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Sturmovik

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About Sturmovik

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    guns and women
  1. Sturmovik

    Unified zombie pack release imminent

    alright welcome back man
  2. Sturmovik

    Operation Farmland Mod

    hi great work on the mod i was wondering if you guys could make a cross bow like van helsings a gas operated bow with around 60 70 shots high dispertion of course and some giant bats or those vampire women that transform into bat like creatures that would be cool
  3. Sturmovik

    minigun

    i remember about a year ago an addon maker by the name of vlados made a gatling gun and several other things what happened to them
  4. Sturmovik

    Unified zombie pack release imminent

    yeah the tarman is freaky as hell but the tarman from return of the living dead part 2 is even freakier
  5. Sturmovik

    Sci Fi characters & Horror characters

    that sounds like a good idea hey maybe you could implement a dismemberment script that allow units to explode if hit by grenade and lose arm if hit by shotgun that would be cool
  6. Sturmovik

    Vampires/Undead Pack Beta Release

    this is a great addon for flashpoint ive always wanted to see who would win between a fight between vampires and zombies (zombies had their asses handed to them) i mean they threw cars and the zombies just kept coming until they had swarmed the last vampire which brings me to this request i was wondering if you could make a really strong vampire i mean 200 - 300 shots to kill you know like a head vampire who fly around swoops down picks someone up and drops them from the sky (like in jeepers creepers 2 ) and one last request could you make a monster pack which features all kinds of monsters mummys ,nemesis from re3, killer scarabs you know the bugs that eat people from the mummy, giant mutated monsters again taking 200-300 shots to kill i think we could take flashpoint to a whole nother level i was personally going to make a mission about alien vs predator but sadly we dont have those (yet) so if guys could make things like this that would bad ass
  7. Sturmovik

    Nightstalker Shotgun Pack.

    hey great job and to answer your question you could use lsc shotgun script
  8. Sturmovik

    Unified zombie pack release imminent

    hey thanks alot but west troops still arnt changing into zombies but thanks anyway having the zombies attack willl hold me for a while
  9. Sturmovik

    Unified zombie pack release imminent

    version=11; class Mission { addOns[]= { "ScottT_Tough_Zombies", "ScottT_Zombie_Daemon", "bis_resistance" }; addOnsAuto[]= { "ScottT_Tough_Zombies", "ScottT_Zombie_Daemon" }; randomSeed=9110019; class Intel { }; class Groups { items=27; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9669.122070,29.834999,3997.173096}; azimut=185.000000; id=0; side="EAST"; vehicle="ZombieExSoldierWAA"; leader=1; skill=0.600000; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9534.039063,29.834999,3665.269287}; azimut=95.000000; id=1; side="WEST"; vehicle="OfficerWNight"; player="PLAYER COMMANDER"; leader=1; rank="COLONEL"; skill=0.600000; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9844.440430,26.730000,4017.439697}; azimut=180.000000; id=2; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.600000; init="gblAllTargets = [EATME] + units group1 + units group2 + units group3 "; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=2; class Item0 { position[]={9921.240234,26.730000,3950.239990}; id=3; side="LOGIC"; vehicle="Resurrection"; leader=1; skill=0.600000; }; class Item1 { position[]={9921.879883,26.730000,3885.279053}; id=4; side="LOGIC"; vehicle="HardGame"; skill=0.600000; text="Server"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9669.080078,29.834999,3984.479004}; id=5; side="WEST"; vehicle="SoldierWB"; leader=1; skill=0.600000; init="EATME = this; removeAllWeapons this"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9642.307617,29.834999,3774.907227}; azimut=210.000000; id=7; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9640.576172,29.834999,3775.907227}; azimut=210.000000; id=8; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9638.843750,29.834999,3776.907227}; azimut=210.000000; id=9; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9637.112305,29.834999,3777.907227}; azimut=210.000000; id=10; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9635.379883,29.834999,3778.907227}; azimut=210.000000; id=11; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9633.647461,29.834999,3779.907227}; azimut=210.000000; id=12; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9631.916016,29.834999,3780.907227}; azimut=210.000000; id=13; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9630.183594,29.834999,3781.907227}; azimut=210.000000; id=14; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item6 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9669.079102,29.834999,3661.271973}; id=15; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9661.079102,29.834999,3658.271973}; id=16; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9663.079102,29.834999,3658.271973}; id=17; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9665.079102,29.834999,3658.271973}; id=18; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9667.079102,29.834999,3658.271973}; id=19; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9669.079102,29.834999,3658.271973}; id=20; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9671.079102,29.834999,3658.271973}; id=21; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9673.079102,29.834999,3658.271973}; id=22; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9675.079102,29.834999,3658.271973}; id=23; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item7 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9758.678711,29.834999,3651.671875}; id=24; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9750.678711,29.834999,3648.671875}; id=25; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9752.678711,29.834999,3648.671875}; id=26; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9754.678711,29.834999,3648.671875}; id=27; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9756.678711,29.834999,3648.671875}; id=28; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9758.678711,29.834999,3648.671875}; id=29; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9760.678711,29.834999,3648.671875}; id=30; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9762.678711,29.834999,3648.671875}; id=31; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9764.678711,29.834999,3648.671875}; id=32; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item8 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9870.678711,22.610723,3632.471924}; id=33; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9862.678711,25.464724,3629.471924}; id=34; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9864.678711,24.775324,3629.471924}; id=35; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9866.678711,24.085924,3629.471924}; id=36; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9868.678711,23.396523,3629.471924}; id=37; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9870.678711,22.702524,3629.471924}; id=38; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9872.678711,21.951923,3629.471924}; id=39; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9874.678711,21.201324,3629.471924}; id=40; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9876.678711,20.450724,3629.471924}; id=41; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item9 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9707.478516,29.834999,3549.271973}; id=42; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9699.478516,29.834999,3546.271973}; id=43; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9701.478516,29.834999,3546.271973}; id=44; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9703.478516,29.834999,3546.271973}; id=45; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9705.478516,29.834999,3546.271973}; id=46; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9707.478516,29.834999,3546.271973}; id=47; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9709.478516,29.834999,3546.271973}; id=48; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9711.478516,29.834999,3546.271973}; id=49; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9713.478516,29.834999,3546.271973}; id=50; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item10 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9819.479492,29.834999,3530.071777}; id=51; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9811.479492,29.834999,3527.071777}; id=52; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9813.479492,29.834999,3527.071777}; id=53; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9815.479492,29.834999,3527.071777}; id=54; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9817.479492,29.834999,3527.071777}; id=55; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9819.479492,29.834999,3527.071777}; id=56; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9821.479492,29.834999,3527.071777}; id=57; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9823.479492,29.834999,3527.071777}; id=58; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9825.479492,29.834999,3527.071777}; id=59; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item11 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9915.479492,15.736593,3555.671875}; id=60; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9907.479492,17.170294,3552.671875}; id=61; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9909.479492,16.900293,3552.671875}; id=62; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9911.479492,16.630293,3552.671875}; id=63; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9913.479492,16.360292,3552.671875}; id=64; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9915.479492,16.090294,3552.671875}; id=65; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9917.479492,15.820293,3552.671875}; id=66; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9919.479492,15.550293,3552.671875}; id=67; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9921.479492,15.280293,3552.671875}; id=68; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item12 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9550.678711,29.834999,3578.071777}; id=69; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9542.678711,29.834999,3575.071777}; id=70; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9544.678711,29.834999,3575.071777}; id=71; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9546.678711,29.834999,3575.071777}; id=72; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9548.678711,29.834999,3575.071777}; id=73; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9550.678711,29.834999,3575.071777}; id=74; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9552.678711,29.834999,3575.071777}; id=75; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9554.678711,29.834999,3575.071777}; id=76; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9556.678711,29.834999,3575.071777}; id=77; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item13 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9813.079102,29.834999,3578.071777}; id=78; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9805.079102,29.834999,3575.071777}; id=79; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9807.079102,29.834999,3575.071777}; id=80; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9809.079102,29.834999,3575.071777}; id=81; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9811.079102,29.834999,3575.071777}; id=82; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9813.079102,29.834999,3575.071777}; id=83; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9815.079102,29.834999,3575.071777}; id=84; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9817.079102,29.834999,3575.071777}; id=85; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9819.079102,29.834999,3575.071777}; id=86; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item14 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9643.478516,29.834999,3594.072021}; id=87; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; class Item1 { position[]={9635.478516,29.834999,3591.072021}; id=88; side="EAST"; vehicle="ZombieEx2"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9637.478516,29.834999,3591.072021}; id=89; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={9639.478516,29.834999,3591.072021}; id=90; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9641.478516,29.834999,3591.072021}; id=91; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9643.478516,29.834999,3591.072021}; id=92; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item6 { position[]={9645.478516,29.834999,3591.072021}; id=93; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item7 { position[]={9647.478516,29.834999,3591.072021}; id=94; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item8 { position[]={9649.478516,29.834999,3591.072021}; id=95; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item15 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9657.559570,29.834999,3732.028320}; id=96; side="WEST"; vehicle="OfficerW"; leader=1; rank="SERGEANT"; skill=0.466667; init="group1 = group this"; }; class Item1 { position[]={9660.559570,29.834999,3727.028320}; id=97; side="WEST"; vehicle="SoldierWMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={9662.559570,29.834999,3727.028320}; id=98; side="WEST"; vehicle="SoldierWG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9664.559570,29.834999,3727.028320}; id=99; side="WEST"; vehicle="SoldierWG"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9666.559570,29.834999,3727.028320}; id=100; side="WEST"; vehicle="SoldierWLAW"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9668.559570,29.834999,3727.028320}; id=101; side="WEST"; vehicle="SoldierWMG"; skill=0.200000; }; class Item6 { position[]={9670.559570,29.834999,3727.028320}; id=102; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; class Item7 { position[]={9672.559570,29.834999,3727.028320}; id=103; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; class Item8 { position[]={9674.559570,29.834999,3727.028320}; id=104; side="WEST"; vehicle="SoldierWB"; skill=0.200000; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9633.879883,29.834999,3776.309082}; azimut=210.000000; id=6; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9699.908203,29.834999,3813.307129}; azimut=210.000000; id=106; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9698.176758,29.834999,3814.307129}; azimut=210.000000; id=107; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9696.444336,29.834999,3815.307129}; azimut=210.000000; id=108; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9694.712891,29.834999,3816.307129}; azimut=210.000000; id=109; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9692.980469,29.834999,3817.307129}; azimut=210.000000; id=110; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9691.248047,29.834999,3818.307129}; azimut=210.000000; id=111; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9689.516602,29.834999,3819.307129}; azimut=210.000000; id=112; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9687.784180,29.834999,3820.307129}; azimut=210.000000; id=113; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9691.480469,29.834999,3814.708984}; azimut=210.000000; id=105; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9719.107422,29.834999,3819.707031}; azimut=210.000000; id=115; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9717.375977,29.834999,3820.707031}; azimut=210.000000; id=116; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9715.643555,29.834999,3821.707031}; azimut=210.000000; id=117; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9713.912109,29.834999,3822.707031}; azimut=210.000000; id=118; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9712.179688,29.834999,3823.707031}; azimut=210.000000; id=119; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9710.447266,29.834999,3824.707031}; azimut=210.000000; id=120; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9708.715820,29.834999,3825.707031}; azimut=210.000000; id=121; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9706.983398,29.834999,3826.707031}; azimut=210.000000; id=122; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9710.679688,29.834999,3821.108887}; azimut=210.000000; id=114; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9767.107422,29.834999,3803.707275}; azimut=210.000000; id=124; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9765.375977,29.834999,3804.707275}; azimut=210.000000; id=125; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9763.643555,29.834999,3805.707275}; azimut=210.000000; id=126; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9761.912109,29.834999,3806.707275}; azimut=210.000000; id=127; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9760.179688,29.834999,3807.707275}; azimut=210.000000; id=128; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9758.447266,29.834999,3808.707275}; azimut=210.000000; id=129; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9756.715820,29.834999,3809.707275}; azimut=210.000000; id=130; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9754.983398,29.834999,3810.707275}; azimut=210.000000; id=131; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9758.679688,29.834999,3805.109131}; azimut=210.000000; id=123; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9831.107422,29.207348,3810.107178}; azimut=210.000000; id=133; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9829.375977,29.145248,3811.107178}; azimut=210.000000; id=134; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9827.643555,29.083149,3812.107178}; azimut=210.000000; id=135; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9825.912109,29.021049,3813.107178}; azimut=210.000000; id=136; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9824.179688,28.958948,3814.107178}; azimut=210.000000; id=137; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9822.447266,28.896849,3815.107178}; azimut=210.000000; id=138; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9820.715820,28.834749,3816.107178}; azimut=210.000000; id=139; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9818.983398,28.772650,3817.107178}; azimut=210.000000; id=140; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9822.679688,29.120293,3811.509033}; azimut=210.000000; id=132; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9850.307617,29.785477,3794.107178}; azimut=210.000000; id=142; side="EAST"; vehicle="ZombieEx2"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={9848.576172,29.834999,3795.107178}; azimut=210.000000; id=143; side="EAST"; vehicle="ZombieEx3"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={9846.843750,29.834999,3796.107178}; azimut=210.000000; id=144; side="EAST"; vehicle="ZombieEx4"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={9845.112305,29.834999,3797.107178}; azimut=210.000000; id=145; side="EAST"; vehicle="ZombieEx5"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={9843.379883,29.834999,3798.107178}; azimut=210.000000; id=146; side="EAST"; vehicle="ZombieExWoman1"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={9841.647461,29.834999,3799.107178}; azimut=210.000000; id=147; side="EAST"; vehicle="ZombieEx6"; skill=0.200000; }; class Item6 { position[]={9839.916016,29.828348,3800.107178}; azimut=210.000000; id=148; side="EAST"; vehicle="ZombieExWoman2"; skill=0.200000; }; class Item7 { position[]={9838.183594,29.766249,3801.107178}; azimut=210.000000; id=149; side="EAST"; vehicle="ZombieEx7"; skill=0.200000; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9841.879883,29.834999,3795.509033}; azimut=210.000000; id=141; side="EAST"; vehicle="ZombieEx1"; leader=1; rank="LIEUTNANT"; skill=0.600000; }; }; }; }; }; class Intro { randomSeed=15141379; class Intel { }; }; class OutroWin { randomSeed=14082563; class Intel { }; }; class OutroLoose { randomSeed=11382275; class Intel { }; };
  10. Sturmovik

    Lets make our own VBS1

    you know what i think about this i think its a .....great idea im mean sure things look hard now but over time they can be overcome wwllec mod have soldier models featuring two rifles and a pistol all they did was make a new animation engine im sure if a very well known and respected addon/mod maker asked them real nice they would let us use it next obsticule multi weapon tank/aircraft/boat col klink has made a script that works and over time that will get better and we could probably use jpeg for new faces and a improved version dreamyknights anim pack then we make a new engine its got be flexible but have vbs1 traits but its all quite possible
  11. Sturmovik

    Unified zombie pack release imminent

    and also i dont think my computer is affecting it 512 ddr ram custom made one of best ati cards made 80 gigs of hard drive space also ready for doom three anyway i got rid of all the zombies except for 5 and it still did not work maybe in the future ill find out whats wrong
  12. Sturmovik

    Unified zombie pack release imminent

    well i did all tha and still it did not work i had zombie logic hard named ,server resurrection daemon ,and gblAllTargets = [Player] and some west soldiers after 60 seconds they dont come back they dissapear leaveing a blood stain where the body once was
  13. Sturmovik

    Unified zombie pack release imminent

    hi zombiemod i really like your zombies but there s a problem the humans wont comeback as zombies after their eaten they just dissapear and the zombies attack and everything but the humans dont turn into zombies did i do something wrong can you please help thanks in advance
  14. i was wondering with help of scripting do you think we could make md guns they would be set up on a poll you would then input the motion detecting firing perimiter and the guns would fire at the disturbance in the field of fire
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