or this island will be really useless with AI driving around.....at least its easier for me to get from point W to point E on the island by driving the A1 Highway ~Bmg Dude, look in the readme you will find your answer there. Looks like noone read it  welcome to modding Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 2, 2004 LOL I always read the readmes mates! I just pulling your hair! One thing i love about this nogova, its a highway guys! oh dude, i love highways! Share this post Link to post Share on other sites
SandVoss 0 Posted July 4, 2004 Heya, its a great island, i really like it. It has a much improved atmosphere, and i really like the proper highways. The only things i would like to see would a new large city, so that there are at least 2 large cities on the island, which would be more realistic. And maybe some other villages could be expanded to make them a litle bigger, at the moment it just does not look like the population of Nogova is big enough. And maybe, in the far, far far future... You could create a winter version of this island...? That would be great! Share this post Link to post Share on other sites
cozza 24 Posted July 4, 2004 Heya, its a great island, i really like it. It has a much improved atmosphere, and i really like the proper highways. The only things i would like to see would a new large city, so that there are at least 2 large cities on the island, which would be more realistic. And maybe some other villages could be expanded to make them a litle bigger, at the moment it just does not look like the population of Nogova is big enough.And maybe, in the far, far far future... You could create a winter version of this island...? Â That would be great! There are two large citys. Lipany and Petrovice. Share this post Link to post Share on other sites
SittingDuck 0 Posted July 4, 2004 But adding or expanding cities would be nice, you could expand Modrava and the highway should end at Modrava, not the airport. And like SandVoss says, expand the villages, at least the villages near the highway. Now it looks like half of the island is still in the 80's and the other half is well beyond the year 2000. But don't change the north much, except Modrava beceause i want to use the north as a base for the resistance Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted July 4, 2004 Problem is, there aren't many modern enterable buildings... of course you have AGS City buildings, but they're external decoration only, so they're not really functional like the apartment towers present in OFP:Resistance for instance.One thing that can be said about many BIS buildings is that you can see 'em inside out... Share this post Link to post Share on other sites
Ironsight 1 Posted July 8, 2004 sooooo any news? Â Made a few changes, but I am busy atm so don't expect anything soon Share this post Link to post Share on other sites
bn880 5 Posted July 8, 2004 Interesting, downloading. Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted July 8, 2004 Would it be feasible to have a script or prefab mission that would simulate the civilian population going about their daily lives or fleeing as refugees....obviously in a modulated CPU friendly way, perhaps with civilians dissapearing once they reached a destination : say a ferry or non enterable building? Share this post Link to post Share on other sites
guerilla fighter 0 Posted July 8, 2004 Great job! I love it. Share this post Link to post Share on other sites