mr burns 132 Posted May 12, 2006 you're still waiting for it? lol, now that really got me laughing But then again, i´m still waiting for the release of the Ferret, if that name rings anyones ears Share this post Link to post Share on other sites
Mr_Tea 0 Posted May 12, 2006 I`m "afraid" Armed Assault will be out before the new version of EECP. Share this post Link to post Share on other sites
bonko the sane 2 Posted May 13, 2006 But then again, i´m still waiting for the release of the Ferret, if that name rings anyones ears  lol...methinks that was all a big government conspiracy Share this post Link to post Share on other sites
kroky 1 Posted May 29, 2006 Not trying to rub it in, or am i? I've made my own ecp 1.085e addons mod. Shit even i can do it.Here's the current list in my own little mod: csla uaz for east. csla 0t64 ambulance for east. csla ot65 replaces brdm. csla uh60 mg for west. csla uh60 ffar for west. orcs t72b era replaces t80. orcs t72b. combats hmmwvs. combats crew. combats m113 combats m2a2 hyk 1985 woodland soldiers for west. orcs crew for east. orcs east units. orcs weapons for east. sjb weapons for west. owp high res mi8's sanctuarys pistol anim lsr marine pilot lsr m60 machinegun Added: DSAI Extension (US) v1.1 for ECP v1.085e, by Lt. Cameron McDonald. ECP 1.085 Fountain FX HOT FIX. ECP 1.085 Patch. So far my self installer is only 167mb without ECP itself as i have trimmed all the addons down and removed unwanted addon files. I would upload it but i'm unsure if i need permission due to all addons used. None have been modified, only trimmed down. It's for my own personal use. I can understand why Kurayami hasn't finished his because it is time consuming. And mine is unfinished due to my constand changes. I only like good looking addons in mine as i'm so fussy. Combined with the nature packs by berghoff it makes flashpoint look awesome. And with custom skies and anims i just can't stop editing the bloody thing. And learning as i go, i'm now an editing junkie. I will be adding combats armor and hemmts etc which will take all of a few minutes as i have a config i made earlier for a mod that i binned but kept the config. So i just copy it over. I don't know what kuryami's EECP was like as i never tried it but mine is simply addon replacement and nothing more. I'm no editing or scripting god, more of a tinkering little bast*rd! Haven't done the resistance side but i'll probably do it over the weekend after the football. And add stuff as i go, still got the bmps etc to do. Oh well off i go again! can you please upload your Enhanced ECP version please. (I would try it for my personal use. And I wouldn't treat it as an replacement for Kurayami's EECP.) We could link up by bitcomet i.e. As it seems that ECP team will not release an EECP based on 1.085 in the near future @Kurayami Sorry to hear you're so in trouble. For me life wasn't easy too. But OFP always was my refuge where I could enjoy the time without thinking of the real world problems. Still hope you would release at least your version of EECP as is. Share this post Link to post Share on other sites
Ukraineboy 0 Posted May 29, 2006 If the new version has all the units in one downloadable file, I'll get it...until then, EECP doesnt offer anything better than FFUR in my opinion, plus FFUR has a self installer and only one download. Im not asking for a self installer, but atleast one big .rar file or whatever for all these addons. Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 29, 2006 If the new version has all the units in one downloadable file, I'll get it...until then, EECP doesnt offer anything better than FFUR in my opinion, plus FFUR has a self installer and only one download. If you don't like the current EECP version - then fine. But you don't have to whine about it here. Share this post Link to post Share on other sites
Ukraineboy 0 Posted May 29, 2006 If the new version has all the units in one downloadable file, I'll get it...until then, EECP doesnt offer anything better than FFUR in my opinion, plus FFUR has a self installer and only one download. If you don't like the current EECP version - then fine. But you don't have to whine about it here. Not whining, giving good constructive criticism, which is please bring this all into one download. Share this post Link to post Share on other sites
law-giver 190 Posted May 29, 2006 @Kroky Yes i will upload at some point. I've been busy with other stuff, made another customized config with the same addons but without ecp. When i play Ambush, ECP seems to make CBTs Hmmwv go all over the place and drive off road. So i made one without ECP, so i have two on the go. ECP can be frustrating at times but its so cool! Please note it is unfinished as i get bored and move onto something else then i come back and so on and so on. Especially when i see a new addon i like. The new CH47 for example. Just be patient, my kids distract me quite often, so i do forget things. And with the world cup looming ever closer and plenty of beer to go with it i may forget i even exist! Oh and the self installer is a rar sfx file and you can choose where to install it. Share this post Link to post Share on other sites
kroky 1 Posted May 29, 2006 @KrokyYes i will upload at some point. I've been busy with other stuff, made another customized config with the same addons but without ecp. When i play Ambush, ECP seems to make CBTs Hmmwv go all over the place and drive off road. So i made one without ECP, so i have two on the go. ECP can be frustrating at times but its so cool! Please note it is unfinished as i get bored and move onto something else then i come back and so on and so on. Especially when i see a new addon i like. The new CH47 for example. Just be patient, my kids distract me quite often, so i do forget things. And with the world cup looming ever closer and plenty of beer to go with it i may forget i even exist! Oh and the self installer is a rar sfx file and you can choose where to install it. Hey glad to hear you gonna release it! I hope you include as many top addons as replacement as it gets. world cup is comming, it's true, but its gone in about a month and OFP/ArmA will keep us going for the next years! Share this post Link to post Share on other sites
Ukraineboy 0 Posted May 29, 2006 Oh and the self installer is a rar sfx file and you can choose where to install it. Uh Im not talking about a self installer, I'm talking about taking all the needed addons and putting it into one .rar Share this post Link to post Share on other sites
StealthTiger 0 Posted May 30, 2006 This is a thread for EECP - If you wish to discuss and promote your own mod I suggest that you create a new thread of your own. If you have any questions regarding how ECP works go to the ECP Forum. Share this post Link to post Share on other sites
kroky 1 Posted May 31, 2006 @Kurayami Can you please clarify if you'll be able to finish the excellent EECP TC? In case you're not, could anyone else finish your work? I tried FFUR and Y2K3 and although I'm pleased with them I still wait for EECP based on ECP 1.085. There are a lot of details that I miss in FFUR and Y2K3. And I think there are still a lot of people who wait for your masterpiece, Kurayami!! Share this post Link to post Share on other sites
law-giver 190 Posted May 31, 2006 @Ukraineboy The self installer has all the required addons in it. They have have been cut down to size, removing the bits i don't use. @Anyone else Like i said i'm unsure about uploading due to the edited addons pbo files and wether i need permission or not. While they are on my pc and not distributed it isn't a problem. So here lies my dilema. I can't be assed to search for every one and asking for permission to use their addons. Not that i've edited the addons themselves, they are untouched. Also if i upload it i will open a new topic as i don't want to poach Kurayami's topic. Not that i haven't already. Sorry Kurayami Share this post Link to post Share on other sites
whisper 0 Posted May 31, 2006 Oh and the self installer is a rar sfx file and you can choose where to install it. Uh Im not talking about a self installer, I'm talking about taking all the needed addons and putting it into one .rar If it's a rar self installer, then just rename the extension to .rar, and you're done. Share this post Link to post Share on other sites
BaD_aI 0 Posted June 4, 2006 I just got the newest version of this and I'm pretty sure I did the installation right but whenever I try to start ECP all I get is a black screen . I looked through about 12 pages to see if anyone else had the problem but I didn't see anything. Does anyone know what could be causing this? Share this post Link to post Share on other sites
IceFLYER 0 Posted June 4, 2006 I'm not too sure if this'll solve it, but whenever I get just a black screen it's ususally the black screen that I get when it's loading, meaning it's hanging ...press the escape key and the computer should continue loading it...maybe ---IceFLYER Share this post Link to post Share on other sites
BaD_aI 0 Posted June 4, 2006 I'm not too sure if this'll solve it, but whenever I get just a black screen it's ususally the black screen that I get when it's loading, meaning it's hanging ...press the escape key and the computer should continue loading it...maybe---IceFLYER Thanks, I'll try that. Share this post Link to post Share on other sites
kroky 1 Posted June 22, 2006 @KurayamiCan you please clarify if you'll be able to finish the excellent EECP TC? In case you're not, could anyone else finish your work? I tried FFUR and Y2K3 and although I'm pleased with them I still wait for EECP based on ECP 1.085. There are a lot of details that I miss in FFUR and Y2K3. And I think there are still a lot of people who wait for your masterpiece, Kurayami!! @Kurayami: You're still alive? Share this post Link to post Share on other sites
kyosei 0 Posted June 23, 2006 I know right. I've been twiddling my thumbs waiting for this bad baby to be released. Share this post Link to post Share on other sites
SouthSaturnDelta 1 Posted July 8, 2006 Hi troop ! Â Excuse me if this is explained on another thread as I didnt see it after a browse. I have infantry units using EventHandlers that the ECP effects wont work with so tried the suggetsed use of placing the ~ ------------------------------- One line above class CfgVehicles, add: class ECP_EventHandlers {}; Where you define your unit's eventhandler, use:: class EventHandlers : ECP_EventHandlers { Â Â ... eventhandlers here ... } --------------------------------------------------- Â ~ Method. This is having no effect as far as I see.I notice these will not apply to classes of effects used inside the Eventhandler scripts.Its one or the other - correct ? For example, I hear no DSAI , while no unit based script is related to this class. Is there a handy link where I can seek a solution to this annoyance? Or would you recommend I update to using the EECP Mod instead ?( if this has dealt with this bug ) Greatly appreciate any helpfull feedback in relation to this problem, SouthSaturnDelta Share this post Link to post Share on other sites
mr burns 132 Posted July 8, 2006 But then again, i´m still waiting for the release of the Ferret, if that name rings anyones ears lol...methinks that was all a big government conspiracy haha, fully agreed Ontopic: I reckon some people may have missed Komuna´s post in this thread- http://www.flashpoint1985.com/cgi-bin....1;st=75 Quote[/b] ]Just how much has OFP affected you? Just enough to realise I've been missing what really matters for the last 5 years. Portugal, 26 of June, 2006. 00:15 WET Today, at work, I was pretty thoughtful. Thought about the opportunities to come, the opportunities left behind, and what the hell I've been doing all this time. Then, I left work, and went to the nearest cafe to watch the rest of the match Portugal vs Netherlands along with my friends. Finally, I felt alive. Once I got home, the need to reply to this topic urged. Farewell, Hugo "Komuna", former ECP developer/co-leader. P.S.: By the community, for the community -- Lustypoo, you bastard... It's all your fault. Share this post Link to post Share on other sites
Taconic 0 Posted October 18, 2006 Well, it has been a while. In fact, it was one year ago yesterday when work in earnest ended on EECP. I have had to accept that I'm not going to finish it. I guess that I owe anyone waiting on it an explaination. Last October, I ran into some personal problems that pretty much consumed my fall. In January, I went back to school to pursue a degree. In March, my mother died. Most of the spring was tied up with things related to that and school. My girlfriend has also been stealing weekends/days off from me this summer. So that is why progress has been very slow to non-existent for the past year. With the release of AA so near, I don't think that I will be finishing it. However, I do plan on doing a similar project for AA at some point. I do apologize to anybody that has been waiting for it. I really did have every intention of finishing it--I began working on the update in late April of last year (my notes say v0.90 was completed on 5/22) and devoted several hours a day to it until the middle of October. It was a massive undertaking. For anybody wondering what my grand plans were, here's a partial list of implemented features as of EECP 1.01: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">========================================== v1.01 - 08/26/05 [Unreleased dev version] ECP v1.085 ========================================== ------------------------------------------ Updates/Changes ------------------------------------------ EECP_Scripts\stringtable.csv created (localize) Updated to most recent version of Dreamline's EH system ------------------------------------------ Fixes -- Bugs ------------------------------------------ AA units now target Mi-24 CfgAmmo.AA changed to default class (inheritance issues) CfgWeapons.AALauncher changed to default class (inheritance issues) All EECP vehicle weapons can now make use of BIS magazines, all EECP weapon/magazine scopes properly defined ------------------------------------------ Unit/Model Changes ------------------------------------------ Jeep > CBT M998 HMMWV HMMWV > CBT M1114 HMMWV A-10 > DSL A-10A (Gray) A-10 (LGB) > DSL A-10A (Gray, GBU-12) AH-1 > MPIV AH-64A AH-64 > MPIV AH-64D Maverick > DSL AGM-65B MP5 > LSR MP5SD6 ------------------------------------------ Other Changes -- Misc. ------------------------------------------ All models binarized ------------------------------------------ Other Changes -- Realism ------------------------------------------ Realistic rates of fire implemented for the following: AZP-23, GAU-8/A, GSh-30-2, GSh-30K, M168, M230 Realistic muzzle velocities implemented for the following: GSh-30-2, GSh-30K Realistic loadouts implemented for the following: M163 (2,100 rounds,) BMP-1 (24 HE-FRAG, 16 HEAT-FS) ------------------------------------------ Added/Deleted Classes ------------------------------------------ Added CfgAmmo.EECP_AGM65B Added CfgAmmo.EECP_AIM9M Added CfgAmmo.EECP_MK82 Added CfgAmmo.EECP_GBU12 Added CfgWeapons.EECP_AGM65B Added CfgWeapons.EECP_AGM65Bx2 Added CfgWeapons.EECP_AGM65Bx6 Added CfgWeapons.EECP_AT3x4 Added CfgWeapons.EECP_AT4 Added CfgWeapons.EECP_AT6 Added CfgWeapons.EECP_AIM9x2 Added CfgWeapons.EECP_FFAR Added CfgWeapons.EECP_FFARx14 Added CfgWeapons.EECP_S8 Added CfgWeapons.EECP_MK82 Added CfgWeapons.EECP_GBU12 Added CfgWeapons.EECP_PG9 Added CfgWeapons.EECP_OG9M1 Added CfgWeapons.EECP_M220 Added CfgWeapons.EECP_M220x1 Added CfgWeapons.EECP_Kh29 Added CfgWeapons.EECP_M2x100 Added CfgWeapons.EECP_NSVx100 Addec CfgWeapons.EECP_M240Cx11400 Added CfgWeapons.EECP_PKTx250 Added CfgVehicles.EECP_Ejection_Seat Added CfgSounds.EECP_Snd_Canopy Added CfgSounds.EECP_Snd_Gear Added CfgSounds.EECP_Snd_Eject Deleted CfgWeapons.EECP_AGM65x8 Deleted CfgWeapons.EECP_M197 Deleted CfgWeapons.EECP_HEAT73 Deleted CfgWeapons.EECP_HEF73 Deleted CfgWeapons.EECP_M220x8 Deleted CfgWeapons.EECP_M220_2A Deleted CfgWeapons.VulcanCannon ========================================== v1.00 - 08/08/05 [Unreleased dev version] ECP v1.085 ========================================== ------------------------------------------ Updates/Changes ------------------------------------------ Integrated ECP 1.085 core EECP path now \@EECP\ ECP_Effects updated CfgRecoils updated stringtable.csv updated ------------------------------------------ Fixes -- Bugs ------------------------------------------ Made CfgWeapons.AT3Launcher a default class to solve problems introduced in 0.99 Fixed armor values on East & West soldiers that were not equal Fixed accuracy, sensitivity, sensitivityEar, audible, and camouflage values on CfgVehicles.SoldierECrew ------------------------------------------ Fixes -- General ------------------------------------------ Accuracy, cost, armor, sensitivity, camouflage values standardized for all man classes All MBT threat values now standardized All armor and air unit cost now standardized All armor and aircraft accuracy now standardized A-10 no longer fires explosive rounds (improves performance) ------------------------------------------ Other Changes -- Realism ------------------------------------------ UH-60 no longer has radar Sensitivity bumped up to 2.2 on all spec op classes to better reflect their elite nature Realistic speed values implemented for the following: A-10, Su-25, UH-60, AH-1, AH-64, Mi-17, Mi-24, Ka-50 Realistic muzzle velocities implemented for the following: SMAW, M136, PG-7VL, PG-7VR SMAW launch volume increased ------------------------------------------ Added/Deleted Classes ------------------------------------------ Added CfgAmmo.EECP_PGU14B Added CfgWeapons.EECP_2A28 Deleted CfgAmmo.EECP_M240C Deleted CfgWeapons.EECP_Gun73 ========================================== v0.99 - 08/01/05 [Unreleased dev version] ECP v1.084 ========================================== ------------------------------------------ Updates/Changes ------------------------------------------ CfgModels updated stringtable.csv updated Updated to most recent version of Dreamline's EH system ------------------------------------------ Unit/Model Changes ------------------------------------------ BIS RPG > Suchey RPG-16D BIS "AT4" > RHS RPG-7V (PG-7VR) BIS LAW > LSR M136 BIS Carl Gustav > LSR SMAW ------------------------------------------ Other Changes -- Realism ------------------------------------------ New recoil system implemented AI weapon behavior tweaked JAM3 values adopted for new CfgAmmo classes ------------------------------------------ Other Changes -- Misc. ------------------------------------------ SoldierWAT given two rockets SoldierEAT given two RPGs Removed CBT Mgun clouds from armor classes (ECP effect now in use) ------------------------------------------ Added/Deleted Classes ------------------------------------------ Added CfgAmmo.EECP_PG16 Added CfgAmmo.EECP_PG7VL Added CfgAmmo.EECP_PG7VR Added CfgAmmo.EECP_SMAW_Mk6 Added CfgAmmo.EECP_545x39 Added CfgAmmo.EECP_545x39_Auto Added CfgAmmo.EECP_545x39_SD Added CfgAmmo.EECP_545x39_SD_Auto Added CfgAmmo.EECP_556x45 Added CfgAmmo.EECP_556x45_Auto Added CfgAmmo.EECP_556x45_SD Added CfgAmmo.EECP_556x45_SD_Auto Added CfgAmmo.EECP_762x39 Added CfgAmmo.EECP_762x39_Auto Added CfgAmmo.EECP_762x51 Added CfgAmmo.EECP_762x51_Auto Added CfgAmmo.EECP_762x51_MG Added CfgAmmo.EECP_762x54R Added CfgAmmo.EECP_762x54R_MG Added CfgAmmo.EECP_9x18 Added CfgAmmo.EECP_9x19 Added CfgAmmo.EECP_9x19_Burst Added CfgAmmo.EECP_9x19_Auto Added CfgAmmo.EECP_9x19_SD Added CfgAmmo.EECP_9x19_Burst_SD Added CfgAmmo.EECP_9x19_Auto_SD Added CfgAmmo.EECP_762x25 Added CfgAmmo.EECP_765x17 Added CfgAmmo.EECP_765x17_Auto Added CfgAmmo.EECP_44_mag Deleted CfgAmmo.EECP_RPG16Ammo Deleted CfgAmmo.EECP_RPG7Ammo Deleted CfgAmmo.FAL Deleted CfgAmmo.HKG3 Deleted CfgAmmo.CZ75 Deleted CfgAmmo.Beretta Deleted CfgAmmo.Glock Deleted CfgAmmo.GlockS Deleted CfgAmmo.Uzi Deleted CfgAmmo.IngramBullet Deleted CfgAmmo.Tokarev Deleted CfgAmmo.Skorpion Deleted CfgAmmo.RevolverBullet ========================================== v0.98 - 07/27/05 [Unreleased dev version] ECP v1.084 ========================================== ------------------------------------------ Updates/Changes ------------------------------------------ CfgModels updated CfgWeapons updated Added optional definition for choosing Russian officer dress: Flora or VSR and helmet or cap Added optional definition for choosing American officer dress: helmet or cap Added optional definition for choosing Russian soldier dress: Flora or VSR Added optional definition for choosing Russian grenadier dress: Flora or VSR Added optional definition for choosing Russian Spetsnaz dress: Sumrak or Gorka-S ------------------------------------------ Fixes -- Bugs ------------------------------------------ Fixed BMP-1/2 skirt texture problem Fixed PK ammo count ------------------------------------------ Unit/Model Changes ------------------------------------------ PK > RHS PK SVD > RHS SVD M21 > LSR M21 US sniper > LSR Ranger sniper (ghillie) RU soldier > RHS RFMI (VSR) RU grenadier > RHS RFMI (FLORA) RU medic > RHS RFMI (VSR) RU machine gunner > RHS RFMI (FLORA) RU RPG soldier > RHS RFMI (VSR) RU AT soldier > RHS RFMI (FLORA) RU AA soldier > RHS RFMI (VSR) RU engineer > RHS RFMI (VSR) RU Spetsnaz > RHS GRU Spetsnaz (Sumrak, hood) RU Spetsnaz (handgun) > RHS GRU Spetsnaz (Sumrak, bandana) RU sniper > RHS GRU sniper ------------------------------------------ Other Changes -- Realism ------------------------------------------ Mi-17 no longer has radar Mi-24 no longer has radar ------------------------------------------ Other Changes -- Misc. ------------------------------------------ All wound textures now defined in CfgVehicles.Man US sniper armed with LSR M24 (camo) Makarov PM "upgraded" to Makarov PMM RU officer & machine gunner armed with Makarov PMM ------------------------------------------ Added/Deleted classes ------------------------------------------ Added CfgWeapons.EECP_M24c Added CfgAmmo.EECP_S8x40 Added CfgAmmo.EECP_12_7x99 Added CfgAmmo.EECP_12_7x109 Deleted CfgModels.SUCHr_* Deleted CfgAmmo.Rocket57x40Kamov Deleted CfgAmmo.NSV Deleted CfgAmmo.EECP_NSV Deleted CfgAmmo.EECP_M2 Deleted CfgAmmo.EECP_DShK ------------------------------------------ v0.97 - 07/20/05 [Unreleased dev version] ECP v1.084 ------------------------------------------ --------------------- Updates/Changes --------------------- Created EECP_W.pbo Materials updated CfgModels updated Stringtable updated (Italian) --------------------- Bug Fixes --------------------- Fixed wound texture bugs Fixed UH-60 damage texture bug (introduced in 0.94) Fixed UH-60 gunner bug Fixed Bradley launch bug --------------------- Model Changes --------------------- FIA PV3S > CSLA Praga V3S FIA PV3S (ammo) > CSLA Praga V3S FIA PV3S (repair) > CSLA Praga V3S FIA UAZ (medical) > CSLA Praga V3S (medical) --------------------- Added/Deleted classes --------------------- Deleted CfgAmmo.Cannon30HE Deleted CfgAmmo.Cannon30AP Deleted CfgWeapons.Cannon30HE Deleted CfgWeapons.Cannon30AP Deleted CfgWeapons.Cannon30 ------------------------------------------ v0.96 - 07/13/05 [Unreleased dev version] ECP v1.084 ------------------------------------------ --------------------- Updates/Changes --------------------- Integrated ECP 1.084 core CfgModels updated CfgVehicleActions updated CfgMovesMC.States updated CfgWeapons updated CfgAmmo updated Materials updated --------------------- Model Changes --------------------- FIA soldier > CSLA Partisan (cap) FIA medic > CSLA Partisan (cap) FIA RPG soldier > CSLA Partisan (cap) FIA grenadier > CSLA FIA officer (cap) FIA AT soldier > CSLA FIA officer (cap) FIA AA soldier > CSLA FIA officer (cap) FIA officer > CSLA FIA partisan FIA officer (night) > CSLA FIA partisan FIA machine gunner > CSLA FIA machine gunner FIA sniper > CSLA FIA Sniper FIA hunter > CSLA FIA Sniper FIA crewman > CSLA FIA APC Crew FIA pilot > CSLA FIA Pilot RU pilot > CSLA RU Pilot FIA Jeep > CSLA GAZ-69 (open) FIA UAZ > CSLA GAZ-69 (closed) RU BMP AMB > CSLA MT-LB AMB RU T-72 > CSLA T-72B RU T-80 > CSLA T-80B M2 (east) > CSLA DShK --------------------- Added/Deleted classes --------------------- Added CfgRecoils.revolverSingle Added CfgRecoils.IngramSingle Added CfgRecoils.IngramFull Added CfgAmmo.KozliceBall Added CfgAmmo.KozliceShell Added CfgAmmo.HuntingRifle Added CfgAmmo.GlockS Added CfgAmmo.RevolverBullet Added CfgAmmo.IngramBullet Added CfgWeapons.KozliceBall Added CfgWeapons.KozliceShell Added CfgWeapons.Kozlice Added CfgWeapons.GlockSBase Added CfgWeapons.GlockSMag Added CfgWeapons.GlockS Added CfgWeapons.IngramBase Added CfgWeapons.IngramMag Added CfgWeapons.Ingram Added CfgWeapons.RevolverBase Added CfgWeapons.RevolverMag Added CfgWeapons.Revolver Added CfgWeapons.HuntingRifleBase Added CfgWeapons.HuntingRifleMag Added CfgWeapons.HuntingRifleBase Added CfgVehicles.Hunter (merged fron Hunter.pbo) Added CfgVehicles.SoldierGSniper (merged from O_WP.pbo) ------------------------------------------ v0.95 - 07/10/05 [Unreleased dev version] ECP v1.079 ------------------------------------------ -bn880 tracers added to config -BIS tracers made invisible for all weapons -Dreamline EH system implemented ------------------------------------------ v0.94 - 07/04/05 [Unreleased dev version] ECP v1.079 ------------------------------------------ -Corrected GAU-8 ammo load out (1,100 rds) -CSLA scripts updated -Mi-24 : CSLA Mi-24P -Ka-50 : CSLA Ka-50 -UH-60 : CSLA UH-60A -UH-60MG : CSLA UH-60A MG -BMP-1 : CSLA BMP-1P -FIA BMP-1 : CSLA BMP-1 Res (Camo) -Created EECP_Sounds.pbo -Created EECP_Scripts.pbo ------------------------------------------ v0.93 - 06/13/05 [Unreleased dev version] ECP v1.079 ------------------------------------------ -Sa-58 optics fixed -XM177S > Earl M4A1 Reflex -East/West/Resistance machine gunners now carry sidearms -East/West snipers now carry sidearms -Definition EECP_UNIT_STATUS added to allow simple hiding/showing of additional EECP units ------------------------------------------ v0.92 - 06/06/05 [Unreleased dev version] ECP v1.079 ------------------------------------------ -Fixed CfgWeapons.EECP_Makarov string values -Fixed BMP-1 and BMP-2 cargo animation bug -Fixed CfgVehicles.SoldierESaboteurPipe loadout problem introduced in EECP 0.90 -Removed all JAM2 dependancies -Mortar re-added as usuable ammo for M4 (for compatability reasons) -Deleted CfgWeapons.EECP_KORD, CfgAmmo.EECPKORDAMMO -Deleted CfgModels.KORD -Deleted CfgModel.BASDeltaGorro EECP_RSC.pbo -Removed remaining traces of JAM smoke models ------------------------------------------ v0.91 - 06/01/05 [Unreleased dev version] ECP v1.079 ------------------------------------------ -Completely rebuilt CfgVehicles to deal with issues introduced in EECP 0.90 -Fixed all CfgVehicles bugs related to new ECP sound definitions -Fixed ReloadAnimations bug introduced in EECP 0.50 in CfgModels\Cobra, CfgModels\Vulcan, CfgModels\Mi24 -Fixed CfgWeapons\CBT_M2_50cal EECP_M2 dependancy -EECP_SoldierWG will no longer show up in the editor--It has been hidden as it was supposed to have been -Changed scope definitions appropriately of children of EECP_SoldierWB class ------------------------------------------ v0.90 - 05/22/05 [Unreleased dev version] ECP v1.079 ------------------------------------------ -Integrated ECP 1.079 core -Integrated new ECP sound definition format for most modified classes -Removed KORD1.02 had a huge number of changes as well including the inclusion of King Homer's armored weapon scripts, a bunch of RHS-related things, and a bit of script optimization. 1.04 was intended to be my public release. Roughly 95% of the models and textures were included in the EECP_RSC.pbo (with the permission of every author, something that certain other mods failed to get,) thus keeping the file size down (only the needed textures/models were included.) Everything else was to be included in a self-installer. Unfortunately, I really cannot even release it as it is. It requires some significant optimization, I think. Performance is quite poor in places, but I was saving that for v1.03. In any case, I apologize to anybody that was waiting for me to finish. I'd also like to thank some people for their help: -Dreamline (did a lot of behind the scenes work on EECP and took a huge amount of the 0.9x development burden off of me) -The EECP testing team (Bearclaw, Dreamline, ixnaymu9, kikill, TA-50, voodzia, Shadow) -The EECP translation team (Kikill [French], Q, Kai, Caiburn, etc. [German], Voodzia [Polish], klavan [italian], Bearclaw [swedish]) -The entire ECP team (all were helpful throughout the development process) -The BAS team, the CSLA team (Maa especially,) the RHS team, King Homer, Laser, the JAM/CAVS guys, and every other modder that went out of their way to be helpful to me. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 19, 2006 Don't feel too bad about it, mate. I know how annoying having a partially finished mod on your hands is, and now knowing time has basically run out, since Armed Assault looms close on the horizon. A great effort anyway, looking forward to seeing you in the Armed Assault forums. Share this post Link to post Share on other sites
XCess 0 Posted October 19, 2006 I would love to see somebody continue Kurayami's work if he himself can't do it. I personally hae FFUR effects, and absolutely love ECP with it's improved AI, retreating under the cover of smoke and screaming along with Cameron's DSAI Extension. All it needs is a few addon replacements, and I can finally play CWC how it should be played Share this post Link to post Share on other sites
-Snafu- 78 Posted October 19, 2006 I think there was an EECP type mod started by Chipper, don't know if it's still on the go. Share this post Link to post Share on other sites