MontyVCB 0 Posted February 11, 2005 should'nt we w8 for a more "productive" member of the team to say something before we jump to conclusions Share this post Link to post Share on other sites
SWIFT88 0 Posted February 12, 2005 remeber there is a thing called Real life people...... Im sure they are still going so nothing to be worried about... but i have herd things about non-OFP related editing happening Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted February 25, 2005 Got a question about the Combat scripts... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">1) Main scripts disablement: If you want to use all COMBAT! addons without scripts, write in a global place: - "CBT_NoScripts = true" If you want to use M113's without scripts, write on a global place: - "CBT_M113a_NoScripts = true" If you want to use APCs with Raedor's Cargo scripts, write in a global place: - "CBT_NoCargo = false" To play the APCs without smoke and light effects, write in a global place: - "CBT_NoSmoke = true" To reduce smoke effects in all CBT addons, write this line in global place: - "CBT_LowSmoke = true" Where's the proper place to put these? I tried the init field, I tried the init.sqs......I want to shut off the smoke, but there's no effect when following those instructions. What gives Share this post Link to post Share on other sites
Homefry 0 Posted February 25, 2005 Are you sure your not running ECP, FFX, or similar? Other than that... I'd be out of ideas. Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted February 25, 2005 Are you sure your not running ECP, FFX, or similar? Other than that... I'd be out of ideas. Nope, none of them. Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted February 28, 2005 Okay, let me narrow the question a bit: I want to shut the smoke from the weapons off. "CBT_NoScripts = true" shuts off the secondary explosions and fire, but not the weapons smoke, and it there's still a rediculous amount of smoke from the destroyed vehicle. "CBT_NoSmoke = true" shuts off the secondary explosions and fire as well. Both of these commands in the init field (one at a time, of course) will also make the driver turn out and stay turned out until I set his combat mode to "combat." So is there a way to shut the smoke from the weapons fire off? Share this post Link to post Share on other sites
Rudedog 0 Posted February 28, 2005 Okay, let me narrow the question a bit:I want to shut the smoke from the weapons off. Â "CBT_NoScripts = true" shuts off the secondary explosions and fire, but not the weapons smoke, and it there's still a rediculous amount of smoke from the destroyed vehicle. Â "CBT_NoSmoke = true" shuts off the secondary explosions and fire as well. Both of these commands in the init field (one at a time, of course) will also make the driver turn out and stay turned out until I set his combat mode to "combat." So is there a way to shut the smoke from the weapons fire off? No, sorry, there is no way to turn weapons smoke off. Â We only provided variables for destroyed vehicle fire and smoke. Weapon smoke is hardcoded into the config. Share this post Link to post Share on other sites
agent556 5 Posted February 28, 2005 where can i find the download to these things? i really wanna try em out. Share this post Link to post Share on other sites
jotte 0 Posted February 28, 2005 Agent 556, Check Rudedogs signature... http://www.combataddons.com/ Share this post Link to post Share on other sites
agent556 5 Posted February 28, 2005 oh, dang. i was trying someone else's sig to the site but it didnt work so i assumed that the site was down... thanks! Share this post Link to post Share on other sites
WindWalker 0 Posted April 29, 2005 Rudedog Can you make a HEMMT Ammo Truck ? I really need one for my TOC/FARP. The 5t Ammo Truck is OK but the TOC/FARP is carrried by the Covered HEMMT and an HEMMT Ammo Carrier would be great! Espically one that has all the CBT Ammo already config'ed and the stinger pods for the LineBacker. Have used these since you first introduced them. Great work! Share this post Link to post Share on other sites
OG_Killer 0 Posted August 19, 2005 Hey Combat Team are you still alive? Any News/Updates from you? Mfg OG Share this post Link to post Share on other sites
Ironsight 1 Posted August 19, 2005 Combat is now working on VBS1 on the US Army pack, I believe Share this post Link to post Share on other sites
stgn 39 Posted August 19, 2005 Combat is now working on VBS1 on the US Army pack, I believe sad realy for us OFP players STGN Share this post Link to post Share on other sites
Wa_Va_Voom 0 Posted August 19, 2005 Combat is now working on VBS1 on the US Army pack, I believe sad realy for us OFP players STGN Hopefully COMBAT! may come back to OFP after they finish their VBS stuff Share this post Link to post Share on other sites
mr reality 0 Posted August 19, 2005 Hopefully COMBAT! may come back to OFP after they finish their VBS stuff What and work for free  . The MLRS on the very first page of this thread was destined for OFP users but the lure of VBS1 money meant it was used in VBS1 artillery module, and that module is pretty bloody expensive even by VBS standards. So i can't see them creating anything for OFP users that VBS1 users have to pay for. But i've got VBS1 so i wont miss out on there sweet creations  edit: I don't have the arty module by the way, do you think i'm made of money Share this post Link to post Share on other sites
Jezz 0 Posted August 19, 2005 im guessing the vbs artillery is what became of coc 1.1 artillery . You cant really blame people going to work for bia on vbs. if anyone should take the blame for addons never being released to the public it is bia why hire professionals when you can hire amateurs to work for you and you can pay them less, comence ofp mod cherry picking Share this post Link to post Share on other sites
AOCbravo2004 0 Posted August 19, 2005 im guessing the vbs artillery is what became of coc 1.1 artillery . You cant really blame people going to work for bia on vbs. if anyone should take the blame for addons never being released to the public it is bia why hire professionals when you can hire amateurs to work for you and you can pay them less, comence ofp mod cherry picking Why should BIA only have a small # of professionals??? Hell I think it is great that BIA is recognizing the talent of the mod community and paying them, remember this started out as a hobby for the modders, and they did it for free. GOOD ON YOU ALL for making some money on your awesome talents. My utilizing the very talented members of the community it just means that there may be a wider variety of units and of high quality in future games, and may speed up the development. GREAT WORK COMBAT!!!! Share this post Link to post Share on other sites
Jezz 0 Posted August 19, 2005 mate i wasnt blame combat or any other mod if i was offered a job it would be where can i sign. i just find it sad that we lose out on alot of things thats all Share this post Link to post Share on other sites
CanadianTerror 0 Posted August 19, 2005 Whats sad is that all the mod makers going to VBS has been discussed to death already over and over. This is nothing new. AA VBS VBS2 OFP2 Keep these names in mind when you wonder if mod makers are coming back to OFP or not. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 20, 2005 im wonderin if VBS stuff would work in AA or OFP2,atleast OFP2 I mean cmon that'd just be crap if it didn't Share this post Link to post Share on other sites
stgn 39 Posted August 20, 2005 Whats sad is that all the mod makers going to VBS has been discussed to death already over and over.This is nothing new. AA VBS VBS2 OFP2 Keep these names in mind when you wonder if mod makers are coming back to OFP or not. What is AA, OFP2 and VBS2 duing there? None of them has been released yet. Who said it was somthing new? Its still sad that some addons makers has moved their activities from OFP to VBS well not that eny high quality addons has been made to VBS yet, BAS's soldiers was okay but nothing to get excited over. STGN VBS stuff whont work in AA I am sure it would be illigal enyway. Share this post Link to post Share on other sites
xnodunitx 0 Posted August 20, 2005 that blow,ah well. Share this post Link to post Share on other sites
ebud 18 Posted August 20, 2005 well not that eny high quality addons has been made to VBS yet, BAS's soldiers was okay but nothing to get excited over.STGN I still get excited over them. http://img.photobucket.com/albums/v464/ebud/VBS_SF2_5.jpg http://img.photobucket.com/albums/v464/ebud/vbsversion2.jpg http://img.photobucket.com/albums/v464/ebud/vbsversion.jpg http://img.photobucket.com/albums/v464/ebud/theshot.jpg Share this post Link to post Share on other sites
CanadianTerror 0 Posted August 20, 2005 Quote[/b] ]What is AA, OFP2 and VBS2 duing there? None of them has been released yet. It means... People wont be coming back to OFP if they've already left. If anything, the titles I mentioned will attract people to those games instead when they are released. OFP will probably last until these titles start coming out and the OFP players start switching over. Thats when you won't see any addon makers left at all around here. Share this post Link to post Share on other sites