killagee 0 Posted March 12, 2004 A good G-36 w/ AG36 would be great cheeky! I cant load the HK-33 onto my soldiers I get the error "no config hk33a2mag" or something like that. Are the weapon and ammo names correct in the readme? Can I recommend you also add AI arctic Warfare .50cal and 7.62 sniper rifles also. (want, want, want) In your sniper pack there is a cheyenne .50 cal which is my favourite. Could you add this also? How about a CM MANPAD, ie Stinger, Mistral or starstreak? A heavy machinegun is lacking from the west side. How about a GPMG. The only problem I have had (apart from the hk33 error) is that my boys run out of ammo real quick! Love your work. Cheers Share this post Link to post Share on other sites
MSpencer 0 Posted March 12, 2004 Well, I think you could still implement some Resistance stuff... Or an XM8. Hell anything. Share this post Link to post Share on other sites
killagee 0 Posted March 12, 2004 He's right you know. An M-8 (xm-8) family would be fantastic! If you search in offtopic you will find a thread i made on this weapon ages ago. It contains great pics videos and articles on this weapon... Maybe I find it now...xm-8 thread Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted March 12, 2004 A good G-36 w/ AG36 would be great cheeky!I cant load the HK-33 onto my soldiers I get the error "no config hk33a2mag" or something like that. Are the weapon and ammo names correct in the readme? Can I recommend you also add AI arctic Warfare .50cal and 7.62 sniper rifles also. (want, want, want) In your sniper pack there is a cheyenne .50 cal which is my favourite. Could you add this also? How about a CM MANPAD, ie Stinger, Mistral or starstreak? A heavy machinegun is lacking from the west side. How about a GPMG. The only problem I have had (apart from the hk33 error) is that my boys run out of ammo real quick! Love your work. Cheers  I always get somet wrong, sorry its "cmo_HK33mag" and "cmo_HK33trmag" Share this post Link to post Share on other sites
panzergrenadier3 39 Posted March 12, 2004 Very cool addon! Nice work! But there is one mistake: The tele sights on all HK weapons are mounted in false direction  . It has to be turned exactely 360 degrees. The rubber on the end of the sight (now forward directed) is to protect the face of the sniper... "Anfänger-Schnitt". But very good weapons, I think I change and rechange all my units weapons to this ones.   Share this post Link to post Share on other sites
ag_smith 0 Posted March 12, 2004 Any chance to release fully OFPEC-compatibile version of this (looking at the screenies above) nice pack? Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted March 12, 2004 Very cool addon! Nice work! But there is one mistake: The tele sights on all HK weapons are mounted in false direction  . It has to be turned exactely 360 degrees. The rubber on the end of the sight (now forward directed) is to protect the face of the sniper... "Anfänger-Schnitt". But very good weapons, I think I change and rechange all my units weapons to this ones.   Are you just looking at the screenshots? The scope is the same as the one on the WA2000 screen shot, you just cant see it. Share this post Link to post Share on other sites
Donnervogel 0 Posted March 12, 2004 ohh what a pitty. I was cheering when I saw a proper M60 GPMG model for OFP. Then I was crying when I saw that it uses JPEG textures and ridicoulously high res pac/pas's. *deleting* EDIT: I beg you to use sesible textures in pac/paa formats only... otherwise it's unusable for me and OFP needs a better m60 model that's not lagging the sit out of my graphics card. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted March 12, 2004 Sorry, but most people now have half decent PCs that can cope with 512x512 Jpegs. I will change them to PAAs when I get round to it as I think they normally look better anyway. Share this post Link to post Share on other sites
Donnervogel 0 Posted March 12, 2004 please. I don't have a bad computer but OFP is NOT made for JPEGs. The JPEG textures take huge amout of graphics memory. It's a question of your graphics memory and how many different units/buildings/other stuff you use in a mission. with 64 MB as my graphic card has it's used up pretty quickly. But it could be prevented by just using the correct texture format for OFP. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted March 13, 2004 I am already changing the textures to PAAs and PACs, at one time almost all the weapons had Jpegs. Anyway if you are wanting to change other addons soldiers to have the same Field of View as mine. De PBO and add this to there Config fov=1.00; minFov=1.00; maxFov=1.00; class default{} class ViewPilotbase: default{}; class ViewPilot: ViewPilotBase { initAngleX=8; minAngleX=-40; maxAngleX=+45; initAngleY=0; minAngleY=-125; maxAngleY=+125; initFov=1.00; minFov=0.42; maxFov=1.00; }; Share this post Link to post Share on other sites
mr burns 132 Posted March 13, 2004 haven´t tried the weapons yet but from the pics i take they´re top notch stuff now that you´re going to change all the textures to .paa -i wonder if there will be 2 ier-pack versions in the future (1w & 1 w/o .jpg textures) ? i ask because not everyone does have a bad videocard and therefore somebody may prefer .jpg textured weapons. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted March 14, 2004 Im not sure as realy cant tell much difference between the two. I actually prefer PACs now I can make decent ones. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted March 14, 2004 Just noted a problem with the M16A3 with Optics, the muzzle flash will be always there forgot to add it to the CfgModels list. Just done it now while adding the ACOGS equipped M16A3 and M4A1. Are there any other weapons you would like an ACOGS fitted to? Share this post Link to post Share on other sites
Grizzlie 0 Posted March 14, 2004 Is it possible to make other, "night" ver. of M2HB for dumbs like me? I mean one without light at all? I can't prevent AI turning on lights at night... Share this post Link to post Share on other sites
JGreyNemo 0 Posted March 14, 2004 Anyway if you are wanting to change other addons soldiers to have the same Field of View as mine. De PBO and add this to there Config fov=1.00; minFov=1.00; maxFov=1.00; class default{} class ViewPilotbase: default{}; class ViewPilot: ViewPilotBase { initAngleX=8; minAngleX=-40; maxAngleX=+45; initAngleY=0; minAngleY=-125; maxAngleY=+125; initFov=1.00; minFov=0.42; maxFov=1.00; }; This is great!!! I think I'll do this to all the units I use in missions (except the ones in my Multiplayer MOD folders ) I love the new FOV, it means you can properly look behind you without having to swing your whole body around. THANKS!!! Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 27, 2004 any chance we could see the full pach with paa/pac textures soon? I realy like the pack but my POC hates me when using weapons with jpeg textures. It's not a big deal when on the original islands, but when using them on Tonal-like islands it becomes a bit of a prob. Don't rush it, though. I'm very happy with this pack and it's high quality. Share this post Link to post Share on other sites
the_shadow 0 Posted March 27, 2004 oooooooh, me likey..... is there any chance you can make desert units for these? i neeeeed new desert units ;) and winter... and woodland.... (and urban?) that means regular army units, no marien, ranger, delta stuff.... i might need some aircav tho (if someone wants to make such units) the weapons (all of them) arr just wonderful... i love all the new optics anyway... great work man.. "need mooooooore" *dribble* Share this post Link to post Share on other sites
Hjaldar 0 Posted March 27, 2004 For those that were desperately searching for the download link (like me): ftp://www.gamezone.cz:8021/ofpd/unofaddons2/IER0403.zip Share this post Link to post Share on other sites
GoOB 0 Posted March 27, 2004 oooooooh, me likey.....is there any chance you can make desert units for these? i neeeeed new desert units ;) and winter... and woodland.... (and urban?) that means regular army units, no marien, ranger, delta stuff.... i might need some aircav tho (if someone wants to make such units) the weapons (all of them) arr just wonderful... i love all the new optics anyway... great work man.. "need mooooooore" *dribble* Have you tried HYK's modern US infantry? They add American soldiers in quite a few different variations. All with very nice modelling and texturing. Just look about in A&M:C And I agree the optics are very nice so is the pack in general. I especially like the new M60 variations Share this post Link to post Share on other sites
Sturmovik 0 Posted March 27, 2004 hi cheeky monkey long time fan of your addon pack i was just wondering can you make a handgun called the calico 110 its a .22 cal 100rd pistol heres a pic http://mem.tcon.net/users/5010/5491/m110.jpg Share this post Link to post Share on other sites
the_shadow 0 Posted March 27, 2004 Have you tried HYK's modern US infantry? They add American soldiers in quite a few different variations. All with very nice modelling and texturing. Just look about in A&M:C  And I agree the optics are very nice so is the pack in general. I especially like the new M60 variations  ehh, yes... but they dont have these weapons i would like something like HYK infantry with IER weapons Share this post Link to post Share on other sites
GoOB 0 Posted March 27, 2004 Have you tried HYK's modern US infantry? They add American soldiers in quite a few different variations. All with very nice modelling and texturing. Just look about in A&M:C  And I agree the optics are very nice so is the pack in general. I especially like the new M60 variations  ehh, yes... but they dont have these weapons i would like something like HYK infantry with IER weapons <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this addmagazine <insert magazine name here>; this addweapon "insert weapon name here Usually works, do a template squad like this and then just cut and paste it in your mission instead of placing them like regular squads. That is what I do with the HYK modern infantry and this pack/Earls guns. You can edit the soldiers config aswell but that's not the best way to do it for mission editing purposes I suppose. Anyhoo, sorry for going offtopic here Share this post Link to post Share on other sites