aviel 0 Posted May 31, 2004 if someone has a: 1. good 2.working 3.easy to make respawning script. i could use it. i play opf in my lan with my brother, and always when i kill him we need to reassign, becuse if not he will end up for the rest of the game as a bird, pelase someone, post a good working easy to install script! Share this post Link to post Share on other sites
bn880 5 Posted May 31, 2004 here is your script filename: description.ext <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn = 3 Share this post Link to post Share on other sites
aviel 0 Posted June 1, 2004 here is your scriptfilename: description.ext <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn = 3 ? Share this post Link to post Share on other sites
doc_no1 0 Posted June 1, 2004 aviel explain better what you want,are you west and brother east,are you both in a group etc etc,,no one really know what you are after,can you make an description ext? or do you want one made for you? Share this post Link to post Share on other sites
aviel 0 Posted June 1, 2004 aviel explain better what you want,are you west and brother east,are you both in a group etc etc,,no one really know what you are after,can you make an description ext? or do you want one made for you? ok, i am for a GLOBAL respawn script for east and west, without any blackouts and stuff, only a respawn for a multi player game, Share this post Link to post Share on other sites
bn880 5 Posted June 1, 2004 I gave you the answer. you can also insert respawndelay=20 in there. Share this post Link to post Share on other sites
MrZig 0 Posted June 1, 2004 That is what description.ext is for! You can make it instant, base, group etc. For base, put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Respawn = "BASE"; RespawnDelay = 5; And make marker's called "respawn_east" and "respawn_west" where you want them to spawn. Tadah! Share this post Link to post Share on other sites
Benny212 0 Posted June 3, 2004 what is "description.ext" and if it has to be made, how? as you have probably worked out im new to all this Benny212 Share this post Link to post Share on other sites
MrZig 0 Posted June 4, 2004 In your mission folder, make a txt file and name it Description.ext make sure there is no .txt at the end. Then add that shtuff and you can spawn and stuff. Make sure you don't have a typo else your game will crash. And you have to reload your mission every time you save it (description). Share this post Link to post Share on other sites
Placebo 29 Posted June 4, 2004 Easiest way to make a "proper" description.ext is use either notepad or wordpad and save as...... Using the "" forces the exact filename within the "" no matter what "save as type" is displayed. Share this post Link to post Share on other sites
SpeedyDonkey 0 Posted June 4, 2004 Easiest way to make a "proper" description.ext is use either notepad or wordpad and save as......http://www.2and2.net/Uploads/Images/ext.JPG Using the "" forces the exact filename within the "" no matter what "save as type" is displayed. I had no idea that you could do it that way as well. Thanks for the tip! Share this post Link to post Share on other sites
Placebo 29 Posted June 4, 2004 LOL no probs, it's an old tip going way back to the earliest days of mission editing Share this post Link to post Share on other sites
Benny212 0 Posted June 4, 2004 thnx i will try that has soon as i can get hold of notepad btw is there anyway to respawn with the weapons you start off with and in a parachute Share this post Link to post Share on other sites
Placebo 29 Posted June 4, 2004 soon as i can get hold of notepad notepad comes with windows, click start>run, type notepad, click ok.... Share this post Link to post Share on other sites
Benny212 0 Posted June 4, 2004 i have had a load of viruses on my comp and they seem to have deleted notepad thats why i need to get it Share this post Link to post Share on other sites
aook002 0 Posted June 4, 2004 A good respawn to use is Doolittle's revive respawn. All the instructions are in the readme.... i think. If you have any queries just ask at the forum or email me at aooksofp@btinternet.com Revive Respawn: Download Aook Edit: If the link doesn't work...drag the download link to the address bar of your browser. (Freewebs is crap..goddamnit  ) Ps: Sorry admins if this post seems to be popping up all over the place.....i answered 3 questions with it - all about respawning Share this post Link to post Share on other sites
Benny212 0 Posted June 4, 2004 it would work but i only have version 1.30 and its says you need version 1.85 thnx anyway as i should be getting resistance in a few days so i will be able to get version 1.85 btw is there any way to respawn empty vehicles when they are destroyed Share this post Link to post Share on other sites
law-giver 190 Posted June 23, 2004 I use doolitles vehicle respawn although mine is different as i emailed him to solve the dead drivers/gunners etc from stopping vehicles respawning. He solved it bless him. Anyone who wants it, here it is. It will delete dead drivers etc instantly enabling the vehicle to respawn with drivers etc. Just put this in a vehicles init line [this] exec "vehicle.sqs" or [this, 30] exec "vehicle.sqs" Â Get the idea? Thanks to Doolittle. vehicle.sqs requiredVersion "1.91" ? not local Server : exit _obj = _this select 0 _pos = getPos _obj _dir = getDir _obj _type = typeOf _obj _group = group _obj _crew = [] "_crew = _crew + [typeOf _x]" forEach crew _obj "_x addEventHandler [""Killed"", {(_this select 0) removeAllEventHandlers ""Killed""; (_this select 0) setPos getPos (_this select 0); deleteVehicle (_this select 0)}]" forEach crew _obj #clear _t = 0 #alive ~3 ? not alive _obj : _delay = 120; goto "notalive" ? fuel _obj == 1 : goto "clear" ? count crew _obj != 0 : goto "clear" ? _t == 0 : _t = _time + 110 ? _t > _time : goto "alive" "_obj removeMagazine _x" forEach magazines _obj _obj setFuel 0 _obj setDamage 1 _delay = 10 #notalive ~_delay deleteVehicle _obj ~1 _obj = _type createVehicle _pos _obj setDir _dir ? count _crew < 1 : goto "clear" Soldier = [] _crew select 0 createUnit [_pos, _group, "Soldier = this"] Soldier moveInDriver _obj Soldier doMove getWPPos [_group, 1] Soldier addEventHandler ["Killed", {(_this select 0) setPos getPos (_this select 0) removeAllEventHandlers "Killed"; deleteVehicle (_this select 0)}] ? count _crew < 2 : goto "clear" Soldier = [] _crew select 1 createUnit [_pos, _group, "Soldier = this"] Soldier moveInGunner _obj Soldier doMove getWPPos [_group, 1] Soldier addEventHandler ["Killed", {(_this select 0) setPos getPos (_this select 0) removeAllEventHandlers "Killed"; deleteVehicle (_this select 0)}] ? count _crew < 3 : goto "clear" Soldier = [] _crew select 2 createUnit [_pos, _group, "Soldier = this"] Soldier moveInCommander _obj Soldier doMove getWPPos [_group, 1] Soldier addEventHandler ["Killed", {(_this select 0) setPos getPos (_this select 0) removeAllEventHandlers "Killed"; deleteVehicle (_this select 0)}] goto "clear" Anyone dont understand it i will email you a small demo. Bless me. Share this post Link to post Share on other sites