void_false 1 Posted May 23, 2004 I could have either posted this here or in the High res stars thread cos it's the same problem. I am using PBO Decrypter v1.5 and I have gotten a 'Range check error.' twice when trying to unpack data3d.pbo. . I have successfully updated data.pbo with the new water and moon but keep getting this error with data3d.pbo edit: I think both times the error happened on 'update.txt' in data3d.pbo edit 2: After further thought I should have posted this in the High res stars thread. Captain me2 getting this weird problem so i fed up triyng this. Share this post Link to post Share on other sites
Status_cz 0 Posted May 23, 2004 wow  the SEA WATER textures look GREAT ... especially with the updated version without the lines the clean watre looks very good too... but for that we would nedd a tropical island like those from FarCry heheh. hehe,yes first one is not so useful on Nogova,winter islands,... but for tropical island it´s good. damn...I want on holidays!!! void_false,CAPTAIN:Sorry I don´t know how to correct this problem. Share this post Link to post Share on other sites
Parker Hale 0 Posted May 23, 2004 I love these new textures for the water but agree that the first ones would only look good in a tropical climate but the other ones are great. I was wondering if it was possible to create a transparent texture for water (using alphas?)? This would be so cool. PH Share this post Link to post Share on other sites
Status_cz 0 Posted May 23, 2004 I was wondering if it was possible to create a transparent texture for water (using alphas?)? Unfortunately no. Share this post Link to post Share on other sites
Kuba 0 Posted May 23, 2004 Tropical water is really great, but for normal water i prefer Silesian one. Anyway, good job! Share this post Link to post Share on other sites
benus 0 Posted May 23, 2004 Quote[/b] ]could have either posted this here or in the High res stars thread cos it's the same problem. I am using PBO Decrypter v1.5 and I have gotten a 'Range check error.' twice when trying to unpack data3d.pbo.  . I have successfully updated data.pbo with the new water and moon but keep getting this error with data3d.pbo edit: I think both times the error happened on 'update.txt' in data3d.pbo edit 2: After further thought I should have posted this in the High res stars thread.  Captain for those who get this error. I got it too I depbo ed  the \Res\Dta\Hwtl\Data3d.pbo it worked with that ingame when only using this data3d.pbo (for me). don't ask me if it works in MP like that. Share this post Link to post Share on other sites
ni-mh 0 Posted May 23, 2004 after trying out these new textures, i dont see why i have to goto the beach anymore to enjoy a nice ocean view . great job status! Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted May 24, 2004 Cuba w/ llauma sky and new water(I resized the water to 512x512 so it runs smoother) Share this post Link to post Share on other sites
C4P741N 0 Posted May 24, 2004 for those who get this error. I got it tooI depbo ed  the \Res\Dta\Hwtl\Data3d.pbo it worked with that ingame when only using this data3d.pbo (for me). don't ask me if it works in MP like that. @void_false: this worked for me first time so I assume it would for you too Share this post Link to post Share on other sites
bonko the sane 2 Posted May 24, 2004 Cuba w/ llauma sky and new water(I resized the water to 512x512 so it runs smoother) [noob]what program u use to resize pac files?[\noob] i use Pantool to view them, but my PSP8 wont open this format :\ Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted May 24, 2004 I used textview to change the format from .pac to .tga, then use photoshop to resize to 512x512, then used textview to convert back into .pac files. Share this post Link to post Share on other sites
C4P741N 0 Posted May 24, 2004 Cuba w/ llauma sky and new water(I resized the water to 512x512 so it runs smoother) [noob]what program u use to resize pac files?[\noob] i use Pantool to view them, but my PSP8 wont open this format :\ with PANtool you can view the needed texture, then click in File-Save As, then where it says 'Save as type' drop the list down and select TGA. Captain Share this post Link to post Share on other sites
eddyd 0 Posted May 24, 2004 i don see .tga in textview , only .pac , .paa and all files that only thing what i see i think something mess up , i don what ? i will see later Share this post Link to post Share on other sites
ag_smith 0 Posted May 24, 2004 @Soul Catcher, I've just wanted to say that I'm interested in getting these tropical remakes too. As soon as you get all the permissions, please release it to public. BTW. Are you using the Ilo-Ilo palm trees and objects or another ones? @eddyD, just select *.* and manually type .tga extension at the end of filename. Share this post Link to post Share on other sites
Soul Catcher 0 Posted May 24, 2004 @ ag smith & all interested parties As several ppl have showed an interest in the set of islands i have re-done i have decided that I'm gonna start a thread in Addons&Mods:discussion (that way i'll stop hijacking this thread) within the next 48 hours it'll be called "BSF STUDIOS Islands", i'll start posting some screenshots of all the islands i've re-done whilst i try and track down the original authors for permission to release them. AG Smith i'm particuarly interested in speaking with you further as i have been using just about all of your addons (City, Harbour & Industrial kits) and have some questions regarding some of your buildings (top work by the way). Share this post Link to post Share on other sites
void_false 1 Posted May 24, 2004 AT LAST!!! i modified a bit kegetys install*bat and made these textures work!!! Â Â Â Â BTW, What is the sky on first screen? Share this post Link to post Share on other sites
bonko the sane 2 Posted May 24, 2004 I used textview to change the format from .pac to .tga, then use photoshop to resize to 512x512, then used textview to convert back into .pac files. Txs, i coverted the .pac into .tga, resized them in PSP8, saved and now my texview crashes when i try to convert these .tga into .pac again, and PanTool also doesnt open the .tga saying "floating division point by zero" can anyone help me out plz ? I wouldnt push this matter further , but its just that i think this is the best sea ever released in ofp and im sort of desperate to have it running with no lag at all Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted May 24, 2004 ok i went with the 2nd one lol, i want both Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted May 24, 2004 ICQ me at 141572337 bonko Share this post Link to post Share on other sites
bonko the sane 2 Posted May 24, 2004 txs for your support Hit_Sqd_Maximus, but i finally solved this! my method was resizing the .tga in psp8 and saving as .jpg, then with texview i coverted to .paa, manualy changed file name to.pac and it works very well, thanks for the help anyway Share this post Link to post Share on other sites
SHWiiNG 0 Posted May 28, 2004 wow! I CAND BELIEVE IT but i havent got ofp installed and me new cpu hasnt arrived yet noooooooo!. Share this post Link to post Share on other sites
Status_cz 0 Posted May 28, 2004 SHWiiNG:Just w8,it´s just game  BTW:Anyone have some idea wich type of water I should make? maybe some "Vietnam style"? just say what you want to see.  Share this post Link to post Share on other sites
benus 0 Posted May 28, 2004 hm ... what about  ROUGH sea.  that gives the  effect of moving waves.  I mean ROUGH ones... grey water  .... like this Share this post Link to post Share on other sites
Silent N Deadly 0 Posted May 28, 2004 I don't think this is possible, but I will ask anyway. Is it possible to get REAL waves in the game? Like when your in a boat the boat goes up and down, etc. Share this post Link to post Share on other sites
redface 1 Posted May 28, 2004 IMHO, the sea gets more rough when you introduce bad weather, but it only results in sea level change, not in separate waves Share this post Link to post Share on other sites