SnypaUK 0 Posted May 16, 2004 Is it just me or if we crossed the tactics of full spectrum warrior with the sights and control of OFP and the graphics of Full spectrum warrior we would have the perfect tactical game? well for infantry simulation anyway. Share this post Link to post Share on other sites
Friedchiken 0 Posted May 16, 2004 yeah! no game so far has simulated the mechanics of war where your ai buddies are hiding behind cover and keeping their asses down. Look at Ghost Recon 2! the screens show these psycho idiots bum rushing into enemy fire in the open! They could have hid behind the stairs or have a few guys in the front giving covering fire. Even in swat 3 where IRL SWAT usually hides behind objects in a stand off, the ai just runs and guns w/o regard for following police ROE. I'd like a wargame where the ai actually cared for its life rather than shooting each other in the open like in some bad western Share this post Link to post Share on other sites
SnypaUK 0 Posted May 16, 2004 my principle thing is that i would give up all graphics and sound and choices of guns to just m16s and aks and all the choices of vehicles just to have amazing ai like FSW Share this post Link to post Share on other sites
Harnu 0 Posted May 16, 2004 Perfect OFP2: Improved AI Improved MP (JIP and be able to handle more players) Improved CQB Just improve a few acronyms and OFP2 will be great Share this post Link to post Share on other sites
crassus 0 Posted May 17, 2004 Well said, Harno. If just those three elements were coded in by BIS, plus more allowance for modifying it--new animations, key bindings, etc.-- OFP2 would be the game. Share this post Link to post Share on other sites
void_false 1 Posted May 17, 2004 Quote[/b] ]Improved AI IMO OFP1 has *perfect* AI! in other games AI just sux! it just fires at you and rushes into combat. In ofp it uses covers, tries to flank you and so on. OFP's AI is the greatest one IMHO Share this post Link to post Share on other sites
InqWiper 0 Posted May 17, 2004 Quote[/b] ]IMO OFP1 has *perfect* AI! LOL shut up OFPs AI is better than many others in some ways but its far from perfect. Share this post Link to post Share on other sites
void_false 1 Posted May 17, 2004 In MP AI is great. they even can speak, flame and insuld Some AI called admin, they even can throw you out of a game Share this post Link to post Share on other sites
Gollum1 0 Posted May 17, 2004 In ofp it uses covers, tries to flank you and so on. They do NOT. You're imagining things. Share this post Link to post Share on other sites
Yuzzi 0 Posted May 17, 2004 In ofp it uses covers, tries to flank you and so on. They do NOT. You're imagining things. I could swear ive seen them flank a couple of times. But thats about it. Share this post Link to post Share on other sites
hellfish6 7 Posted May 17, 2004 I've been flanked by the AI. They don't do it all the time (sometimes they're entirely unresponsive) but yeah, they do start moving around and hunting you. Share this post Link to post Share on other sites
raedor 8 Posted May 17, 2004 I've been flanked by the AI. They don't do it all the time (sometimes they're entirely unresponsive) but yeah, they do start moving around and hunting you. then ask albert what he did in yesterdays cia coop session! he laid behind some sandbags and just had to wait until the next ai popped up to kill it. he did this with two entire squads and was before this action started not able to stand up... that means heavily injured. Share this post Link to post Share on other sites
hellfish6 7 Posted May 17, 2004 I never said the AI could see behind walls or properly identify threat zones. Share this post Link to post Share on other sites
Jinef 2 Posted May 17, 2004 AI depends on placement and mission editors atm. Having a AI utility where you can select properties for AI soldiers would be great - Share this post Link to post Share on other sites
The Frenchman 0 Posted May 17, 2004 Quote[/b] ]Improved AI IMO OFP1 has *perfect* AI! in other games AI just sux! it just fires at you and rushes into combat. In ofp it uses covers, tries to flank you and so on. OFP's AI is the greatest one IMHO Â Check out the OFP moments in gameplay thread/ Johnny Shrine. Share this post Link to post Share on other sites
Balschoiw 0 Posted May 18, 2004 I agree Jinef. A more detailed unit setting menu would really be nice. Quote[/b] ]then ask albert what he did in yesterdays cia coop session! Albert was very lucky that none of these guys had a handgrenade with him It depends a lot opn the skill settings if a unit recognizes and engages you. Obviously their skill setting wasn´t that high. As I said he was very lucky that noone had a handgrenade. Otherwise he would have been toast. Share this post Link to post Share on other sites
Gollum1 0 Posted May 19, 2004 The AI do not intentionally flank or take cover, they just select the best route to their waypoint or their target. If you've been "flanked" by the AI they had a waypoint to that area or they had to circle around the sandbag you were hiding behind. It's called pathfinding, been around forever. If they can, they will fire at you from straight ahead, if not they move to a position where they can, it doesn't matter if it's to the sides or to the front. By this definition, just about every FPS AI can flank. Real flanking would be the squad commander assigning the MG/autorifleman and a few men to suppress the enemy position while a few other units go off to catch them off guard when they are distracted. The AI can only do this accidentally, and it rarely happens. As mentioned, you can crouch behind a sanbag and the amount of enemies you kill depends on how much ammo you have and how good you are at shooting, not the skill of the enemy. If you don't let them get close enough to use 'nades, which they seem to use randomly at close range, you can pop as many as you like if you're fast and patient enough. And taking cover, nope. In "Combat" mode AI crawl for a bit, stand up and sprint a bit, crouch, crawl etc. and they don't care about hiding in bushes or behind rocks, in fact they just try to circle around them to get at their target/waypoint better. Real taking cover would mean hiding behind rocks and leaning out to take shots at the enemy, the AI should be more inclined to take cover the more fire they are taking, when ordered to by their commander or as determined by their morale (should be adjustable unit-to-unit, aggressiveness, morale, fire mode.) Also to move from cover to cover when advancing, also adjustable. Share this post Link to post Share on other sites
suma 8 Posted May 19, 2004 Quote[/b] ]The AI do not intentionally flank or take cover, they just select the best route to their waypoint or their target. To cetain extent, they do flank. While planning their route, they try to avoid areas which they now are being watched by enemy forces - which often makes them avoiding head-to-head encounters and resulting in something like "flank". Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted May 19, 2004 Hi everybody, learning from making missions: The Guard waypoint in OFP 1 is just the best, the AI will never do the same thing twice. Not even in careless behaviour. Anyways sure you could improve many things for ofp2, but still ofp1 is ahead of most games outthere, regarding: Freedom, AI behaviour, Support, Mods. To flanking: The AI will flank you, just use the right commands and settings. Daywalker Share this post Link to post Share on other sites
Gollum1 0 Posted May 22, 2004 Quote[/b] ]The AI do not intentionally flank or take cover, they just select the best route to their waypoint or their target. To cetain extent, they do flank. While planning their route, they try to avoid areas which they now are being watched by enemy forces - which often makes them avoiding head-to-head encounters and resulting in something like "flank". I did not know that. It's always good for a coop player to get information about how enemies think. Share this post Link to post Share on other sites