Harnu 0 Posted April 22, 2004 I was using Photoshop and CAD programs the other day, and if you've used these, chances are you've noticed how much layers can help. Â Impliment this to mission editing, and they could really help to keep some of that clutter to a minimum, and make mission editing more streamlined. If you don't know what I mean layers are just a means to view, or not to view, certain things (In OFP's case things like triggers and waypoints). Â Mid to finishing stages in mission editing can get really messy, there are triggers, waypoints and their radii, and units scattered all over. Â Adding layers would allow you to specifically view items of your choice, wethere it be triggers, units and waypoints, empty objects, ambient sounds, markers (Marker layer is done to some extent in current OFP), etc. The markers are a very good example of what I mean, if you want to see them, just click F6, if you don't, use a different toggle. What do you think? Would it help any of you other mission editors out? Share this post Link to post Share on other sites
m21man 0 Posted April 22, 2004 Very good idea. There might be a layer for each side/category (A West layer, an East layer, a Resistance layer, etc...). I can see how this would make mission design much less messy . Share this post Link to post Share on other sites
cm. 10 Posted December 13, 2009 Wow what an awesome idea :D Share this post Link to post Share on other sites
DokiDoki 10 Posted December 13, 2009 For sure, this will bring so much more oversight. Right now its a pain to find after a while what is what. Share this post Link to post Share on other sites
LJF 0 Posted December 17, 2009 Agreed, awesome. I'd also like to see an undo button ... Share this post Link to post Share on other sites
maddogx 13 Posted December 17, 2009 N n n n n necrobump! ...bump! ...bump! :D But definitely justified. The idea is still awesome and could go a long way to making the editor more user-friendly for large missions. Share this post Link to post Share on other sites
dslyecxi 23 Posted December 17, 2009 If the 3D editor of ArmA2 had been a port of the VBS2 one, the feature would exist... :( (aka: VBS2 has this. Oh, and yes, it's helpful.) Share this post Link to post Share on other sites
TRexian 0 Posted December 17, 2009 Ditto Dslyecxi. Ideally, as with PS and other "art" programs, the layers could be completely customizable - not just "markers layer" or "east layer" - but layers that the user could name/control. Also - taking a cue from what Silola is doing with DAC2.5, the ability to "paint" triggers in irregular shapes would be helpful sometimes. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted December 21, 2009 Agreed. Time to go into specifics?: 1) Factions (and relevant info, such as waypoints). 2) Triggers. 3) Markers. 4) Map info filters, with quick presets (locations, trees, bushes, rocks etc). 5) Elevation as contour lines. 6) Elevation as relative greyscale (varies with zoom depending on views extreme values). 7) Elevation as absolute greyscale (no variation). 8) Switch to dim non selected items (even more, maybe near invisible until nothing is selected). 9) XYZ readout. 10) Building floor selector, like in OFDR. 11) Polygonal triggers and markers, and ways to test a point against them. And naturally, if something isn't shown, it can't be selected and deleted/moved, unlike todays markers. Share this post Link to post Share on other sites
Jex =TE= 0 Posted December 27, 2009 Something we asked for in Arma 1 I believe - Oh how it would be nice to have this implemented... Share this post Link to post Share on other sites