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Benny212

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About Benny212

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  1. Benny212

    Delayed trigger

    i would do it this way Create a trigger in the area and set it to OPFOR not present on activation: t1 = true Create a trigger in the area where you want to go back to and group it to the group leader, then set it to whole group on activation: t2 = true then create a third trigger set the condition to: t1 && t2 then set it up for the ending. with this method the final trigger wont activate untill all remaining members get within the area ( but still works if you have lost a few members of the group) Hope this helps
  2. Benny212

    Setdammage on Objects?

    not alive (position player nearestobject 219162) that should work, worked ok for me oh and my other command "position player nearestobject 1111 setdammage 1" does work on bridges and all buildings ( had a chance to test it all)
  3. Benny212

    Setdammage on Objects?

    the command ive been using is position player nearestobject 1111 setdammage 1 where 1111 is the id number, this works with normal buildings however when i tried this on a bridge my game crashed (havent tryed it on any other bridges so its worth trying)
  4. Benny212

    code change ?

    just a stab in the dark but ive read that curled braces {} are used for code unlike in ofp where it was for strings. check the link below http://community.bistudio.com/wiki/Code
  5. after a bit of playing around ive found a command that works position player nearestobject 1111 switchLight "off" replace 1111 with the ID of the light
  6. Benny212

    frustrated with stinking choppers

    Try looking on http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_4 there should be one on there Hope this helps
  7. Benny212

    Realistic military callsigns

    Coud somebody plz post some instructions as it would be very helpful to people like me thnx in advance
  8. Benny212

    Need alot of help

    Cheers macguba that website came in very handy i have also found some things that i didnt think of adding in Cheers agian Benny212
  9. Benny212

    Need alot of help

    is there anyway to check if the player is inside the chopper without a script. Â i have changed the mission so that the helicopter will just come to one point if u radio it but it wont land in the right place! Â any suggestions? cheers for ya help benny212
  10. Benny212

    Need alot of help

    Cheers i will try those out straight away p.s. soz 4 the slow reply i have been on holiday
  11. I have created a mission and need help on many things 1. how do u create an explosion at a certain area after a trigger has been set off 2.is it possible to create a boat so that when you radio alpha it takes you to one side of the river and if u radio bravo it takes you to the other side. 3.is it possible to have it so that a helicopter will land where you are and take you to a certain place when you radio for it. thnx in advance for any help Benny
  12. Benny212

    Weapons on ground

    That is exactly what i wanted cheers i also did not know you could add hints into a mission so thanks for that aswell Cheers again Benny212
  13. Benny212

    Weapons on ground

    Cheers for the quick response i will try that when i get a chance thnx
  14. Is there anyway to get it so that there is a visible weapon on the ground that you can pick up and use EDIT: How do you add text to the mission Briefing on your notepad when you bring up the map
  15. Benny212

    Radio alpha

    i mean the actual radio itself not the radio alpha or Bravo im sorry if i didnt make it very clear explaining things isnt really my strong point
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