Sturmovik
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Rank
Private First Class
core_pfieldgroups_3
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Interests
guns and women
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
alright welcome back man -
hi great work on the mod i was wondering if you guys could make a cross bow like van helsings a gas operated bow with around 60 70 shots high dispertion of course and some giant bats or those vampire women that transform into bat like creatures that would be cool
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i remember about a year ago an addon maker by the name of vlados made a gatling gun and several other things what happened to them
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
yeah the tarman is freaky as hell but the tarman from return of the living dead part 2 is even freakier -
Sci Fi characters & Horror characters
Sturmovik replied to SpecOp9's topic in ADDONS & MODS: DISCUSSION
that sounds like a good idea hey maybe you could implement a dismemberment script that allow units to explode if hit by grenade and lose arm if hit by shotgun that would be cool -
Vampires/Undead Pack Beta Release
Sturmovik replied to General Barron's topic in ADDONS & MODS: COMPLETE
this is a great addon for flashpoint ive always wanted to see who would win between a fight between vampires and zombies (zombies had their asses handed to them) i mean they threw cars and the zombies just kept coming until they had swarmed the last vampire which brings me to this request i was wondering if you could make a really strong vampire i mean 200 - 300 shots to kill you know like a head vampire who fly around swoops down picks someone up and drops them from the sky (like in jeepers creepers 2 ) and one last request could you make a monster pack which features all kinds of monsters mummys ,nemesis from re3, killer scarabs you know the bugs that eat people from the mummy, giant mutated monsters again taking 200-300 shots to kill i think we could take flashpoint to a whole nother level i was personally going to make a mission about alien vs predator but sadly we dont have those (yet) so if guys could make things like this that would bad ass -
hey great job and to answer your question you could use lsc shotgun script
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
hey thanks alot but west troops still arnt changing into zombies but thanks anyway having the zombies attack willl hold me for a while -
Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
version=11; class Mission { addOns[]= { "ScottT_Tough_Zombies", "ScottT_Zombie_Daemon", "bis_resistance" }; addOnsAuto[]= { "ScottT_Tough_Zombies", "ScottT_Zombie_Daemon" }; randomSeed=9110019; class Intel { }; class Groups { items=27; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9669.122070,29.834999,3997.173096}; azimut=185.000000; id=0; side="EAST"; vehicle="ZombieExSoldierWAA"; leader=1; skill=0.600000; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9534.039063,29.834999,3665.269287}; azimut=95.000000; id=1; side="WEST"; vehicle="OfficerWNight"; player="PLAYER COMMANDER"; leader=1; rank="COLONEL"; skill=0.600000; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9844.440430,26.730000,4017.439697}; azimut=180.000000; id=2; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.600000; init="gblAllTargets = [EATME] + units group1 + units group2 + units group3 "; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=2; class Item0 { position[]={9921.240234,26.730000,3950.239990}; id=3; side="LOGIC"; vehicle="Resurrection"; leader=1; skill=0.600000; }; class Item1 { position[]={9921.879883,26.730000,3885.279053}; id=4; side="LOGIC"; vehicle="HardGame"; skill=0.600000; text="Server"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9669.080078,29.834999,3984.479004}; id=5; side="WEST"; vehicle="SoldierWB"; leader=1; skill=0.600000; init="EATME = this; removeAllWeapons this"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9642.307617,29.834999,3774.907227}; azimut=210.000000; id=7; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9640.576172,29.834999,3775.907227}; azimut=210.000000; id=8; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9638.843750,29.834999,3776.907227}; azimut=210.000000; id=9; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9637.112305,29.834999,3777.907227}; azimut=210.000000; id=10; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9635.379883,29.834999,3778.907227}; azimut=210.000000; id=11; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9633.647461,29.834999,3779.907227}; azimut=210.000000; id=12; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9631.916016,29.834999,3780.907227}; azimut=210.000000; id=13; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9630.183594,29.834999,3781.907227}; azimut=210.000000; id=14; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item6 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9669.079102,29.834999,3661.271973}; id=15; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9661.079102,29.834999,3658.271973}; id=16; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9663.079102,29.834999,3658.271973}; id=17; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9665.079102,29.834999,3658.271973}; id=18; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9667.079102,29.834999,3658.271973}; id=19; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9669.079102,29.834999,3658.271973}; id=20; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9671.079102,29.834999,3658.271973}; id=21; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9673.079102,29.834999,3658.271973}; id=22; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9675.079102,29.834999,3658.271973}; id=23; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item7 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9758.678711,29.834999,3651.671875}; id=24; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9750.678711,29.834999,3648.671875}; id=25; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9752.678711,29.834999,3648.671875}; id=26; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9754.678711,29.834999,3648.671875}; id=27; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9756.678711,29.834999,3648.671875}; id=28; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9758.678711,29.834999,3648.671875}; id=29; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9760.678711,29.834999,3648.671875}; id=30; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9762.678711,29.834999,3648.671875}; id=31; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9764.678711,29.834999,3648.671875}; id=32; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item8 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9870.678711,22.610723,3632.471924}; id=33; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9862.678711,25.464724,3629.471924}; id=34; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9864.678711,24.775324,3629.471924}; id=35; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9866.678711,24.085924,3629.471924}; id=36; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9868.678711,23.396523,3629.471924}; id=37; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9870.678711,22.702524,3629.471924}; id=38; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9872.678711,21.951923,3629.471924}; id=39; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9874.678711,21.201324,3629.471924}; id=40; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9876.678711,20.450724,3629.471924}; id=41; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item9 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9707.478516,29.834999,3549.271973}; id=42; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9699.478516,29.834999,3546.271973}; id=43; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9701.478516,29.834999,3546.271973}; id=44; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9703.478516,29.834999,3546.271973}; id=45; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9705.478516,29.834999,3546.271973}; id=46; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9707.478516,29.834999,3546.271973}; id=47; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9709.478516,29.834999,3546.271973}; id=48; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9711.478516,29.834999,3546.271973}; id=49; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9713.478516,29.834999,3546.271973}; id=50; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item10 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9819.479492,29.834999,3530.071777}; id=51; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9811.479492,29.834999,3527.071777}; id=52; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9813.479492,29.834999,3527.071777}; id=53; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9815.479492,29.834999,3527.071777}; id=54; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9817.479492,29.834999,3527.071777}; id=55; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9819.479492,29.834999,3527.071777}; id=56; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9821.479492,29.834999,3527.071777}; id=57; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9823.479492,29.834999,3527.071777}; id=58; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9825.479492,29.834999,3527.071777}; id=59; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item11 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9915.479492,15.736593,3555.671875}; id=60; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9907.479492,17.170294,3552.671875}; id=61; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9909.479492,16.900293,3552.671875}; id=62; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9911.479492,16.630293,3552.671875}; id=63; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9913.479492,16.360292,3552.671875}; id=64; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9915.479492,16.090294,3552.671875}; id=65; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9917.479492,15.820293,3552.671875}; id=66; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9919.479492,15.550293,3552.671875}; id=67; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9921.479492,15.280293,3552.671875}; id=68; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item12 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9550.678711,29.834999,3578.071777}; id=69; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9542.678711,29.834999,3575.071777}; id=70; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9544.678711,29.834999,3575.071777}; id=71; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9546.678711,29.834999,3575.071777}; id=72; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9548.678711,29.834999,3575.071777}; id=73; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9550.678711,29.834999,3575.071777}; id=74; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9552.678711,29.834999,3575.071777}; id=75; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9554.678711,29.834999,3575.071777}; id=76; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9556.678711,29.834999,3575.071777}; id=77; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item13 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9813.079102,29.834999,3578.071777}; id=78; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9805.079102,29.834999,3575.071777}; id=79; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9807.079102,29.834999,3575.071777}; id=80; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9809.079102,29.834999,3575.071777}; id=81; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9811.079102,29.834999,3575.071777}; id=82; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9813.079102,29.834999,3575.071777}; id=83; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9815.079102,29.834999,3575.071777}; id=84; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9817.079102,29.834999,3575.071777}; id=85; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9819.079102,29.834999,3575.071777}; id=86; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item14 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9643.478516,29.834999,3594.072021}; id=87; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9635.478516,29.834999,3591.072021}; id=88; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9637.478516,29.834999,3591.072021}; id=89; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9639.478516,29.834999,3591.072021}; id=90; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9641.478516,29.834999,3591.072021}; id=91; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9643.478516,29.834999,3591.072021}; id=92; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9645.478516,29.834999,3591.072021}; id=93; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9647.478516,29.834999,3591.072021}; id=94; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9649.478516,29.834999,3591.072021}; id=95; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item15 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9657.559570,29.834999,3732.028320}; id=96; side="WEST"; vehicle="OfficerW"; leader=1; rank="SERGEANT"; skill=0.466667; init="group1 = group this"; }; class Item1 { position[]={9660.559570,29.834999,3727.028320}; id=97; side="WEST"; vehicle="SoldierWMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={9662.559570,29.834999,3727.028320}; id=98; side="WEST"; vehicle="SoldierWG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9664.559570,29.834999,3727.028320}; id=99; side="WEST"; vehicle="SoldierWG"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9666.559570,29.834999,3727.028320}; id=100; side="WEST"; vehicle="SoldierWLAW"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9668.559570,29.834999,3727.028320}; id=101; side="WEST"; vehicle="SoldierWMG"; skill=0.200000; }; class Item6 { position[]={9670.559570,29.834999,3727.028320}; id=102; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; class Item7 { position[]={9672.559570,29.834999,3727.028320}; id=103; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; class Item8 { position[]={9674.559570,29.834999,3727.028320}; id=104; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9633.879883,29.834999,3776.309082}; azimut=210.000000; id=6; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9699.908203,29.834999,3813.307129}; azimut=210.000000; id=106; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9698.176758,29.834999,3814.307129}; azimut=210.000000; id=107; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9696.444336,29.834999,3815.307129}; azimut=210.000000; id=108; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9694.712891,29.834999,3816.307129}; azimut=210.000000; id=109; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9692.980469,29.834999,3817.307129}; azimut=210.000000; id=110; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9691.248047,29.834999,3818.307129}; azimut=210.000000; id=111; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9689.516602,29.834999,3819.307129}; azimut=210.000000; id=112; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9687.784180,29.834999,3820.307129}; azimut=210.000000; id=113; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9691.480469,29.834999,3814.708984}; azimut=210.000000; id=105; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9719.107422,29.834999,3819.707031}; azimut=210.000000; id=115; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9717.375977,29.834999,3820.707031}; azimut=210.000000; id=116; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9715.643555,29.834999,3821.707031}; azimut=210.000000; id=117; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9713.912109,29.834999,3822.707031}; azimut=210.000000; id=118; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9712.179688,29.834999,3823.707031}; azimut=210.000000; id=119; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9710.447266,29.834999,3824.707031}; azimut=210.000000; id=120; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9708.715820,29.834999,3825.707031}; azimut=210.000000; id=121; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9706.983398,29.834999,3826.707031}; azimut=210.000000; id=122; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9710.679688,29.834999,3821.108887}; azimut=210.000000; id=114; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9767.107422,29.834999,3803.707275}; azimut=210.000000; id=124; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9765.375977,29.834999,3804.707275}; azimut=210.000000; id=125; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9763.643555,29.834999,3805.707275}; azimut=210.000000; id=126; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9761.912109,29.834999,3806.707275}; azimut=210.000000; id=127; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9760.179688,29.834999,3807.707275}; azimut=210.000000; id=128; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9758.447266,29.834999,3808.707275}; azimut=210.000000; id=129; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9756.715820,29.834999,3809.707275}; azimut=210.000000; id=130; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9754.983398,29.834999,3810.707275}; azimut=210.000000; id=131; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9758.679688,29.834999,3805.109131}; azimut=210.000000; id=123; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9831.107422,29.207348,3810.107178}; azimut=210.000000; id=133; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9829.375977,29.145248,3811.107178}; azimut=210.000000; id=134; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9827.643555,29.083149,3812.107178}; azimut=210.000000; id=135; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9825.912109,29.021049,3813.107178}; azimut=210.000000; id=136; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9824.179688,28.958948,3814.107178}; azimut=210.000000; id=137; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9822.447266,28.896849,3815.107178}; azimut=210.000000; id=138; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9820.715820,28.834749,3816.107178}; azimut=210.000000; id=139; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9818.983398,28.772650,3817.107178}; azimut=210.000000; id=140; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9822.679688,29.120293,3811.509033}; azimut=210.000000; id=132; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9850.307617,29.785477,3794.107178}; azimut=210.000000; id=142; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9848.576172,29.834999,3795.107178}; azimut=210.000000; id=143; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9846.843750,29.834999,3796.107178}; azimut=210.000000; id=144; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9845.112305,29.834999,3797.107178}; azimut=210.000000; id=145; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9843.379883,29.834999,3798.107178}; azimut=210.000000; id=146; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9841.647461,29.834999,3799.107178}; azimut=210.000000; id=147; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9839.916016,29.828348,3800.107178}; azimut=210.000000; id=148; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9838.183594,29.766249,3801.107178}; azimut=210.000000; id=149; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9841.879883,29.834999,3795.509033}; azimut=210.000000; id=141; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; }; }; class Intro { randomSeed=15141379; class Intel { }; }; class OutroWin { randomSeed=14082563; class Intel { }; }; class OutroLoose { randomSeed=11382275; class Intel { }; }; -
you know what i think about this i think its a .....great idea im mean sure things look hard now but over time they can be overcome wwllec mod have soldier models featuring two rifles and a pistol all they did was make a new animation engine im sure if a very well known and respected addon/mod maker asked them real nice they would let us use it next obsticule multi weapon tank/aircraft/boat col klink has made a script that works and over time that will get better and we could probably use jpeg for new faces and a improved version dreamyknights anim pack then we make a new engine its got be flexible but have vbs1 traits but its all quite possible
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Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
how -
Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
and also i dont think my computer is affecting it 512 ddr ram custom made one of best ati cards made 80 gigs of hard drive space also ready for doom three anyway i got rid of all the zombies except for 5 and it still did not work maybe in the future ill find out whats wrong -
Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
well i did all tha and still it did not work i had zombie logic hard named ,server resurrection daemon ,and gblAllTargets = [Player] and some west soldiers after 60 seconds they dont come back they dissapear leaveing a blood stain where the body once was -
Unified zombie pack release imminent
Sturmovik replied to tracy_t's topic in ADDONS & MODS: COMPLETE
hi zombiemod i really like your zombies but there s a problem the humans wont comeback as zombies after their eaten they just dissapear and the zombies attack and everything but the humans dont turn into zombies did i do something wrong can you please help thanks in advance -
i was wondering with help of scripting do you think we could make md guns they would be set up on a poll you would then input the motion detecting firing perimiter and the guns would fire at the disturbance in the field of fire