Wilco 944 Posted March 13, 2004 hey could you please tell you which animations names are the ones for the following animssafe walking prone still sprinting because I like to mix and match anims from different packs. a quick reply would be appreciated I have to look them up, I'll get them for you tommorow. Share this post Link to post Share on other sites
HUNT666 0 Posted March 13, 2004 Prone Still : lEH.rtm Save Walk: schuze0l.rtm (only in front) Sprinting: ssprint0.rtm (only in front) Hope that helps. CU Share this post Link to post Share on other sites
desantnik 0 Posted March 13, 2004 Hey guys its me again... Thanks for the quick replies those really helped... Sorry to keep bugging (seriously I forgot to mention these) you but is there a list of the different animation and what they do? if not could you tell me what the standing combat anim is? for example when a soldier is standing still and aiming his gun? those would really help... again sorry to be so forgetfull... Share this post Link to post Share on other sites
Wilco 944 Posted March 13, 2004 Thats something like sstansitat, or close to it. Share this post Link to post Share on other sites
HUNT666 0 Posted March 14, 2004 Exactly! savarestanistat.rtm Sstanistat.rtm One is for u and the other is the 3rd Person View. I think so. CU Share this post Link to post Share on other sites
Gollum1 0 Posted March 16, 2004 OK so it's a beta, suggestions: The crouching anim wouldn't offer any support in real life, you would easily lose your balance because of recoil and it would strain your feet/legs too much to saty in that pos for long. Usually when you crouch that way you use your knees for support, why do you think kneepads are used by U.S SF? Prone anim, the gun has to be at the eye, otherwise it looks a bit stupid. How are you going to hit anything while holding your gun to the right, away from your eye? Besides, you don't get a good view of the increasingly good-looking gun models. The running anim is OK, maybe the head should move a bit less, and the springting anim should be improved. The Safe anim doesn't look safe at all, the soldier holds the gun so high up that it looks like he's being very careful and advancing in a hostile area. Rather, they should have the weapons casually slung across their fronts, or hold them there. It's looking much too dangerous to be safe right now. Also, is there a way to change the reload anims? Right now the soldier snaps back to the BIS-folded knees position when reloading. Good pack, overall, I think I'll be using this over the Dreamy Knight anims for a while. Altough the DK pack is superior in those areas mentioned, IMO. Keep up the good work. EDIT: Standing anim looks cool, but the weapon is held too high up and to the right, and I think the standard is to hold your weapon by the barrel, not the magazine. It looks nice anyway. Share this post Link to post Share on other sites
scfan42 0 Posted March 16, 2004 IMHO the safe anim should use the BIS default, maybe run a little bit faster, but add a second set of anims as "alert" with him holding his gun across his chest area (IE stand3 in this pic, just with more anims for moving) and have a game logic that activates a script where whenever a soldier is set to "Alert" mode he'll use this anim, and if he sees an enemy go into "Combat" mode with those anims, and having it to a game logic so it doesn't mess up the missions that don't use the anim pack or something like that.... The other thing I was thinking of is adding a menu command to execute anims, such as leaning and hand signals. You have one action added that says "Use Anim" and when you select that it adds some categories of animations you can select through etc. etc. Share this post Link to post Share on other sites
Wilco 944 Posted March 17, 2004 For some reason I don't like the default stand animation, and that is the reason I changed it. It would of been anything but that, so I made this one Gollum: Good suggestions, but I didn't change the default prone Redid sprinting, the running animation wasn't changed that much but head movement. Share this post Link to post Share on other sites
Bobcatt666 0 Posted March 17, 2004 Ah heres the right thead. Share this post Link to post Share on other sites
joltan 0 Posted March 17, 2004 For some reason I don't like the default stand animation, and that is the reason I changed it. It would of been anything but that, so I made this one Sometimes you want people to have the guns on their back (or you want to use the 'put weapon xy on back' option). It's just silly when all that happens is you carrying the gun in front of you... That shouldn't be the case. Share this post Link to post Share on other sites
Gollum1 0 Posted March 17, 2004 For some reason I don't like the default stand animation, and that is the reason I changed it.  It would of been anything but that, so I made this one  Sometimes you want people to have the guns on their back (or you want to use the 'put weapon xy on back' option). It's just silly when all that happens is you carrying the gun in front of you... That shouldn't be the case. Yes it should. If soldiers are on "safe" (in real life), they keep the weapon slung across their fronts with the safety on. They also keep the gun on their backs, but that's rare, soldiers on guard duty/patrols (like the situations in OFP) pretty much always keep the weapons in front. Share this post Link to post Share on other sites
Wilco 944 Posted March 17, 2004 I would of tried the safe with the weapon slung in front, but unfortunetaly OFP doesn't have slings on their weapons, so it would of looked as if the weapon was floating, you know?. Share this post Link to post Share on other sites
zayfod 1 Posted March 17, 2004 I would of tried the safe with the weapon slung in front, but unfortunetaly OFP doesn't have slings on their weapons, so it would of looked as if the weapon was floating, you know?. I reckon you should give it a go mate because the weapon already floats in mid air with the standard BIS animation--I dont think itll be as weird as u think, we are used to that flaw already. Nice beta btw, look forward to seeing it progress. Great work Zay Share this post Link to post Share on other sites
Wilco 944 Posted March 17, 2004 Will do, and with a new "tool" I am getting, you will start seeing animations from me alot quicker. Share this post Link to post Share on other sites
Stag 0 Posted March 18, 2004 Can anyone tell me the name of the safe walk animation? Thanks in advance. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 18, 2004 I think his "safe" is the best thing to happen to OFP, just wish it was faster and smother to go to ready ya know? the only thing I have a problem with now is the standing animation. Its totally perfect.... for submachineguns even Assualt rifles, but not for big old MGs or shotguns. Did you change the snimation for trowing a gren with a pistol, if not I never noticed it before and I like it, you need to change the regular throw. Maybe even change the slow walk a wee bit, make the player slump over less. Share this post Link to post Share on other sites
Wilco 944 Posted March 18, 2004 Got yeah, like I said, with my new tool I should be able to do these things ALOT quicker now. Share this post Link to post Share on other sites
scfan42 0 Posted March 18, 2004 Yes it should. If soldiers are on "safe" (in real life), they keep the weapon slung across their fronts with the safety on. They also keep the gun on their backs, but that's rare, soldiers on guard duty/patrols (like the situations in OFP) pretty much always keep the weapons in front. Actually the guards at the gates into my local USAF Base usually have their guns slung over their shoulders, but of course it's not like an Iraqi suicide truck is going to come driving into a base in Ohio. Just more fodder to think about! And I'm sure we're all looking forward to this new tool, cause I think that new anims can make OFP more beautiful :P Share this post Link to post Share on other sites
Hjaldar 0 Posted March 18, 2004 Looks good so far, but some suggestions. Is it possible to bind the animation you now have for aiming to the alternate fire button? My idea is that the soldiers only look through the iron sights when the player actually does that, too (like in VIETCONG). This would make a difference between shooting from the hip and aiming - "makes combat more exciting, Kozlowski"! Share this post Link to post Share on other sites
joltan 0 Posted March 18, 2004 For some reason I don't like the default stand animation, and that is the reason I changed it. It would of been anything but that, so I made this one Sometimes you want people to have the guns on their back (or you want to use the 'put weapon xy on back' option). It's just silly when all that happens is you carrying the gun in front of you... That shouldn't be the case. Yes it should. If soldiers are on "safe" (in real life), they keep the weapon slung across their fronts with the safety on. They also keep the gun on their backs, but that's rare, soldiers on guard duty/patrols (like the situations in OFP) pretty much always keep the weapons in front. Well, then make (if possible) a seperate 'careless' animation where they have it over their shoulder. I like the 'gun in front' for guards, etc, but if I have a soldier wandering across a base far from any danger or walking among friendly civilians I don't want him to look that threatening. Also they need the respective running/walking animations, etc. - so they don't switch between back and front all the time (maybe that's fixed in the newest versions already, tho). Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 18, 2004 Civilans are also possible threats, my friend that was in Iraq saw his buddy get shot in the neck when they where getting icecream, by a civilian. If they had thier guns on thier back he coulda been creamed also so i think for OFP the gun on the back is maybe only good for cutscenes. Share this post Link to post Share on other sites
joltan 0 Posted March 18, 2004 Yeah ok, but accept that some people like that anim and that not all missions play in Iraq like war scenarios (that's not a peacfull environement, it's still a war zone). There are times when people can relax and need their hands for other things (for example gesticulating, carrying something, etc.). At the moment it just looks plain silly when the anims are switching to such an animation from the safe stand and back, as these anims all were made with the gun on the back in mind. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 18, 2004 yeah he knows that, he said hes working on that I believe. Share this post Link to post Share on other sites
Billabong81 0 Posted March 19, 2004 New version availible. Download at link on first page. For the lazy people: Click This Share this post Link to post Share on other sites