xy20032004 0 Posted September 16, 2004 Pappy I remember that in WGL mod AI soldiers can use burst or auto fire to shot you, that cool! Can you extract that scripts out and add or tell us how to add it to your Config.cpp. Thanks. Share this post Link to post Share on other sites
Radnik 18 Posted September 16, 2004 ...hey Pappy i know it finished mod and my question has nothing with it    but just little help it would be nice... is it posible to inplement the uwar_grass mod  thread in to config.cpp as EventHandlers for class Soldier or any other class...like init=[_this select 0] exec ... thx Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 16, 2004 the AI shoot at me in all forms. singe. auto. grenade. and manage to hit me in one shot every time. go figure about the gras thingy. yes you can impliment it to the soldiers via config. you will need to add it to Man, West Soldierwb, East Soldiereb, Resistance Soldiergb for it to work for everyone. and that will carry down to otehr addon soldiers UNLESS they have an init script of thier own. open up the editable config that is included in your Y2K3/Bin/Configs folder and hit edit, find "skelet" or if its the performance enhancer version search for "hanamen" this will take you to each of the classes that you will need to edit (hanamen, and skelt are refering to the exploding bodies included.... which is on every man class as well so this should help you find which classes u will need to add that init line to) Share this post Link to post Share on other sites
Bucko 0 Posted September 17, 2004 Working with DXDLL1.0 I found that the preference program doesn't work with Y2K3. My shortcut says "flashpointBETA" so I renamed "Flashpointresistence.exe" to that. Its nice sometimes to just do an auto detect, because it seems like my system video resets it's self all the time. Will I have to manually change the Y2K3/Bin/Configs? Anyone else getting a "virtual buffer full error" with 9800 pro? When running DXDLL1.0 with Y2K3? Share this post Link to post Share on other sites
Placebo 29 Posted September 17, 2004 Are you using -nomap? Share this post Link to post Share on other sites
Flogger 0 Posted September 17, 2004 My OFP Y2K3 graphics seem to "lurch" every few seconds - they run smoothly and then will stutter and lurch for a frame, like something is being loaded into memory. Using OFP unmodded fixes it, but who wants to do that?! I've got 256mb video ram and 512mb ram so it can't be lack of memory - does anyone else have this problem? Share this post Link to post Share on other sites
Placebo 29 Posted September 17, 2004 What OS are you using? For example XP requires at least 256mb ram so it doesn't leave a huge amount for Opf (especially if you're trying to run Opf with quite high settings), 1gb ram makes a nice difference Share this post Link to post Share on other sites
Flogger 0 Posted September 17, 2004 I run Windows 2000. My GFX card is a 9600 Pro. Share this post Link to post Share on other sites
Placebo 29 Posted September 17, 2004 Does your hard drive light come on each time it stutters? What settings do you run in Opf? Share this post Link to post Share on other sites
Bucko 0 Posted September 17, 2004 Are you using -nomap? Not sure if this was intended for my preference problem. But yes it’s in my short/cut. -nomap My system: soltek-SL-K8AN2E-GR PWRCLR|9800SE “softmode†64/3200/1MB 1GIG 2700/333 How do I direct the preference program config to the Y2K3 config? would keg's launcher help me. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 17, 2004 "flashpointbeta" refers to the 1.96 patch (that you should have your OFP up-to-date with. it installs that new exe called flashpointbeta. contrary to popular belive. the new patch does NOT replace the "flashpointresistance.exe" ive tested when i run that its 1.85. when i run the beta exe its 1.96. so you should have your game completly up to date. game stutters. do you know when this happens? say when someone fires an AT rocket, something blows up? your running @ dead bodies? tryin to pinpoint what would cuase this. like the fires or blood or flies or something like that. if the "stutering" is constant (IE: every 10 seconds) it could be an init script and suggest you use the PE version of Y2K3's config which eliminates alot of init scripts Share this post Link to post Share on other sites
sanctuary 19 Posted September 17, 2004 "flashpointbeta" refers to the 1.96 patch (that you should have your OFP up-to-date with. it installs that new exe called flashpointbeta. contrary to popular belive. the new patch does NOT replace the "flashpointresistance.exe" ive tested when i run that its 1.85. when i run the beta exe its 1.96. so you should have your game completly up to date. Well, i have OFP GOTY patched up to 1.96 (i am talking about the official patch, not the 1.96 beta patch) and i have no more any flashpointbeta.exe (i had one only when i used a beta patch) in my OFP directory. The game displays "1.96" and i can join every 1.96 servers online without problems. If you apply the 1.96 "official" patch you have no need of the flashpointbeta.exe (that came from the beta patch) anymore , you can use the FLASHPOINTRESISTANCE.EXE , updated to 1.96. I have no idea why if you use the FLASHPOINTRESISTANCE.EXE the game displays "1.85" for you, that is very strange. Share this post Link to post Share on other sites
-=UBA=- Crow 0 Posted September 17, 2004 I've been looking around in this these thread, but I've haven't fount this question Can i change the motorcycle thru the config? is yes how? Ive been looking in the config but haven't found it Share this post Link to post Share on other sites
Bikecop 0 Posted September 17, 2004 ohh you poor guy *runs over and hugs crow* ohh sorry.Well I have not found it either guess its in the...ehh...aww... O.PBO ohh god dont even think about De-pbo'ing it! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 18, 2004 "flashpointbeta" refers to the 1.96 patch (that you should have your OFP up-to-date with. it installs that new exe called flashpointbeta. contrary to popular belive. the new patch does NOT replace the "flashpointresistance.exe" ive tested when i run that its 1.85. when i run the beta exe its 1.96. so you should have your game completly up to date. Well, i have OFP GOTY patched up to 1.96 (i am talking about the official patch, not the 1.96 beta patch) and i have no more any flashpointbeta.exe (i had one only when i used a beta patch) in my OFP directory. The game displays "1.96" and i can join every 1.96 servers online without problems. If you apply the 1.96 "official" patch you have no need of the flashpointbeta.exe (that came from the beta patch) anymore , you can use the FLASHPOINTRESISTANCE.EXE , updated to 1.96. I have no idea why if you use the FLASHPOINTRESISTANCE.EXE the game displays "1.85" for you, that is very strange. i use the resistance CD (not goty) and the patch i got when it was beta was 1.96.... the "offical" patch was released.. and dubed "exactly the same as the beta" i downloaded it anyway.. it sayd "your game is already patched up to 1.96 use flashpointbeta.exe to run your game" (or something to that nature im not redownloading it just to get the exact message) which to me means.. "flashpointbeta.exe" is 1.96. ever since beta pacth was invented BIS always announced "the beta is no differnt from the final, so if u have the beta then your good to go" yes the motor cycle is in fact in the o.pbo. Share this post Link to post Share on other sites
Maxxe01Berlin 0 Posted September 18, 2004 whats about new wrecks? is it possible? i do not know anything about scripting etc., im just a gamer. would be really cool. and there are a lot of real good customer made wrecks now. for example: http://ofp.gamezone.cz/index.php?showthis=6937 a bit ago i also saw a wrecked bmp wich looked real good. so maybe it would be something for y2k3? Share this post Link to post Share on other sites
Bikecop 0 Posted September 18, 2004 Lotsa scripting....But possible Share this post Link to post Share on other sites
Maxxe01Berlin 0 Posted September 18, 2004 maybe a big explosion or so and bling! there is a custom made wreck. would be nice Share this post Link to post Share on other sites
MrZig 0 Posted September 19, 2004 Quote[/b] ]Lotsa scripting....But possible Lotsa scripting? Huh? All you'd need is a killed EH on them, and then to delete the model/create the dead one with the same stats as it, like dir, position etc. Share this post Link to post Share on other sites
Bikecop 0 Posted September 19, 2004 ehh? dont speak to me in your uber fancy hip new scripting language like that you confuse me Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 19, 2004 Quote[/b] ]Lotsa scripting....But possible Lotsa scripting? Huh? All you'd need is a killed EH on them, and then to delete the model/create the dead one with the same stats as it, like dir, position etc. exactly. one killed script replacing the dead thing with a dead model.... but the problem with this is. OFP has alot of blowing shit up.. and when this happens... models are beign replaced.. so now you have 12 tanks dead and 12 new models that need to be "snaped" into place.. and this creates lag... now if u dont mind a 5 second pause while the uber-cool dead/wrecked model is created, loaded, textured, and then applied to the map.... then sure its possible. but for the average gamer its not fesible. Share this post Link to post Share on other sites
Flogger 0 Posted September 19, 2004 Hi sorry I took a while to reply, been camping for the weekend. My OFP stutters most noticably on the front page demos! In game it's not as noticable. Amazing I know. Probably just some idiosyncracy of my rig. Share this post Link to post Share on other sites
xy20032004 0 Posted September 20, 2004 Hi pappy Can you tell me how to disable the zoom in effect when I use gunsight view? Without the zoom in effect, (except sniper,law,rpg) ak47,ak74,m16, MG look more realistic when shot others. I see some lines in config.cpp, but there is no lines special for ak and m16 sieres. As always, Thanks a lot! Share this post Link to post Share on other sites
-RuN- 0 Posted September 20, 2004 I have realized that the new 5T trucks and support trucks are not recognized by the MH-47 to pick them up. Speaking of the MH-47, I prefered the old one but I did not make any backup of the old file. I thought that you mentioned pappy, that you would give us the choice between the MH or the CH in your config. I regret to see that it is not the case. I have also a bug concerning the spetnaz sniper, the gun has no crosshair. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 20, 2004 i said u had a choice by not installing the MH47 to overwrite the CH47 the trucks should still be regonized as ive transported the "new" default humvee with the pavehawks earlier. Share this post Link to post Share on other sites