kevbaz 0 Posted April 20, 2005 what year did magnetic torps come in? im in 1940 now and still only have those basic ones Share this post Link to post Share on other sites
Balschoiw 0 Posted April 20, 2005 I guess in 1941. But don´t fix me on this. Check out the weapon and equipment tree by hitting the "?" in the sub equipment screen while docked for details. Share this post Link to post Share on other sites
S_Z 0 Posted April 20, 2005 what year did magnetic torps come in?  im in 1940 now and still only have those basic ones Are you sure you don’t mean acoustically guided torpedoes? I think torpedoes with magnetic detonators are available in the beginning of the war. I’m in 1940 and I have had them for quite some time. I used one on a destroyer in my last mission. What an explosion! He was lifted up a bit by the explosion One negative thing about them though is that they might explode too early. Share this post Link to post Share on other sites
kevbaz 0 Posted April 20, 2005 i have a choice of 2 types of torps, the ones which leave a trail on the surface and the ones that dont Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted April 20, 2005 sorry if it is considered as spamming. But this thread realy turns into a great war-stories thread. It is damn fun to read the stories and see the screenshots. Even though I dont have much time to play right now I still enjoy reading about it. Keep up the stories! Share this post Link to post Share on other sites
Balschoiw 0 Posted April 20, 2005 Quote[/b] ]and the ones that dont Those are the magnetic ones. You can see their method of ignition when switching to torpedo screen. In the upper right corner there is a selector for speed of torpedos and below it there is a selector for A - M, stands for acoustic and magnetic pistol. I am pretty sure you are already using the torpedos. They are yellow with blue tip. Once you have equipped them and fire them, make sure you use appropriate keel depth setting and you will see the result. Of course they explode on hull impact also but they are way more effective when going off under the keel. Share this post Link to post Share on other sites
kevbaz 0 Posted April 20, 2005 Doh! ok i shall look into it as soon as i get home. who needs manuals eh? Share this post Link to post Share on other sites
S_Z 0 Posted April 20, 2005 Quote[/b] ]and the ones that dont Those are the magnetic ones. You can see their method of ignition when switching to torpedo screen. In the upper right corner there is a selector for speed of torpedos and below it there is a selector for A - M, stands for acoustic and magnetic pistol. I am pretty sure you are already using the torpedos. They are yellow with blue tip. Once you have equipped them and fire them, make sure you use appropriate keel depth setting and you will see the result. Of course they explode on hull impact also but they are way more effective when going off under the keel. I believe its 'I' and 'M'. For impact and magnetic detonators. The torpedoes that leave a trail are steam powered and the ones that doesnt are electrical powered, both of them can use magnetic detonators I think. Share this post Link to post Share on other sites
Balschoiw 0 Posted April 20, 2005 Quote[/b] ]I believe its 'I' and 'M'. For impact and magnetic detonators. Yes, sorry, I confused them with acoustic guided ones. So it´s I and M Share this post Link to post Share on other sites
Winters 1 Posted April 20, 2005 who needs manuals eh? Not us, we got Bals for that Anyone interested in a forum game on saturday? i could host it during the afternoon (US Time) so that it allows for max players. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted April 20, 2005 dont you dare.. I am far away in Belgrade that day! Okay.. try it so at least next time I join you know how to host the game properly! Share this post Link to post Share on other sites
Winters 1 Posted April 20, 2005 I have already hosted some games, i use "Winters Pub" as the room name. Share this post Link to post Share on other sites
iNeo 0 Posted April 20, 2005 I'm starting to learn a little bit. Think I'm gonna start a new career in 1941 instead of 39. Share this post Link to post Share on other sites
Noon416 (OFPEC) 0 Posted April 20, 2005 he he, a Type II boat verses a battleship (and obviously escorts). That would have been a fun challenge. Have to say, the only letdown with this game is it's horribly addictive gameplay. "Yeah, I'll just jump on for 20 minutes to kill some time" .... and 4 hours later you're still playing, trying to evade a bunch of escorts protecting the convoy you've just shot up. Quite simply, "best sim ever"... Share this post Link to post Share on other sites
iNeo 0 Posted April 20, 2005 How much realism are you guys using and what year did you begin at? Share this post Link to post Share on other sites
JAP 2 Posted April 20, 2005 I m at 42% Got unlimited fuel and external views activated .. i hate worrying about fuel and i need external view to take the ss's and ofcourse to see where the enemy is I m not really a die hard subsim fanatic as you can see. The most fun i m having is adding better stuff to my submarine and being surfaced in a storm, that s just incredible atmosphere. Two patrols back been in a fierce storm west of ireland .. being surfaced the tower got completely under water from the waves every few seconds, wind blowing hard, was cool ! Although SP missions i do at 100%. I m in my 22nd patrol late '42 but i started in 40 or was it 41 can t remember. Share this post Link to post Share on other sites
Winters 1 Posted April 21, 2005 I started in '39 and am at 50% realism. Share this post Link to post Share on other sites
Antichrist 0 Posted April 21, 2005 What I still cannot understand is where the hell you change the resolution for the game and all other graphics settings? Â P.S. I am at 25% realism. Yes, I am a freaking pussy. Anyone wanna go lower than that? Share this post Link to post Share on other sites
kevbaz 0 Posted April 21, 2005 im at 25% and started in 39, im now halfway through 1940 on patrol 12 Share this post Link to post Share on other sites
theavonlady 2 Posted April 21, 2005 I was at 65% realism and I dropped back down to 52%. The only thing I brought back was external and event camera views. I haven't used the camera for playing - only for viewing after an attack. Honest! Addictive? That's an understatement! This has cramped my Passover holiday cooking schedule. I started in 1939, with a type VII-B out of Kiel. I've got a few medals and a hearty experienced crew. Looking good after 3 patrols. I wish there was a mod for a captain's quarters with a door. I need my privacy. I must confess that after completing the second patrol's objectives, I got killed going back through the Channel. I went back via the Channel in the first patrol with only minor scrapes. But in the second patrol, after one destoyer kept on my tail, he obviously radioed in for assistance. All of a sudden, another half dozen red lines showed up on my chart. I need some tips on taking evasive action after being detected. I rig for silent running, drop down the engine to minimum and dive to around 50m. Dead duck! So I went to the first SP mission, where you have to sink a UK battleship and practiced there. I found that I could more easily evade the enemy by flanking the engine and veering hard to port and starboard, generally in the direction showing the widest gap between the red enemy directional lines on the navigation chart. After a long chase, topside seemed to have decided that they must return back to escorting the big boats. But what if there wouldn't have been any battleships for them to return to? I think that evasion tactics is something that has to be investigated further. And we all know how historically, things only get worse down below, not better. Share this post Link to post Share on other sites
DeLiltMon 0 Posted April 21, 2005 I'm still amazed by the weather and sea effects in game, I have never been so glad to see thick fog than returning from my last patrol and having to go through the English Channel with no torpedos left. I'll be glad when the 7th Flotilla moves from Kiel, I'm getting fed up of having to go up and around every patrol. P.S. I found this site a couple of years ago, it's got loads of information on the u-boats, including some of the proposed designs and prototypes. Share this post Link to post Share on other sites
kevbaz 0 Posted April 21, 2005 ive just moved from williemsaven (sp) to brest and am hunting the west coast of ireland, ran into 2 large convoys which where headed at eachother this was a dream situation...apart from i was trying to recover from a long fought battle with a battle ship, my batteries were low so i couldnt go right after them, i decided to track the convoy heading east into the channel in hop ei would get air support, but i think i engaded them to early plus i didnt wait long enough top side to recharge my batteries i only had 50%. all in all i sufferd for rushing, i ended up sinking 6 ships but got severly killed by 4 warships after i surfaced to close to them to recharge the batteries with no torps left. sad day all round. i shall try again tonight but i doubt that both convoys will be there again Share this post Link to post Share on other sites
S_Z 0 Posted April 21, 2005 How much realism are you guys using and what year did you begin at? Im at 86% or something like that, leaving on external view and event camera on so I can make pretty sceenshots Started my current career (second one, first one ended after 7 patrols ) in 1939 in a little Type II and are now in the summer of 1940. Share this post Link to post Share on other sites
Balschoiw 0 Posted April 21, 2005 Quote[/b] ]I need some tips on taking evasive action after being detected There are several ways to evade after you have started your attack run. It depends very much on the situation. This is just my "experience" , so don´t hold me accountable when it does not work. 1. When you are near a DD or another warship use the circle tool on map and draw a 4km radius around your ship. This indicates the radius in wich there is a chance that you get detected. Try to get out of that circle as soon as you get hunted. 2. No periscope. Don´t use your periscope after an attack. Go to a depth of at least 70, optimum 100 (watch your hull status). Once your torpedo(s) are away go to flank speed for a short while. This will increase your sink rate. Only do this for a short time as the cavitation will be like a marker for the DD´s 3. Never sink your boat to seabed. This will be very noisy and DD´s will spot you. 4. Stopping all engines when pinged is no good idea imo. You will be sitting duck and sooner or later within the 25 minute search pattern a regular escort DD has it will hit you. If there are 2 or 3 DD´s they will synchronize their ping results and get a pretty accurate depth for their charges. 5. If a DD traces you with pings stay cool. It will run up to you. Stay calm. The DD will speed up at his last meters to you. Use this for your advantage. The DD will not be able to use his acoustic sensors when he goes at fast speed. So once the DD is very close, speeding up to you, go on flank speed,try to gain depth and make sharp turns. go to 0 or minimum speed soon after and let your boat drift away with the remaining speed. Once the DD goes for the circle to start another run on your last know position try to sneak away or repeat the maneuver. 6. Use countermeasures if available. Those chemical distractors are bubbling that loud that DD´s will concentrate on them unless you give a better target or cavitate again. 7. Always try to have your boat lined with the path of a DD. This way the reflections of pinging will be much more confusing and inaccurate for DD´s. 8. If you are attacking a convoi, hide under a ship, synchronize your course and speed with it and gain depth. DD´s will not able to distinguish your ship from the ship above and give up searching after a while. 9. Depth charges fired by a single DD are pretty inaccurate. A single DD can not determine your accurate depth as there is no triangular detection possible for him. If you face a convoi with two DD´s only, take one out and the rest will be simple. 10. Hedgehog attacks are a bad story as the ammunition will only blow off when it actually hits your ship. So the DD will pinpoint your position pretty accurate. Evade ! The projectiles don´t do much much but when the DD follows the impact path he will nail you with depth charges. 11. Use your LI maneuvers. LI offers several evasive maneuvers that save you from clicking and panicking. 90° turns, double 90° turns on any side and other maneuvers that could get usefull. Test them. 12. Don´t attack warships in shallow water. It´s fun but it´s deadly as you have no chance to gain depth after a shot. Once the torpedo impacts they will run up to your position, ping you to death and if you are not careful your boat will ram into seabed as you try to max out your depth. A trick for a shallow water attack is to attack with rear torpedo. Keep your ship at the border to deeper water and once the torpedo is away speed away forward into deeper water. Another risk of shallow water and periscope depth is that near shores there are often planes in the air that can see you on periscope depth and will attack you. Hope this helps a bit. Another unrelated tip: Use the "Q" key to open selected tube before the shot. This will make the shot faster and therefore more accurate. Use the recognition manual for targetting specific vulnerable sections of a ship. Get close to your target (1000m´s) recognize ship in manual and sections of ships wich are especially vulnerable will show up in the manual. Click those sections to specifically target them. On a sidenote I have to say that the manual of the game/sim lacks a lot of these information. Unfortunally. Quote[/b] ]What I still cannot understand is where the hell you change the resolution for the game and all other graphics settings? Not possible atm. There are illegal workarounds but they only work for 1.0 Not advised. The devs fixed the resolution because of performance issues. I play it on 68 % reality level as I use external cam and have "no duds" activated. Share this post Link to post Share on other sites
theavonlady 2 Posted April 21, 2005 1. When you are near a DD or another warship use the circle tool on map and draw a 4km radius around your ship. This indicates the radius in wich there is a chance that you get detected. Try to get out of that circle as soon as you get hunted. Doesn't that circle appear when you click on a ships marker in the navigation map? Quote[/b] ]Go to a depth of at least 70, optimum 100 (watch your hull status). How do you watch your hull status, other than the red area on the depth guage? Share this post Link to post Share on other sites