Pappy Boyington 0 Posted March 29, 2004 ok never mind abotu the nvg. althou i defined the goggles in teh config. . . tripped checked. the old ones are still there. . . i dont get it i really dont get it <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class NVGoggles : Binocular { displayName="$STR_DN_NV_GOGGLES"; showEmpty=0; valueWeapon=5; opticsZoomMin=1.000000; opticsZoomMax=1.000000; modelOptics="optika_night"; model="\INQ_NVG\NVG_proxy.p3d"; }; i have trippled checked this change. . and yet the stupid thing still uses the default one. . . i cant understand it. i just cant Share this post Link to post Share on other sites
MAA 127 Posted March 29, 2004 @Pappy Boyington: I'm not happy with your manners but I help you little bit... I don't know whether you asked permission from all addon-makers who addons are you using... and in case you haven't done so, then set it into order bmp2 is in the bis resistance addon (the pbo) and editing that pbo is entirely too much work. granted many changes could be made for the better. instructing the users on how to "unlock" and "unbin" the information is too complicated. i applogise. Small hint: Update official addons (BMP2, Chinook, BRDM,...) can by done via MOD config as we did in CSLA2 MOD. You need define property "access = ReadOnly;" and all unit definitions in MOD config don't be changed with addon configs! But you need to define whole addon's unit class in MOD config to avoid problems! Another hints: When you are using CSLA units you need update many lines in unit config (not only model link), because there are some propertys which are needed to be updated. And you need to use some of our scripts as random numbering, random parts on BMPs, hind gears,...etc for working our models right..... BTW, when you are replacing all units then replace AK47CZ with CSLA2_Sa58p model too because AK47cz in game is Sa-58! There are too many units in CSLA which can be used as replacements ... so you need to test all CSLA 2 MOD units Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 29, 2004 @Pappy Boyington:I'm not happy with your manners but I help you little bit... I don't know whether you asked permission from all addon-makers who addons are you using... and in case you haven't done so, then set it into order bmp2 is in the bis resistance addon (the pbo) and editing that pbo is entirely too much work. granted many changes could be made for the better. instructing the users on how to "unlock" and "unbin" the information is too complicated. i applogise. Small hint: Update official addons (BMP2, Chinook, BRDM,...) can by done via MOD config as we did in CSLA2 MOD. You need define property "access = ReadOnly;" and all unit definitions in MOD config don't be changed with addon configs! But you need to define whole addon's unit class in MOD config to avoid problems! Another hints: When you are using CSLA units you need update many lines in unit config (not only model link), because there are some propertys which are needed to be updated. And you need to use some of our scripts as random numbering, random parts on BMPs, hind gears,...etc for working our models right..... BTW, when you are replacing all units then replace AK47CZ with CSLA2_Sa58p model too because AK47cz in game is Sa-58! There are too many units in CSLA which can be used as replacements ... so you need to test all CSLA 2 MOD units well thank you i apprecate it. . . ill look into that. sounds complicated and easy to mess up >_< but ill look into it. . . for the good of the community, their my main concern in this "mod" that has been deemed heh. @ csla scripts for your hind i did use the gear up script (the whole reason im using it) and random numbers. the random bmp parts i didnt see the init line for that? only the one for ur brun script which i left out due to the gmr/ecp explosins work fine @ak47cz i just gave them a normal 47. less hassel and almost anyone can get thier hands on a stock pile of those so works easier. im tryin to kill the "needed addons" list where it is without requiring more. your mod units work great for replacment for some of the vehicals. and i apprecate your helping me. please understand i only did it becuz i wanted the users who cant afford a whole mod such as csla (which is nice) but are looking more for replacments instead. the only reason i edited the pbos was to make them compatable with your wonderful mod users. Share this post Link to post Share on other sites
MAA 127 Posted March 29, 2004 Random BMP parts: For green BMP1: Init = "_this exec ""\csla_mod\scripts\randomnumber.sqs""; _this exec ""\csla_mod\scripts\bmp1_parts.sqs""" For green BMP2: Init = "_this exec ""\csla_mod\scripts\randomnumber.sqs""; _this exec ""\csla_mod\scripts\bmp2_parts.sqs""" Sa-58 is in csla.pbo file so you don't need next file. And look at our OT-65 if it can be good replacement for original BRDM. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 29, 2004 thanks the random parts thing will be in teh next update gonna take a look at your config again and see waht you were talking about and see if it works. thanks again for your help Share this post Link to post Share on other sites
Evishion 0 Posted March 29, 2004 Wheee..cant wait to test it sitting on school now, so I cant test it before 8 hours But i love ur work Ill report more bugs IF it is when I get back home anyway..LOVE ur work..keep it up Share this post Link to post Share on other sites
Evishion 0 Posted March 29, 2004 Ok.. spending my launch to test it  Ok: new error lol.. Error loading INQ_nvg    hope ur able to fix it   -DT EDIT: OH forgot to install the addon lol sorry for that Share this post Link to post Share on other sites
Evishion 0 Posted March 29, 2004 OK heading back to school now.. just wanna say that I spotted  0 bugs now      GREAT job now, when I get back home I shall revert the cwc camapign and play it agian   anyway I get back in 4 hours, to watch for some updates etc.. -DT EDIT: the only bug now is the magic error. whos NOT ur foult.. just me that dont wanna delete addons lol Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 29, 2004 OK heading back to school now.. just wanna say that I spotted  0 bugs now      GREAT jobnow, when I get back home I shall revert the cwc camapign and play it agian   anyway I get back in 4 hours, to watch for some updates etc.. -DT EDIT: the only bug now is the magic error. whos NOT ur foult.. just me that dont wanna delete addons lol  yea the nvg fix for some stupid reason didnt take place. . . but if u would like to try to do what i didi. . .depbo your data3d pbo and ur data pbo in your res folder. . .and place the textures in the data folder and the model in the data 3d folder and repbo. . .and replace all ur data and data3dpbos in ur cwc folder res folder and ur hwtl folde r(to make sure u got it ;) ) then your nvgs will be replaced but back it up. cuz when i repboed i got a bad p3d format on the strela dont know if you will have it too by doing that so back it up in case u do glad u like it Edit it was brought to my attention the M2 and bradly have the ramp down option. sorry some genious @ bis decided to class them both with the M113 so all fx carry over. . . will see if i can fix these somehow. . . the bradly (if im not mistakin) is a seperate pbo wich i plan to replace with rudedogs bradly script, animations and all. . . so that problem will be takin care of later Share this post Link to post Share on other sites
Evishion 0 Posted March 29, 2004 there is 1 thing who would be cool to replace--- that is the shillka with DKM's tungblablablabla would be awesome Share this post Link to post Share on other sites
Evishion 0 Posted March 29, 2004 1:Damn, those effect addon ( from .ru ) badely slow down my comp 2: tested some campaings.. got some weird errors here and there.. but I dont care now just enjoying playing Share this post Link to post Share on other sites
Evishion 0 Posted March 29, 2004 Hmm i dont think its cuz I have to mucn addons that I get that magic shit.. cuz I deleted 80% of my addons... and still get it Share this post Link to post Share on other sites
the wolf 0 Posted March 29, 2004 sorry but the russian sniper doesn't work now I've an error's message Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 29, 2004 sorry but the russian sniper doesn't work now I've an error's message let me guess .Model. error? Â Â yea someone else told me about this ill continue to look into it. . . im up now and just starting to look into the wgl stuff too Edit2: scract the wgl stuff. . . im looking for the best of the best for replacments and uh yea sjb's barret is better then wgls. . .sorry the textures scope and sounds are realistic. wgl. .no offense but naw. ummm what else did i want to tell you guys?. . .oh yea i changed the m113s fov to 360 gonna test to see if it kills the cargo (which would be bad) for mp compatabilty if it kills the cargo ill increase it some more to be able to get better angle also tryin to fix the useraction bug with the m2 and bradly as both have been classed as an "apc" and apperently if u change one u change them all? sometimes i dont get bis. . .i hate it when ppl cut corners like that anyway back to work will update soon Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 29, 2004 ok updated with bug fixes. and minor changes Change: *M113 has 360° turret ratio and does not kill the cargo when shooting backwards - cargo can be shot however. . . unknown how this works in MP with different configs *M2 no longer has the open troop ramp / erect trim vane options - m2a2 does however (plan on using rudedogs bradly (with permission :P ) does still have it. . only way to fix it is to change the pbo and like i said i want to use rude dogs instead Edit: Change: M2 now uses inq 12.7mm ammo in the 100 round box with several reloads Bug Fixes: sniper is now playable no more error on that thing. Suggestions (not required but suggested): INQ Su25 to replace BIS Desert Island w/ Better Textures INQ G36 to replace BIS once again these are not required but are suggested if you want to go for the full conversion effect  OFP: Y2K3 (update) there you go PS: im not doin the version numbers anymore. . . too much of a PIA ill do the .5 and the .0 but im not doin the 2.344444445 stuff. . . just follow the topic   the .5 and .0 will only be on major changes such as updated units/vehicals with better ones. bug fixes do not count toward a version number change. . . just so u know Edit: stupid me forgot to upload it   heh sorry Edit2: uploaded now. sorry. all fixes and changes ect ect Share this post Link to post Share on other sites
Wonder 0 Posted March 30, 2004 Great work paps! Some suggestions: -NSV or DShK to replace the M2 (East) -A correct BRDM-2 model to replace the OT-65 model posing as BRDM-2 -Fixed weapon load for pilots, tank crews ect: Sidearm+mags smoke shells and flares. -M47 Dragon ATGM launcher or M3 reloadable unguided anti-tank weapon (possibly multiple warheads) to replace the current Carl Gustav -RPG-29 or RPG-7V to replace the RPO "Shmel" posing as AT-4 I'm not sure, but I also remember someone making a realistic disposable one-shot LAW. I know the NAM-pack has a LAW that extends when you take it off your back. If realistic disposable anti-tank weapons can be made, then they should be implemented as well. Maybe you could create an alternative realistic config with SIG's armour values, T-80s firing ATGMs, realistic tank gun reload rates ect. Share this post Link to post Share on other sites
the wolf 0 Posted March 30, 2004 hell very good ideas wonder Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 30, 2004 Great work paps!Some suggestions: -NSV or DShK to replace the M2 (East) -A correct BRDM-2 model to replace the OT-65 model posing as BRDM-2 -Fixed weapon load for pilots, tank crews ect: Sidearm+mags smoke shells and flares. -M47 Dragon ATGM launcher or M3 reloadable unguided anti-tank weapon (possibly multiple warheads) to replace the current Carl Gustav -RPG-29 or RPG-7V to replace the RPO "Shmel" posing as AT-4 I'm not sure, but I also remember someone making a realistic disposable one-shot LAW. I know the NAM-pack has a LAW that extends when you take it off your back. If realistic disposable anti-tank weapons can be made, then they should be implemented as well. Maybe you could create an alternative realistic config with SIG's armour values, T-80s firing ATGMs, realistic tank gun reload rates ect. M2- will consider it brdm- resistance addon cant touch it  weap pilot crew- will do law- replaced completly by jam M136 sig armour- no can do. want to make this sorta mp compatable too, that would give the player an unfair advantage. . .  considered making an MP and SP version but theres alot of dishonest people out there and i dont want to give them any hopes  Edit: working on a nice lil surprise for the next release too but shhh your not allowed to know until i release it Share this post Link to post Share on other sites
Evishion 0 Posted March 30, 2004 great cant wait.. and btw as I asked some posts before: are u sure that the magic error has something how man y addons u have ? ( I took backup of cource ) I deleted 80% of my addons, but still get the same shitty error anyone else got it ? Share this post Link to post Share on other sites
Parker Hale 0 Posted March 30, 2004 I know that BAS released their Rusopfor addons recently which contained an updated version of the BRDM with PK/DShK gun mounted. PH Share this post Link to post Share on other sites
Wonder 0 Posted March 30, 2004 No, the BAS' so-called BRDM is still the model of the czechoslovakian OT-65 Pay close attention to the differences between the OT-65 and the BRDM-2: Can you see it now? Share this post Link to post Share on other sites
the wolf 0 Posted March 30, 2004 1 Bug always surviving it's the bug who concern the ecp blood... because we can see no blood... please remove this bug I wanna see ecp's good blood sorry for my english Share this post Link to post Share on other sites
the wolf 0 Posted March 30, 2004 and why hell the cobra doesn't work... every time when i want to play with cobra it stop the game and come back to windows help pappy Share this post Link to post Share on other sites
Evishion 0 Posted March 30, 2004 Hmm. thats weird whats ur sys spec Share this post Link to post Share on other sites
4 IN 1 0 Posted March 30, 2004 No, the BAS' so-called BRDM is still the model of the czechoslovakian OT-65Pay close attention to the differences between the OT-65 and the BRDM-2: Share this post Link to post Share on other sites