sgtkill 0 Posted June 3, 2004 i gotcha back pappy.....iam ....> lol j.k great work Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 3, 2004 i should note i got bored today and i worked on the readme for the USCG pack it took me 2 hours!!! so if i find out anyone didnt read it. . .rest assured i will come to your house and beat you with a stick filled with wet noodles!!! its got pretty designs and stuff in it too and if your all good boys and girl(s) mabe ill include some ASCII art of naked ladies Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 3, 2004 i should notei got bored today and i worked on the readme for the USCG pack it took me 2 hours!!! so if i find out anyone didnt read it. . .rest assured i will come to your house and beat you with a stick filled with wet noodles!!!  its got pretty designs and stuff in it too and if your all good boys and girl(s) mabe ill include some ASCII art of naked ladies  Everyone should read the readme Cause Pappy has written our life stories in it too Share this post Link to post Share on other sites
uscg pilot 12 37 Posted June 3, 2004 oh dont wrry i will read it i wanna know every bit of how these great addons will work so i dont have to bother u guys with how to do shit i will only bother u guys with bugs i have found and thats if i find any at all and u know wut i dout i will find any at  Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 3, 2004 new pictures of the features and rhi within the hour so stick around. grab a cup of coffee, pop a few M&Ms and ill post the pics soon Share this post Link to post Share on other sites
uscg pilot 12 37 Posted June 3, 2004 oh hell ya go pappy go pappy its ur birth day its ur birth day lol coffee and m&ms are my middle name Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 3, 2004 Rescue Boat and RHI Deployed from the Cutter (take note of the user actions) Looking Down at the deployed RHI RHI Racing past the Block Island Cutter RHI parked next to the cutter, and me saluting you wonderful people as all OFP boats the water "flows" into the boat when looking from 3rd person or outside of the boat. she also uses a custom cargo animation for the second cargo member (holds driver, gunner, and 2 cargo) equiped with flare gun in cargo ) Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 3, 2004 I made it so 1 driver 1 codriver and 2 cargo positions enjoy It has 1 little bug with lights will fix it Pappy and send it to you ok Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 3, 2004 take your time extraction. my buddy Lee and i are goin to test the latest changes in the USCG stuff in MP Â Edit USCG Pack @ 11.9 Megs in .rar format (minus the HH65 Dolphin) estimated full pack to be no more then 15 Megs Share this post Link to post Share on other sites
uscg pilot 12 37 Posted June 3, 2004 ohh shyt that stuff look in madd coller each time i se it i cant wait wow 15 megs impresive very impresive Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 3, 2004 martin just gave us the OK to use his headphone model on our hercules pilot. which means all permissions are now out of the way  edit: all that needs done now is the light bug on the RHI. the HH65 to be delivered to me so that i can put in those scripts and get her tested. and get mission 3 and 4 done for the demo mission pack  its 5am right now so ill work on those 2 missions tomorrow. also added special bonus for those who read the readme Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted June 3, 2004 Hi all, i dont know if this has been found yet, but out of a certain angle and having the C130 on the same screen the Seahawk pilots loses his textures and appears white to me. Although this only happens if you are at least 10-15m away from him. Maybe this is just on my site (TI4200 64mb ddr / 3200 athlon xp/ 512 mb ram) but here is a screenshot: regards, Daywalker Share this post Link to post Share on other sites
bonko the sane 2 Posted June 3, 2004 great screenies Im really looking forward to the updated units. Just one small question: will u improve AI rate of fire in the cutter? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 3, 2004 great screenies Im really looking forward to the updated units. Just one small question: will u improve AI rate of fire in the cutter? @ Hit_Sqd_Day: i would assume its due to the herc using jpeg textures and being more demanding on your graphics card so some lods on other stuff was denyed. just a theroy thou @ AI rate of fire: i personaly didnt see a problem with it. but ill look into it Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted June 3, 2004 Hi Pappy, yeah that could be it, ill try later on and post you the result. Another thing would be, would it be possible to equip any soldier ( for example the BAS deltas ) with the script out of the pilot addon with something in the Init of the soldier?? Could it be made like this? That way we could jump out over water in coops and have a USCG chopper pick us up?? should we retexture the Hercules for you?? We have some good texturers in our clan. Just that the Jpg will be a problem in missions too. We had coops with the orginial c130 whenever it appeard the screen stops for 1/4sec. Take care, Daywalker Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 4, 2004 Hi Pappy,yeah that could be it, ill try later on and post you the result. Another thing would be, would it be possible to equip any soldier ( for example the BAS deltas ) with the script out of the pilot addon with something in the Init of the soldier?? Could it be made like this? That way we could jump out over water in coops and have a USCG chopper pick us up?? should we retexture the Hercules for you?? We have some good texturers in our clan. Just that the Jpg will be a problem in missions too. We had coops with the orginial c130 whenever it appeard the screen stops for 1/4sec. Take care, Daywalker i had klink convert those textures to paa/pac if thats all you did then its takein care of. but if you have all new textures, i would love to see them. we apprecate your extrem intrest in the mod and will gladly accept any help that you have to ofer. you make your server Y2K3 compatable and who knows you might even get a visit from me in the cutters config i changed the AI rate of fire. . or rather inserted it aiRateOfFire=0.5; aiRateOfFireDistance=1100; its a touch slower then the Player rate of fire which is 0.2 i inserted that for each ammo type and the main gun cuz i forget where it goes but it works and thats what counts Share this post Link to post Share on other sites
bonko the sane 2 Posted June 4, 2004 in the cutters config i changed the AI rate of fire. . or rather inserted itaiRateOfFire=0.5; aiRateOfFireDistance=1100; its a touch slower then the Player rate of fire which is 0.2 i inserted that for each ammo type and the main gun cuz i forget where it goes  but it works and thats what counts Txs, thats was exactly the thingy, yesterday i added similar lines just in the main gun and had a jolly CTD Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 4, 2004 in the cutters config i changed the AI rate of fire. . or rather inserted itaiRateOfFire=0.5; aiRateOfFireDistance=1100; its a touch slower then the Player rate of fire which is 0.2 i inserted that for each ammo type and the main gun cuz i forget where it goes  but it works and thats what counts Txs, thats was exactly the thingy, yesterday i added similar lines just in the main gun and had a jolly CTD  yea i added it to the HE, and AP rounds plus the bofor gun. covered all bases. went to test. . . didnt work made some other changes to some scripts and repboed and realized. i forgot to move the changed file into the addons folder so anyway i added it to all 3 and it worked. so it should work for you too. if u think it should be slower let me know Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 4, 2004 good news did some minor testing in MP and the get out on deck and stand up options for the boats work in multiplayer. the deploy boats options seem to work 90% of the time. . . we deployed the boats 6 times (3 times each boat) and once 2 rafts appered instaed of just one but that happend only once. so one out of 6 times isnt bad. get out on deck seems to put someone a lil below the deck sometimes but if u lay down you might be able to get to a free area. its really not that big a deal. the important thing is its multiplayer compatable for the most part. nothin too big or too nasty bug wise great news!!!! i stayed up til 8am before goin to bed (now) and found a way to get the diver to go from underwater to in the helo! i need to tweak it to work only when the helo is near the diver but it works none the less. only thing is. . . as it stands right now. . . you will need a player to be flying the helo. . .or i need to find a way to make it call ladder extraction even from under the water Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted June 4, 2004 Nice to here you solved the prob with the Herc already, and all the other new tweakings:) We tested the pilots in MP too, still kinda hard to get aboard, but very funny to watch:) Now we found that you only survive if you jump out of an aircraft... ejecting from the cutter will kill you. Any chance of making the script for boats too? To give you and idea of the mission i am thinking: The Marines on a zodiak but if they fall out they gonna die, so any chance to let the "playable units" in a MP mission refer to the script the pilots use?? Like: [this] exec "bcpilot/scripts/lifewest.sqs" So you could have civilans in a fishing traller that is sinking, they eject and a jayhawk comes to pick them up.... Have a good one, Daywalker Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 4, 2004 ill look into it. but dont know if it will be possible Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 5, 2004 still working on the scripting but so far it requires a human pilot to be in the Jayhawk and a human player to be in the raft/dive suit scripting help for AI to be in the raft is more then welcome Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted June 5, 2004 It fould be enough if it works just for humans:) You could always blame the ai bad swimmers:) See too rough:) Ladder pickups only work in MP if the pilot that is recue bird, is in the group of the swimmer. Take care, Day Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 5, 2004 It fould be enough if it works just for humans:) You could always blame the ai bad swimmers:) See too rough:)Ladder pickups only work in MP if the pilot that is recue bird, is in the group of the swimmer. Take care, Day well for testing i got on the deck of a cutter. had the helo grouped to me. . .ordered lader extract then jumped in teh water lol it actualy works if the helo is 15m or closer but the whole ladar extract is the perfect distance anyway extraction is promsing his script guy can make it happen for bother AI and humans i particualry want it for AI so that u can rescue them. so we will see what happens. until then lets wait and see Share this post Link to post Share on other sites
JAP 2 Posted June 5, 2004 Anybody got a mirror instead of ofp.cz ... the dl link is not working on cz. Plz a link. Cheers Share this post Link to post Share on other sites