B-2-0 0 Posted July 1, 2004 Also getting a missing script error. "Bailout.sqs" Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 1, 2004 Also getting a missing script error."Bailout.sqs" you need the raft.pbo included in the new pack on page one for the hummer animation problem i fixed that reinstall the one in the first pack. . .again OVERWRITE the orginal BIS pbo with that one for the BAS weap problem you can fix that via the included cpp by adding that line at the end. . .its 3am now so ill do an update in awhile ill let you know when its up Share this post Link to post Share on other sites
B-2-0 0 Posted July 1, 2004 Thanx PB. So i have to overwrite the original Hummer .pbo? Using the addon in a mod-folder won't work? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 1, 2004 Thanx PB.So i have to overwrite the original Hummer .pbo? Â Using the addon in a mod-folder won't work? i deleted the orginal humr.pbo and stuck the newer replaced one in the Y2K3/Addons and it works for me sorry im takin so long on teh next update folksim kinda waitin on some addons like a 5ton pack, perhaps rude dogs new M113s and also theres the lil matter of the whole humvee thing which he is still working on but chaning pbo names so i have to wait for that also oyman has gracously 'donated' his A10 to the project which as soon as he gets hosting for it. . WILL be replacbing both A10s asap. once i get the new A10 i will release an updated config at that time Share this post Link to post Share on other sites
hottex 0 Posted July 2, 2004 hi, very cool mod u made there  unfortunatly i get an error: No Entry 'OFPY2K3NxB.bin/CfgWeapons.SigP90' anyone an idea ? i dont know much about this modding stuff etc.  EDIT: Btw. i cant find the OFPY2K3NxB.bin anywhere...so why does ofp tell me about an error in it ?! Share this post Link to post Share on other sites
@cero 0 Posted July 2, 2004 I been creating my own configuration, and finally I managed to get it to work. Easyer than I thought. Anyway, I was thinking about using InQuisitors M113 to replace the BIS one, but I can unpbo it. Anybody knows the models name, the p3d/ so I can change it in my new configuration. Thanks @CERO. Share this post Link to post Share on other sites
Locke@Germany 0 Posted July 2, 2004 @Cero if you want to replace the BIS Models with INQ's just copy those lines into your config M113 model="\INQ_M113\INQ_M113.p3d"; for the vulcan model you gotta change it in the config of the original bis addon ! model="\INQ_M113\INQ_M163.p3d"; and as you can see i've found a way to decompress "encrypted PBO's" just check this topic: encrypted PBO's Share this post Link to post Share on other sites
@cero 0 Posted July 2, 2004 @Cero if you want to replace the BIS Models with INQ's just copy those lines into your config M113 model="\INQ_M113\INQ_M113.p3d"; for the vulcan model you gotta change it in the config of the original bis addon ! model="\INQ_M113\INQ_M163.p3d"; and as you can see i've found a way to decompress "encrypted PBO's" just check this topic: encrypted PBO's Thanks mate, this really hellped. I'm gonna run that Bin now. Regards. @CERO Share this post Link to post Share on other sites
hellfish6 7 Posted July 2, 2004 Does this mod install any undead units? Like skulls and skeletons and stuff? I downloaded a bunch of stuff the other night and I can't figure out why I have all that crap now. yea it does. . . thats form the effects pack (exploding bodies) i guess i could try hideing those things i dunno if it would work or not @bas crews the bas armpatch isnt a hidden selection (i tried and talked to deadmeat.... needs to be retextured) What are the pbos for these objects? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 3, 2004 Does this mod install any undead units? Like skulls and skeletons and stuff? I downloaded a bunch of stuff the other night and I can't figure out why I have all that crap now. Â yea it does. . . thats form the effects pack (exploding bodies) i guess i could try hideing those things i dunno if it would work or not @bas crews the bas armpatch isnt a hidden selection (i tried and talked to deadmeat.... needs to be retextured) What are the pbos for these objects? just the effectpack.pbo i belive you can hide them by going into the config and changing the scope from public to private and it will hide it from the editor @hottex: thats a problem with a third party addon(the p90) it means that they messed up a line or two in their config and it blames the default config. in this case my config. that OFPY2K3NxB.bin is your config.bin from the Y2K3 mod. the config name is OFPY2K3NxB.cpp then when i bin it keeps things more organized and too when you report an error like this i know what config your using. so your using the No eXploding Bodies version at @cero: i used the INQ M113 WITH the actions (opening door) and custom cargo units in it. so please feel free to download Y2K3 and use the included cpp to base your config off of, or to get out certian parts like the INQ_M113 with actions. just make a lil note in your readme credits that you got it from the Y2K3 config project and i have absolutly no problem with it Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 3, 2004 Updated: configs updated to use oymans A10, and HOPEFULY fix that lil missing bas_weap thingamajigy (ready now) also the Y2K3Beta pack is updated with a new LaserGuided.pbo with oymans A10 as well (ready in 20 minutes) Edit: check page one for download links for the XY2K3 beta pack and the configs.rar pack and ****REMEMBER**** all replacment pbos NEED to overwrite the orginal BIS addon for it to work. you MAY however delete the orginal(or back it up) and place the 'new' one in the Y2K3 Addon folder and it will still work. BIS Replacment PBO list is as follows: BMP2 KOLO Vulcan Su25 G36a Apac XMS Vulcan OH58 M2A2 LaserGuided humr Share this post Link to post Share on other sites
ypsilon 0 Posted July 3, 2004 Great news, downloading now. Is there any chance that you might use Pablo`s M113s in your mod once they are released? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 3, 2004 Great news,downloading now. Is there any chance that you might use Pablo`s M113s in your mod once they are released? one of the few things holding back next release Share this post Link to post Share on other sites
ypsilon 0 Posted July 3, 2004 Good to know, I bet it`ll be worth the delay Cheers Share this post Link to post Share on other sites
the_shadow 0 Posted July 3, 2004 OH NO!!!! not replacing BIS stuff.... then i cant use it... since i have around 20 modfolders and i do not always use Y2k3 stuff i don´t want to over write anything of the original stuff cant i just put everything in a separate mod folder and run it like that??? Share this post Link to post Share on other sites
action man 0 Posted July 3, 2004 I've put the bis addons-bmp2 g36a oh58 kolo apac m2a2 vulcan su25 xms humr in a their own mod folder.When i play the Y2K3 mod i don't run with the bis addons mod.When i want to play with original bis addons i run the mod folder that i put them in! It is very easy for me because i use kegs ofp launcher. ps the bas- weap message is still a prob,i had to add "BAS-weap" to the Y2K3 cpp and then convert it to bin file then rename it config bin and now i use this one!! Share this post Link to post Share on other sites
the_shadow 0 Posted July 3, 2004 ok, so i can put the bis stuff into a separate folder then... i use OFP watch so it should´n be any problem then... Share this post Link to post Share on other sites
ypsilon 0 Posted July 3, 2004 Hey Pappy, check this out, Pablo released his M113s at the official forum!! Share this post Link to post Share on other sites
=WC=Gumby 0 Posted July 3, 2004 Hey Thanks alot Pappy for all your help and time gettin me all set up the other night. Im new to The MOD scence and appreciated it all! WOrks Great ! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 3, 2004 I've put the bis addons-bmp2 g36a oh58 kolo apac m2a2 vulcan su25 xms humr in a their own mod folder.When i play the Y2K3 mod i don't run with the bis addons mod.When i want to play with original bis addons i run the mod folder that i put them in! It is very easy for me because i use kegs ofp launcher. ps the bas- weap message is still a prob,i had to add "BAS-weap" to the Y2K3 cpp and then convert it to bin file then rename it config bin and now i use this one!! i have bas_weap in the friggin preload addons and you still get the error?! open up the cpp you just did and copy the EXACTLY preload name for the bas weap since apprently bas_weap (the name in thier config, pbo name, and readme) isnt the right one yes i know i just downloaded the M113's gonna try putting them in now PS: will stil require INQ's for the vulcan Share this post Link to post Share on other sites
-RuN- 0 Posted July 3, 2004 Pappy Since you will upload the new version with the M113, could you also add the newest versions of HEP guns and The Hummers from fishtopp? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 3, 2004 PappySince you will upload the new version with the M113, could you also add the newest versions of HEP guns and The Hummers from fishtopp? umm that was already released in the first XY2K3 beta release about a month ago check page one for download information on that M113'S ARE NOT REPLACED YET JUST HOLD YOUR HORSES FOR ABOUT ANOTHER HOUR OR SO Share this post Link to post Share on other sites
-RuN- 0 Posted July 3, 2004 I was talking of the NEWEST versions. I thought you had the previous ones. Maybe am I wrong, if so, sorry.. Share this post Link to post Share on other sites
action man 0 Posted July 3, 2004 Hello pappy (top man) I added the line "BAS-weap" note BAS upper case. cheers thanks for the excelent work! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 3, 2004 @ -Run-: for the HEP stuff it arms them with his weapon. so as long as he doesnt change the class name it will remain the newest version that you download, for the hummers, he hasnt released an update with the humvee half top yet, and thats the one im using is the 4 door half top so when he releases it ill update those ive done testing. . . so far the only problem i encoutered was the random number thing doesnt seem to work on teh M113's but the good news is unlike the M2A2 problem, this one does have "default" designations on it so they still show up M113 replaced by M113A3. M113 Ambulance replaced by M113A3 rebining now will be ready shortly (will post and inform you when ready) Share this post Link to post Share on other sites