Jump to content
Sign in to follow this  
Gameer

Smoking animations

Recommended Posts

Hi,

I've decided to just release these animations to the public as they've been sat on my hard drive for the best part of 4 months. I was going to make an animation pack like everyone else but i'm too busy at UKF now to do that, so instead I'll just release these and vanish for a while. tounge_o.gif

The pbo consists of 3 animations - a start, a middle and an end. smile_o.gif

My apologies for the file size but i've not got time time to cut down the frames. smile_o.gif

smoking_anim_preview.jpg

http://www.project-ukf.com/Gameer/GME_Smoking_Anims.zip

And no, the DPM pack isn't included wink_o.gif

Bugs that I know of:

*There is no actual cigarette, obviously. tounge_o.gif

*The animations start and end at the default civvy pose, not the default soldier-safe pose. My apologies but when I made these it was before I knew how to change it in Maya. smile_o.gif

Thanks smile_o.gif

Share this post


Link to post
Share on other sites

this will be very fun to mess around with biggrin_o.gif

Share this post


Link to post
Share on other sites
this will be very fun to mess around with biggrin_o.gif

My thiughts exactly...

This will be awesome for cut scenes.

Share this post


Link to post
Share on other sites

Hey Gameer!

Some great stuff you have here and I'm glad you released this! smile_o.gif It's certainly a small gem for us mission/cutscene makers! biggrin_o.gif

One prob though, the GME_Loop doesn't work for me. sad_o.gif I'm editing a script so that there's cloudlets coming out of the smokers mouth when he smokes and I need this in the loop so that it would look like if he was smoking. I'm using:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_smoka switchmove "GME_Loop"

He doesn't do anything there. Just stands and looks into the fields. biggrin_o.gif I could open the pbo up and look for the name in case it's wrong or something. smile_o.gif

And once more, thank you for releasing this excellent add for OFP! smile_o.gif

Share this post


Link to post
Share on other sites

Damn, it's "GME_SmokeLoop", my mistake. tounge_o.gif

Thanks for the kind words fellows. smile_o.gif

Share this post


Link to post
Share on other sites

Excellent, it works now. smile_o.gif Just tried it. Thanks again mate! smile_o.gif

Share this post


Link to post
Share on other sites

Shame that there's still no cigarettes in OFP. But i have enough knowladge in Maya so i'll make one. Which mark do you prefer? my favorites are L&M and Next. tounge_o.gif

Share this post


Link to post
Share on other sites

Hehe, any you want but quite how you'd get them to work I don't know - The only way i can imagine is making it a primary or secondary weapon then animating that but then you obviously won't be able to carry these weapons and it'd look pretty daft with an M16 instead of a ciggy. tounge_o.gif

Share this post


Link to post
Share on other sites

Link is not working..... Can you shos some screens?

Share this post


Link to post
Share on other sites

just watched video... its AMAZING!!!! but why doesnt he split all the time like real hardcore smokers do?  tounge_o.gif

EDIT:

came up with idea: we could make cigarette as equipment. And everytime you smoke - you heal yourself. same for enemies. smile_o.gif

Share this post


Link to post
Share on other sites

Not being a hardcore smoker you're gonna have to tell me what that means tounge_o.gif

If you want him to take a "drag" (think that's what you call it) then it's a simple matter of scripting it to play every 8 seconds I think it was (in the readme). smile_o.gif

Share this post


Link to post
Share on other sites

ok. if you dont smoke, i'll explain you few things. When ppl are smoking cigarette, they often spit out saliva. And they do it very recently while smoking. On your anim unit only take drags but dont spit. Some time ago someone made pissing anim, so i dont think it is big problem to make spit one. blues.gif

Share this post


Link to post
Share on other sites

I actually modelled cigarettes and packs for about ten different brands the last time this was brought up.  Let me know if you want them and I'll send them to you.

CamelPack.jpg

MarlboroPack.jpg

cigarette.jpg

zippo2.jpg

The zippo isn't modelled, but anyone who wants the texture can have it. I might model this in a little while. I just need to wrap up some of my current projects.

It would be cool is someone could do a zippo animation an make one guy flip it open and then light another's cigarette.

Share this post


Link to post
Share on other sites

marlboro sux BTW. did you make L&M? Why dont you release those boxes?

Share this post


Link to post
Share on other sites
just watched video... its AMAZING!!!! but why doesnt he split all the time like real hardcore smokers do?

I'm not saying that a hardcore smoker, but sometimes I do smoke alot, and I don't spit.

You wouldn't be thinking of people who chew tobacco wouldn't you?

Quote[/b] ]came up with idea: we could make cigarette as equipment. And everytime you smoke - you heal yourself. same for enemies. smile_o.gif

That wouldn't be a bad idea, funny anyway, smoking can kill you, in OFP could heal you biggrin_o.gif

@CERO.

Share this post


Link to post
Share on other sites

many ppl are spitting. Including me tounge_o.gif

Also i was thinking about including bottle of wishkey for west and *guess what* for east as eqiupment. then they will smoke and drink to heal theyr wounds. BTW IRL alchohol sterialises wounds. It wi;; gradually change standart equipment. I'm pretty tired of having NVG+Binocular everytime. Time for real equipment has come! Now you will take box of cigarettes + bottle of something. would be cool.

Share this post


Link to post
Share on other sites

@Schoeler

Thanks, but as i can't think of any decent way to get the cigarette and pack to show in OFP animations, there's not much use for it. sad_o.gif

@tinitoon

Lol, I forgot to add that disclaimer. biggrin_o.gif

@void_false

I've really not got time to change the animations and the only reason I've released these anims now is because somebody got me to get off me arse and do it. wink_o.gif

And I think spitting out tobacco-grog is crossing the boundary into digusting IMO. crazy_o.gif

And you might wanna double-check those warning labels on the packs before you turn it into a healing script. rock.gifbiggrin_o.gif

Share this post


Link to post
Share on other sites

@ Gameer.

In the read me say that the "GME_Smoke" animation plays the 3 animations on a cycle, but the name of the starting animation is the same, so if I make a script that uses the firs animation, then the loop animation for a cuple of minutes and then the end animation to finish, will it workl without the unit putting the cigarrete off before the loop middle animation starts playing?

Sorry if I explaned a bit difficult, but I am difficult, at list that's what my missus say to me. biggrin_o.gif

Thanks in advance.

@CERO.

Share this post


Link to post
Share on other sites

@@cero:

There's a typo in the in the readme.

Hava a look at the first page of this thread, Gameer posted about it.

---

cigarettes have already been released, with an ashtray, malboro box and a single cigarette.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×