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JJonth Cheeky Monkey

Ier pack

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OK you can get the latest version from OFP.info. Screenshots are very old and look crap so ignore them. Hope you like it, but I know some of you won't tounge_o.gif

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First fix you need to make (and I didn't even play yet tounge_o.gif ):

ONE PBO!!!... or atleast put your "OFPEC tag" on it.

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Cool! smile_o.gif I really like your M-4 variants(CAR-15, etc-yes I know I should really say it the other way around), and your M-16/M-16A1's. smile_o.gif

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I havent put the tag thingy on coz originally about a year ago when I started this it was only gonna be for me and only gonna be an M16 pack. I just added more and more to it and its a complete bitch changing the directory for all the texture for every model. OFP 4 will be out by the time I finished doing that. smile_o.gif

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I know the feeling.  I wish BIS would update Oxygen and create a simpler way to rename the root directory path for all the addons that have the same filepath.   That way you could rename all the file paths with just one command.  

That would save a tremendous amount of time and reduce the amoung of texture bugs considerably.  

I tried using a hex editor once to do that, but when I tried re-compiling the addon, it wouldn't work. Apparently you need a bunch of other software to properly re-compile the addon or something. sad_o.gif

Chris G.

aka-Miles Teg<GD>

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does anyone have a mirror up yet? i can't get ofp.info's download to work

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Okay I have checked it out and I have to say, the pack is real nice. I love the realistic "zoom" level, it really changes they way everything looks. It has really improved from your last pack which was full of bugs. Great update Cheek.

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I tried using a hex editor once to do that, but when I tried re-compiling the addon, it wouldn't work.   Apparently you need a bunch of other software to properly re-compile the addon or something.  sad_o.gif

That's because in MLOD-p3d the texture filename+path are stored in a 32 byte long string. You can change the path to textures easily with a hexeditor if you keep the path the same length:

\tag_foo\tex.paa -> \newpath\tex.paa

will work, because they have the same length, where

\tag_foo\tex.paa -> \bar\tex.paa

won't work because they don't have the same length. In this case (when replacing "tag_foo" with "bar") you are shifting some bytes to the left, your string is shorter than 32 bytes, this will give you errors.

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@CheekyMonkey

Ok, now there will be no excuse, not using your OFPEC-tag because it is here!!!

texreplacer.rar 116 KB

You can use it as follows:

On the command line type:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

texreplacer YOURTAG_ier weapon.p3d

if you got

\ak47s\tex.paa

it will make

\YOURTAG_ier\tex.paa

The same is explained in the readme. Beware that also textures from data will be referenced with YOURTAG_ier.

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any up to date screenshot anyone? I would like to see how it looks (Can't dl, since I'm stuck on the base during the week)

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The idea behind this pack is great, and I could find no bugs. I love the extra range that your soldiers engage at. Is this change made in the weapons or in your soldiers. I would love to kit out my NZDF squad with the Minimi from this pack, but there is no scope on it sad_o.gif I like the HK33 with scope in this too...

Could you please do re-works of your sniper pack also to work like this. A G-36 series would be great.

Is there anyway I can edit existing weapons or soldiers to engage from these distances.

This pack seems to be ECP compatible which is nice. I would throw up some pics but I am out of host space

Enough question for you cheeky?

tounge_o.gif

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I know the feeling.  I wish BIS would update Oxygen and create a simpler way to rename the root directory path for all the addons that have the same filepath.   That way you could rename all the file paths with just one command.  

That would save a tremendous amount of time and reduce the amoung of texture bugs considerably.  

I tried using a hex editor once to do that, but when I tried re-compiling the addon, it wouldn't work.   Apparently you need a bunch of other software to properly re-compile the addon or something.  sad_o.gif

Chris G.

aka-Miles Teg<GD>

Hex editor works for me fine... I do it all the time to change texture paths when swapping weapon/player models, optic models and such.

What editor do you use? Is it a twin screen setup? (So as you can see the code as well as the plain text version?)

I use Multi-edit 8.0. It's an excellent resource for when things are binarized or locked P3d models.

Also good for editing *.sqm, *.cpp and *.html files too... not to mention a whole lot of actual work-related stuff that I am supposed to use it for... lol

biggrin_o.gif

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This add-on is absolutely stunning! The quality of weapons, especially sniper rifles, is superb - just look at these screenshots.

Heckler & Koch HK33SG1

ierhk33sg1.jpg

Heckler & Koch G3SG1

ierg3sg1.jpg

Heckler & Koch PSG1

ierpsg1.jpg

Walther WA2000

ierwa2000.jpg

Springfield M21

ierm21.jpg

Barrett M82A1

ierm82.jpg

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wow_o.gif Tahnks for the sreenshots, that's what I have been asking for! I DL'ed an older version a while ago, but didn't realy like it (models were not very good, I did like the new view). But this looks like it improved a thousend times!! Worth the DL for sure.

Aren't these VERY nice weeks for the OFP fan? So many addons released. I love this game!!

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i like these weapons alot... i like the fact that they are in separate pbo's... i just wish that the necessary textures were packed within each pbo... i only really want to use the ak's...

anyway we can get a list of hte texture dependencies for each pbo?

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I must admit that the pack isn't very organised, but ive always been like that wink_o.gif . If theres anything wrong with the models its not the 3d models, its the textures, but I like them the way they are now  smile_o.gif . I'll make a Dragunov and a new PK soon.

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The idea behind this pack is great, and I could find no bugs. I love the extra range that your soldiers engage at. Is this change made in the weapons or in your soldiers. I would love to kit out my NZDF squad with the Minimi from this pack, but there is no scope on it sad_o.gif I like the HK33 with scope in this too...

Could you please do re-works of your sniper pack also to work like this. A G-36 series would be great.

Is there anyway I can edit existing weapons or soldiers to engage from these distances.

This pack seems to be ECP compatible which is nice. I would throw up some pics but I am out of host space

Enough question for you cheeky?

tounge_o.gif

There is a Minimi with a scope, well an aimpoint. Its called "cmo_m249optics". The extra range is built in the weapons (ammunition actually), not the men. The only change to the soldiers is the FOV. Anyway glad you like it and im especially glad you can't find any bugs. BTW the sniper pack is in with this.

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ye Great work CM an improvement over the last one. and most of all no bugs!

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To anyone who hasn't downloaded it yet, heres the full list of weaponry.

<AK SERIES>

AK47

AK47s

AK47grenadelauncher

AK74

AK74s

AK74su

AK74grenadelauncher

<HK SERIES>

G3A3

G3A3sg1

G3A4

G3A3grenadelauncher

G3A4grenadelauncher

G3A3optics

G3A4optics

HK33a2

HK33a2optics

HK33a2grenadelauncher

MP5A2

MP5SD3

PSG1

PSG1SD

<M14 SERIES>

M14

M21

<M16 SERIES>

M16VN

M16vngrenadelauncher

M16A1

M16A1optics

M16A1grenadelauncher

M16A2

M16A2optics

M16A2grenadelauncher

M16A3

M16A3optics

M16A3grenadelauncher

CAR15

M4

M4sd

M4optics

M4grenadelauncher

M4A1

M4A1optics

M4A1grenadelauncher

RAW

<M82 SERIES>

M82A1BRR

M82A1POS

<OTHERS>

WA2000

M60

M60E3

M249

M249optics

PK

M136launcher

AT4launcher

CarlGustavlauncher

M9

M9sd

M11

TT33

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Im thinking of a FAMAS and AUG next (with variants). Thing is they are all western and I need more Russian stuff. I'll make a SVD and a PK for sure, maybe an RPD. Actually i'll get to an AUG and an SVD as soon as possible.

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