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Jmaster33

Reflective water?

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There is already a topic about this on the second page of "OFP Limitations" yes it is true.

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Looks very realistic,amazing...

Yes it´s true.:)

Looks like good settings of OFP texture material smile_o.gif

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Imagine getting reflective textures for vehicles and helmets? Man I see a whole new horizone opening up.

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So those pictures from the Orcs team of those pixel shaded water was really true....

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OMG

I couldn't move for a while cuz too much suprised.

Impressive work!

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Man kegetys is truly a MASTER it looks so damn cool wow_o.gif

Hope the release is close.

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Imagine getting reflective textures for vehicles and helmets?  Man I see a whole new horizone opening up.

Yes as long as it doesn’t do a huge hit to fps that would be cool biggrin_o.gif

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just dont know what to say other then this,

NICE WORK Kegetys!

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that looks really good biggrin_o.gif

i think i need new pants

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I bow before you, grandmaster Kegetys... Wondering, why he doesn't start working on his own engine... biggrin_o.gif

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From what the video shows, it does effect FPS whatsoever, hrm.

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Not that I don't ttust KEG, but it'll be pretty easy to hide a wallhack cheat in this. I hope he can figure out a way to disable people from doing this.

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well these kinds of gfx always eats up your hardward,

and dont forget:OFP eats up hardward as well

@Toasty McGrath

sorry m8, but as it is basicily the same thing as wallhack, so we have notthing could deal with it, ppl who wants to have a wallhack stuff is always been able to do this easily without kegs' help, keg ,how ever, is using it in a good way

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From what the video shows, it does effect FPS whatsoever, hrm.

Drawing objects twice could affect FPS? Dear god.. tounge_o.gif

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depends what your hardware is and what settings your using either way im very very impressed by what kegs done and hope to god he releases it

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That screen lag is probably attributed to the fact that FRAPS is recording a movie at the moment.

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From what the video shows, it does effect FPS whatsoever, hrm.

Drawing objects twice could affect FPS? Dear god.. tounge_o.gif

Not necessarily. The water effects are done through the use of pixel shaders which are implemented on a hardware level on the graphics board. Depending a bit on how much OFP otherwise utilizes them it will or won't have an impact on the performance. In the vanilla case it should be executed in parallel so no performance hit should occur.

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Denoir, I love the big sexy words you use, oh yes I do!

wink_o.gif

P.S. The only part I got was the "No performance hit should occur"

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Wow, that looks like some damn good stuff!

In lamens terms and a general explination, exactly how does this work? How to pixel shaders work? etc etc.

Sorry, I'm not much for this kind of stuff.

P.S. Does this mean there can be hand held mirrors to check around corners? wink_o.gif

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